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Bob Mann (459 KP) rated Army of Thieves (2021) in Movies
Nov 4, 2021
Plot Summary:
Sebastian Schlencht-Wöhnert (Matthias Schweighöfer) is a geek obsessed with the work of legendary safe-manufacturer Hans Wagner whose magnum opus was a series of four intricate safes named after the four parts of his namesake’s Ring cycle: The Rhinegold, The Valkyrie, Siegfried and Götterdämmerung.
Seeking more the glory of cracking the legendary safes (rather than the riches within), high-class jewel-thief Gwendoline (Nathalie Emmanuel) teams with Sebastian to crack the three known safes (in Paris, Prague and St Moritz) before they are officially ‘retired’. Together with Korina (Ruby O. Fee), muscle-man Brad (Stuart Martin) and getaway driver Rolph (Guz Khan) the gang try to stay one step ahead of obsessed Interpol agent Delacroix (Jonathan Cohen).
Certification:
US: TV-MA. UK: 15.
Talent:
Starring: Matthias Schweighöfer, Nathalie Emmanuel, Ruby O. Fee, Stuart Martin, Guz Khan, Jonathan Cohen.
Directed by: Matthias Schweighöfer.
Written by: Shay Hatten (from a story by Shay Hatten and Zack Snyder).
“Army of Thieves” Review: Positives:
I really wasn’t expecting much from this offering. For me, the character of Dieter in “Army of the Dead” was an annoyingly quirky comedy character in a zombie-actioner that you just wanted to punch in the face…. repeatedly. But in contrast, this Dieter-centric film is deliberately quirky throughout and it just all worked for me. Under his own direction, Schweighöfer’s Sebastian/Dieter becomes a genuinely quirky, lovelorn and loveable loser that you want to root for.
The look and feel of the film is utterly glorious. The wonderful cinematography by Bernhard Jasper makes the introduction to the European locations feel Bond-like and the combination of Production Design and Special Effects make the safe-cracking scenes tense, dynamic and beautiful to watch. It’s all nicely rounded off by a quirky Steve Mazzaro / Hans Zimmer score.
Shay Hatten’s script delivers a nice balance of action and exposition. It actually – shock horror – takes time to flesh out some character behind the generic heist-movie stereotypes. Setting the movie in the same timeline as the emerging Nevada zombie-apocalypse as “Army of the Dead” is neat: (although those expecting extensive zombie-action will feel short-changed). And having the Las Vegas safe as the mythical Götterdämmerung is a nice touch. Above all – “SURPRISE!!!” – the script surpassed the essential six-laughs test.
The acting is above par, with Schweighöfer putting in a fabulous turn and the stunningly beautiful Nathalie Emmanuel (best known for being Ramsey in the Fast and Furious series) gets to be a lot more than mere window-dressing here. Stuart Martin is notable here for looking astonishingly like Hugh Jackman…. I mean, really, they could be twins.
Negatives:
I mean, honestly, there are more holes in this story than a St Moritz swiss-cheese. Why would all of the safes, owned by different private institutions, be being “decommissioned” due to a Zombie outbreak on the other side of the world? Can the Interpol team really be that incompetent? And however clever he is, I don’t buy that you can open safes like that!
Although I liked the balance of the script overall, the story is pretty simplistic and linear.
Summary Thoughts on “Army of Thieves”
Sometimes a little movie appears that surprises and delights you, and this was one of those for me. It’s not big and it’s not clever. But it is very nicely made, thoroughly entertained me and was – for me – way better than its source movie. A recommended watch on Netflix.
Charlie Cobra Reviews (1840 KP) rated Maleficent: Mistress of Evil (2019) in Movies
Jul 7, 2020
The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unkown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc.. I really wanted to give this movie a 7 but I have to give it a 6/10.
Purple Phoenix Games (2266 KP) rated Cubitos in Tabletop Games
Mar 17, 2022
Cubitos is a push-your-luck, dice building, racing game for two to four players. In it, players have runners that will be moving around a crazy race track, and another runner who keeps track of fans (the manager maybe?), and the first player’s runner to cross the finish line will be the winner! Now, managing movement and special abilities is where the game REALLY is, and it all boils down to which special dice are purchased and used, and whether Lady Luck will find favor or not. It’s a wild ride, so prepare your runner and let’s go!
To setup, place out one of the double-sided Racetrack boards, along with the Fan Track board. Runners for each player are placed at the Starting Line on the Racetrack board, and the other on the bleachers of the Fan Track. Each player receives a color-coded Player Board and nine gray starting dice. They receive a Phase Token to keep track of each phase in a round, and the starting player receives the Start Player Die. Each dice box is placed around the boards with the dice on top. All corresponding cards for each die type is placed by the dice box, and the game may now begin!
DISCLAIMER: We have adopted an unofficial variant/house rule that differs from the rules because we find it works better for us. During the phases where all players may play simultaneously we instead just have each player take a turn individually. -T
A turn in Cubitos is divided into two main phases with several sub-phases for each. During the main Roll Phase, players will first Draw dice from their personal Draw Zone (on the Player Board) and place them into the Roll Zone. Initially, players will have a hand size of nine, but that may be adjusted as the game progresses. Once the dice have been drawn the player then Rolls their dice. Every die face showing an icon is counted as a Hit, and every die showing a blank face is considered a Miss. All dice showing Hits are moved to the Active Zone of the board, and the player then decides if they wish to Push (their luck) and re-roll all the Misses in hopes of more Hits, or if they are done rolling. Once a player re-rolls their Misses, if the result is all Misses, the player Busts and must move ALL rolled dice to the Discard Zone on their board. However, players may continue to roll all Misses until they Bust or are content and stop.
The Run Phase then begins with players resolving their red die icons (crossed swords for attacks), and determining their other icons rolled for coins and movement. Feet icons (and certain dice special abilities) provide players with movement along the Racetrack board, and coins provide the player with purchasing power to buy new dice. Once a player’s Runner has landed on a reward spot on the board, the player receives the benefit and moves all dice used this turn to the Discard Zone on the Player board.
Every time a player Busts, or lands on a Fan icon on the Racetrack, the other matching Runner on the Fan Track board will move one spot along the track, and the player receives the benefits of the new space. These benefits are either an increase in hand limit of dice drawn, or more purchasing power in the form of credits. Reward spaces on the board could give players extra dice for free, allow players to remove dice from their collection, or even gain credits to be used at any time. The game continues in this fashion of each player taking their turns until one player crosses the finish line and wins!
Components. This box is chock full of tasty components that we all just adore. The boards and cards are all good quality and feature some fantastic art, and the custom dice are just so fun to handle. A truly ingenious use of folding arts is used when setting up all the dice boxes. Not only are they used in-game to remind players what icons are on each die face, but they also hold the dice during play, and store the dice in the box. I mean, triple duty dice boxes are where it’s at! Everything is super colorful and just a joy to play with each time. My one quibble is the very offensive block of cheese on the box cover. I am a big Chicago Bears fan, and seeing something so proudly displayed that even remotely resembles an homage to the Packers is such a shame to me. I really hope that wasn’t intentional, but I am also joking. Mostly.
The absolute best part about this game is the selection of action cards associated with each special set of dice. For example, the purple dinosaur dice could be paired with seven different cards, each with different abilities when the icon is rolled. Each color has a seven card deck, from which a card could randomly be used each game. The rulebook also offers 10 suggested combinations of cards, and also invites players to choose their own combos. This reminds me of a similar mechanic I first saw with the Dice Masters system, where each die’s faces could mean something completely different depending on the card associated with it. I loved that mechanic back then, and I do now as well.
I cannot believe I passed on this game for as long as I did. I mean, I like AEG-published games. We have reviewed John D. Clair games positively: Mystic Vale, with Custom Heroes and Space Base coming soon. Was it a subconscious dislike for the dumb cheese man on the cover? I am not too sure, but I am clearly glad to have it now. The cool dice. The interesting theme. The multi-use dice/card components. The fact they included both orange and purple dice. Am I into racing games now? The reasons are plentiful, and I just cannot wait for my next play of Cubitos. Maybe I can get my wife into it and it can be a staple in our rotation.
There are several other little rules that I did not mention here, but all in all I have had a blast every time I play Cubitos. I was certainly correct in wanting to add it to my collection, and having Josh teach Laura and me originally just adds a unique personal touch to the game for me. Creating lasting memories is a big reason I am so into board games in the first place, and I think Cubitos will hold a special place in my heart simply because I was able to play it with my best friends. They agree with me that this is a special game, and Purple Phoenix Games gives this a nonsquare 16 / 18. If you see this at your LFGS I highly recommend you pick up a copy. Don’t wait, like I did, because when you do get around to it, they just may be out of stock. And a suggestion: because the cheeseperson is wearing lederhosen, just refer to them as a great German friend. AND THAT’S IT. Go Bears.
Rachel King (13 KP) rated American Gods in Books
Feb 11, 2019
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
Gareth von Kallenbach (980 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/