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BA
Blood and Salt (Blood and Salt, #1)
6
6.0 (1 Ratings)
Book Rating
Once again, I am giving the old spoiler alert right at the beginning, so you have been warned.

I am actually giving this book a 3.5 stars instead of a three star review.

Okay, so now onto the actual review. I found this book very interesting. Though I was expecting something more like a thriller and/or horror novel, this was more like a non-scary cult novel. But it was not as creepy as I had hoped. I wanted to be terrified, but instead I was left without much of an emotional response at all.

This book reminded me, in a lot of ways, of that movie Children of the Corn. I don't really know why because the plot is not the same, but I think because it was set in the middle of a corn field that ate people with a cult in the middle of it. (Side note: I am not a fan of that movie, but my friends made me watch it with them. I found the movie quite boring, to be honest.)

Ash was an okay main character. I mean, she was strong, in a way, but she wasn't particularly striking in many ways. She, like many other young adult heroines, falls in love with the wrong guy, then gets betrayed by him, but unlike some of those other heroines, she doesn't really do much about it. Yes, she gets angry, but it almost feels like she is about to forgive him immediately. That didn't particularly make sense to me because if she was really pissed at him, I doubt she would forgive him that quickly.

Rhys was kinda annoying, to me. Yes, he is the twin brother so he is going to feel protective of his sister, but he refused to listen to anyone but himself. There is also the fact that, even though he sees all this magic stuff around him, he doesn't believe in it. Plus, to top it all off, he thinks his sister and his mother are crazy just because he thinks differently. I was not a fan of any of this. He is discounting the women in his family because he does not know how to deal with what he cannot see.

I wasn't a fan of Dane either, to be honest. He didn't help Ash as much as he said he was and when she would come to him for help, he would brush it off as if it didn't matter. He was kind of an ass.

The whole Katia plot was a bit weak. I saw it coming from a mile away, but I did enjoy the bits with Marie (her daughter). Whenever Marie was in a scene, even though she hardly talked, the scene, to me, got a whole lot more interesting. I loved seeing Ash try to figure out what the hell was going on with her.

I am not sure where I stand with the whole "light and dark" blood with Ash and Rhys. It seems a bit strange, but I think I can be okay with it if it is explained more in the next book.

Also, the magic as a whole has not been fully fleshed out and I hope to see more of it in the next book. I feel like there was a lot briefly touched on, but not fully explained.

All in all, I am looking forward to the next book, if only to see what the hell is going to happen next. The characters, while not my favorite, have the potential to grow into who they are and be developed more. I did not hate this book, but going with that, it wasn't my favorite book either. I am giving it the extra half-star because it has the potential to become something really cool in the next book.

Speaking of: The Last Harvest comes out 7 February 2017.
  
Messengers 2: The Scarecrow (2009)
Messengers 2: The Scarecrow (2009)
2009 | Horror
5
5.2 (6 Ratings)
Movie Rating
John Rollins is a guy who's just trying to catch a break. He lives on a farm with his wife and two children, but his crops just won't grow. His cornfield is infested with crows and his water pump won't work. Stress and fatigue don't begin to describe what John is currently going through. He's a man of faith that's just trying to figure out how he can support his family with no income. He's pretty much lost all hope until he stumbles upon the scarecrow in his barn. After being convinced by his neighbor, he puts the scarecrow up in his cornfield. Besides, he has nothing to lose and everything to gain. John wakes up to a field full of dead crows and his water pump begins working again. Everything looks to finally be turning in John's favor, but there's two sides to every coin. People that get in the way of John's crops or his family begin to turn up dead. What makes matters worse is that John finds possessions of the victims in his cornfield and he is the only person all the evidence points to. Once he realizes that the scarecrow is the root of his newfound problems and that he could wind up losing his family, John knows he has to get rid of it but he may already be too late...

In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.

The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.

The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.

Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.
  
Popcorn Dice
Popcorn Dice
2021 | Dice Game, Party Game
Two things everyone in my little family likes: popcorn and dice games. My daughter would eat popcorn all day if you let her. She takes after her dad. My son would play dice games all day if you let him. I like to let him as much as possible. Once I saw that Van Ryder Games was coming out with a marriage of these two beloved things, I knew I had to get my hands on it for preview.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is an advance retail copy of the game, so what you see in these photos is exactly what would be received in your box. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Popcorn Dice is a very light dice chucker where the winner is the player with the most amount of points at the end of the game. Setup could not be simpler: place all the dice in the popcorn bucket and pass it to the starting player. Done. Let’s make some corn!


The active player shakes up the popcorn bucket and then dumps out the dice on the play surface (I would normally use the word “table,” but we have actually played this on many different surfaces). Every die face showing the golden kernel icon is placed back in the bucket: it’s not fully popped yet. All dice showing the single Pop! icon is placed in the player’s score pile to be counted later. Each Burnt dice face showing can be countered with one Double Pop! icon, with both dice being placed back in the cup. If there are no Burnt faces, then the remaining Pop! and Double Pop! dice can be placed in the score pile. However, if at any time four Burnt dice are unable to be canceled with the Double Pop! then the turn is over and ZERO points are scored. Similarly, if no dice (upon a subsequent re-roll) are moved to the score pile, the turn is over, but the player may count up their score pile dice. The active player may continue rolling as many times as they wish or are forced to stop due to unwanted dice rolls. The first player to 30 points signals the end of the game. Every player continues the round so each takes the same number of turns, and the player with the most points wins!
Components. This game is a plastic bucket in the shape of old timey popcorn buckets and a pile of dice. The bucket is nice and very sturdy, and the dice are great! They are big and chunky (like the size of King of Tokyo, if memory serves) and the icons are mostly clear. I say mostly because The Double Pop! and single Pop! icons are white ink on off-white colored dice. They can sometimes be hard to distinguish, especially if playing under less-than-favorable lighting. Other than that, I totally dig the look and style of this game.

When I say that my son and I played this 23 times the first day we received it, I am not at all exaggerating. My kid LOVES Popcorn Dice, and it plays differently from other dice games. I was just expecting this to mimic earlier dice games like Martian Dice and Zombie Dice. Thankfully, this one is lighthearted enough for my children, and still keeps the adults very satisfied. And let me know if you ever accomplish The Perfect Pop.

It is so simple to play, and that’s the beauty of it. I’m talking 10 minutes with toddlers. When you need something super quick and easy, and maybe to bring in absolute gaming beginners, you cannot lose with Popcorn Dice. Have some youngsters tagging along with their parents to game night? Show them Popcorn Dice and watch them be entertained nearly the entire night trying to pop the best batch of corny goodness. If you need that one little game in your collection that can work in many many different scenarios, then consider adding Popcorn Dice to your collection. Grab your copy here: Popcorn Dice from Van Ryder Games.
  
Barnyard Roundup
Barnyard Roundup
2016 | Bluff, Party Game
I live in Illinois. I can see cornfields from my house. I do not live on a farm, but have visited farms in the past. There is more to Illinois than Chicago and corn. That all said, farming games tickle me so much and I just enjoy playing them. So imagine my interest level when you combine a publisher known for excellent productions, the designer from said publisher, a member of an art studio in my top three favorite board game artists (Kwanchai and The Mico for the others), and a theme that I already enjoy. This is going to be great! Right?

Barnyard Roundup is a silly game of bluffing and hand management set on a farm. In it players are farmhands trying to help Farmer Brown sell the most animals at market. They do this by bluffing their hands in trade deals with other farmhands, thus making no friends in the process. The player with the most points at the end of the game, when all cards from the draw deck have been drawn, will be the winner!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the five Animal Bonus cards in a line with the Set Bonus cards nearby. Shuffle the large deck of animal cards and deal out cards according to the rulebook per the number of players in the game. The Burglar and Excuse Me tokens are sorted and dealt out with the remainders face-down near the other cards. Remove eight cards from the draw deck and decide who will be the start player. The game may now begin!
Barnyard Roundup turns are quite simple: take two or three actions and end the turn. The first action is mandatory and it is Passing Cards to another player. Choose anywhere from one to six cards, place them face-down on the table in front of the player with whom to be traded, and announce the number and type of cards to be traded. For example, a player may say, “This is four chickens.” The targeted player now must decide whether that group actually IS a group of four chickens or if they believe the trader (not traitor) is bluffing. If so the targeted player may say, “That is NOT four chickens.” Once the agree/disagree statement has been made the cards are flipped over to see which player will be adding the cards to their pens. If the targeted player guessed correctly then they will received all the animal cards that were passed to them. That is, unless the cards were actually CROWS. Crows are worth -5 VP at the end of the game (see the photo below) and will be taken into the pen of the defeated player in the trade. In addition to crows (bad) the game includes Copy Cats (good) which can be wild cards to be placed with other animals and they copy the animal in their group. When the trade is resolved the active player may choose to perform the next step, but it is not mandatory.

Players must note that any time a player gains crows that would extend their collection of crows to any multiple of 3 that player must then draw another Action Token (Burglar, Excuse Me, Scarecrow) from the supply. If a Scarecrow is drawn it is immediately revealed and three crows are discarded from that player’s collection. The Excuse Me token may be used during a trade, but before cards are revealed, by a player not involved in the trade. When they announce, “Excuse Me,” they immediately take the place of the targeted player and will decide whether the trade is correct as announced or is a bluff.

Should they wish, the active player may now Play a Burglar Token from their collection in order to target another player and ask for all of their animals of a specific type – “I wish to procure all of your cows” That player must then immediately hand over all their cows, or else may tell the active player to Go Fish. Okay, that last part isn’t in the rules, but I started doing it and it stuck for me.

The third and final step of a turn is simply to Draw Cards and End Your Turn. Draw cards back up to the hand limit of 5 or 6 and end the turn. Play then passes to the next player.


Play continues in this fashion until the last card has been drawn. The game ends immediately and players tally their points per the rulebook to arrive at an ultimate winner!
Components. This game is a bunch of cards and some tokens in a double-wide+ tuckbox. I love the art, and that makes sense as it is illustrated by Lina Cossette, half of Mr. Cuddington. If you don’t know about Mr. Cuddington, please check out their website. The cards are good quality, as are the tokens. But that box. Now, it LOOKS great, and is a fine size. But a tuckbox? I would have preferred a lidded box, or even one of those with the magnetic fold-out lids. But it’s a tuckbox and the opening flap dented upon its first opening. Oy. I could give a chef’s kiss to everything else though.

Now, there’s a reason why I rated this game a 4 and my wife a 6: she beats me every single time we play and I just cannot find the strategy to take her down. Am I just horrible at bluffing games? Does she just dominate me at ALL games? I’m not sure, but this one certainly highlights the fact that she’s just better than me. I can still hear her haunting and taunting me with, “OH MY GOSH I LOVE THIS GAME! I’M SOOOOO GOOD AT IT!” Meanwhile I am sitting pretty with a whole flock of crows laughing at me like I am the Scarecrow from Wizard of Oz. Perhaps I am truly brainless as well.

That said, the game is enjoyable. I do like to play bluffing games, but I’m the poor soul who would rather play straight than do ANY sort of bluffing at all. Except when I have lulled my prey into trusting my every declaration. Then pull out the big guns and laugh my way to the bank. Well, I tried that several times and no dice. But I do enjoy playing, and I do keep coming back for more torture. And if that isn’t a sign of a good game, then what is?

All in all the game is quick, light on rules, and features wonderful art style. This is the game I will probably use to introduce my children (or new gamers) to bluffing games as the theme is easily digestible and when you get stuck with the negative points you don’t feel super bad about it. It is easy to pronounce that Purple Phoenix Games gives this one a squawkin’-good 10 / 12. If you are looking for a light introductory game to teach bluffing or to hit that sweet-spot, then I recommend you check out Barnyard Roundup from Druid City Games. I ain’t a-bluffin’ ya.
  
    Grandma's Garden

    Grandma's Garden

    Games and Education

    (0 Ratings) Rate It

    App

    Join this charming dancing Grandma and all her silly veggies for fun adventures in the garden! She...