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Purple Phoenix Games (2266 KP) rated Castles of Mad King Ludwig in Tabletop Games
Jun 12, 2020
“Well why CAN’T I just have a long hallway between my garden and my porch? How else am I going to get to the stairwell?” – Nobody ever.
Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.
Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.
Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.
Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?
So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.
Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.
Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.
Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.
Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?
So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.
Ross (3284 KP) rated The Path of Flames in Books
Oct 24, 2017
This book has popped up a number of times as I have strolled through the fantasy section of Amazon's kindle store in the past. However, I was never really taken with the cover (which sadly I do base my TBR list on, in part) as I'm not much of one for elves. However, with the invitation to sample Kindle Unlimited for 60 days I thought I'd try and maximise my trial period and blast through this (now completed) series.
The first in the 5 book series (unless you count Escape from Bythos, a short opener) begins with Asho (the white haired character on the cover, not an elf after all but a Bythian human, at war alongside his lord and the army of "the good" against the armies of "the bad". We gradually start to see the world revealed at a gentle pace and each of the races are at different stages of their ascension to heaven, each step depending on how they lived that life (kind of like a tiered Buddhist reincarnation with eventually getting to heaven after a number of good lives). The Bythians are the lowest of the low and Asho is very lucky to be allowed to squire the Ennoian (read annoyin') Lord Kyferin.
From the result of that battle, further PoV characters are introduced: Ishkra and Kethe (Lord Kyferin's widow and daughter respectively), Audsley the magister and former knight Ser Tiron, as well as the orc-esque kragh Tarkon. All but Tarkon's narratives blend together to give an overall storyline from different perspectives.
The somewhat familiar castle setting is quickly thrown out the window as Lord Kyferin's brother takes over the castle and banishes his widow through a lunar gate (a mystic portal that only opens once a month used to travel great distances) along with her loyal followers into a ruined inhospitable wasteland with demons wandering the moors.
The characters are well defined and develop well through their trials and tribulations. While the plot is somewhat reactionary (there isn't really one main quest set up early on, rather events unfold and the plot is driven from there) this doesn't feel like it evolved that way, everything slots together well.
I have really enjoyed this first episode in the world of the black gate and have carried on with the follow-up, The Black Shriving.
The first in the 5 book series (unless you count Escape from Bythos, a short opener) begins with Asho (the white haired character on the cover, not an elf after all but a Bythian human, at war alongside his lord and the army of "the good" against the armies of "the bad". We gradually start to see the world revealed at a gentle pace and each of the races are at different stages of their ascension to heaven, each step depending on how they lived that life (kind of like a tiered Buddhist reincarnation with eventually getting to heaven after a number of good lives). The Bythians are the lowest of the low and Asho is very lucky to be allowed to squire the Ennoian (read annoyin') Lord Kyferin.
From the result of that battle, further PoV characters are introduced: Ishkra and Kethe (Lord Kyferin's widow and daughter respectively), Audsley the magister and former knight Ser Tiron, as well as the orc-esque kragh Tarkon. All but Tarkon's narratives blend together to give an overall storyline from different perspectives.
The somewhat familiar castle setting is quickly thrown out the window as Lord Kyferin's brother takes over the castle and banishes his widow through a lunar gate (a mystic portal that only opens once a month used to travel great distances) along with her loyal followers into a ruined inhospitable wasteland with demons wandering the moors.
The characters are well defined and develop well through their trials and tribulations. While the plot is somewhat reactionary (there isn't really one main quest set up early on, rather events unfold and the plot is driven from there) this doesn't feel like it evolved that way, everything slots together well.
I have really enjoyed this first episode in the world of the black gate and have carried on with the follow-up, The Black Shriving.
Daniel Boyd (1066 KP) rated Wolfenstein: The Old Blood in Video Games
Nov 2, 2017
An Oldie but a Goodie
This game is the story DLC to the fantastic Wolfenstein: The New Order and it too is developed by Machine Games. It runs on the same engine as the New Order and carries over most of the same gameplay mechanics and like the New Order it too is a lot of fun. The graphics aren’t great here, some close up textures look more like they belong in the PS3 generation to be honest, but fun gameplay is what matters in the Wolfenstein games and this one has it in spades. The characters are interesting and well acted, the iconic Castle Wolfenstein environment is awesome to see fully realised in HD and the loot and weapons systems are well implemented throughout the game’s short runtime. Although you can play through this experience in a short time I do feel that you get your money’s worth here. Due to the impressive presentation and detail of major set pieces etc I feel that if the game was a little longer it could have been sold as a fully fledged new entry to the series. There were several times where the game slowed to a crawl though and took me hours to get through the one stage. Obviously this game has been designed as a homage to older games and is styled in that way and for the most part it is an awesome blast from the past, however it also carries across some of the negative traits for older games like monster closets and placing the player into a confined area with no obvious way forward, causing a frustrating amount of time to be spent backtracking and desperately trying to find progress and the way forward to the next stage of the game. This was also the worst part of The New Order and it really is detrimental to the flow of the game. The writing is quite good for what it is and the ‘nightmare’ sections of the game that allow you to explore the original castle of Wolfenstein 3D are awesome. Overall this is a really fun romp, if you like The New Order and want more then this is for you the weapons are awesome and blowing away Nazis never gets old, whether they are zombies or not.
Suswatibasu (1703 KP) rated Solaris in Books
Dec 1, 2017
High-brow science fiction
Solaris is a perplexing, impossible world - endeavouring, somehow, to exist and endure in the presence of binary stars with a toxic and corrosive atmosphere constantly enveloping its ink black ocean of intrigue. Hovering above the waves is Solaris station which is an armoured and secluded human outpost, a crumbling and half-forgotten castle in the air.
Scientist Kris Kelvin comes upon an unusual scene in which one of the researchers at the facility has apparently killed himself, another appears to have lost his mind and Snaut, who has a shred of humanity left, is still deeply suspicious. Soon after we discover that apparitions seem to be tormenting them, though they appear to be manifestations or projections of their own deepest, darkest feelings, created by the mystery that is the living ocean of this world. Testing their minds to the limits, we see if they can truly overcome their repressed memories.
It is a haunting novel, and almost parallels the mental health issue of post traumatic stress disorder, and that it can be present in anyone in varying degrees. A visionary science fiction novel.
Scientist Kris Kelvin comes upon an unusual scene in which one of the researchers at the facility has apparently killed himself, another appears to have lost his mind and Snaut, who has a shred of humanity left, is still deeply suspicious. Soon after we discover that apparitions seem to be tormenting them, though they appear to be manifestations or projections of their own deepest, darkest feelings, created by the mystery that is the living ocean of this world. Testing their minds to the limits, we see if they can truly overcome their repressed memories.
It is a haunting novel, and almost parallels the mental health issue of post traumatic stress disorder, and that it can be present in anyone in varying degrees. A visionary science fiction novel.
Dsk (1 KP) rated ARK Survival Evolved in Video Games
Dec 14, 2017
Amazing Concept
Like many of the survival/crafting games of the genre it partially helped popularize, ARK dumps you on the beaches of a massive, foreboding island with just enough clothing to stay modest and your own two fists. From there, the challenge is to stay fed and hydrated while avoiding a huge variety of terrifyingly detailed dinosaurs and other beasts long enough to progress up the tech tree. Early in the life of a character, you might be taking out dilophosaurs with throwing spears and hoping a triceratops doesn’t come and knock your thatch hut over in the middle of the night.
From there, there’s a really nice flow of technological progression that makes advancement feel like more than just an increase in stats. Thirty hours later, you may preside from a sturdy stone castle from atop which you snipe pterasaurs out of the air with a rifle. By the endgame, it’s possible to have a massive steel fortress full of blast furnaces, complete with electric lighting and gas generators, churning out components for building rocket launchers and SCUBA gear.
From there, there’s a really nice flow of technological progression that makes advancement feel like more than just an increase in stats. Thirty hours later, you may preside from a sturdy stone castle from atop which you snipe pterasaurs out of the air with a rifle. By the endgame, it’s possible to have a massive steel fortress full of blast furnaces, complete with electric lighting and gas generators, churning out components for building rocket launchers and SCUBA gear.
ClareR (6256 KP) rated The Gloaming in Books
May 2, 2018 (Updated May 2, 2018)
A grown up fairy tale
This is a story which weaves the fantastical and the real together so well. It's set on a small, remote Scottish island, where the people there believe in selkies and turn to stone on a cliff top looking out to the ocean, when they die.
Mara Ross and her family live in a run down castle, that they never quite manage to repair. After her little brothers death, Mara leaves the island with Pearl, who she often refers to as a mermaid or a selkie (it's her job, actually).
This is a story of love, loss, hope, return and growing up. Fairy tales are used as a way of illustrating gender roles and how they have changed. This all sounds far too 'dry' though. This story is written in such lyrical, wistful language. It's beautiful. I could carry on reading it for another 200 pages. You're never quite sure what's real and what's fairy tale - and that's O.K.
And for the record, I like that there's no definite ending. I think that works really well with the rest of the novel.
Thanks to NetGalley and the publisher.
Mara Ross and her family live in a run down castle, that they never quite manage to repair. After her little brothers death, Mara leaves the island with Pearl, who she often refers to as a mermaid or a selkie (it's her job, actually).
This is a story of love, loss, hope, return and growing up. Fairy tales are used as a way of illustrating gender roles and how they have changed. This all sounds far too 'dry' though. This story is written in such lyrical, wistful language. It's beautiful. I could carry on reading it for another 200 pages. You're never quite sure what's real and what's fairy tale - and that's O.K.
And for the record, I like that there's no definite ending. I think that works really well with the rest of the novel.
Thanks to NetGalley and the publisher.
Andy K (10827 KP) rated The Princess Bride (1987) in Movies
Mar 28, 2019
Director Rob Reiner really had a fantastic career as a director going in the 80s and early 90s with the likes of When Harry Met Sally..., Stand By Me, Misery, A Few Good Men, This is Spinal Tap and this film of course.
Based on the masterful screenplay by Hollywood mega-scribe William Goldman, it quite frankly gives us the perfect showcase for "True Love".
Every character has their place in bringing the story forward, and the laughs keep coming in every scene. I used to have long passages of the screenplay memorized and could quote at will.
My kids and I will often text each other back and forth with a quote-a-thon of the film (I always win!)
Whenever someone leaves our house to go somewhere someone will always say "Have fun storming the castle!".
If I am ever needing to lighten my mood, I will sometimes even just watch a few scenes or catch some clips on YouTube. Quite honestly I can just close my eyes and recite it from memory.
What a classic!
Based on the masterful screenplay by Hollywood mega-scribe William Goldman, it quite frankly gives us the perfect showcase for "True Love".
Every character has their place in bringing the story forward, and the laughs keep coming in every scene. I used to have long passages of the screenplay memorized and could quote at will.
My kids and I will often text each other back and forth with a quote-a-thon of the film (I always win!)
Whenever someone leaves our house to go somewhere someone will always say "Have fun storming the castle!".
If I am ever needing to lighten my mood, I will sometimes even just watch a few scenes or catch some clips on YouTube. Quite honestly I can just close my eyes and recite it from memory.
What a classic!
Hazel (1853 KP) rated Clockwork Dollhouse in Books
Oct 19, 2018 (Updated Oct 19, 2018)
Short but gripping
A very short novella, Clockwork Dollhouse by Jordan Elizabeth is a haunting steampunk tale of revenge. Set in a previous century, Governor Robert Pendleton is shocked to discover an intruder in a set of rooms that have not been entered for years. He is even more shocked to discover the intruder is his niece, Ainsley, the daughter of his sister, Jane.
When Jane was young, unable to walk due to a disfigured foot, she took delight in creating mechanical dolls, representing her family. Ever since Ainsley, now an orphan, appeared at the castle, the dolls have taken on a life of their own, acting out events to suggest Robert had murdered his parents and sister. Unnerved, Robert wonders who is moving the dolls; is it Ainsley or have the mechanical figures come to life. Could it even be Jane's ghost?
In under thirty pages, Jordan Elizabeth engages readers with a gripping tale of secrets and deceit. The steampunk genre adds an extra element of thrill, making Clockwork Dollhouse an apt short story to be published at this time of year. Although short, it proves the author's skill and wide imagination.
When Jane was young, unable to walk due to a disfigured foot, she took delight in creating mechanical dolls, representing her family. Ever since Ainsley, now an orphan, appeared at the castle, the dolls have taken on a life of their own, acting out events to suggest Robert had murdered his parents and sister. Unnerved, Robert wonders who is moving the dolls; is it Ainsley or have the mechanical figures come to life. Could it even be Jane's ghost?
In under thirty pages, Jordan Elizabeth engages readers with a gripping tale of secrets and deceit. The steampunk genre adds an extra element of thrill, making Clockwork Dollhouse an apt short story to be published at this time of year. Although short, it proves the author's skill and wide imagination.
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