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Movie Critics (823 KP) created a video about Castlevania in TV
Jul 11, 2017
GameCritics (290 KP) created a video about Castlevania: Aria of Sorrow in Video Games
Sep 28, 2017
Luke (12 KP) rated Castlevania in TV
Oct 2, 2017
Great Animation (2 more)
A-list voice cast.
Faithful to the lore of the video games
Really short (1 more)
Enemy design is a little boring
Castlevania (Netflix) is a 2017 animation series based on the video games of the same name. Based on Castlevania 3: Dracula's Curse, with some elements of Symphony of the Night included, the series follows Trevor Belmont, voiced by Richard Armitage, as he investigates the incident in Wallachia after the townsfolk murdered the wife of Dracula. It's very clear that the Belmont family has had a history with the local church and that Trevor is clearly an outcast in this sleepy little town. Normally with these types of shows, Dracula is usually seen as the villain. However, the first episode shows that he might have just a little bit of humanity left in him, as shown by the voice work done by Graham McTavish. The animation here is abosulutely beautiful. Some of the action scenes are really well done, especially one in particular in the fourth episode. If I had any gripes with this series, I would say that the design of the gargoyle like creatures is a little uninspired. And right now, the series is only four episodes long. But they are currently working on a second season which will be much longer, so that is definitely something to look forward to. Overall, I would say that Castlevania on Netflix is a great series for both fans of the games and of vampire fiction in general. And this might be the best video game adaptation to date. This is definitely a great night to have a curse.
LeftSideCut (3778 KP) rated Castlevania - Season 1 in TV
Mar 20, 2020
The first season of Castlevania could be more accurately described as a 'teaser-season'. It's four episodes acts as a set up for what is to come, introducing us to the key players in the war between man and vampire.
The episodes run for around 25 minutes, meaning that the season has a limited time to establish what it needs to, and it does this pretty effectively. A decent script ensures that the three main protagonists Trevor Belmont (Richard Armitage), Sypha (Alejandra Reynoso) and Alucard (James Callis) are all immediately likable, and even gives an incredibly sympathetic villain in Dracula. There's also a nice sense of humour running underneath all of the dramatics.
The animation style shows signs of budget restriction on occasion, but for the most part is easy to take in. A lot of close ups on characters show off some nice detail, long shots of locations look great, as do the combat scenes. To darker colour choices work well with the gothic setting, and the frequent strong violence.
Above all, this short but sweet season leaves the viewer wanting more, which was surely the aim in the first place!
The episodes run for around 25 minutes, meaning that the season has a limited time to establish what it needs to, and it does this pretty effectively. A decent script ensures that the three main protagonists Trevor Belmont (Richard Armitage), Sypha (Alejandra Reynoso) and Alucard (James Callis) are all immediately likable, and even gives an incredibly sympathetic villain in Dracula. There's also a nice sense of humour running underneath all of the dramatics.
The animation style shows signs of budget restriction on occasion, but for the most part is easy to take in. A lot of close ups on characters show off some nice detail, long shots of locations look great, as do the combat scenes. To darker colour choices work well with the gothic setting, and the frequent strong violence.
Above all, this short but sweet season leaves the viewer wanting more, which was surely the aim in the first place!
Gareth von Kallenbach (980 KP) rated Kwaan in Video Games
Jun 19, 2019
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.
Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.
Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.
Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.
Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.
The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.
The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.
In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.
http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/