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X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
Decent acting (0 more)
Dull plot (3 more)
Contrived tropes
Extremely poor ending to the franchise
Villains aren't threatening in the slightest
Blame Game: The Movie
Contains spoilers, click to show
I've just come back from watching Dark Phoenix, and boy, was I let down! This certainly wasn't the way X-Men should end!

After the brilliant Days of Future Past and Apocalypse, Dark Phoenix falls very short of the mark in terms of plot, character development, and action.

The plot revolves around the X-Men going to space to rescue some astronauts, and Jean Grey getting caught in what we are led to believe is a solar flare, giving her unimaginable power. What follows is basically a gigantic blame game, where Jean blames Charles Xavier for hiding her past, Beast blaming Charles for Raven's death (due to Jean losing control, accidently killing Raven, who blames herself for it,) Magneto blaming Jean for the same thing, etc etc, all the while, Jean gets angry sometimes and destroys stuff.

Then some random aliens (the D'Bari) show up who want to use Jean for her powers, and these guys are supposed to be the villains of the film, however, they are the least threatening villains to come out in a long time, and there's no big finale to their demise at the end, they are literally disintegrated by Jean/Phoenix.

The biggest problem with Dark Phoenix is that there really isn't much in the way of story here, and it certainly doesn't add to the X-Men universe much at all. Even after Jean 'dies' no one grieves or mourns for her, we simply see Charles and Magneto playing chess, then the film ends.

The only positives I can really give are that the acting was decent enough, especially from James McAvoy, and there were a couple of good action scenes, but overall, this will end up being another highly forgettable film, and a very disappointing end to the X-Men franchise.
  
The Woman in the Window
The Woman in the Window
A.J. Finn | 2018 | Thriller
10
8.0 (41 Ratings)
Book Rating
Did that really happen?
Dr. Anna Fox has been in her house for the past ten months. After an accident involving her husband, daughter and herself, she became agoraphobic. She now spends her days staring out of her windows, spying on her neighbors and keeping up with all the comings and goings of the neighborhood. When a new family moves in across the park from her, she is immediately drawn to the mother and the son, a single child family like her own. They come over to introduce themselves and she feels an instant connection. But then Anna thinks she sees a crime being committed at the neighbors house. Did she really see something or is the combination of medications and alcohol blurring the lines of reality and fantasy? Will the authorities believe her or will they believe the family and the rest of the neighborhood that Dr. Fox is just a crazy, drunk, cooped up lady.

So many people I know have read and enjoyed this book. I loved it, it was so hard to put down. I was totally shocked by the twists and turns that this book dished out.

At first I was rooting for Anna. This poor lady devastated by the accident and her family leaving her because of it. I wanted her to be able to leave her house and live her life and have the opportunity to be with her husband and daughter again. Instead, she spends her days chatting with other agoraphobes and providing council to them, playing chess online and drinking lots of red wine while watching old movies.

When Anna's secrets are revealed I'm not sure if I felt sorry for her or was upset with myself for being on her side. I think this is a book all thriller fans will enjoy. If you haven't read this book, I highly recommend it.
  
OA
On a Clear Day
4
4.0 (1 Ratings)
Book Rating
I've never been so confused with an audiobook. I don't really know why, either.

<b>There's not much of a plot going on – just a group of teenagers from random parts of the world (I think) banding together to take down a major company while figuring out how a terrorist fits in with it all.</b> If you want a shorter version, it's a group of teenagers coming together to take down a monopolizer.

<i>On a Clear Day</i> is probably <b>better to listen to than actually reading the book</b>. There are some parts that are read rapid fast, but Rebecca Soler is an amazing narrator. Like Amanda Dolan in <i>Red Queen</i>, <b>the story is narrated realistically and it was just far more enjoyable to listen to.</b> I felt like I was listening to a recording of a conversation (that might actually be very accurate).

The narration might have been why I even completed the book. Maybe the heat is getting to me (not likely), but I feel like <b>I'm just chugging along and nodding without interpreting anything going on. I don't feel like I know much about any of the group of teenagers aside from what they're well-known for</b> – chess prodigy, math/computer whiz, athlete, musician, etc.

<b>I feel like I'm reading the middle of a stand alone series</b> where I'm supposed to know all the major characters really well and Myers can just focus on developing the plot. The points to the point disappeared somewhere. <b>The end feels like a pause that Myers will never get around to. It's a happily ever after with loose ends and an unknown future.</b>
<blockquote>C-8 had backed off from acquiring another company. For now.</blockquote>

<a href="https://bookwyrmingthoughts.com/audiobook-review-on-a-clear-day-by-walter-dean-myers/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Century: Eastern Wonders
Century: Eastern Wonders
2018 | Nautical, Pirates
Simple to learn (1 more)
multiple strategies make for good replayability.
Strategic yet simple
Played this for the first time recently and it was the hit of the game night. It felt balanced and very playable even for just two people. We learned the rules quickly and only found the wording vague on one subject. We had to refer to BGG for clarification. Play moved quickly and it tickled our chess fancy, as we were able to be very strategic and plan our movies carefully and in advance. My partner and I adopted very different strategies and the game ended up being very close which is a good sign in terms of balance and replayability.
    For those who are unaware of the games mechanics, you create a board of tiles, each tile representing a market where you can trade, and the trade requirements for that particular market. The commodities are different colored cubes, one tile may allow you to trade 2 yellow cubes for 2 reds, another a red for a green, etc. You can pay cubes for additional movement and to create outposts that allow you to trade. The goal is to acquire the needed commodities for the different ports, which have a changing request via small tiles placed on the port tiles, these may require a variety of cubes, if you are the first to bring that combo to that port, you score the victory points. There are also victory points and special tiles that affect gameplay available via outpost placing, which encourages you to spread your presence on the board. My partner chose this strategy and built nearly all twenty of his outposts, I milked only a couple tiles for their trade combos, focusing on commodity acquirement and port fufillment. I won, but we only had a few point difference.
    We really enjoyed it, and look forward to playing it again, it's mechanics are unique enough that it stands out in our game library and it was a comfortable length for casual play!
  
Cube Zero (2004)
Cube Zero (2004)
2004 | Horror, Sci-Fi
5
6.4 (9 Ratings)
Movie Rating
Somewhere between the competent tightness of Cube and the rancid excrement of Cube 2: Hypercube, lies the average but relatively entertaining Cube Zero. Cube.

I was honestly expecting some flaming garbage at this point, but this prequel to the series improves on Cube 2 in every way. Its characters are either more compelling or more schlocky, the design of the rooms and traps are much better and less bland, the godawful CGI has been switched out for a mostly practical effort, and it's gory again! Like the first one, the gore is fairly seldom, but it's pretty grim when it hits. The opening kill (again, like the first movie) is a doozy.

It doesn't just ape the first film however, as Cube Zero actually attempts to do something different with the narrative. Whilst a chunk of the plot follows a group of people once again stuck in the trap filled maze, trying to figure out how to leave, the other half takes place outside of the Cube, more specifically, in a place where engineers work, and monitor the test subjects progress. It holds back on telling us too much, which is a wise move, and changes up what has already become a stale formula. However, this is also a big negative as it's just a bit boring.... When the film kept cutting back to the people inside the Cube, I found myself engaged way more, before swiftly being back to watching some dude playing chess... It just drags.
The last third is a bit more interesting, and kind of links back to the first film (I think? The last scene was really confusing) and overall, doesn't over complicate things to the point of extreme boredom like the second film.

Overall, Cube Zero is a perfectly watchable bit of fluff. Its never going to set anyone's world on fire but it's serviceable in what it does, and is entertaining enough to warrant one last dip into this series before an inevitable remake surfaces at somepoint.
  
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