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Andy Bell recommended Definitely Maybe by Oasis in Music (curated)

 
Definitely Maybe by Oasis
Definitely Maybe by Oasis
1994 | Pop, Rock
7.3 (4 Ratings)
Album Favorite

"Oasis definitely did change my life when I first heard them! [Bell later played bass and rhythm guitar in Oasis, 1999-2009.] They were like a breath of fresh air. To put it into context, Ride were working on the third album, Carnival Of Light, and we were taking a bit of a break. We were starting to get a bit frayed at the edges and we were starting to pull in different directions musically, too. “We were really shooting for a kind of West Coast Byrdsy California sound mixed with a little bit of Led Zeppelin and a little bit of classic rock. I think we were also subconsciously trying to make a cleaner record, because we’d stopped getting played on the radio… but then along comes Oasis sounding like the Jesus And Mary Chain meets the Sex Pistols and just completely blew everything out of the water! “As we’re talking about guitars, I should just say that I think Noel’s really underrated as a lead guitar player. His playing is like a John Squire-y thing, but there’s a lot more muscle behind it. He kind of trademarked his own style, which has become something that everyone uses now – that massively overdriven sound with quite a lot of delay on it. [His playing] just sounded epic."

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Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
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Genesis P-Orridge recommended Hawkwind by Hawkwind in Music (curated)

 
Hawkwind by Hawkwind
Hawkwind by Hawkwind
1970 | Psychedelic, Rock
7.0 (1 Ratings)
Album Favorite

"I just saw Nik Turner on Sunday night. He’s doing good. We have a strange history with him and Hawkwind. In 1971, in COUM Transmissions, we somehow managed to con this benefit concert for a commune that had been busted for drugs that Hawkwind were headlining, and got the second slot on the bill. None of us had ever played anything, except me on drums, and it was the era when everyone was trying to have the biggest drum kit, so we borrowed drum kits from some of the other bands involved. We got a dwarf on guitar who’d never even seen a guitar before. We had someone from Bridlington on a surfboard on a bucket of water as the vocalist, who just told jokes because he was actually a comedian. Cosey was dressed as an English schoolgirl with a starting pistol, firing in the air, and her own whips. Nik Turner and Lemmy and everyone remember Cosey! Then in ‘92 or ‘93, Hawkwind came to tour the West Coast, and Nik called me up and asked if I wanted to play keyboards for Hawkwind. I said “of course!”. We got to San Francisco and Jello Biafra was there and he came running into my dressing room and said, “Gen! I love Hawkwind!” I thought he was kidding, but he was serious and said it was his dream to sing ‘Silver Machine’ with Hawkwind. So we got him to join in on backing vocals on ‘Silver Machine’. He was thrilled."

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