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    Over 2 million books are waiting to be read by you Discover a huge selection of books in the book...

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    Winner of the People's Choice Award for Best Application at the Creativepool Awards 2016. Patterns...

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Yeah Yeah Yeah: The Story of Modern Pop
Yeah Yeah Yeah: The Story of Modern Pop
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"There is something faintly off-putting about this book’s subtitle. We live in a world where the obsession with music’s past threatens to overwhelm its present, where the only music magazines that sell in any quantity deal in heritage rock, where virtually the only TV coverage of music comes via retrospective documentaries: the story of modern pop has been told and retold until it’s been reduced to a series of tired anecdotes and over-familiar landmarks. But Yeah Yeah Yeah’s brilliance lies in the personal, idiosyncratic route Bob Stanley takes through the past: for him, the modern pop era begins not with Elvis or “Rock Around the Clock”, but the release of Johnnie Ray’s 1954 album Live at the London Palladium, the first time a screaming teenage audience had been heard on record in the UK. He devotes more space to 1970 one-hit wonders Edison Lighthouse than to Led Zeppelin, delivers a withering verdict on some surprising sacred cows – Joni Mitchell, Patti Smith, Steely Dan – and is great at unearthing a forgotten quote that challenges what you might call the authorised version of events: at the height of the 1967’s Summer of Love, he finds the Who’s Pete Townshend not boggling at the new frontiers mapped out by psychedelia, but grumpily complaining that “people aren’t jiving in the listening boxes in record shops any more like we did to a Cliff Richard ‘newie’”. Stanley has a way of tackling well-worn topics – not least the Beatles – from unlikely angles, and of talking about artists you’ve never heard of with a contagious enthusiasm that makes hearing them seem like a matter of urgency. Best of all, he makes you laugh out loud while getting directly to the heart of the matter. The lugubrious late 70s output of Pink Floyd sounds like music made by people “who hated being themselves”. The punk-era Elvis Costello sang “like he was standing in a fridge”, and the experience of listening to novelty ska revivalists Bad Manners is “like being on a waltzer when you’ve had three pints and desperately need the toilet”. If you’ve ever heard them, you’ll know exactly what he means."

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My First Stone Age: The Card Game
My First Stone Age: The Card Game
2017 | Card Game, Kids Game, Memory, Prehistoric
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog you down with a million rules…


My First Stone Age: The Card Game (that’s a mouthful) is a quick and easy card game that can be played by any child of any age assuming they have the attention span for it (mine didn’t the first couple times). It focuses on memory skills and set collection mechanics.
Setting up is easy. Shuffle the Hut Cards and give each player one. Shuffle the Goods Cards and deal nine face-down in a circle. Place the rest of the deck in the middle of the circle face-up. Plop Martin, the mammeeple (mammoth meeple) on or near one of the face-down cards and you’re ready to play!


The winner of the game is they who is able to build three huts first. Players can build huts by moving Martin around the circle clock-wise 1-4 spaces, collecting the card if it matches the players’ hut card, and then building the hut by discarding the goods used. Each turn players will be able to move Martin, flip a card to see if it matched their hut card, and build a hut. The game continues in this fashion until the winner has built their third hut!
This is a very light game that has very simple rules, and not a ton for the players to have to keep track of or remember. Perfect for young ones and not-so-young ones alike. We love the artwork on the cards and being able to move a large mammeeple around the table searching for fish or arrowheads. While the game is competitive in that there is a winner and therefore also losers, we mitigate that by saying that, “if I win then you get to tickle me, but if you win I get to tickle you!” That usually quells any upset youngsters pretty quickly.

We love this game and it is a great first step into gateway games that target older audiences. It is simple and quick, and a minimal investment for a good few minutes!