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Dead by Death: Metroidvania Dungeon Platformer
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"Dead by Death is probably the best Castlevania-style action platformer that I've played in quite...
LeftSideCut (3778 KP) rated Castlevania - Season 1 in TV
Mar 20, 2020
The first season of Castlevania could be more accurately described as a 'teaser-season'. It's four episodes acts as a set up for what is to come, introducing us to the key players in the war between man and vampire.
The episodes run for around 25 minutes, meaning that the season has a limited time to establish what it needs to, and it does this pretty effectively. A decent script ensures that the three main protagonists Trevor Belmont (Richard Armitage), Sypha (Alejandra Reynoso) and Alucard (James Callis) are all immediately likable, and even gives an incredibly sympathetic villain in Dracula. There's also a nice sense of humour running underneath all of the dramatics.
The animation style shows signs of budget restriction on occasion, but for the most part is easy to take in. A lot of close ups on characters show off some nice detail, long shots of locations look great, as do the combat scenes. To darker colour choices work well with the gothic setting, and the frequent strong violence.
Above all, this short but sweet season leaves the viewer wanting more, which was surely the aim in the first place!
The episodes run for around 25 minutes, meaning that the season has a limited time to establish what it needs to, and it does this pretty effectively. A decent script ensures that the three main protagonists Trevor Belmont (Richard Armitage), Sypha (Alejandra Reynoso) and Alucard (James Callis) are all immediately likable, and even gives an incredibly sympathetic villain in Dracula. There's also a nice sense of humour running underneath all of the dramatics.
The animation style shows signs of budget restriction on occasion, but for the most part is easy to take in. A lot of close ups on characters show off some nice detail, long shots of locations look great, as do the combat scenes. To darker colour choices work well with the gothic setting, and the frequent strong violence.
Above all, this short but sweet season leaves the viewer wanting more, which was surely the aim in the first place!
Nintendo Classic Mini Entertainment System
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Bring back memories and make brand new ones with Nintendo's ultimate retro gaming experience,...
Holy Potatoes! A Weapon Shop?!
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App
Holy Potatoes! A Weapon Shop?! is a wacky simulation game where you manage your very own weapon shop...
Holy Potatoes! A Weapon Shop?! for iPad
Games
App
Holy Potatoes! A Weapon Shop?! is a wacky simulation game where you manage your very own weapon shop...
Gareth von Kallenbach (980 KP) rated Kwaan in Video Games
Jun 19, 2019
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/