Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/
Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Deadpool in Video Games
Jun 19, 2019
At numerous times throughout the game Deadpool will open the script to offer his creative input and decide to go off script and make some very creative and often bloody changes to the storyline which often causes the unseen but often heard studio exec complain about the budget of the game being surpassed.
While this is a very interesting set up and does add a lot of unique new wrinkles to a game of this type, at its heart Deadpool is simply an action adventure game in a style that we have seen many times before often in better games.
In pursuit of a contract, Deadpool graphically dispatches waves of enemies using his signature swords and guns which allow him to do all manner of complicated and impressive combat moves. As enemies are dispatched, players can earn the ability to purchase and equip new weapons such as shotguns, bear traps, grenades, dual machine guns, and more as well as have the ability to upgrade some of Dead pools abilities such as his healing speed. Like fellow mutant Wolverine, who briefly shows up the game, Deadpool is capable of regenerating health, so when combat becomes too intense it is often advisable for players to retreat to heal before wading back into the never-ending siege of enemy opponents.
Deadpool can also do some very creative stealth kills such as coming up behind an opponent and decapitating them or dispatching them with a quick shot to the head. This does have its own risks as excessive noise tends to attract large mobs of enemies and even as good as Deadpool is there comes a point where discretion is the better part of valor. Thankfully Deadpool has the ability to teleport away from danger and this comes exceptionally handy during the games numerous and at times frustrating jump sequences when a jump goes wrong.
There are elements of the game that are frustratingly hard but then there are moments that are absolute delight for fans of action games as well as, book heroes. The bawdy and over-the-top humor was excessive at times but was also entertaining and the character animations were true delight especially when Deadpool became a spinning dervish of death and dismemberment courtesy of his bladed weapons and guns.
Many of the enemies though became highly redundant and some did require a considerable amount of effort to dispatch so it is important that players conserve their ammunition as much as possible as running dry often required a hasty retreat rather than staying and finishing the job.
There were several clever cameos in game which I do not want to spoil and it was really nice to step into the bizarre and mayhem filled world in which the title character lives. My biggest issues with the game were that the gameplay became very repetitive after a while and the timed jumps and certain fights became extremely frustrating. If I want to do precision jumps from platform to platform to accomplish a goal, I will fire up the Wii U and play a game of Mario brothers.
I also had issues with some glitches in the game such as weapons animations disappearing and one extremely annoying sequence where the control systems on the PC version of the game went haywire and the character started to move on his own without any input from the controls. There were also some problems with the camera angles which in the heat of pitched battles became highly frustrating as I found myself boxed in and unable to see which way to go.
The graphics and sound in the game were solid but to control systems did have an element of frustration to them. While you are able to customize the controls on the PC version of the game, I did have to wonder how much easier the game would be on a console as it seems as if this wasn’t the intended platform of choice as it is a button mashers dream which is very conducive to a game control but not as friendly to a keyboard and mouse combination.
If you can look past the frustrations of the game, there is a lot to like here. Specifically the character, the action, and the ability to play as a truly demented individual who writes his own rules and does not care what anyone else has to say.
In the end the game is entertaining though nothing spectacular and while it may appeal mainly to hard-core fans of the character, I cannot help but think that the game could’ve been so much more.
http://sknr.net/2013/06/28/deadpool/
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Hazel (1853 KP) rated Blood, Ink & Fire in Books
Dec 14, 2018
Imagine a world without books… In this dystopian novel by Ashley Mansour, that is exactly what the world is like. <i>Blood, Ink & Fire</i> is set in the future where not only are books non-existent, it is illegal to know how to read. Noelle Hartley has grown up in the United Vales of Fell, where a computer controls what she hears, sees and feels by showing her a constant stream of artificial images. But, Noelle knows she is different. Unlike her parents she is able to question the meanings of the pictures, and when a rebellious group hacks into the system, forcing words onto their screens, Noelle is able to read them.
With the help of her blind friend, John, Noelle and her grandfather escape from this controlling society and find people living on the outside who are against what Fell is doing to humanity. Noelle learns facts about her grandfather’s past that she could never have imagined as well as discovering secrets about herself. Noelle is a reader and is told by members of the past generations that it is not true that all the books were destroyed. There are nine volumes hidden in various locations, which when brought together will become the key to unlock the knowledge that has been banned for so long. It is Noelle’s job to find them.
It is scary how plausible this post-literacy world is. Mansour includes three quotes before the beginning of the novel from the years 1987, 2008 and 2014 that put forward fears that books and our ability to read is becoming less important with the advancement of the internet. Humanity is becoming less intelligent and more controlled by what they see on their computers. Brains do not need to think as much as the answers are all online. Even whilst reading the narrative, there are aspects that are frighteningly familiar. The idea of a continuous stream of images is similar to current social medias such as Tumblr and Pinterest, where users feel compelled to scroll through the entire feed to view all of the latest posts.
There is however a part of this novel that is entirely fiction and would be impossible to ever occur. One of the characters is a bit of an enigma, a piece of the past inhabiting a human body. Literacy personified. This causes the storyline to be less credible, thus readers will view this as a piece of fiction (which it is) and be less likely to take the warning about the Internet changing people’s brains to heart.
<i>Blood, Ink & Fire</i> is a really fascinating story that is exciting from start to finish. It is full of clever ideas, making it unique from other books in this genre. It is also evident that Mansour undertook a vast amount of research, particularly of Shakespeare’s plays, as there was a reference to the playwright and his work in nearly every chapter, from character names to plots. Those familiar with Shakespeare will benefit from these allusions as they make the narrative flow effectively from beginning to end. It is, however, possible to read and enjoy without any prior knowledge of Shakespeare – you may even learn something new from reading this book.
I highly recommend <i>Blood, Ink & Fire</i> to book lovers and dystopian fiction fans. It feels similar in style to <i>The Darkest Minds</i> trilogy by Alexander Bracken, and with series such as <i>The Hunger Games</i> and <i>Divergent</i> being brought to the big screen, this new young adult book is bound to be popular. This was Ashley Mansour’s debut novel and I am keen to discover what she will write next.