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Purple Phoenix Games (2266 KP) rated Rescuing Robin Hood in Tabletop Games
Nov 10, 2020
I have a secret to tell you all. I love the Robin Hood IP, even though my only real knowledge of it comes from the “Robin Hood: Men in Tights” and “Robin Hood: Prince of Thieves” movies. I have never read the story, nor have I ever watched the Errol Flynn movie. So why do I love Robin Hood so much? I really can’t tell you for sure, it just seems like such a fun theme with lots of characters and an interesting central plot. So how does this quasi-deck-builder fare? Faire? I think fare. Let’s find out.
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
**✿❀ Maki ❀✿** (7 KP) rated Crown of Midnight in Books
May 3, 2018
Crown of Midnight was a wonderful sequel - it improved on pretty much everything from the first book.
Celaena doesn't really do much assassination? Now she's the King's Champion, and it's her job. <spoiler>Well, okay - maybe there's still not too much assassination going on. But there's definitely more action!</spoiler>
That pesky love triangle gets completely done away with (which makes me question why it was an issue in the first place, aside from being there to create drama), and in its place a believable, sweet romance is started.
(I am Team Chaol. All the way.)
Dorian actually grows as a character, and is more than just a stereotypical womanizer.
Even the scope of the story is larger. Where the first book was primarily centered around the castle, Crown of Midnight actually gives us a look at the city. Or, well, certain parts of it, at any rate. And while the threat is still the same vague threat as the first book, by the end, things start to fall into place about what exactly happened ten years ago, and where magic disappeared to.
I really enjoyed this one, which was nice, given my lukewarm feelings about the first book in the series. A good portion of my change of opinion is because of the growth of Dorian and Chaol - particularly Chaol.
I am a sucker for many things in fantasy. I love a good assassin. I love magic, especially when the magic system is well thought out. I love thieves. And I also love loyal knights who have to deal with the bombshell of finding out that everything they thought they were protecting was a lie.
Just watching Chaol fight to reconcile his old loyalties and what he grew up believing with what he now knows to be the truth was beautiful. He goes through an amazing amount of character development, and is easily the most complex character in the story. (Which is why I'm Team Chaol. Even though Celaena doesn't really deserve him.)
He actually reminded me a lot of Darres, from the [b:Vampire Game, Volume 01|282294|Vampire Game, Volume 01|JUDAL|https://d.gr-assets.com/books/1343116853s/282294.jpg|273847] manga. Dang it. I need to reread that entire series.
Unfortunately, Celaena stopped me from absolutely adoring this book. She didn't grow very much as a character - in places she actually seemed to regress - and the "twist" was painfully predictable. Even if I hadn't guessed it back at the start of the first book, based on the type of story this is, there's more than enough to pick up on what's going on.
So my reaction was less, <i>"GASP!!!"</i> and more, <i>"Why has nobody else figured this out???"</i>
Especially the king. You'd think he'd be all over that.
Celaena doesn't really do much assassination? Now she's the King's Champion, and it's her job. <spoiler>Well, okay - maybe there's still not too much assassination going on. But there's definitely more action!</spoiler>
That pesky love triangle gets completely done away with (which makes me question why it was an issue in the first place, aside from being there to create drama), and in its place a believable, sweet romance is started.
(I am Team Chaol. All the way.)
Dorian actually grows as a character, and is more than just a stereotypical womanizer.
Even the scope of the story is larger. Where the first book was primarily centered around the castle, Crown of Midnight actually gives us a look at the city. Or, well, certain parts of it, at any rate. And while the threat is still the same vague threat as the first book, by the end, things start to fall into place about what exactly happened ten years ago, and where magic disappeared to.
I really enjoyed this one, which was nice, given my lukewarm feelings about the first book in the series. A good portion of my change of opinion is because of the growth of Dorian and Chaol - particularly Chaol.
I am a sucker for many things in fantasy. I love a good assassin. I love magic, especially when the magic system is well thought out. I love thieves. And I also love loyal knights who have to deal with the bombshell of finding out that everything they thought they were protecting was a lie.
Just watching Chaol fight to reconcile his old loyalties and what he grew up believing with what he now knows to be the truth was beautiful. He goes through an amazing amount of character development, and is easily the most complex character in the story. (Which is why I'm Team Chaol. Even though Celaena doesn't really deserve him.)
He actually reminded me a lot of Darres, from the [b:Vampire Game, Volume 01|282294|Vampire Game, Volume 01|JUDAL|https://d.gr-assets.com/books/1343116853s/282294.jpg|273847] manga. Dang it. I need to reread that entire series.
Unfortunately, Celaena stopped me from absolutely adoring this book. She didn't grow very much as a character - in places she actually seemed to regress - and the "twist" was painfully predictable. Even if I hadn't guessed it back at the start of the first book, based on the type of story this is, there's more than enough to pick up on what's going on.
So my reaction was less, <i>"GASP!!!"</i> and more, <i>"Why has nobody else figured this out???"</i>
Especially the king. You'd think he'd be all over that.
Rachel King (13 KP) rated The Claiming of Sleeping Beauty (Sleeping Beauty, #1) in Books
Feb 11, 2019
Anne Rice wrote a trilogy of books under the pen name A. N. Roquelaure, based on the fairy tale Sleeping Beauty. These books were titled The Claiming of Sleeping Beauty, Beauty's Punishment (Sleeping Beauty), and Beauty's Release: The Conclusion of the Classic Erotic Trilogy of Sleeping Beauty. Yep, you read it right - erotica. The set is the only thing I have ever read by Anne Rice, and the only erotica books I have ever read. I have told maybe one or two other people that I have read the series, because it just does not match up with my "good girl" persona, and it resulted in the shocked expression I was expecting. Why would I read such an abomination? One part boredom, one part fairy tale superfan, and three parts secret naughty indulgence/curiousity (one for each book) - I found the books at a slow point while working at a bookstore, and sneakily read them at the customer service desk when I had nothing else to do.
In the first book, Beauty is awakened from her hundred-year sleep with a deflowering by the Prince. He takes her to his kingdom, where she is trained as a sexual slave and plaything, but she fails to be obedient, so is sent to brutal slavery in the neighboring village. In the second book, she is sold at auction and a power struggle ensues as she refuses to be completely broken by her various punishments. Actual plotline wanes in this one until towards the end some of the psychological aspects of sexual slavery are explored before Beauty is kidnapped for a Sultan. In the third book, the various characters all reach closure in varying forms as the sexual aspects of the plot take on a more religious and philosophical tone, as opposed to the crudity of the European castle and village. By the end of the series, it felt more like I was reading a study of a lifestyle for the education and not so much for the indulgence.
The sexual scenes are extremely explicit and graphic with the theme of sado-masochism replete throughout the text, but amazingly, there is still a plotline and decent character development. The first book was my favorite of the three, simply because that is the only book of the three that actually uses the fairy tale in its plotline, and by the third book much of the sex seemed vaguely repetitive and did not affect me as intensely as it did in the beginning. I would even dare to recommend it to those who are of the appropriate age.
I likely have A. N. Roquelaure's influence to thank for my unquestioning devotion to the Kushiel's Legacy series by Jacqueline Carey, now that I think about it...
In the first book, Beauty is awakened from her hundred-year sleep with a deflowering by the Prince. He takes her to his kingdom, where she is trained as a sexual slave and plaything, but she fails to be obedient, so is sent to brutal slavery in the neighboring village. In the second book, she is sold at auction and a power struggle ensues as she refuses to be completely broken by her various punishments. Actual plotline wanes in this one until towards the end some of the psychological aspects of sexual slavery are explored before Beauty is kidnapped for a Sultan. In the third book, the various characters all reach closure in varying forms as the sexual aspects of the plot take on a more religious and philosophical tone, as opposed to the crudity of the European castle and village. By the end of the series, it felt more like I was reading a study of a lifestyle for the education and not so much for the indulgence.
The sexual scenes are extremely explicit and graphic with the theme of sado-masochism replete throughout the text, but amazingly, there is still a plotline and decent character development. The first book was my favorite of the three, simply because that is the only book of the three that actually uses the fairy tale in its plotline, and by the third book much of the sex seemed vaguely repetitive and did not affect me as intensely as it did in the beginning. I would even dare to recommend it to those who are of the appropriate age.
I likely have A. N. Roquelaure's influence to thank for my unquestioning devotion to the Kushiel's Legacy series by Jacqueline Carey, now that I think about it...
MaryAnn (14 KP) rated A Rumored Fortune in Books
Mar 5, 2019
Tressa Harlowe's father did not trust banks, but neither did he trust his greedy extended family. He kept his vast fortune hidden somewhere on his estate in the south of England and died suddenly, without telling anyone where he had concealed it. Tressa and her ailing mother are left with a mansion and an immense vineyard and no money to run it. It doesn't take long for a bevy of opportunists to flock to the estate under the guise of offering condolences. Tressa knows what they're really up to. She'll have to work with the rough and rusticated vineyard manager to keep the laborers content without pay and discover the key to finding her father's fortune--before someone else finds it first.
My Thoughts: This is the second novel for Author Joanna Davidson Politano and her books only get better and better! A story of intrigue, suspense, love, and lessons to be learned. Tressa and her mother are summoned home early from a trip abroad. Assuming that her father has called them home, Tressa is excited to see him again. When they do finally get home, she is met by a handsome stranger who comes to her aid and brings her to the castle only to find that her father has died. As she learns that Trevelyan has run into money problems she quickly starts searching for the hidden treasure; the only thing is, is that she isn't the only one. At the world of her father's death, everyone wants a piece of the treasure.
This is a gripping story that keeps the reader entertained throughout. It is full of twists and turns, that keeps the reader on edge wondering what will happen next.
The characters are well developed and very believable, as they interact with one another through the story-line,
At the beginning of each chapter, there is a nugget of wisdom that deals with horticulture and raising grapes but it also has a deeper meaning for what goes on in life. The characters also supported a great faith in God which is a good example for us in our own times of despair.
Tressa is a loveable character, and well portrayed in the novel. I can't imagine how hard it would be to trust in a time when it seems all people wanted was money. I think that she did an amazing job, with a few lessons learned.
I highly recommend this novel. I will certainly be looking for more from this author.
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
My Thoughts: This is the second novel for Author Joanna Davidson Politano and her books only get better and better! A story of intrigue, suspense, love, and lessons to be learned. Tressa and her mother are summoned home early from a trip abroad. Assuming that her father has called them home, Tressa is excited to see him again. When they do finally get home, she is met by a handsome stranger who comes to her aid and brings her to the castle only to find that her father has died. As she learns that Trevelyan has run into money problems she quickly starts searching for the hidden treasure; the only thing is, is that she isn't the only one. At the world of her father's death, everyone wants a piece of the treasure.
This is a gripping story that keeps the reader entertained throughout. It is full of twists and turns, that keeps the reader on edge wondering what will happen next.
The characters are well developed and very believable, as they interact with one another through the story-line,
At the beginning of each chapter, there is a nugget of wisdom that deals with horticulture and raising grapes but it also has a deeper meaning for what goes on in life. The characters also supported a great faith in God which is a good example for us in our own times of despair.
Tressa is a loveable character, and well portrayed in the novel. I can't imagine how hard it would be to trust in a time when it seems all people wanted was money. I think that she did an amazing job, with a few lessons learned.
I highly recommend this novel. I will certainly be looking for more from this author.
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
Gareth von Kallenbach (980 KP) rated Maleficent: Mistress of Evil (2019) in Movies
Oct 15, 2019
In “Maleficent: Mistress of Evil”; Angelina Jolie returns as the title character to the smash Live-Action film based on the classic Fairy Tale and Animated film.
In the years since the last film ended; Aurora (Elle Fanning) has relished in her role as Princess over the Moors and all of the enchanted creatures that live within it. When she accepts a proposal from Prince Phillip (Harris Dickinson), this sets off a chain of celebratory events as they all prepare for the big day which will unite the two lands.
Phillip’s parents King John (Robert Lindsay) and Queen Ingrith (Michelle Pfeiffer) are eager for the union while Maleficent strongly opposes it and tells Aurora that there will be no wedding. When Aurora persists; Maleficent reluctantly accepts an invitation to dinner at the Castle where things soon go horribly wrong and Maleficent is accused of putting a curse on the King.
Injured while fleeing, Maleficent is wounded and takin in by others of her kind who are preparing for war against the humans as a dark and dangerous plan is underway and the survival of the enchanted creatures is threatened.
The film then becomes a tense adventure with plenty of action, magic, and fantasy which is a nice framework for the great visual effects of the film.
I had been concerned that the film might be too dark for the usual audience for this type of film and there are moments where my concerns are validated. However there is much more charm, fantasy and wonder in the film and if anyone has ever read the original Grimm Fairy Tales; they will know that this is considerably toned down compared to what they offered.
The film has some great visuals to it but they never overshadow the characters in the film as Jolie seems to be taking gleeful delight in playing the title character but allows herself to have some fun with the character at times which helps her emerge as a well-rounded character versus being a staple Fairy Tale Villain.
The film may take a bit of time getting up to the main events but it does so to give more time for the characters to develop which helps them stand out from the usual good/bad monikers given to many fantasy characters.
The supporting cast is solid especially the performances by Pfeiffer and Chiwetel Ejiofor who add much to the complexity of the film and also invoke many themes of discussion that mirrors what is happening in much of society today.
In the end the film delivers a strong performance by Jolie and plenty of magic to make this a modern Fairy Tale Disney classic in the making.
3.5 stars out of 5.
In the years since the last film ended; Aurora (Elle Fanning) has relished in her role as Princess over the Moors and all of the enchanted creatures that live within it. When she accepts a proposal from Prince Phillip (Harris Dickinson), this sets off a chain of celebratory events as they all prepare for the big day which will unite the two lands.
Phillip’s parents King John (Robert Lindsay) and Queen Ingrith (Michelle Pfeiffer) are eager for the union while Maleficent strongly opposes it and tells Aurora that there will be no wedding. When Aurora persists; Maleficent reluctantly accepts an invitation to dinner at the Castle where things soon go horribly wrong and Maleficent is accused of putting a curse on the King.
Injured while fleeing, Maleficent is wounded and takin in by others of her kind who are preparing for war against the humans as a dark and dangerous plan is underway and the survival of the enchanted creatures is threatened.
The film then becomes a tense adventure with plenty of action, magic, and fantasy which is a nice framework for the great visual effects of the film.
I had been concerned that the film might be too dark for the usual audience for this type of film and there are moments where my concerns are validated. However there is much more charm, fantasy and wonder in the film and if anyone has ever read the original Grimm Fairy Tales; they will know that this is considerably toned down compared to what they offered.
The film has some great visuals to it but they never overshadow the characters in the film as Jolie seems to be taking gleeful delight in playing the title character but allows herself to have some fun with the character at times which helps her emerge as a well-rounded character versus being a staple Fairy Tale Villain.
The film may take a bit of time getting up to the main events but it does so to give more time for the characters to develop which helps them stand out from the usual good/bad monikers given to many fantasy characters.
The supporting cast is solid especially the performances by Pfeiffer and Chiwetel Ejiofor who add much to the complexity of the film and also invoke many themes of discussion that mirrors what is happening in much of society today.
In the end the film delivers a strong performance by Jolie and plenty of magic to make this a modern Fairy Tale Disney classic in the making.
3.5 stars out of 5.
Phil Leader (619 KP) rated Shadow (Pendulum #2) in Books
Nov 25, 2019
Shadow is the second book in the Pendulum series of novels by Will Elliott. Following on immediately from the first book, The Pilgrims (reviewed previously) it follows the adventures of Eric, a regular guy who ends up in the mysterious and dangerious world of Levaal.
Taking up the story where the predecessor left off, this is a book of regrouping and answers. Following the destruction of the wall between the two halves of Levaal seemingly unstoppable forces are unleashed. The pendulum has started to swing - and signals the end of life on Levaal if it is not stopped.
This book is one of regrouping and answers. The various players were scattered at the end of the first book and now some of them arrive at the same destination. We also have answers to a number of questions from the first book, which given how many questions there were really is a considerable relief. Mysterious protagonists with opaque drives are all very well (and probably required these days to raise any story above the rest) but it is really good to see that Elliott really does know what is going on (even if as a reader it still not entirely clear). The description of how magic works was particularly good, and as with the first book this is a really strong point in the creation of the mythology here.
Most of the characters are the same faces, but there are a few new ones. Most notably Shadow who is referred to a couple of times in the first book (mostly in terms of Eric potentially being Shadow). The title character appears here as a main character and drives most of the plot. Clearly a being of power, the back story of where Shadow came from and why is also touched on. The great dragons who apparently rule the world also take a more direct hand and are as devious and manipulative as expected.
Meanwhile the Arch Mage is losing control of Vous as he nears godhood and the unpredictable destruction wrought by Vous is creating a dangerous instability as the forces representing the Castle fragment into their own factions, each with their own agenda,
The writing continues to be strong, the story moves again at some pace although inevitably there is a lot more talking and exposition as the nature of the threats are explained. Elliott's inventiveness is not diminished with more odd characters and situations and locations at every turn.
Although light on actual plot, this book is clearly required as a bridge between the first book and the third, giving the reader enough information to understand exactly what is going on before what is shaping up to be a strong and no doubt surprising finale.
Taking up the story where the predecessor left off, this is a book of regrouping and answers. Following the destruction of the wall between the two halves of Levaal seemingly unstoppable forces are unleashed. The pendulum has started to swing - and signals the end of life on Levaal if it is not stopped.
This book is one of regrouping and answers. The various players were scattered at the end of the first book and now some of them arrive at the same destination. We also have answers to a number of questions from the first book, which given how many questions there were really is a considerable relief. Mysterious protagonists with opaque drives are all very well (and probably required these days to raise any story above the rest) but it is really good to see that Elliott really does know what is going on (even if as a reader it still not entirely clear). The description of how magic works was particularly good, and as with the first book this is a really strong point in the creation of the mythology here.
Most of the characters are the same faces, but there are a few new ones. Most notably Shadow who is referred to a couple of times in the first book (mostly in terms of Eric potentially being Shadow). The title character appears here as a main character and drives most of the plot. Clearly a being of power, the back story of where Shadow came from and why is also touched on. The great dragons who apparently rule the world also take a more direct hand and are as devious and manipulative as expected.
Meanwhile the Arch Mage is losing control of Vous as he nears godhood and the unpredictable destruction wrought by Vous is creating a dangerous instability as the forces representing the Castle fragment into their own factions, each with their own agenda,
The writing continues to be strong, the story moves again at some pace although inevitably there is a lot more talking and exposition as the nature of the threats are explained. Elliott's inventiveness is not diminished with more odd characters and situations and locations at every turn.
Although light on actual plot, this book is clearly required as a bridge between the first book and the third, giving the reader enough information to understand exactly what is going on before what is shaping up to be a strong and no doubt surprising finale.
Sophia (Bookwyrming Thoughts) (530 KP) rated Avalon Rising (Metal & Lace, #2) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Compared to <i><a href="https://bookwyrmingthoughts.com/arc-review-camelot-burning-by-kathryn-rose/" target="_blank" rel="noopener">Camelot Burning</a>,</i> the sequel definitely surpassed most, if not all, of my expectations.
I found <i>Avalon Rising</i> to be a lot more enjoyable than its predecessor. There aren't as many technical terms this time around, as Vivienne seems to be more focused on the mission the Lady of the Lake left for her near the end of the first book and helping Camelot's remaining refugees rebuild after the war with Morgan Le Fay. Soon, Vivienne finds out that some of the knights, including her brother and Marcus, have been missing for several weeks on their quest to find the Holy Grail and Avalon. She also finds out that Jerusalem, where the alchemist Azur resides, is attacked by the Black Knight and his men. Wanting to offer her help, Vivienne decides to leave earlier than what the Lady of the Lake originally planned, finding out that in doing so, she may have placed Marcus's life in danger.
The second <i>Metal & Lace</i> novel is a lot more adventurous than the first one - Vivienne teams up with the castle blacksmith to find the missing knights, which is eventually intercepted by Merlin (who tends to be more of an obstacle this time around rather than actually helping Vivienne). They are then sent to free the Fisher King in the Perilous Lands, which actually results in several fantastic tests/trials for Vivienne to try and prove her worth to free the Fisher King and reveal the coordinates to Avalon. The trials that Vivienne goes through in <i>Avalon Rising</i> to find the knights and to reveal Avalon's coordinates almost felt like a female version of Percy Jackson in a medieval-esque world.
Vivienne also underwent a few changes as a character. She seems more temperamental, but is definitely extremely determined to accomplish what she wants to accomplish. A fantastic quality in a heroine, since Vivienne probably would have spent her time running away from pursuers who also want the coordinates to Avalon rather than doing something extremely interesting (like trying to resist using magic despite the pull).
<i>Avalon Rising</i> was a fantastic companion to <i>Camelot Burning</i> - I definitely look forward to reading the next book with the major cliffhanger Kathryn Rose leaves us with. Might I ask to review-nap this until the next book come out?
<a href="https://bookwyrmingthoughts.com/arc-review-avalon-rising-by-kathryn-rose/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Compared to <i><a href="https://bookwyrmingthoughts.com/arc-review-camelot-burning-by-kathryn-rose/" target="_blank" rel="noopener">Camelot Burning</a>,</i> the sequel definitely surpassed most, if not all, of my expectations.
I found <i>Avalon Rising</i> to be a lot more enjoyable than its predecessor. There aren't as many technical terms this time around, as Vivienne seems to be more focused on the mission the Lady of the Lake left for her near the end of the first book and helping Camelot's remaining refugees rebuild after the war with Morgan Le Fay. Soon, Vivienne finds out that some of the knights, including her brother and Marcus, have been missing for several weeks on their quest to find the Holy Grail and Avalon. She also finds out that Jerusalem, where the alchemist Azur resides, is attacked by the Black Knight and his men. Wanting to offer her help, Vivienne decides to leave earlier than what the Lady of the Lake originally planned, finding out that in doing so, she may have placed Marcus's life in danger.
The second <i>Metal & Lace</i> novel is a lot more adventurous than the first one - Vivienne teams up with the castle blacksmith to find the missing knights, which is eventually intercepted by Merlin (who tends to be more of an obstacle this time around rather than actually helping Vivienne). They are then sent to free the Fisher King in the Perilous Lands, which actually results in several fantastic tests/trials for Vivienne to try and prove her worth to free the Fisher King and reveal the coordinates to Avalon. The trials that Vivienne goes through in <i>Avalon Rising</i> to find the knights and to reveal Avalon's coordinates almost felt like a female version of Percy Jackson in a medieval-esque world.
Vivienne also underwent a few changes as a character. She seems more temperamental, but is definitely extremely determined to accomplish what she wants to accomplish. A fantastic quality in a heroine, since Vivienne probably would have spent her time running away from pursuers who also want the coordinates to Avalon rather than doing something extremely interesting (like trying to resist using magic despite the pull).
<i>Avalon Rising</i> was a fantastic companion to <i>Camelot Burning</i> - I definitely look forward to reading the next book with the major cliffhanger Kathryn Rose leaves us with. Might I ask to review-nap this until the next book come out?
<a href="https://bookwyrmingthoughts.com/arc-review-avalon-rising-by-kathryn-rose/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
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