Rikki Hammond (33 KP) rated Drakon (fourth edition) in Tabletop Games
May 24, 2019
Each player will have 4 tiles in their hand, and on their turn, they can either place a tile (drawing a new one afterwards) or move their character into an adjacent chamber. Each tile has a door or an arrow on each side. You can place a tile door to door or arrow to door, but never arrow to arrow. Once a player moves through a door, you can't go back the eay you came (by the usual means anyway.) The goal of the game is to collect 10 coins through entering a chamber with gold in it, or by stealing them from another player. Each coin will have a value between 1 and 3, and the players keep them secret from the others.
A chamber might have an effect associated with it, which is activated when someone mives into it, such as allowing you to rotate a chamber, removing one from the game entirely, teleporting to another part of the dungeon, or even unleashing Drakon the dragon into the dungeon.
Once Drakon is in the dungeon, whoever next lands on her space can move her up to 3 spaces, ignoring doors and arrows along the way. If she ends on a space with a character, that player must put back a random coin into the stack and return to the entrance chamber.
Once someone collects 10 coins total, they win the game. If the tile stack runs out, the game automatically ends, and the player with the most coins at the end will be the winner.
For the base game, I would say that Drakon is TOO simple, and I highly recommend playing with the alternate methods, which gives each character it's own unique power to use once per game, and whoever collects 10 coins must then either make it back to the entrance chamber, make it to a teleport tile, or use an escape tile. This makes the game a lot more fun in my opinion, and also adds the element of the other players trying to stop you if they suspect you are trying to escape.
Drakon can be a mixed bag. Sometimes the games are really enjoyable, as the chambee effects can really play havoc with other players, esoecially if Drakon comes out. Other times, it can be rather boring, and sometimes a player can build an infinite loop of collecting coins, with no way of stopping them, which isn't really fun for anyone. I also feel that anything over 4 players makes the game a little too chaotic, and it can make the game overstay it's welcome. Generally though, Drakon is a quick, light filler game that can hold up well in anyones collection.
Suswatibasu (1703 KP) rated Heart Berries: A Memoir in Books
Mar 18, 2018
As the author explains, this book is less about identity and more about coping with huge swathes of pain - from having a baby taken away right after birth, child sexual abuse to being institutionalised with bipolar disorder, Terese Mailhot is first and foremost a survivor. What she reveals in her writing, is that these issues take different shapes in every community, and for her, she attempts to consolidate her experiences and what she has learnt from her parents together.
In one instance, she talks about how she can't understand the notion of forgiveness preached by white therapists, because she has learnt that pain is a ritual to undertake. And in this way, we see where she appears similar to other survivors and where she diverges because of her belief structures. She also speaks about pain being inherent in the Native condition because of centuries of mistreatment by colonial powers - and so she refers to it differently than some.
Where I struggled with this, is her relationship with her 'boyfriend' Casey, which felt irritating because it took up far too much of the book - and I did just want to shake her and tell her to get a grip especially as she has young children, and it seemed almost juvenile. But overall, an important piece of literature in this growing sphere.
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