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Purple Phoenix Games (2266 KP) rated Cubitos in Tabletop Games
Mar 17, 2022
Let me tell you a story about how I came to own Cubitos. My FLGS, which since moving to Tennessee is an hour away in Knoxville (Sci-Fi City), had great stock of this game a couple months ago. I would step in, browse around, and pass on picking up a copy since they seemed to have so many. Forward in time to a month ago, when I was ready to grab my own copy, they are sold out. WHAT. Well, I had to order a copy online from somewhere I don’t normally shop because my favorite online sellers were also out of stock. Then Christmas came and my brother gifted me a copy of Cubitos. So then I had two. Long story now short – I have a copy and that’s all that matters because Cubitos is amazing.
Cubitos is a push-your-luck, dice building, racing game for two to four players. In it, players have runners that will be moving around a crazy race track, and another runner who keeps track of fans (the manager maybe?), and the first player’s runner to cross the finish line will be the winner! Now, managing movement and special abilities is where the game REALLY is, and it all boils down to which special dice are purchased and used, and whether Lady Luck will find favor or not. It’s a wild ride, so prepare your runner and let’s go!
To setup, place out one of the double-sided Racetrack boards, along with the Fan Track board. Runners for each player are placed at the Starting Line on the Racetrack board, and the other on the bleachers of the Fan Track. Each player receives a color-coded Player Board and nine gray starting dice. They receive a Phase Token to keep track of each phase in a round, and the starting player receives the Start Player Die. Each dice box is placed around the boards with the dice on top. All corresponding cards for each die type is placed by the dice box, and the game may now begin!
DISCLAIMER: We have adopted an unofficial variant/house rule that differs from the rules because we find it works better for us. During the phases where all players may play simultaneously we instead just have each player take a turn individually. -T
A turn in Cubitos is divided into two main phases with several sub-phases for each. During the main Roll Phase, players will first Draw dice from their personal Draw Zone (on the Player Board) and place them into the Roll Zone. Initially, players will have a hand size of nine, but that may be adjusted as the game progresses. Once the dice have been drawn the player then Rolls their dice. Every die face showing an icon is counted as a Hit, and every die showing a blank face is considered a Miss. All dice showing Hits are moved to the Active Zone of the board, and the player then decides if they wish to Push (their luck) and re-roll all the Misses in hopes of more Hits, or if they are done rolling. Once a player re-rolls their Misses, if the result is all Misses, the player Busts and must move ALL rolled dice to the Discard Zone on their board. However, players may continue to roll all Misses until they Bust or are content and stop.
The Run Phase then begins with players resolving their red die icons (crossed swords for attacks), and determining their other icons rolled for coins and movement. Feet icons (and certain dice special abilities) provide players with movement along the Racetrack board, and coins provide the player with purchasing power to buy new dice. Once a player’s Runner has landed on a reward spot on the board, the player receives the benefit and moves all dice used this turn to the Discard Zone on the Player board.
Every time a player Busts, or lands on a Fan icon on the Racetrack, the other matching Runner on the Fan Track board will move one spot along the track, and the player receives the benefits of the new space. These benefits are either an increase in hand limit of dice drawn, or more purchasing power in the form of credits. Reward spaces on the board could give players extra dice for free, allow players to remove dice from their collection, or even gain credits to be used at any time. The game continues in this fashion of each player taking their turns until one player crosses the finish line and wins!
Components. This box is chock full of tasty components that we all just adore. The boards and cards are all good quality and feature some fantastic art, and the custom dice are just so fun to handle. A truly ingenious use of folding arts is used when setting up all the dice boxes. Not only are they used in-game to remind players what icons are on each die face, but they also hold the dice during play, and store the dice in the box. I mean, triple duty dice boxes are where it’s at! Everything is super colorful and just a joy to play with each time. My one quibble is the very offensive block of cheese on the box cover. I am a big Chicago Bears fan, and seeing something so proudly displayed that even remotely resembles an homage to the Packers is such a shame to me. I really hope that wasn’t intentional, but I am also joking. Mostly.
The absolute best part about this game is the selection of action cards associated with each special set of dice. For example, the purple dinosaur dice could be paired with seven different cards, each with different abilities when the icon is rolled. Each color has a seven card deck, from which a card could randomly be used each game. The rulebook also offers 10 suggested combinations of cards, and also invites players to choose their own combos. This reminds me of a similar mechanic I first saw with the Dice Masters system, where each die’s faces could mean something completely different depending on the card associated with it. I loved that mechanic back then, and I do now as well.
I cannot believe I passed on this game for as long as I did. I mean, I like AEG-published games. We have reviewed John D. Clair games positively: Mystic Vale, with Custom Heroes and Space Base coming soon. Was it a subconscious dislike for the dumb cheese man on the cover? I am not too sure, but I am clearly glad to have it now. The cool dice. The interesting theme. The multi-use dice/card components. The fact they included both orange and purple dice. Am I into racing games now? The reasons are plentiful, and I just cannot wait for my next play of Cubitos. Maybe I can get my wife into it and it can be a staple in our rotation.
There are several other little rules that I did not mention here, but all in all I have had a blast every time I play Cubitos. I was certainly correct in wanting to add it to my collection, and having Josh teach Laura and me originally just adds a unique personal touch to the game for me. Creating lasting memories is a big reason I am so into board games in the first place, and I think Cubitos will hold a special place in my heart simply because I was able to play it with my best friends. They agree with me that this is a special game, and Purple Phoenix Games gives this a nonsquare 16 / 18. If you see this at your LFGS I highly recommend you pick up a copy. Don’t wait, like I did, because when you do get around to it, they just may be out of stock. And a suggestion: because the cheeseperson is wearing lederhosen, just refer to them as a great German friend. AND THAT’S IT. Go Bears.
Cubitos is a push-your-luck, dice building, racing game for two to four players. In it, players have runners that will be moving around a crazy race track, and another runner who keeps track of fans (the manager maybe?), and the first player’s runner to cross the finish line will be the winner! Now, managing movement and special abilities is where the game REALLY is, and it all boils down to which special dice are purchased and used, and whether Lady Luck will find favor or not. It’s a wild ride, so prepare your runner and let’s go!
To setup, place out one of the double-sided Racetrack boards, along with the Fan Track board. Runners for each player are placed at the Starting Line on the Racetrack board, and the other on the bleachers of the Fan Track. Each player receives a color-coded Player Board and nine gray starting dice. They receive a Phase Token to keep track of each phase in a round, and the starting player receives the Start Player Die. Each dice box is placed around the boards with the dice on top. All corresponding cards for each die type is placed by the dice box, and the game may now begin!
DISCLAIMER: We have adopted an unofficial variant/house rule that differs from the rules because we find it works better for us. During the phases where all players may play simultaneously we instead just have each player take a turn individually. -T
A turn in Cubitos is divided into two main phases with several sub-phases for each. During the main Roll Phase, players will first Draw dice from their personal Draw Zone (on the Player Board) and place them into the Roll Zone. Initially, players will have a hand size of nine, but that may be adjusted as the game progresses. Once the dice have been drawn the player then Rolls their dice. Every die face showing an icon is counted as a Hit, and every die showing a blank face is considered a Miss. All dice showing Hits are moved to the Active Zone of the board, and the player then decides if they wish to Push (their luck) and re-roll all the Misses in hopes of more Hits, or if they are done rolling. Once a player re-rolls their Misses, if the result is all Misses, the player Busts and must move ALL rolled dice to the Discard Zone on their board. However, players may continue to roll all Misses until they Bust or are content and stop.
The Run Phase then begins with players resolving their red die icons (crossed swords for attacks), and determining their other icons rolled for coins and movement. Feet icons (and certain dice special abilities) provide players with movement along the Racetrack board, and coins provide the player with purchasing power to buy new dice. Once a player’s Runner has landed on a reward spot on the board, the player receives the benefit and moves all dice used this turn to the Discard Zone on the Player board.
Every time a player Busts, or lands on a Fan icon on the Racetrack, the other matching Runner on the Fan Track board will move one spot along the track, and the player receives the benefits of the new space. These benefits are either an increase in hand limit of dice drawn, or more purchasing power in the form of credits. Reward spaces on the board could give players extra dice for free, allow players to remove dice from their collection, or even gain credits to be used at any time. The game continues in this fashion of each player taking their turns until one player crosses the finish line and wins!
Components. This box is chock full of tasty components that we all just adore. The boards and cards are all good quality and feature some fantastic art, and the custom dice are just so fun to handle. A truly ingenious use of folding arts is used when setting up all the dice boxes. Not only are they used in-game to remind players what icons are on each die face, but they also hold the dice during play, and store the dice in the box. I mean, triple duty dice boxes are where it’s at! Everything is super colorful and just a joy to play with each time. My one quibble is the very offensive block of cheese on the box cover. I am a big Chicago Bears fan, and seeing something so proudly displayed that even remotely resembles an homage to the Packers is such a shame to me. I really hope that wasn’t intentional, but I am also joking. Mostly.
The absolute best part about this game is the selection of action cards associated with each special set of dice. For example, the purple dinosaur dice could be paired with seven different cards, each with different abilities when the icon is rolled. Each color has a seven card deck, from which a card could randomly be used each game. The rulebook also offers 10 suggested combinations of cards, and also invites players to choose their own combos. This reminds me of a similar mechanic I first saw with the Dice Masters system, where each die’s faces could mean something completely different depending on the card associated with it. I loved that mechanic back then, and I do now as well.
I cannot believe I passed on this game for as long as I did. I mean, I like AEG-published games. We have reviewed John D. Clair games positively: Mystic Vale, with Custom Heroes and Space Base coming soon. Was it a subconscious dislike for the dumb cheese man on the cover? I am not too sure, but I am clearly glad to have it now. The cool dice. The interesting theme. The multi-use dice/card components. The fact they included both orange and purple dice. Am I into racing games now? The reasons are plentiful, and I just cannot wait for my next play of Cubitos. Maybe I can get my wife into it and it can be a staple in our rotation.
There are several other little rules that I did not mention here, but all in all I have had a blast every time I play Cubitos. I was certainly correct in wanting to add it to my collection, and having Josh teach Laura and me originally just adds a unique personal touch to the game for me. Creating lasting memories is a big reason I am so into board games in the first place, and I think Cubitos will hold a special place in my heart simply because I was able to play it with my best friends. They agree with me that this is a special game, and Purple Phoenix Games gives this a nonsquare 16 / 18. If you see this at your LFGS I highly recommend you pick up a copy. Don’t wait, like I did, because when you do get around to it, they just may be out of stock. And a suggestion: because the cheeseperson is wearing lederhosen, just refer to them as a great German friend. AND THAT’S IT. Go Bears.

Rachel King (13 KP) rated American Gods in Books
Feb 11, 2019
I have only ever read one other adult book ( I don't count Coraline) by Gaiman, which was vastly different from this book in both style and mood - Stardust. A friend recommended I read this book many years ago since I like mythology. I found this book really had not much to do with mythology in the classic sense. Instead the characters that were pulled from mythology, such as Odin, Anansi, Horus, Bast, and Ganesha, among others, behaved like has-been D-list celebrities that struggle to survive in a country that is repeatedly described as "...a bad land for gods." The powers they rarely put on display were minimal and amounted to the same kind of "magic" as a skilled pick-pocket, con-artist, or amateur magician. The few times any real power is observed is once during the sexual scene of a re-invented Queen of Sheba (I'll spare you the R-rated details) and when the gods travel "behind the scenes," a state of existence that only the gods can enter.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.

Gareth von Kallenbach (980 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/

Gareth von Kallenbach (980 KP) rated Doom (2005) in Movies
Aug 14, 2019
In a remote section of Mars, something has gone horribly wrong for the scientists of the Union Aerospace Corporation’s research facility. Scientists run screaming for their lives from a deadly threat. Trapped on a barren world against forces unknown, the call goes out for an elite team of specialists to contain the situation, and neutralize the threat at any cost.
In the new game to film adaptation Doom which is based on the phenomenally popular game series of the same name, International Action Star The Rock stars as Sarge, a by the book, no nonsense leader Of a rapid response team who have been tasked with quelling the situation on Mars. His #2 is John (Reaper) Grimm (Karl Urban), the son of two scientists who were killed years earlier in a move that drove John from the Red Planet and into the corps.
Unsure about where his head is Sarge suggests John take leave and skip the mission less he provide an unstable factor. Driven by his concern for his sister on the planet, and his devotion to duty, John accompanies his team to Mars via a teleportation device know as the Arc.
In no time the team has arrived and begun sweeping the affected areas of the base, and working to ensure that nothing can return to Earth without permission. As the team surveys the dark and isolated lab areas, John is also reunited with his sister Sam (Rosamund Pike), which brings up the memories of their dead parents and repressed hostility over his departure and emotional distance.
Of course this is a movie based on monsters and violence, so in no time, there are some strange things lurking in the darkened corridors of the lab and the team finds themselves locked in a series of deadly confrontations against enemies of unimaginable horror.
In short order the team is picked off by the deadly opposition which causes strain amongst the survivors, as it becomes clear that the work being conducted at the base was far from the simple excavations that they had been claiming for years. The truth is far more dangerous and soon has the very safety of Earth in the balance.
The changing dynamic soon divides Sarge and John and they find themselves at odds with not only the creatures but themselves as they battle for survival and the safety of the Earth.
As a fan of the game series I had followed the long development of the film with interest. As production began there were reports that the film would deviate from the game in not being set on Mars and following Zombies more than demons from hell. While the film is set on Mars there is some deviation that may upset fans of the game. Hell does not serve as the source of the enemies; rather it is something that is not present in any of the games. Another deviation is that the film unlike the game is not nonstop action.
Doom moves at a very deliberate pace and when the action comes, it tends to be against a solitary foe. Only for a brief segment near the conclusion of the film do we get a battle against a large mass, and then it is very short. The novel first person perspective shown late in the film was great fun as the audience howled with delight during this segment.
The Rock shows once again that he is a rising Star as his charisma and commanding presence propels the film even though he is a supporting character. No matter the cheese factor, or stiff lines, The Rock is such a compelling presence, he makes the film viewable. Urban is good in the lead role, though he is overshadowed by The Rock, as his strong soft spoken mannerisms seem out of place in a macho action setting.
All of this said, while it is by no means a landmark piece of cinema, Doom is fun, and is easily the best game adaptation to film yet.
In the new game to film adaptation Doom which is based on the phenomenally popular game series of the same name, International Action Star The Rock stars as Sarge, a by the book, no nonsense leader Of a rapid response team who have been tasked with quelling the situation on Mars. His #2 is John (Reaper) Grimm (Karl Urban), the son of two scientists who were killed years earlier in a move that drove John from the Red Planet and into the corps.
Unsure about where his head is Sarge suggests John take leave and skip the mission less he provide an unstable factor. Driven by his concern for his sister on the planet, and his devotion to duty, John accompanies his team to Mars via a teleportation device know as the Arc.
In no time the team has arrived and begun sweeping the affected areas of the base, and working to ensure that nothing can return to Earth without permission. As the team surveys the dark and isolated lab areas, John is also reunited with his sister Sam (Rosamund Pike), which brings up the memories of their dead parents and repressed hostility over his departure and emotional distance.
Of course this is a movie based on monsters and violence, so in no time, there are some strange things lurking in the darkened corridors of the lab and the team finds themselves locked in a series of deadly confrontations against enemies of unimaginable horror.
In short order the team is picked off by the deadly opposition which causes strain amongst the survivors, as it becomes clear that the work being conducted at the base was far from the simple excavations that they had been claiming for years. The truth is far more dangerous and soon has the very safety of Earth in the balance.
The changing dynamic soon divides Sarge and John and they find themselves at odds with not only the creatures but themselves as they battle for survival and the safety of the Earth.
As a fan of the game series I had followed the long development of the film with interest. As production began there were reports that the film would deviate from the game in not being set on Mars and following Zombies more than demons from hell. While the film is set on Mars there is some deviation that may upset fans of the game. Hell does not serve as the source of the enemies; rather it is something that is not present in any of the games. Another deviation is that the film unlike the game is not nonstop action.
Doom moves at a very deliberate pace and when the action comes, it tends to be against a solitary foe. Only for a brief segment near the conclusion of the film do we get a battle against a large mass, and then it is very short. The novel first person perspective shown late in the film was great fun as the audience howled with delight during this segment.
The Rock shows once again that he is a rising Star as his charisma and commanding presence propels the film even though he is a supporting character. No matter the cheese factor, or stiff lines, The Rock is such a compelling presence, he makes the film viewable. Urban is good in the lead role, though he is overshadowed by The Rock, as his strong soft spoken mannerisms seem out of place in a macho action setting.
All of this said, while it is by no means a landmark piece of cinema, Doom is fun, and is easily the best game adaptation to film yet.

Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games
Mar 20, 2020
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )

Emma @ The Movies (1786 KP) rated Military Wives (2020) in Movies
Feb 17, 2020
Even having just seen the trailer I knew I would cry at this, it's classic tear-fodder.
On-base life can be difficult for the wives and partners of soldiers serving abroad. Lisa has inherited the job of organising the wives while everyone is deployed but it's not an activity she's keen on, she'd rather just make it through to the other side and have her husband back. Luckily [though it seems anything but] for her Kate wants to take on a role in those duties, she's a veteran wide and has a very proper way of looking at how they should conduct themselves. The two women take an instant dislike for the other's attitude making life stressful in the social circle.
This doesn't change once they pick an activity the group are all interested in and they struggle to find a rhythm together. Can the pair separate their differences for the wellbeing of the group and each other?
Military Wives is something that we seem to be able to churn out consistently over here. You want an emotionally uplifting (while devastating) drama? The Brits have got you covered. I cried over Wild Rose, Finding Your Feet, Fisherman's Friends and Juliet, Naked, all have that similar quality to them that makes them a surprisingly comforting watch.
At the centre we focus on Kate and Lisa, both women are looking to forget and just get through it all for different reasons. The two are chalk and cheese and Kristin Scott Thomas and Sharon Horgan thrive in their roles against one another. You can feel the agony they both suffer with and yet it's quite difficult to sympathise with either when for most of the film they are quite dislikable.
Even when we see Lisa interact with the other wives she's still grumpy and brash, it fits with what the character is going through on the inside but challenging to like. The same goes for Kate, her position afforded to her by her husband's position and her take charge attitude reminds me of that one person who always wants it their way, and that feeling instantly overrides everything else that's happening.
That's not to say that you don't feel for them, you definitely do towards the end, but getting there is a struggle.
We have a lot of peripheral characters who come in for both drama and comedy, they're all handled nicely for the most part and the nature of the story means that they can come and go quite easily without many issues. The emotion from Amy James-Kelly as Sarah was great but there's a point where it really feels like a scene is cut n the middle as the tone changes, Laura Checkley as Maz was very funny and Gaby French as Jess comes in with humour and impact in her choir lead. There was just one notable oddity and that was the character of Dawn played by Roxy Faridany. The shy and quiet member of the choir gets brought up a couple of times and yet doesn't feature in any of the foreground scenes properly. This again felt like we were missing scenes where she featured more. Bringing in the soldier contingent we have Jason Flemyng (I love him, he needs to be in more things) who is the base commander (I'm not up on my ranks so I apologise if I got it wrong) and though it's not a large role it's a funny one. The look on his face in the scene under the bridge was a picture. He fits into the cast nicely and it was a good balance of screen time within the story.
Military Wives is a story of personal struggle and friendship at its core, and as expected I spent a significant amount of time with tears streaming down my face. It handles the grieving and coping struggles in a respectful way and the interactions between characters felt very real. The uncertainty, the hatred, the feat and horror, it was all there in the actors' performances. The film takes a long time to get to what you might say is the pay off, but the journey is well thought out and it comes together for a charming and emotional watch.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/military-wives-movie-review.html
On-base life can be difficult for the wives and partners of soldiers serving abroad. Lisa has inherited the job of organising the wives while everyone is deployed but it's not an activity she's keen on, she'd rather just make it through to the other side and have her husband back. Luckily [though it seems anything but] for her Kate wants to take on a role in those duties, she's a veteran wide and has a very proper way of looking at how they should conduct themselves. The two women take an instant dislike for the other's attitude making life stressful in the social circle.
This doesn't change once they pick an activity the group are all interested in and they struggle to find a rhythm together. Can the pair separate their differences for the wellbeing of the group and each other?
Military Wives is something that we seem to be able to churn out consistently over here. You want an emotionally uplifting (while devastating) drama? The Brits have got you covered. I cried over Wild Rose, Finding Your Feet, Fisherman's Friends and Juliet, Naked, all have that similar quality to them that makes them a surprisingly comforting watch.
At the centre we focus on Kate and Lisa, both women are looking to forget and just get through it all for different reasons. The two are chalk and cheese and Kristin Scott Thomas and Sharon Horgan thrive in their roles against one another. You can feel the agony they both suffer with and yet it's quite difficult to sympathise with either when for most of the film they are quite dislikable.
Even when we see Lisa interact with the other wives she's still grumpy and brash, it fits with what the character is going through on the inside but challenging to like. The same goes for Kate, her position afforded to her by her husband's position and her take charge attitude reminds me of that one person who always wants it their way, and that feeling instantly overrides everything else that's happening.
That's not to say that you don't feel for them, you definitely do towards the end, but getting there is a struggle.
We have a lot of peripheral characters who come in for both drama and comedy, they're all handled nicely for the most part and the nature of the story means that they can come and go quite easily without many issues. The emotion from Amy James-Kelly as Sarah was great but there's a point where it really feels like a scene is cut n the middle as the tone changes, Laura Checkley as Maz was very funny and Gaby French as Jess comes in with humour and impact in her choir lead. There was just one notable oddity and that was the character of Dawn played by Roxy Faridany. The shy and quiet member of the choir gets brought up a couple of times and yet doesn't feature in any of the foreground scenes properly. This again felt like we were missing scenes where she featured more. Bringing in the soldier contingent we have Jason Flemyng (I love him, he needs to be in more things) who is the base commander (I'm not up on my ranks so I apologise if I got it wrong) and though it's not a large role it's a funny one. The look on his face in the scene under the bridge was a picture. He fits into the cast nicely and it was a good balance of screen time within the story.
Military Wives is a story of personal struggle and friendship at its core, and as expected I spent a significant amount of time with tears streaming down my face. It handles the grieving and coping struggles in a respectful way and the interactions between characters felt very real. The uncertainty, the hatred, the feat and horror, it was all there in the actors' performances. The film takes a long time to get to what you might say is the pay off, but the journey is well thought out and it comes together for a charming and emotional watch.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/military-wives-movie-review.html

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Bob Mann (459 KP) rated Book Club (2018) in Movies
Sep 29, 2021
A book club without a spine.
Let’s be clear before we start; I am NOT in the demographic that this film is aimed at. And judging from the general reactions of the cinema audience I shared this with – 90%+ of who were women aged over 50 – my views are NOT going to necessarily reflect the general view, since there seemed to be quite a few satisfied customers in the audience. But my personal view would be, if you’re going to make a light-hearted comedy aimed at the lucrative silver pound, then at least make it a good one. For this – for me – felt like 50 shades of lame.
The action – if we can stretch the use of English that far – revolves around the four middle-class white ladies (this film challenges neither class nor racial divides) who meet periodically with copious quantities of wine and goat-cheese stuffed tomatoes to discuss a book. Hotel owner Vivian (Jane Fonda, “Klute”, “On Golden Pond”) is making lots of love but is reluctant to commit to it herself; Diane (Diane Keaton, “”Annie Hall”, “Something’s Gotta Give”) is recently widowed and struggling against being pigeon-holed as an ‘old duffer’ by her two daughters; Sharon (Candice Bergen, “Soldier Blue”, “Miss Congeniality”) has devoted her life to her career as a high court judge at the expense of a physical relationship (“What happens to a vagina that hasn’t been used in 18 years?!”); and Carol (Mary Steenburgen (“Back to the Future Part III”) is in a sexless marriage with her recently retired husband Bruce (Craig T Nelson, “Get Hard“, “Poltergeist”).
Vivian introduces the book club to “50 Shades of Grey” and the book influences everyone’s lives in different ways.
What ensues is 100 minutes of double entendres (“You have a lethargic pussy” says a veterinarian… you get the level) as the four separate stories (bump and) grind towards their separate conclusions. There are one or too laugh-out-loud moments but the majority of the screenplay is merely smile-worthy: “Mostly harmless” as Douglas Adams would have said.
What IS good, which is the reason my rating won’t have a “1” in it, is that it does give a reason to see some of our more senior actors and actresses strut their stuff again on the main stage.
In terms of the lead performances, while Steenburgen is good, it is Candice Bergen who impresses most as a fine comic actress. More please! Fonda and Don Johnson (“Miami Vice”) were supposed to be a hot couple, but their acting to me appeared false and their chemistry non-existent: did they have a fight outside the trailer every morning? And Diane Keaton was… well… Diane Keaton: the ditzy old hippy shtick wore a bit thin for me by the end.
We also have appearances from the great Andy Garcia (“The Godfather Part III”, “Oceans 11”), Wallace Shawn (just SOOooo good as the sleazy mob lawyer in “The Good Wife/Fight”) and (best of all) Richard Dreyfuss (“Jaws”, “Close Encounters of the Third Kind”). Dreyfuss has merely a cameo, but I was just longing for more of his character.
Alicia Silverstone (“Clueless”, “Batman & Robin”) even turns up, but her character (together with her sister played by Katie Aselton) is so annoying and vacuous that it’s not easy to warm to her.
A standout – but not in a good way – is the special effects, with some of the dodgiest green screen work I’ve seen in many a year. Think “North by Northwest” quality….. but that’s nearly 60 years old!
So, it’s not a film I would run to see again, but I’m not going to pan it completely, since if you are of the demographic that enjoys such films, you may really enjoy this one. It reminds me somewhat of “It’s Complicated” – and that’s one of my wife’s personal favourites! It also addresses some key topics that will be of relevance to a senior audience, not normally addressed by movies: male impotence resulting from self-doubt; the need to keep a young and ever-inquiring mind; and the good times to be had by getting out and back in the game again after bereavement (yes, you know who you are and you know I’m addressing YOU here!).
The action – if we can stretch the use of English that far – revolves around the four middle-class white ladies (this film challenges neither class nor racial divides) who meet periodically with copious quantities of wine and goat-cheese stuffed tomatoes to discuss a book. Hotel owner Vivian (Jane Fonda, “Klute”, “On Golden Pond”) is making lots of love but is reluctant to commit to it herself; Diane (Diane Keaton, “”Annie Hall”, “Something’s Gotta Give”) is recently widowed and struggling against being pigeon-holed as an ‘old duffer’ by her two daughters; Sharon (Candice Bergen, “Soldier Blue”, “Miss Congeniality”) has devoted her life to her career as a high court judge at the expense of a physical relationship (“What happens to a vagina that hasn’t been used in 18 years?!”); and Carol (Mary Steenburgen (“Back to the Future Part III”) is in a sexless marriage with her recently retired husband Bruce (Craig T Nelson, “Get Hard“, “Poltergeist”).
Vivian introduces the book club to “50 Shades of Grey” and the book influences everyone’s lives in different ways.
What ensues is 100 minutes of double entendres (“You have a lethargic pussy” says a veterinarian… you get the level) as the four separate stories (bump and) grind towards their separate conclusions. There are one or too laugh-out-loud moments but the majority of the screenplay is merely smile-worthy: “Mostly harmless” as Douglas Adams would have said.
What IS good, which is the reason my rating won’t have a “1” in it, is that it does give a reason to see some of our more senior actors and actresses strut their stuff again on the main stage.
In terms of the lead performances, while Steenburgen is good, it is Candice Bergen who impresses most as a fine comic actress. More please! Fonda and Don Johnson (“Miami Vice”) were supposed to be a hot couple, but their acting to me appeared false and their chemistry non-existent: did they have a fight outside the trailer every morning? And Diane Keaton was… well… Diane Keaton: the ditzy old hippy shtick wore a bit thin for me by the end.
We also have appearances from the great Andy Garcia (“The Godfather Part III”, “Oceans 11”), Wallace Shawn (just SOOooo good as the sleazy mob lawyer in “The Good Wife/Fight”) and (best of all) Richard Dreyfuss (“Jaws”, “Close Encounters of the Third Kind”). Dreyfuss has merely a cameo, but I was just longing for more of his character.
Alicia Silverstone (“Clueless”, “Batman & Robin”) even turns up, but her character (together with her sister played by Katie Aselton) is so annoying and vacuous that it’s not easy to warm to her.
A standout – but not in a good way – is the special effects, with some of the dodgiest green screen work I’ve seen in many a year. Think “North by Northwest” quality….. but that’s nearly 60 years old!
So, it’s not a film I would run to see again, but I’m not going to pan it completely, since if you are of the demographic that enjoys such films, you may really enjoy this one. It reminds me somewhat of “It’s Complicated” – and that’s one of my wife’s personal favourites! It also addresses some key topics that will be of relevance to a senior audience, not normally addressed by movies: male impotence resulting from self-doubt; the need to keep a young and ever-inquiring mind; and the good times to be had by getting out and back in the game again after bereavement (yes, you know who you are and you know I’m addressing YOU here!).

Movie Metropolis (309 KP) rated Ocean’s 8 (2018) in Movies
Jun 10, 2019
Light and breezy but utterly forgettable
It’s a peculiar state of affairs, the film industry that is. While reboots, remakes, prequels and sequels seem to be garnering much disdain from the movie-going audience of late, studios still push ahead with them regardless.
I mean, look at poor Disney and the performance of Solo: A Star Wars Story if you need any indication of a tiring audience. Female-led reboots are all the rage now too with Paul Feig’s Ghostbusters being met with a dreadful run at the box office despite decent critical responses. Next up, we’ve got Ocean’s 8, a sequel no-one was really asking for but got anyway. Is it worth a watch?
Five years, eight months, 12 days and counting – that’s how long Debbie Ocean (Sandra Bullock) has been devising the biggest heist of her life. She knows what it’s going to take – a team of the best people in the field, starting with her partner-in-crime Lou Miller (Cate Blanchett). Together, they recruit a crew of specialists, including jeweller Amita, street con Constance, suburban mom Tammy (Sarah Paulson), hacker Nine Ball (Rihanna), and fashion designer Rose (Helena Bonham Carter). Their target: a necklace that’s worth more than $150 million.
Gary Ross, director of the first Hunger Games movie, takes over from Steven Soderbergh to helm a film that is perfectly passable popcorn fodder, but sadly nothing more. But, for the sake of this review, let’s start with the positives.
The cast is by far, the biggest selling point for this film. Filled to the brim with talent like Bullock, Blanchett and Paulson, it was always going to be a win-win situation pulling an ensemble like this together. Bullock is absolutely fabulous from the minute the film begins and Anne Hathaway is clearly having a ball playing an over-the-top version of herself. Helena Bonham Carter is surprisingly good as a failing Irish fashion designer and it’s always a joy seeing Sarah Paulson’s understated performances grace the big screen.
What’s not so good is the way the film treats its stars from different ethnicities however. Rihanna, Mindy Kaling (Amita) and Awkwafina (Constance) are sorely underused throughout. In fact, outside of Paulson, Awkwafina and Kaling provide the film with its most intriguing characters – but we learn very little about them apart from a few scenes studying their personal/professional lives.
It’s also best not to talk about James Corden and his hideously over-acted performance as fraud investigator John. Filled with cringeworthy dialogue, it’s a miracle his part is relatively short. Like a bad smell however, he lingers for much too long.
The biggest sin that Ocean’s 8 commits is its complete lack of plausibility
Then there’s the plot, or rather the script. In making these women the absolute best-of-the-best, there are no high stakes, no tension to be had or anything remotely resembling a narrow-escape.
There’s the obligatory ‘oh no’ moment as something looks like it’s going to go wrong, but it’s rectified so suddenly that any joy in watching the heist unfold is completely lost. Where the previous Ocean’s movies were riddled with tension, Ocean’s 8 is devoid of it.
Thankfully, the plan is fun if a little uninspiring to behold, filled with bland cinematography very similar to what was seen in the first Hunger Games film way back in 2012. It’s all just very staid, like the studio was simply ticking boxes on a checklist to make sure they got a film that would make them money, but was lacking anything in the way of originality.
But perhaps the biggest sin that Ocean’s 8 commits is its complete lack of plausibility. Article upon article has already been created in which writers dissect the film’s heist plan and come up with the same conclusion: it can’t be done. You don’t need those articles though, because the plot holes are big enough for anyone to see and that’s a real shame. This becomes increasingly evident in the film’s final 10 minutes which makes a mockery of everything that came before.
Overall, Ocean’s 8 is your typical summer blockbuster. It’s light, breezy and like a big tub of cottage cheese, devoid of any personality whatsoever. It’s saving grace is the cast. Managing to pull together an ensemble this good takes a lot of effort, and for that, it deserves some praise – faint praise, but praise nonetheless.
https://moviemetropolis.net/2018/06/21/oceans-8-review-light-and-breezy-but-utterly-forgettable/
I mean, look at poor Disney and the performance of Solo: A Star Wars Story if you need any indication of a tiring audience. Female-led reboots are all the rage now too with Paul Feig’s Ghostbusters being met with a dreadful run at the box office despite decent critical responses. Next up, we’ve got Ocean’s 8, a sequel no-one was really asking for but got anyway. Is it worth a watch?
Five years, eight months, 12 days and counting – that’s how long Debbie Ocean (Sandra Bullock) has been devising the biggest heist of her life. She knows what it’s going to take – a team of the best people in the field, starting with her partner-in-crime Lou Miller (Cate Blanchett). Together, they recruit a crew of specialists, including jeweller Amita, street con Constance, suburban mom Tammy (Sarah Paulson), hacker Nine Ball (Rihanna), and fashion designer Rose (Helena Bonham Carter). Their target: a necklace that’s worth more than $150 million.
Gary Ross, director of the first Hunger Games movie, takes over from Steven Soderbergh to helm a film that is perfectly passable popcorn fodder, but sadly nothing more. But, for the sake of this review, let’s start with the positives.
The cast is by far, the biggest selling point for this film. Filled to the brim with talent like Bullock, Blanchett and Paulson, it was always going to be a win-win situation pulling an ensemble like this together. Bullock is absolutely fabulous from the minute the film begins and Anne Hathaway is clearly having a ball playing an over-the-top version of herself. Helena Bonham Carter is surprisingly good as a failing Irish fashion designer and it’s always a joy seeing Sarah Paulson’s understated performances grace the big screen.
What’s not so good is the way the film treats its stars from different ethnicities however. Rihanna, Mindy Kaling (Amita) and Awkwafina (Constance) are sorely underused throughout. In fact, outside of Paulson, Awkwafina and Kaling provide the film with its most intriguing characters – but we learn very little about them apart from a few scenes studying their personal/professional lives.
It’s also best not to talk about James Corden and his hideously over-acted performance as fraud investigator John. Filled with cringeworthy dialogue, it’s a miracle his part is relatively short. Like a bad smell however, he lingers for much too long.
The biggest sin that Ocean’s 8 commits is its complete lack of plausibility
Then there’s the plot, or rather the script. In making these women the absolute best-of-the-best, there are no high stakes, no tension to be had or anything remotely resembling a narrow-escape.
There’s the obligatory ‘oh no’ moment as something looks like it’s going to go wrong, but it’s rectified so suddenly that any joy in watching the heist unfold is completely lost. Where the previous Ocean’s movies were riddled with tension, Ocean’s 8 is devoid of it.
Thankfully, the plan is fun if a little uninspiring to behold, filled with bland cinematography very similar to what was seen in the first Hunger Games film way back in 2012. It’s all just very staid, like the studio was simply ticking boxes on a checklist to make sure they got a film that would make them money, but was lacking anything in the way of originality.
But perhaps the biggest sin that Ocean’s 8 commits is its complete lack of plausibility. Article upon article has already been created in which writers dissect the film’s heist plan and come up with the same conclusion: it can’t be done. You don’t need those articles though, because the plot holes are big enough for anyone to see and that’s a real shame. This becomes increasingly evident in the film’s final 10 minutes which makes a mockery of everything that came before.
Overall, Ocean’s 8 is your typical summer blockbuster. It’s light, breezy and like a big tub of cottage cheese, devoid of any personality whatsoever. It’s saving grace is the cast. Managing to pull together an ensemble this good takes a lot of effort, and for that, it deserves some praise – faint praise, but praise nonetheless.
https://moviemetropolis.net/2018/06/21/oceans-8-review-light-and-breezy-but-utterly-forgettable/