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Tiny Epic Mechs
Tiny Epic Mechs
2019 | Abstract Strategy
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L

Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!

Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.

After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!


After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.

The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.


Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
  
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
1967 | Pop, Psychedelic, Rock
One Of The Most Influential Albums Of All Time
The reason that this album is so influential and important to everything that came after it is simple, it was the first true example of what we think of as a concept album today. The album opens with an introduction to what you are about to witness, which is something that had never even been considered before in music. Sgt Pepper’s Lonely Heart’s Club Band was also very meta for its time considering that the first song informs you of the members that this band is made up from and gives you a reason as to why they are performing these songs to you. Equally, ending the album with the Sgt Pepper’s Lonely Heart’s Club Band reprise brings the whole thing full circle, and this formula became what was adopted by concept all albums going forward, The Who followed the same structure, as did Pink Floyd and Green Day. Musically, the record continued where Revolver, (the previous album,) left off, engraining the Beatles as pioneers in psychedelic music. Songs such as, ‘Lucy in the Sky With Diamonds,’ and ‘Within You, Without You,’ where more far out than any other psychedelic musical piece had been before. Then you have tracks such as ‘When I’m Sixty Four,’ and ‘Getting Better,’ which utilize classical instruments normally found in orchestral music. This totally rewrote the rules on what a pop song could do. Every song on Sgt. Pepper is a masterpiece and each earns that title both on an individual basis and as part of a whole and all for their own unique reasons. There is also the fact that the album contains what I consider to be the band’s greatest song, ‘A Day In The Life.’ It is the final track on the album, often considered an epilogue, as the album officially ends with the reprise of Sgt Pepper’s Lonely Heart’s Club Band and forty years later, it still sends tingles down the spine of anyone that has the honor to listen to it. Lennon’s parts bookend the track while the middle section belongs to McCartney. As is the case with the rest of the album, the song points out the juxtaposition of Lennon’s narcissistic realist view on the world versus McCartney’s brighter more optimistic outlook on life. Then the song ends with a beautifully chaotic climax of instruments all playing together, building from their respective lowest notes to their highest. It so clearly ends the album, there is no fade out, its everything coming together and playing simultaneously and then stopping all in unison, a very purposeful and definite way to end an album.
 Even when the album is over the Beatles are still innovating by including a creepy loop within the groove of the album, implemented to give listeners a fright as they only expect to hear silence after the climax of ‘A Day In The Life.’ After a few moments of peace, a high pitched frequency is heard followed by a peculiar mix of abstract sounds all at once. Even after all this time, after the ridiculously high number of times that I’ve listened to the record and although I know to expect the sound before it happens, it’s still chilling to this day. This was the first time that a band intentionally included hidden sounds on an album, making listeners sit through a few seconds of silence to hear it. People claim that this album is overrated, but there is a reason that it is held in such high regard and whether you think this album deserves its legendary status or not, it is impossible to debate the fact that it is probably the most important album ever recorded. Everything from the album artwork to the music and the lyrics is still extremely relevant and important, even in this current digital age of music.
  
Paprika (2006)
Paprika (2006)
2006 | Animation, Sci-Fi
9
7.7 (7 Ratings)
Movie Rating
The DC Mini was created to not only record and watch a person's dreams, but to actually enter them as well. It was created by Kosaku Tokita at the Foundation for Psychiatric Research and was meant to be a form of therapy to help people find the purpose of manic disorders and other manias such as fear or anxiety issues. But when the DC Mini is stolen and the same dream is being implanted into people while they're awake with chaotic results, then the research foundation takes it upon themselves to try and find out who is behind all of this. Tokita, along with Atsuko Chiba and Torataro Shima, are on the case. But who is Paprika and how does Detective Toshimi Konakawa fit into the equation?

Let me just start off by saying I loved this film. It is weird, it is unusual, and it's creatively original. I think those are some of the best reasons to like Paprika other than the fact that the animation is incredibly fluid and crisp and the story is quite good, but we'll come back to those points shortly. With a film like Paprika that is so complex and so good, there's a lot of key points to mention.

There seems to be so much going on in the film even though it pretty much centers around one dream and it's a dream for the ages. One of the things I love about Paprika is that whenever this dream is implanted into somebody while they're awake, they just start spitting this random gibberish that doesn't make sense until you actually see the dream and see this parade. The way this parade bleeds into not only Detective Kogawa's dream, but into the real world is also a sight within itself.

Over the years I've found that not only anime fans but fans of foreign cinema prefer to watch the film in its natural language with subtitles rather than the English dubbed version. I'm not talking about someone who just watches anime occasionally, but die hard fans. The English dubbing used to be pretty bad on a lot of anime titles, but it's either progressed quite a bit since I last watched a dubbed title or this film is an exception. I had no problems watching the English dub of Paprika. The voices all fit the characters, it was synced up well, nothing really sounded out of place. I'd actually recommend the English dub over the subtitled version. The audio, in general, was very good. The soundtrack also fit Paprika like a glove. The music during the parade dream is a perfect example of this.

The animation of Paprika is where the film really shines. Each surreal dream is illustrated beautifully and each cel of animation flows in an almost realistic fashion. It's some of the best animation I've seen in an animated film that isn't entirely CGI. The story also reeled me in since what started off as something somewhat simple wound up being more complex than what I once thought. Most of Tokita's dialogue where he's describing why he created the DC Mini and it's purposes are a huge mouthful of scientific jargon that's hard to comprehend to its full extent on the first viewing of Paprika. I got more than what I expected story-wise and I was extremely happy with that.

Paprika is an extremely well animated, intelligent, trip into one's imagination that I'd recommend to anyone. The best way I can describe the film is by saying it's kind of like Akira with a story that actually makes sense. Track this film down, whether you're a fan of animated films or not. I think you'll be pleasantly surprised.
  
Dumb and Dumber To (2014)
Dumb and Dumber To (2014)
2014 | Comedy
5
4.9 (10 Ratings)
Movie Rating
It is hard to believe that it is been 20 years since Jim Carrey and Jeff Daniels brought the moronic Harry and Lloyd to the big screen. The comedic adventures of the well-meaning but idiotic best friends became a box office smash and has maintained a loyal worker fans despite the highly disappointing prequel that was made in an attempt to extend series. With the Farrelly brothers back in place to write and direct the long-awaited follow-up it should come as no surprise as to what viewers are in store for with “Dumb and Dumber To”.

Lloyd (Jim Carrey) has been an institution for the past two decades while Harry (Jeff Daniels), visits him lawyerly once a week. When the reason behind Lloyd’s institutionalization becomes clear Harry informs his old friend that is in desperate need of a kidney transplant. With his options limited, Harry visits his family whom he has not seen in quite some time and goes through some mail that had been delivered over the years.

Harry learns that an old acquaintance was pregnant and in an effort to see if the child he never knew he had could be a donor, the bumbling duo sets out to find child Harry never knew he had. This is easier said than done as the mother (Kathleen Turner), give the child up for adoption and her only effort to communicate resulted in a letter being returned to her with a note asking her not to write again.

Undaunted Harry and Lloyd set out from their Rhode Island home and venture down to Maryland before learning that the object of their quest is already left for New Mexico to attend a very important conference. The duo decided to head on to New Mexico with a third person in tow not knowing that he secretly is aiming to do away with them in a con limited inheritance scheme.

As anyone who’s seen the previous film will remember, traveling with Harry and Lloyd can be extremely dangerous to one’s physical and mental sanity and the ensuing years have done nothing to change this. In short time duo arrives at their goal but finds their natural tendencies to get in and cause trouble has followed them resulting in a series of chaotic misadventures.

While many of the jokes and situations were recycled from previous films including Lloyd’s daydreaming about a perfect date and various car pranks, one thing that is undeniable is the great chemistry and timing between the two leads. The material certainly strains its PG-13 rating in terms of suggestiveness but even though some of the jokes do not quite succeed and the plot is at best paper thin, it was sure good to see these two back in action.

The film is at best a guilty pleasure because it will be easy to say it was kind of dumb and meandering at points and that the two characters were not given much to do other than an act that was funny 20 years earlier but may seem a bit strange to date considering both Daniels and Carrey have shown they are capable of doing so much more.

For me I looked at it is a bit of a nostalgic guilty pleasure that despite the shortcomings and faults offered some enjoyable although mostly forgettable distractions in between some good laughs. For those willing to take more the same and can temper their expectations accordingly you will likely find this trip one worth taking if nothing else than for the nostalgia.

I for one am hoping that we haven’t seen the last these two in action but I certainly would like to see them come back with a better script and certainly do not want have to wait 20 years for this to happen.

http://sknr.net/2014/11/14/dumb-dumber/
  
28 Weeks Later... (2007)
28 Weeks Later... (2007)
2007 | Horror, Mystery, Sci-Fi
7
7.3 (30 Ratings)
Movie Rating
After being ravaged by the deadly “Rage” virus in “28 Days Later”, the nation of England is taking it’s first steps towards recovery under a U.S. lead United Nations force.

In 28 Weeks Later, society is slowing starting anew as thanks to a repopulated military zone on the Isle of Dogs. When a plane of natives arrives with two children, a sense of hope accompanies them, as the return of children is seen as a sign that the crisis is over and a better future is at hand.

The children are soon reunited with their father (Robert Carlyle), who is struggling to cope with the death of his wife, lost to the infected hordes months earlier. The fact that he panicked and left his wife to her fate is a secret that he has lived with, still he feels compelled to tell his children that their mother died despite his best efforts to help her.

As children are prone to do, the two children become bored with living in a compound and sneak past the blockade into the outer areas of London, areas that have not been fully reclaimed since the attack, declared off limits due to safety concerns.

Undaunted, the duo return to their former home to collect some of their personal items and there they make a startling discovery. Their mother is alive, and has been holding up inside their house since being left for dead by their father.

Once returned to the compound, it’s discovered the mother is a carrier of the virus, but does not manifest the disease nor it’s symptoms. Fascinated that they may have found a way to create a vaccine for the virus, the leader of the military medical community passes along her findings to her commanding officer. Unswayed by the possibility of creating a vaccine should future outbreaks occur, the commanding officer decides to follow standing orders and eradicate all signs of the virus which means killing the children’s’ mother.

Before the military can take action, a chance encounter causes the virus to spread and before long, the military is taking up arms in an effort to control the disease that is spreading like wildfire amongst the survivors. In short order, it becomes impossible to control the

infected, and the decision is made to kill anything that moves, infected or not in an effort to contain the outbreak.

During the chaos, the children are taken under protective care of a lone soldier and the doctor who is convinced that the children may hold the key to defeating the virus in their blood and must be protected at all costs. What follows is a chaotic race to get the children to safety while avoiding the infected and the soldiers in a deadly race against time for their very survival.

Following up the classic first film is a difficult task, and while not as good as the original, the sequel for the most part works. The characters and plot are paper thin, even by horror film standards, and there is little effort made to give the characters any back story or motivation beyond survival. The film is essentially one long segment of characters fleeing, yet there are some amazing visuals and chilling moments that will delight fans of the series and genre.

The images of London in desolation and of gas and fire flowing through the streets are haunting, and provide a none to subtle reference to the situation in Iraq, of a nation out of control.

Director has done a solid job of crafting a modern horror tale of a world gone mad, that raises ethical questions that will stay with viewers after the films conclusion.
  
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Emma @ The Movies (1786 KP) rated Life Itself (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Life Itself (2018)
Life Itself (2018)
2018 | Drama, Romance
This film is hard to watch, not because it's not good but because there's a lot of chaos to the story at the beginning. We're then treated to a portion that's entirely in Spanish which kicks off an emotional rollercoaster that brings us into the end.

One of the things we see near the beginning of this story almost instantly made me dislike the film, the story line exposes the fact that what we're hearing might not be what actually happened. It plays on the point that one person's view of something isn't the same as another person's. This will sound silly when I say it but I was annoyed that it had pointed out that the film might be lying to me. The reason it's particularly silly is that this same scenario happens a lot in all sorts of films. I know films lie to me but I don't want to know it.

I'm sitting here tapping my pen as I try and write this review, the film left me perplexed in so many ways. I went into the film prepared for what I thought I was going to see and yet it opened with Samuel L. Jackson. You read that right, I haven't lost the plot, Samuel L. "MFing" Jackson. Admittedly he was there doing what I love best about him but he only added to my confusion. The sort of film this is, opening with him, even with the context it makes no sense.

We're treated to lots of great actors in this one but I have to say that I was most happy to see Annette Bening pop up. (The American President used to be one of my go to films. I've also just noticed Captain Marvel in her filmography... *wheezes into a paper bag*) Her part may have been fleeting but in the chaotic part of the film she was the only grounded point. From my high to my low point... Oscar Isaac. It actually upsets me to put him in this position as I've enjoyed him in most of his recent films but I wasn't feeling the love for his character Will. In nearly every scene I could see a style I associate with Jake Johnson and honestly I'd much rather have seen him trying that role.

If you can make it to the mid-way point of the movie then you do get a much more palatable film, and a predictable one. There is a point where you absolutely know what is going to happen at the end of the film and from thereon in you look for the connections before they happen. Despite that point it's a satisfactory ending to a rather mixed bag.

We were also treated to a Q&A after the film featuring Dan Fogelman (writer and director) and actress Olivia Cooke. Sadly it was a bit of an anti-climax, I often find that these featurettes can offer some fascinating insights into the goings on but this seemed more like an after thought for this preview.

What you should do

As if to add insult to injury you don't need to leave the house to see this film as it is made by Sky (although I'm also seeing Amazon Studios coming up in places, but I'm sure the film actually said Sky) and premieres on Sky Cinema at the same time as being released at cinemas. If you can see it on there then go for it, I'm not sure it's cinema worthy.

Movie thing you wish you could take home

A life picking olives in the Spanish countryside?
  
Shazam! (2019)
Shazam! (2019)
2019 | Action, Sci-Fi
Zachary Levi as Billy Batson/Shazam The young cast The family dynamic The humour (0 more)
Mark Strong's weak baddie (0 more)
"i'd like to purchase some of your finest beer please"
Shout "Shazam!" into the sky and you're struck by a bolt of lightning from the heavens; blessed with the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles and the speed of Mercury. Instantly elevated from whatever you were into your peak self; reborn with a crack of thunder, a flash of light and a cloud of smoke. It's a wonderfully novel and simple idea for a comic book character. Something that allows for a spectacular hero moment right before each conflict or feat; an epic bit of imagery to light up the night sky and electrify the frame. This transformation also perfectly captures the spirit of both this film and it's hero; a belief in the idea that even the most forgotten, marginalized and seemingly powerless person can change the world.

Shazam! distinguishes itself as DC's first true crack at a comedy; also it's lightest and most modest effort yet. There's a really nice commitment to the lofty, somewhat ridiculously mythological source material here. There's little liberty taken with Shazam's campy world of wizards, demons and magic; the attitude towards these elements can best be described as self-aware without being self-conscious. The jokes almost all land and there's charm oozing out of every frame. Loads of heart, tons of humor and a true fidelity to childhood joy make this such a uniquely enjoyable flick; and an impressively confident approach to a hero that soars due to it's big personality and earnest attitude.

Our hero's journey here boils down to a kid learning to care about a world that has never bothered to care about him. Abandoned as a child and shuttled through the foster system; the explanation and depiction of Billy Batson's unenviable situation is irreverent and laced with sarcasm, true to how teens often confront traumas that imply vulnerability. The film allows these kids to be kids; meaning they're impulsive and ill-equipped for the situation they're in; and often crude and frustratingly ignorant to a seemingly obvious truth. The premise lends itself to a close look at responsibility and purpose; basically a feature length look at a lost kid reclaiming his identity and finding a family. The point at which Billy truly becomes a hero with something to fight for is powerful; a simple but big-hearted affirmation of the importance of connection and love, especially to a kid who's never allowed himself to know either.

Superhero stories can impart lessons in a variety of ways. Both on the page and on the screen; there's a wide array of films that all excel in their own specific way; shaping themselves in the image of their hero, and what he/she means to readers around the world. Shazam! distinguishes itself spectacularly as a film about what constitutes a family, and how that family reflects who we are. There's a powerful yearning in Billy for a connection; someone or something to fight for. A desperate desire for love and support; to feel like a part of something in some way. There's a meaningful, deeply human core to that concept; something universal and immediately affecting. Shazam! understands this from the start; setting aside the punchsplosians and skybeams for a moment, to remind us that sometimes a kid looking for his mom can be as compelling than the threat of planetary destruction. So bring on Joker, Birds of Prey, Wonder Woman 1984 and whatever else DC has in it's chaotic, ever-changing slate of planned superhero flicks; they're on a roll right now.
  
Parasite (2019)
Parasite (2019)
2019 | Drama
All I'd been hearing about Parasite was that it was a masterpiece and amazing, so many people were getting to see previews but of course they were all in London. Then Odeon came to the rescue with their Screen Unseen program so I defected from Cineworld for an evening.

The Kim family are desperately trying to make ends meet, their cramped home is uncomfortable and located in one of the shabbiest districts of Seoul. Things take a turn when the son's friend suggests that he takes over his tutoring job for the daughter of a well off family. Ki-woo doesn't have the qualifications but all he needs is to show confidence, he decides to take the job.

Once he gets to the upscale house opportunities start to present themselves and he sees a chance to set his family up with jobs too. Bringing their mother onboard sets in motion something that no one could have seen coming.

I seriously considered not writing a review for this, please excuse me if it seems a little disjointed but I'm still not entirely convinced that I have a proper conclusion.

Coming out of the film I was a little confused, mainly because apart from hearing about it being a masterpiece I had seen people saying it was a horror... IMDb lists it as "comedy, crime, drama", at least I agree with one of those.

The contrast between rich and poor is shown perfectly throughout, from their homes to the human senses expressed, the way it's all represented on screen solidifies the differences between the two families.

In each home environment we also see it, the sleek versus the chaotic, the clean versus the dirty. The Park's designer home is white, open and ordered, the Kim's is claustrophobic, cluttered and busy. The two are illustrated perfectly on each end of the spectrum and the two overlap briefly when the Kim's briefly take over the Park's home.

I thought the acting was good but I wasn't blown away by anything, potentially more of an issue with the script for me as I wasn't keen on some of the character traits that came out. The divide between the two families is obviously something that carries through to their members, but whereas we might expect the rich to be the villains in a story (and yes, they aren't necessarily the best people in the world) it is in fact the poor that are verging on the bad side of things. It does appear that in this instance money is the corrupting influence on the Kims and they get the taste for the high life. All the actors involved are very strong in helping this come across to the audience.

Beyond this set up I wasn't left with the gushing feeling that many, MANY others were. Maybe this just went over my head, I'm the first to admit that when I go to a movie I turn my brain down. Maybe it was more thinking than I'm willing to put into a film. When films touch a lot of different genres I feel like I have some trouble with then so this could also contribute to my underwhelmed feeling. My instinct coming out was that I wanted it to be a little darker and closer to a thriller than just drama.


After one viewing I would say I wouldn't have chosen to see it again but there's an Unlimited Screening coming I feel like it's worth giving it a second viewing in case I see something I didn't see before, but I'm not sure how much it will change things.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/parasite-movie-review.html
  
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Lee (2222 KP) Jan 23, 2020

I’m heading to the Cineworld screening tomorrow but you’re right, the hype surrounding this has been crazy. I’m worried that I’m going to end up feeling exactly the same as you though.

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Emma @ The Movies (1786 KP) Jan 23, 2020

Several times recently I've been for repeat viewings and come out with a different opinion/feeling so I'm hoping tomorrow might give me some clarity.