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Lovestruck is your portal to the greatest interactive romance stories! Your happily ever after may...
Sarah (7798 KP) rated The Rocky Horror Picture Show (1975) in Movies
Nov 25, 2020
Gloriously kitsch
Film #4 on the 100 Movies Bucket List: The Rocky Horror Picture Show
The Rocky Horror Picture Show is a bonafide cult classic and I doubt there is anyone who would disagree with this. It flopped on first release at the cinema but soon after gained a massive cult following and became a hugely interactive musical experience. For me, I became part of this cult following at university and have attended a fair few parties and shows over the years (in fancy dress of course). However it’s been quite some time since I watched this and seeing it again now makes for a rather interesting watch.
The Rocky Horror Picture Show is a 1975 musical directed by Jim Sharman, spanning a multitude of genres. It follows newly engaged (and rather wholesome) couple Brad (Barry Bostwick) and Janet (Susan Sarandon) as a flat tyre leaves them stranded and they’re left to seek shelter in a nearby castle owned by Dr Frank-N-Furter (Tim Curry).
This film is undoubtedly bats**t crazy. The plot is absolutely bonkers – a group of aliens from the planet Transexual led by a mad scientist in his quest to make the perfect man. It spans so many genres from comic horror to glam-rock musical and everything in between. It’s aim to spoof old school science fiction films is spot on, and there isn’t many films that can pull off cannibalism, murder and erotic sexual experimentation in the same 2 hour run time.
Admittedly there are some aspects of the plot that haven’t quite stood the test of time. 45 years ago the freedom exhibited around gender and sexuality was unlike anything anyone had ever seen and is still a rather wonderful thing to watch. However, there are other sides to this (such as lack of consent) which have become more apparent as society evolves and maybe aren’t quite acceptable now as they were back then. Fortunately this doesn’t spoil the overall feel of the film and it’s still as camp and cheesy and kitsch as it ever was.
One of the reasons for this films success is Richard O Brien’s script and music, and his performance as Riff Raff is pretty creepy and fun too. It’s clever and smart, and the music is top notch. The songs are some of the most catchy I’ve ever heard and they make you forget how crazy the plot is as soon as the music starts. From the legendary Time Warp to the wonderful Meat Loaf cameo on Hot Patootie, to the incredibly moving and inspirational Don’t Dream It, Be It, the songs are hugely memorable.
And then you have Tim Curry as Frank-N-Furter, in an absolute standout performance. He is perfect in Frank (I’ve yet to see anyone do it better) and it’s probably the best role he’s ever had. He looks like he’s having so much fun and steals every scene, you can’t take your eyes off him and that’s not just because he’s in stockings and suspenders. He makes you feel fascinated by Frank, disgusted and then ultimately sorry for him and this is no mean feat. No disrespect to the rest of the cast, but when Curry isn’t on screen the film does suffer ever so slightly.
The Rocky Horror Picture Show is a wacky, campy riot of a musical with a message that is heartwarming and inclusive. It may have aged a little over the years and certain topics don’t scrub up quite as well, but it’s still a hugely entertaining and unique musical experience.
The Rocky Horror Picture Show is a bonafide cult classic and I doubt there is anyone who would disagree with this. It flopped on first release at the cinema but soon after gained a massive cult following and became a hugely interactive musical experience. For me, I became part of this cult following at university and have attended a fair few parties and shows over the years (in fancy dress of course). However it’s been quite some time since I watched this and seeing it again now makes for a rather interesting watch.
The Rocky Horror Picture Show is a 1975 musical directed by Jim Sharman, spanning a multitude of genres. It follows newly engaged (and rather wholesome) couple Brad (Barry Bostwick) and Janet (Susan Sarandon) as a flat tyre leaves them stranded and they’re left to seek shelter in a nearby castle owned by Dr Frank-N-Furter (Tim Curry).
This film is undoubtedly bats**t crazy. The plot is absolutely bonkers – a group of aliens from the planet Transexual led by a mad scientist in his quest to make the perfect man. It spans so many genres from comic horror to glam-rock musical and everything in between. It’s aim to spoof old school science fiction films is spot on, and there isn’t many films that can pull off cannibalism, murder and erotic sexual experimentation in the same 2 hour run time.
Admittedly there are some aspects of the plot that haven’t quite stood the test of time. 45 years ago the freedom exhibited around gender and sexuality was unlike anything anyone had ever seen and is still a rather wonderful thing to watch. However, there are other sides to this (such as lack of consent) which have become more apparent as society evolves and maybe aren’t quite acceptable now as they were back then. Fortunately this doesn’t spoil the overall feel of the film and it’s still as camp and cheesy and kitsch as it ever was.
One of the reasons for this films success is Richard O Brien’s script and music, and his performance as Riff Raff is pretty creepy and fun too. It’s clever and smart, and the music is top notch. The songs are some of the most catchy I’ve ever heard and they make you forget how crazy the plot is as soon as the music starts. From the legendary Time Warp to the wonderful Meat Loaf cameo on Hot Patootie, to the incredibly moving and inspirational Don’t Dream It, Be It, the songs are hugely memorable.
And then you have Tim Curry as Frank-N-Furter, in an absolute standout performance. He is perfect in Frank (I’ve yet to see anyone do it better) and it’s probably the best role he’s ever had. He looks like he’s having so much fun and steals every scene, you can’t take your eyes off him and that’s not just because he’s in stockings and suspenders. He makes you feel fascinated by Frank, disgusted and then ultimately sorry for him and this is no mean feat. No disrespect to the rest of the cast, but when Curry isn’t on screen the film does suffer ever so slightly.
The Rocky Horror Picture Show is a wacky, campy riot of a musical with a message that is heartwarming and inclusive. It may have aged a little over the years and certain topics don’t scrub up quite as well, but it’s still a hugely entertaining and unique musical experience.
Magic Rush: Heroes
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Assemble your league of Heroes and clash with enemies in Magic Rush: Heroes, the one-of-a-kind...
i-Boating:New Zealand Marine Charts & Fishing Maps
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GPS Marine Charts App offers access to charts covering New Zealand waters (derived from LINZ(Land...
Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Jamie (131 KP) rated The Ready-Made Thief in Books
Aug 15, 2017
Narrative flow (2 more)
Wonderful ode to Duchamp
Intense story premise makes it hard to put down
Plot felt a little weak with many aspects that are just plain illogical (1 more)
Science conspiracy was quite frankly boring
A love letter to Marcel Duchamp
Well this book is certainly interesting, so much so that I still don’t fully know what to make of it. The Readymade Thief is a love letter to Marcel Duchamp, a French-American artist that became famous in the early twentieth century for his influence on conceptual art. He is most famous for his readymades, manufactured pieces that he turned into art. His stance on what constituted art is an idea that could be applied to the novel.
“An ordinary object elevated to the dignity of a work of art by the mere choice of an artist.”
It’s art if the artist says that it is art. There are connections if that’s what you want to see. Duchamp’s life and work are threaded throughout the story, even some very small references that are easy to miss, and this was actually pretty awesome. The study of Duchamp’s work I think made for an interesting aspect of the story, and I liked the ideas about the fanatical secret society and the dark sort of humor to the plot.
I have to commend Augustus Rose for his skill in creating a narrative flow that was so easy to take in. For the first half of the book Lee appears lost, like she’s treading water. It had a dream-like feel to it as Lee drifts in and out of different events. As the story goes on and the mystery starts to unravel Lee finds herself completely immersed. This steady shift in tone is reflected beautifully in both the pacing and the prose, from a drug-fueled haze to cold sobriety.
So why do I feel so undecided about this book? The devil is in the plot itself, which to me felt like it had too many holes and not well developed enough at points. Most of the Crystal Castle plot feels like it was thrown out of the window and I found it underwhelming. Then there was Tomi, the hacker. If there is one thing that is difficult to write about hackers and the deep web. I won’t go into many details about it due to spoilers, but there were a lot of pieces of this portion of the plot that was just plain illogical and almost pointless. I even checked with a friend of mine that is a student in cyber security to be sure. Frankly the deep web is almost romanticized in the book when it really shouldn’t be.
Also while I know that convenience was important for creating the dreamy flow that I mentioned earlier, a lot of things seemed a little bit too convenient to be believable a lot of the time. A good portion of the plot was easy to predict, but I was still compelled to read because I wanted to know more of the why than the what.
This book was a pretty cool read overall if you can get over the hangups that I had. It is the type of book that will leave you feeling confused right along with the main character throughout the entire book. All in all it was a mixed bag of mostly good things. It’s definitely an experience and worth the read in the very least to appreciate the tone and the feel of the writing which was really great. It’s the type of story I could easily see adapted to a television drama that I would watch in a heartbeat.
“An ordinary object elevated to the dignity of a work of art by the mere choice of an artist.”
It’s art if the artist says that it is art. There are connections if that’s what you want to see. Duchamp’s life and work are threaded throughout the story, even some very small references that are easy to miss, and this was actually pretty awesome. The study of Duchamp’s work I think made for an interesting aspect of the story, and I liked the ideas about the fanatical secret society and the dark sort of humor to the plot.
I have to commend Augustus Rose for his skill in creating a narrative flow that was so easy to take in. For the first half of the book Lee appears lost, like she’s treading water. It had a dream-like feel to it as Lee drifts in and out of different events. As the story goes on and the mystery starts to unravel Lee finds herself completely immersed. This steady shift in tone is reflected beautifully in both the pacing and the prose, from a drug-fueled haze to cold sobriety.
So why do I feel so undecided about this book? The devil is in the plot itself, which to me felt like it had too many holes and not well developed enough at points. Most of the Crystal Castle plot feels like it was thrown out of the window and I found it underwhelming. Then there was Tomi, the hacker. If there is one thing that is difficult to write about hackers and the deep web. I won’t go into many details about it due to spoilers, but there were a lot of pieces of this portion of the plot that was just plain illogical and almost pointless. I even checked with a friend of mine that is a student in cyber security to be sure. Frankly the deep web is almost romanticized in the book when it really shouldn’t be.
Also while I know that convenience was important for creating the dreamy flow that I mentioned earlier, a lot of things seemed a little bit too convenient to be believable a lot of the time. A good portion of the plot was easy to predict, but I was still compelled to read because I wanted to know more of the why than the what.
This book was a pretty cool read overall if you can get over the hangups that I had. It is the type of book that will leave you feeling confused right along with the main character throughout the entire book. All in all it was a mixed bag of mostly good things. It’s definitely an experience and worth the read in the very least to appreciate the tone and the feel of the writing which was really great. It’s the type of story I could easily see adapted to a television drama that I would watch in a heartbeat.
Movie Metropolis (309 KP) rated Beauty and the Beast (2017) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
A tale as old as time
Whichever big wig down at Disney decided it would be a good idea to remake all of their animated classics using live-action is surely due a massive promotion. The studio’s reputation is soaring after the acquisition of Marvel and Lucasfilm and this new way of thinking is paying off at the box office.
Last year’s The Jungle Book earned just shy of $1billion worldwide, their Marvel Cinematic Universe has taken upwards of $5billion and don’t get me started on Star Wars. Continuing the studio’s trend of remaking their animated features is Beauty & the Beast, but does this modern day reimagining of a fairly modern classic conjure up memories of 1991?
Belle (Emma Watson), a bright, beautiful and independent young woman, is taken prisoner by a beast (Dan Stevens) in its castle. Despite her fears, she befriends the castle’s enchanted staff including Cogsworth (Ian McKellen) and Lumiere (Ewan McGregor) and tries her best to learn to look beyond the beast’s hideous exterior, allowing her to recognise the kind heart and soul of the true prince that hides on the inside.
There were gasps of shock when Harry Potter actress Emma Watson was cast as Belle, but thankfully after sitting through 129 minutes of her singing and dancing, there is no reason to be concerned. She slots into the role of a Disney princess with ease, though it’s still incredibly difficult to see her as anything but the talented witch from Hogwarts.
The rest of the cast is very good with the exception of Ewan McGregor’s dreadful French accent. It can be forgiven however because the sense of nostalgia that the castle’s staff bring to the table is wonderful. Ian McKellen, Emma Thompson, Stanley Tucci all lend their voices with Thompson taking over from Angela Lansbury beautifully. Her rendition of the iconic titular song brings goose bumps.
Elsewhere, Luke Evans is an excellent choice to play villainous Gaston. It’s hard to imagine anyone better to play the gluttonous womaniser and Josh Gad is sublime as his sidekick.
Dan Stevens’ transformation into Beast is one that’s a little bit harder to judge. There is no doubt he is up to the task of playing this iconic character, but the limits of current motion capture technology can sometimes render him a little playdoh like. There are fleeting moments when the illusion is shattered because of something as trivial as the way his fur moves.
Nevertheless, the rest of the special effects are absolutely top notch. The costumes and the set design all integrate perfectly with the naturally heavy use of CGI to create a film that harks back to its predecessor in every way.
Whilst not as dark as last year’s The Jungle Book, Beauty & the Beast is still a deeply disturbing film at times, made all the more so by its recreation in live-action. Young children may find it a troubling watch, a reason why the BBFC has awarded it a PG rating rather than the typical U that most other Disney features receive.
Overall, Beauty & the Beast is a faithful recreation of its 1991 predecessor and that comes with its own set of challenges. The animated version is widely regarded as one of Disney’s best films, so director Bill Condon (Dreamgirls, Twilight) had massive shoes to fill. For the most part, he’s succeeded in crafting a visually stunning and poignant movie that’s only drawbacks are its length and poor motion capture. Much better than Cinderella, but not quite as ground-breaking as The Jungle Book, it’s a lovely watch for all the family.
https://moviemetropolis.net/2017/03/17/a-tale-as-old-as-time-beauty-the-beast-review/
Last year’s The Jungle Book earned just shy of $1billion worldwide, their Marvel Cinematic Universe has taken upwards of $5billion and don’t get me started on Star Wars. Continuing the studio’s trend of remaking their animated features is Beauty & the Beast, but does this modern day reimagining of a fairly modern classic conjure up memories of 1991?
Belle (Emma Watson), a bright, beautiful and independent young woman, is taken prisoner by a beast (Dan Stevens) in its castle. Despite her fears, she befriends the castle’s enchanted staff including Cogsworth (Ian McKellen) and Lumiere (Ewan McGregor) and tries her best to learn to look beyond the beast’s hideous exterior, allowing her to recognise the kind heart and soul of the true prince that hides on the inside.
There were gasps of shock when Harry Potter actress Emma Watson was cast as Belle, but thankfully after sitting through 129 minutes of her singing and dancing, there is no reason to be concerned. She slots into the role of a Disney princess with ease, though it’s still incredibly difficult to see her as anything but the talented witch from Hogwarts.
The rest of the cast is very good with the exception of Ewan McGregor’s dreadful French accent. It can be forgiven however because the sense of nostalgia that the castle’s staff bring to the table is wonderful. Ian McKellen, Emma Thompson, Stanley Tucci all lend their voices with Thompson taking over from Angela Lansbury beautifully. Her rendition of the iconic titular song brings goose bumps.
Elsewhere, Luke Evans is an excellent choice to play villainous Gaston. It’s hard to imagine anyone better to play the gluttonous womaniser and Josh Gad is sublime as his sidekick.
Dan Stevens’ transformation into Beast is one that’s a little bit harder to judge. There is no doubt he is up to the task of playing this iconic character, but the limits of current motion capture technology can sometimes render him a little playdoh like. There are fleeting moments when the illusion is shattered because of something as trivial as the way his fur moves.
Nevertheless, the rest of the special effects are absolutely top notch. The costumes and the set design all integrate perfectly with the naturally heavy use of CGI to create a film that harks back to its predecessor in every way.
Whilst not as dark as last year’s The Jungle Book, Beauty & the Beast is still a deeply disturbing film at times, made all the more so by its recreation in live-action. Young children may find it a troubling watch, a reason why the BBFC has awarded it a PG rating rather than the typical U that most other Disney features receive.
Overall, Beauty & the Beast is a faithful recreation of its 1991 predecessor and that comes with its own set of challenges. The animated version is widely regarded as one of Disney’s best films, so director Bill Condon (Dreamgirls, Twilight) had massive shoes to fill. For the most part, he’s succeeded in crafting a visually stunning and poignant movie that’s only drawbacks are its length and poor motion capture. Much better than Cinderella, but not quite as ground-breaking as The Jungle Book, it’s a lovely watch for all the family.
https://moviemetropolis.net/2017/03/17/a-tale-as-old-as-time-beauty-the-beast-review/
Purple Phoenix Games (2266 KP) rated Kingdomino in Tabletop Games
Jun 12, 2019
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
Becca Major (96 KP) rated The Nutcracker Prince (1990) in Movies
Jan 20, 2018
Decent writing (3 more)
Good animation
Semi-active heroine
Loyal to the book
Dance sequence, especially the Pas de Deux (3 more)
Music placement
Weak and confusing ending
Marie
The Nutcracker Prince
Contains spoilers, click to show
Summary:
The Nutcracker Prince is an enjoyable little children's movie that is a strange mashup of the novel by E.T.A. Hoffman and the popular ballet. The story is fairly simple and follows Clara as she interacts with her family at the yearly Christmas party, where she and her siblings receive the titular Nutcracker from their Uncle Drosselmeyer, as well as a golden castle. He then proceeds to tell Clara about the Nutcracker’s backstory. Then Fritz, Clara’s little brother, breaks the Nutcracker and she scolds him.
Later that night, the Mouse King attacks, attempting to kill the Nutcracker, and Clara watches the toys do battle with the Mouse King’s army. Clara ends up tripping and hurting herself, which makes her bedridden. During this time, Fritz brings her a partially eaten box of chocolates, which she puts in her nightstand drawer. Later that night, the Mouse King approaches her and threatens her. Clara offers him the box of chocolates and when he hops in the drawer to eat them, she shuts him in. She runs downstairs to protect the Nutcracker, which transitions to the second attack of the Mouse King and his army. The toys and mice battle, and eventually the Nutcracker runs the Mouse King through (off-screen of course), and the day is won.
The Nutcracker invites Clara to visit the Land of the Dolls. She does and is impressed by the beauty around her, and the Nutcracker asks her to stay and become his Queen. She turns him down, for good reasons, and everyone in the Land of the Dolls starts to turn back into lifeless objects. Then, to make everything weirder, the “dead” Mouse King shows up for one more hurrah and fights with Clara. He ends up falling over the balcony and dying. Clara returns home via “It was just a dream,” freaks out, runs to her Uncle Drosselmeyer’s house, and meets his nephew, who looks exactly like the Nutcracker, but not really.
Overall:
When all is said and done, I would have to say that I like the beginning of the movie a lot more than the end. The rules for how the magic works make sense, and the characters are pretty well defined. Clara is competitive with her siblings and thinks they are weird, and she is basically about as active as the material allows her to be. The Nutcracker himself is pretty bland and soft-spoken in comparison, but he does try his best with the situation he’s in, so I can’t dislike him. The Mouse King is somewhat threatening, if one dimensional. There isn’t much to say about the side characters. Clara’s siblings are fine, as are most of the side characters. With the exception of Marie, none of them are particularly annoying.
The music is fine, if occasionally distracting. It is Tschaikowsky, after all.
The animation is pretty good for a direct to VHS movie. The run-cycles are pretty goofy, but it flows and has detail.
I like the obvious nods to the aspects of the book that the writers changed, such as naming the new doll Marie. As someone who read the book recently, it was nice to know that they cared about the material they were adapting.
In the end, I feel that considering the movie is twenty-eight years old, it holds up pretty good. I would definitely watch it again and probably share it with the students in my class, or with my nephew.
The Nutcracker Prince is an enjoyable little children's movie that is a strange mashup of the novel by E.T.A. Hoffman and the popular ballet. The story is fairly simple and follows Clara as she interacts with her family at the yearly Christmas party, where she and her siblings receive the titular Nutcracker from their Uncle Drosselmeyer, as well as a golden castle. He then proceeds to tell Clara about the Nutcracker’s backstory. Then Fritz, Clara’s little brother, breaks the Nutcracker and she scolds him.
Later that night, the Mouse King attacks, attempting to kill the Nutcracker, and Clara watches the toys do battle with the Mouse King’s army. Clara ends up tripping and hurting herself, which makes her bedridden. During this time, Fritz brings her a partially eaten box of chocolates, which she puts in her nightstand drawer. Later that night, the Mouse King approaches her and threatens her. Clara offers him the box of chocolates and when he hops in the drawer to eat them, she shuts him in. She runs downstairs to protect the Nutcracker, which transitions to the second attack of the Mouse King and his army. The toys and mice battle, and eventually the Nutcracker runs the Mouse King through (off-screen of course), and the day is won.
The Nutcracker invites Clara to visit the Land of the Dolls. She does and is impressed by the beauty around her, and the Nutcracker asks her to stay and become his Queen. She turns him down, for good reasons, and everyone in the Land of the Dolls starts to turn back into lifeless objects. Then, to make everything weirder, the “dead” Mouse King shows up for one more hurrah and fights with Clara. He ends up falling over the balcony and dying. Clara returns home via “It was just a dream,” freaks out, runs to her Uncle Drosselmeyer’s house, and meets his nephew, who looks exactly like the Nutcracker, but not really.
Overall:
When all is said and done, I would have to say that I like the beginning of the movie a lot more than the end. The rules for how the magic works make sense, and the characters are pretty well defined. Clara is competitive with her siblings and thinks they are weird, and she is basically about as active as the material allows her to be. The Nutcracker himself is pretty bland and soft-spoken in comparison, but he does try his best with the situation he’s in, so I can’t dislike him. The Mouse King is somewhat threatening, if one dimensional. There isn’t much to say about the side characters. Clara’s siblings are fine, as are most of the side characters. With the exception of Marie, none of them are particularly annoying.
The music is fine, if occasionally distracting. It is Tschaikowsky, after all.
The animation is pretty good for a direct to VHS movie. The run-cycles are pretty goofy, but it flows and has detail.
I like the obvious nods to the aspects of the book that the writers changed, such as naming the new doll Marie. As someone who read the book recently, it was nice to know that they cared about the material they were adapting.
In the end, I feel that considering the movie is twenty-eight years old, it holds up pretty good. I would definitely watch it again and probably share it with the students in my class, or with my nephew.
Kyera (8 KP) rated Heir of Fire in Books
Feb 1, 2018
Heir of Fire is the third book in the Throne of Glass series, that being said you will be spoiled if you haven't read the first two books. I feel like there is a marked improvement in the author's writing quality in this book and it will continue to grow as she gets more experience writing.
In this book, Celaena must finally face the truth of her past and the memories that she has tried to forget for the last decade. We see her as less of the snarky assassin and more of the stubborn, determined true Queen in this book. She must fight to prove herself and earn the answers from the Fae Queen Maeve about the Wyrdkeys. The development that we see over the course of this novel is brilliant. I loved seeing Celaena shed some of her old self and embrace the person she was meant to be. The Queen, Aelin Fireheart has officially made her debut in this novel.
Through events in this novel and flashbacks, we get a glimpse into Aelin's young life which was the perfect way to add to her character's development. It also introduced us to Aedion, her cousin, and fiercest ally, even though they haven't seen one another in a decade. It was so heartwarming to see his dedication, even after all that time to the family he loved so dearly.
Dorian doesn't have a major role or experience significant growth in this book, but he is better able to control his powers. With so many storylines and main characters, I feel like its understandable that he didn't get as much time but he still feels lost in the shuffle. He's especially lost because Celaena is sent away on a mission by the King and Chaol has essentially abandoned him, so he is on his own. The honourable Chaol struggles immensely in this book because he's so used to his worldview and is have trouble coming to grips with the changes that have rocked the foundation of everything he believes in.
My favourite addition to this book in terms of characters was Rowan Whitethorn. He was the first true Fae that we spent time with and got to watch evolve, even though he was centuries old and should have been set in his ways. He pushed Aelin and was exactly what she needed to rebuild herself after the events of Crown of Midnight. The two also had this back and forth that was entertaining to read.
The biggest change in perspective was the introduction of the Ironteeth witches and Manon's viewpoint. She is a tough, vicious, ruthless Blackbeak witch. At first, you might not like the switch and just be waiting for it to go back to the familiar characters we've grown to love but after a while, I think you'll be invested. The Wyvern, Abraxos, was by far my favourite non-human (and probably my favourite character, period) in this series. I'm a sucker for animals and he reminds me of Toothless from How to Train Your Dragon. He is tough, protective, loving and stubborn, despite his not so rosy life.
This book continues the world development and brings us out of Adarlan. Although we switch perspectives and see the goings-on in the castle - the focus is on Aelin and her journey. We get to see a demi-Fae settlement on the border of Doranelle and are introduced to more characters who worm their way into your heart.
There's not much else I can say without spoilers, but I definitely enjoyed this read immensely and cannot wait to continue my re-read.
In this book, Celaena must finally face the truth of her past and the memories that she has tried to forget for the last decade. We see her as less of the snarky assassin and more of the stubborn, determined true Queen in this book. She must fight to prove herself and earn the answers from the Fae Queen Maeve about the Wyrdkeys. The development that we see over the course of this novel is brilliant. I loved seeing Celaena shed some of her old self and embrace the person she was meant to be. The Queen, Aelin Fireheart has officially made her debut in this novel.
Through events in this novel and flashbacks, we get a glimpse into Aelin's young life which was the perfect way to add to her character's development. It also introduced us to Aedion, her cousin, and fiercest ally, even though they haven't seen one another in a decade. It was so heartwarming to see his dedication, even after all that time to the family he loved so dearly.
Dorian doesn't have a major role or experience significant growth in this book, but he is better able to control his powers. With so many storylines and main characters, I feel like its understandable that he didn't get as much time but he still feels lost in the shuffle. He's especially lost because Celaena is sent away on a mission by the King and Chaol has essentially abandoned him, so he is on his own. The honourable Chaol struggles immensely in this book because he's so used to his worldview and is have trouble coming to grips with the changes that have rocked the foundation of everything he believes in.
My favourite addition to this book in terms of characters was Rowan Whitethorn. He was the first true Fae that we spent time with and got to watch evolve, even though he was centuries old and should have been set in his ways. He pushed Aelin and was exactly what she needed to rebuild herself after the events of Crown of Midnight. The two also had this back and forth that was entertaining to read.
The biggest change in perspective was the introduction of the Ironteeth witches and Manon's viewpoint. She is a tough, vicious, ruthless Blackbeak witch. At first, you might not like the switch and just be waiting for it to go back to the familiar characters we've grown to love but after a while, I think you'll be invested. The Wyvern, Abraxos, was by far my favourite non-human (and probably my favourite character, period) in this series. I'm a sucker for animals and he reminds me of Toothless from How to Train Your Dragon. He is tough, protective, loving and stubborn, despite his not so rosy life.
This book continues the world development and brings us out of Adarlan. Although we switch perspectives and see the goings-on in the castle - the focus is on Aelin and her journey. We get to see a demi-Fae settlement on the border of Doranelle and are introduced to more characters who worm their way into your heart.
There's not much else I can say without spoilers, but I definitely enjoyed this read immensely and cannot wait to continue my re-read.