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Frankie (2019)
Frankie (2019)
2019 | Drama
Sintra is a photogenic location (0 more)
Acting, Script and Direction all lacking. (0 more)
A film about death that dies on its feet.
In "Frankie", the eponymous French movie star (played by Isabelle Huppert) is dying of cancer and gathers her complex family and friends around her for one last 'family holiday' in the picturesque Portuguese town of Sintra. We follow the events of a single day of the vacation as frictions and back-stories of the players become more evident.

Positives:
- Sintra looks gorgeous: as a regular visitor to Portugal's Silver Coast, it's a place I've not yet visited. The cinematography of the region makes me want to change that.
- There are a couple of decent scenes in the movie: both involving the trustworthy Greg Kinnear: one involving him trying to sell a film idea to Frankie (who knows, but won't tell him, that she won't be around for it); and another with Kinnear and Tomei at their hotel.

Negatives:
- Where do I start.... the film is as dull as dishwater!
-- A criticism I had of the otherwise impressive "Nomadland" was that the story arc of the leading character was shallow and not very compelling. The story arc here is a bloody straight line! Virtually nothing happens in the movie and it goes nowhere. Events occur as isolated snippets in the storyline. For example, the 'loss' of an expensive bracelet is randomly lobbed into the story, but then is never referenced back in any future narrative.
-- When the ending happened (which the illustrious Mrs Movie Man referred to as a "blessing") it was a non-event. The lady behind us in the cinema exclaimed "WHAT????". And I could understand her frustration.
- The direction is distinctly lacking. Aside from the couple of decent scenes (see above), most of the shots feel like first takes, with the actors doing read-throughs of the clunky script to try to work out how to best sell the lines. "OK, time to film it for real now". But director Sachs has already shouted "Cut and Print.... now who's for some more vinos and Pastel de Nata?"! Were they aiming for some sort of naturalistic fumbling of the character's conversations? For that's how it comes across, and it's just awful.
- The script feels like a wasted opportunity. The set-up should have been a good one for an intense drama. And there are flashes (merely flashes) of potential brilliance in there: a formative step-brother/step-sister incident is based around the film "Grease", which is mirrored (either cleverly or purely through coincidence!?) in the beach-side romance of Maya (Sennia Nanua) and Portuguese holiday-maker Pedro (Manuel Sá Nogueira). And does the homosexual Michel (Pascal Greggory) have his sights on Jimmy (Brendan Gleeson)? Or Tiago? Or both? None of these potentially interesting strands ever get tied down.
- Aside from the poor script and the poor direction, some of the acting performances are unconvincing. "The Girl with all the Gifts" was a fabulous film - it made my number 2 slot of 2016! And I called out young Sennia Nanua as "one to watch for the future" as the zombie girl at the heart of the film. Here she was 17 at the time of filming. But I'm afraid I just didn't find her convincing as the moody teen. (By the way, I only single her out, since I was so impressed with her previous performance: with the exception perhaps of Kinnear, Tomei and Carloto Cotta. none of the rest of the cast consistently shine either.)

Summary Thoughts: It's a real shame that my first visit back to the cinema was such a let-down. Ira Sachs is not a director I know, but he comes with a strong reputation (for 2016's "Little Men"). But here he delivers a plain stinker. I'm afraid this movie has a word associated with it, and the word is "Avoid".

(For the full graphical review, please check out "One Mann's Movies" here - https://bob-the-movie-man.com/2021/05/24/frankie-a-film-about-death-that-dies-on-its-feet/. Thanks.)
  
Beerbongs & Bentleys by Post Malone
Beerbongs & Bentleys by Post Malone
2017 | Rap, Techno
Post Malone is a rapper from Syracuse, New York. Not too long ago, he released his sophomore album, entitled, “beerbongs & bentleys”, featuring Swae Lee, 21 Savage, Ty Dolla Sign, Nicki Minaj, G-Eazy, and YG.

Malone wears his heart on his sleeve and speaks from the heart. His world is good and bad, and he blames himself for his dual reality because life is what you make it.


PARANOID

Malone opens the album speaking about his paranoia. He’s worked so hard to become rich and successful. Now, he can’t trust anyone around him. He fears that people are out to get him for his riches, which he has stashed in different areas of his home.

To protect himself, Malone sleeps with a gun by his bed. Also, he’s willing to shoot anyone trying to break in or enter his home unannounced.

SPOIL MY NIGHT (FT. SWAE LEE)

Malone addresses limelight-lustful females he encounters in nightclubs. The women know Malone is a celebrity, so they want their social-media world to know that they are hanging out with him.

Malone admits that what he’s doing is wrong. But there’s no need for these women to get star-struck. In a way, he’s suspicious about their move to go live on Instagram. He would rather them chill and keep things on the low.

RICH & SAD

Malone addresses his girlfriend. She’s the reason why he doesn’t want his female fans recording him in the clubs.

Apparently, Malone’s girl leaves him for unknown reasons. Malone claims it’s because his career is skyrocketing. So, that might’ve complicated their relationship. But the real reason is anyone’s guess.

After her departure, Malone feels lonely and depressed, even though he’s surrounded by fame and fortune.

Malone realizes that money can’t buy happiness. All he wants is his girlfriend back.

ZACK AND CODEINE

Malone solves his loneliness by indulging in his guilty pleasures. So, he parties in a hotel lobby, filled with women, drugs, and alcohol.

Malone celebrates his success and doesn’t plan on sleeping anytime soon. As long as he’s partying, he doesn’t feel alone. He even addresses the current state of urban music.

TAKIN’ SHOTS

Malone continues his pleasure-seeking. This time, he’s at another party, mixing unprotected threesome sex, drugs, and alcohol.

Malone is drunk before he gets to the party. Still, that doesn’t stop him from taking more shots. Also, he’s waiting for more drugs to come.

ROCKSTAR FEAT. 21 SAVAGE

Malone identifies what he is—a Rockstar, smoking weed like a Rasta, f*cking hoes, and popping pills.

The Emil Nava-directed video shows Malone as a deranged swordsman. Also, he is warring against the ops, and they are clothed in business attire.

OVER NOW

Malone stops partying and addresses his off-and-on relationship with his girlfriend. This time, he lets her know that he’s been a begging idiot. Now, he doesn’t want her anymore. It’s over!

PSYCHO FEAT. TY DOLLA $IGN

 Malone raps about making his first million, how much he charges for a walkthrough, and how the jewelry on his neck is making his neck cold. Also, all these things he has accumulated, have women asking, “Can I have some to hold?”

The James DeFina-directed video begins with Malone riding a tank in a deserted area. Also, later scenes show Ty Dolla riding inside the tank.

BETTER NOW

Malone reverts back to talking about his ex-girlfriend. He questions her saying that she is better now. But he doesn’t believe that, even though he sees her with a new guy.

Malone is trying to win back her love and faults himself as the problem of their separation. He puts his heart on his sleeve and lets it be known that he’s still in love with her.

BALL FOR ME FEAT. NICKI MINAJ

Malone ditches his relationship drama and puts on his ballin’ jersey. He’s busy on the road getting paid. So, he doesn’t have time to personally take her shopping on Rodeo Drive.

The girl wants to be styled in Saint Laurent fashion. So, Malone offers to pay $30,000 for the shopping spree and nothing more.

OTHERSIDE

Malone reverts back to talking about his ex-girlfriend. He’s been drinking and reminiscing about their rocky relationship. Also, he wants to know why she doesn’t answer when he calls her name.

It seems Malone’s girl did him dirty. She left him in the cold and now he’s burning inside trying to drink away the pain. But somehow, he still loves her and wants the waves to come and take him back to her.

STAY

Malone is stuck in a sunken place. The rocky relationship between him and his ex is starting to get to him and he’s starting to drink more and more.

BLAME IT ON ME

Malone reflects on a time when he didn’t have money and fame. Life was so simple back then.

Now, people around him are trying to take pieces of him, and everything he has worked hard for. He blames himself for them taking advantage of him, even though he knows they love when he’s in agony.

SAME BITCHES FEAT. YG & G-EAZY

Malone raps about being in Los Angeles. He questions, if the population is 4-million, how come he sees the same b*tches? Also, he questions their intention.

JONESTOWN (INTERLUDE)

Malone is depressed again. He mentions the Jonestown cult massacre when Jim Jones poisoned his followers with a poisonous Kool-Aid drink.

Malone raps about his 1992 Ford Explorer. Apparently, he purchased another one for $1,700 and got it customized by West Coast Customs.

CANDY PAINT

Malone continues his lavish talks about his lavish lifestyle, expensive vehicles, and his boss status. Also, he warns people not to plot on what he has because it can get ugly.

‘Candy Paint’ was originally recorded for “The Fate of the Furious: The Album” soundtrack.

SUGAR WRAITH

Malone continues with the car theme. He raps about his Rolls Royce Wraith and taking it out for a drive. Also, he covers other topics.

CONCLUSION

‘beerbongs & bentleys’ is a rhythmic/harmonious album with solid production and detailed songwriting.

Also, it highlights Malone’s struggles, pinpoints his weaknesses and addictions, which are lotion with tears of depression and materialistic happiness.

https://www.bongminesentertainment.com/post-malone-beerbongs-bentleys/
  
Six of Crows
Six of Crows
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
8
9.2 (45 Ratings)
Book Rating
I know. I KNOW. I SLACK A LOT LATELY. 😳
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I’ve finally read <em>Six of Crows,</em> the book that everyone keeps talking about and won’t stop talking about (now everyone keeps talking about <i>Crooked Kingdom</i>, among other books), and <i>hellooo </i>this is better than the <i>Grisha </i>trilogy. I didn’t even like Alina or Mal from the first series - if anything, I liked the Darkling (bless his dark heart) and Stormhound (I keep wondering if he’ll appear and he doesn’t seem to have despite the fact there might be mentions of him &#x1f914;).

Yet with <i>Six of Crows</i>… I like maybe 85% of the main characters. I say maybe because my math might actually be off and I’m too lazy to actually pull out a calculator and punch in some numbers to get what might be 0.84999. And it’s 85% because I might hate them later. That’s more than who I liked from the <i>Grisha </i>trilogy. &#x1f631;

<i>Six of Crows</i> technically has six main characters: Kaz, Inej, Nina, Matthias, Jesper, and Wylan (the odd little bean with no spotlight and therefore no prowling in his mind). All of whom are outcasts sent on a suicidal mission to rescue the creator of a drug that increases a Grisha’s power exponentially yet kills them in the end.

Five of which all have POVs switching around every chapter. I’m not a <i>huge </i>fan of multiple POVs because it can easily get confusing, but Bardugo wrote all five in a way that I’m not confused and running around like a little hamster who lost hold of how to stop its wheel.

The group of six are <i>fantastic </i>as a group - despite their differences, they get along pretty well and have a great dynamic together. They’re even better as pairs: Kaz and Inej, Nina and Matthias, Jesper and Wylan. I am all for witty and snark and just great dialogue. &#x1f60d;
<blockquote class="tr_bq">Jesper knocked his head against the hull and cast his eyes heavenward. “Fine. But if Pekka Rollins kills us all, I’m going to get Wylan’s ghost to teach my ghost how to play the flute just so that I can annoy the hell out of your ghost.”

Brekker’s lips quirked. “I’ll just hire Matthias’ ghost to kick your ghost’s ass.”

“My ghost won’t associate with your ghost,” Matthias said primly.</blockquote>
In case anyone wonders…. I ship Kaz and Inej. They are, simply out, badass and go well together perfectly (apparently my ship doesn’t sail in the sequel, which I’m extremely disappointed about). Kaz is a brilliant leader leading the Dregs with all kinds of tricks and plans up his cane and never backs down from a mission no matter how impossible it may be. Inej is a highly skilled assassin who has a knack for sneaking up on people without them ever knowing. Have I mentioned under their tough exteriors, they’re occasionally softies and it’s cute?

Onto ze world… <i>Six of Crows</i> brings us back to the world of Grisha, onto a small little island off the coast of Ravka and Shu Han, and into a little area called Ketterdam where criminals and misfits of society lurk together. I really loved the drastic change from palaces to a complete polar opposite where one has to constantly watch their back. Throughout the duration of the book, I really liked Bardugo’s descriptions of each place the six travel on their way, especially with how Fjerda has this ice court with a palace virtually impossible to break into with all the top notch security that they have.

<i>Six of Crows</i> can be read regardless of whether or not the <i>Grisha </i>trilogy has been read - there’s excellent character dynamics, great dialogue that might cause a laugh or two, and a cast that come from all kinds of backgrounds.

<a href="https://bookwyrmingthoughts.com/six-of-crows-by-leigh-bardugo-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Memoirs of a Geisha
Memoirs of a Geisha
Arthur Golden | 1997 | Fiction & Poetry, History & Politics, Romance
9
8.0 (43 Ratings)
Book Rating
Memoirs of a Geisha is a historical fiction book published on September 27th 1997. Told in the first person Viewpoint of Geisha Sayuri (Original name Chiyo), It follows her journey from her childhood in a fishing village on the coast of Japan, forcibly taken to a Hanamachi in Gion Kyoto and raised to become a Geisha before experiencing the horrors of WW2 and being a Geisha during the hard work of rebuilding after a harrowing defeat.

My opinion of the book is one of both curiosity and interest. Japan is one of those countries where its history and culture is both unusual and mysterious. The book gives a brief glimpse into the hidden world of the Geisha which are a prominent spot in Japanese culture but are relatively unknown world wide. I believe that the story of Sayuri is one of personal travel and evolution. Since we see Sayuri';s experience as a child before becoming a Geisha, experiencing the horror of war and eventually finding love with the Chairman.

Arthur Golden was born on December 6th 1956 in Chattanooga, Tennessee. When he was eight years old his parents divorced with his father dying five years later. He spent most of his childhood living in lookout mountain, Georgia before graduating from the Baylor school in Chattanooga in 1974. After earning a degree in Fine art (Specifically Japanese art), an M. A. in Japanese history, Golden spent a summer at the Peking University in Beijing and spent some time working in Tokyo. When he returned to the states he earned an M. A. in English at Boston University. Golden married Trudi Legge and they went on to have two children Hays and Tess.

After getting the initial idea for Memoirs of a Geisha Golden spent six years over the story rewriting it at least three times, changing the view point until settling on the viewpoint of Sayuri. Golden had spent time interviewing several Geisha including Mineko Iwasaki (who ended up suing Golden when the Japanese version of the book came out for breach of contract.....the case was settled out of court in 2003) all of whom provided information about the world of the Geisha. After its release Memoirs of a Geisha spent two years on the New York Times bestseller list, its sold more than four million copies in English alone and has been translated into thirty-two languages around the world. In 2005 the book was made into a movie garnering three academy awards.

My opinion of Arthur Golden is very small and somewhat limited.......I believe he is a fantastic writer and very knowledgeable about Japanese history and art....Much more so than I am but hearing he faced being sued because of citing who his sources were when he was contracted not to has put something of a dampener on his character in my eyes.

Memoirs of a Geisha was released as a Movie on December 9th 2005 under director Rob Marshall and Produced by Steven Spielberg's production Company Amblin Entertainment and Spyglass Entertainment. With its production from pre- to post-production taking place mainly in California US, with a few spots filmed in Kyoto Japan. The movie received mixed reviews in the western world and received somewhat negative reviews in Japan due to its mixed casting of Chinese and Japanese actors and actresses and its relationship to history. Despite the chaos they won three Academy Awards (Best Art Direction, Best Cinematography and Best Costume Design), a Golden Globe (Best Original Score), A national Board of review (Best Supporting Actress), a satellite award (Outstanding screenplay) and three BAFTA's (Cinematography, Costume design and the Anthony Asquith award for Achievement in film music).

Whilst I quite like the movie I definitely feel that if more effort was put into tying more of both Japanese and Geisha history was some how tied into the movie. As well as using more Japanese Actors and actresses in the roles......despite that I believe the actors and actresses did a very good job in brining the script to life and keep a layer of mystery and fluidity to their roles.

And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
  
Very Best of the Lovin&#039; Spoonful by The Lovin Spoonful
Very Best of the Lovin' Spoonful by The Lovin Spoonful
2004 | Rock
(0 Ratings)
Album Favorite

"I’m on the Wikipedia page of this song? There you go, at least I’m consistent! I’ve obviously talked about it before, but I’ve not really talked about it very much. I can’t really divorce ‘Coconut Grove’ from early 1984, when The Smiths were just getting going. I loved the song then and I still love it now, it’s very evocative, but the reason I brought it up is actually to talk more about what it meant in my life, rather than the actual song. “We’d put out our first album at the start of 1983 and it took off, ‘This Charming Man’ was a hit and my life was really blooming into something kind of incredible for an 18 year old. Without getting too immodest, we seemed to be on everybody’s lips, certainly with young people and their parents were talking about us as well. We were ticking the boxes we wanted to tick; some parents were confused and little bit threatened by us and other people thought we were the bee’s knees. It wasn’t just about getting fame, it was the kind of fame that we really wanted, from kids and fans of what was going to be called indie music and it felt really intoxicating. “I’d been living at our manager Joe Moss’s house and because we were doing these gigs and coming back so late, Janet, who was Joe’s wife - and they had a little toddler - was probably getting so tired of these teenagers her husband had started to look after. He’d never managed a band before, so it wasn’t like he was this big shot manager, he ran a clothes shop and suddenly I was living in their house and giving Coca-Cola to their toddler Ivan, who I still know really well. With this back and forward of bringing the gear in at two in the morning she very kindly said “Look, I’ve got this cottage out in the hills in Manchester…” I would never have gone there in a million years, but essentially she was booting me out of the house! She said “You go and move, I’ll drive you there.” And I thought “Great, I’ve got these digs of my own, this little cottage.” “So all of this stuff was happening. Me and my band were getting in a van and coming down to London, playing at Dingwalls, opening for The Sisters of Mercy, we were the talk of the town and we were getting on Top of The Pops, it was a really heady time. I’d never been reviewed before but because I was playing a Rickenbacker and the sound of my guitar playing everyone was saying ‘He sounds like The Byrds.’ I didn’t know The Byrds very well but through them I got into The Lovin' Spoonful and the whole New York, East Coast folk-rock vibe. “We’d go and do these gigs, drive back and then in this cottage I’d moved into with my mate Andrew Berry I’d eat loads of acid and listen to ‘Coconut Grove’ over and over again, probably two hundred times. The neighbours must have thought I’d died and left the record on. “So that’s what it means to me, it was an idyllic time in my life and I had this really strong love for my mates, who were the band, I think we all felt the same way about each other. Because we got fame, our roles were being defined by ourselves to keep it going and by outside forces and I was very protective of them. We were all pretty streetwise, but I was kind of the chatty, resourceful one who was making things happen and who looked after everybody. I was growing into that role and I was only eighteen. “I called this period ‘The Heatwave’ in my book and you know what a heatwave feels like? Well it felt like that for about a year, I was in a heatwave and that’s ‘Coconut Grove.’ It sounds great on a very hot day, on acid."

Source
  
Dredd (2012)
Dredd (2012)
2012 | Action, Sci-Fi
The mid 90’s was a strange time for movies. Sure, there were quite a few remembered fondly (just like with any era) but there were also many movies that are forgotten due to their ridiculousness. It was a time that gave us the style of adaptions on par with Alien 3 and Alien Resurrection, or the two Joel Schumacher Batman films. Likewise, there was a Judge Dredd film right in the middle of that time period.

It was a mess. It exemplified everything wrong with many adaptions in the 90’s. Big name actors, over-the-top designs, cheesy dialogue. It tried very hard to be akin to the original Total Recall but instead succeeded at only being a movie fun to laugh at. It featured Sylvester Stallone and Rob Schneider. That is all that needs to be said about that film. So, when Hollywood comes along and decides to make a new adaption, of course the original’s ridiculousness looms over the whole affair. Not helping is the fact that most of the cast and crew are relatively obscure, and its source material (the Judge Dredd comics) is not as well-known as most of Marvel’s or DC’s pantheon. Yet, this brand new adaption, Dredd 3D, soars much higher than the original and manages to be one of those well-hidden gems of Fall 2012. I don’t imagine this film breaking box office records, but it is a wholly worthwhile piece of screen entertainment, even if it has some notable flaws and is overshadowed by past outings in the franchise.

The future America is an irradiated waste land known as the Cursed Earth. On the east coast of North America lies Mega-City One, a vast, violent metropolis containing 800 million residents, where 17,000 crimes are reported daily and “Slo-Mo”, an addictive new drug that slows the user’s perception of time, has been introduced. The only force of order is the Judges, who act as police, judge, jury and executioner. Judge Dredd (Karl Urban) is tasked by the Chief Judge (Rakie Ayola) with evaluating rookie Judge Cassandra Anderson (Olivia Thirlby), a psychic who has failed the tests to become a full Judge. They become involved in a raid upon a crime and Slo-Mo ridden apartment complex known as Peach-Trees, which is ruled by a vicious crime boss Ma-Ma (Lena Heady).

You can guess from the title that the movie is meant to be watched in 3D. But that is where personal opinions of 3D come into play. For me personally, I cannot ding the film’s use of 3D because it uses it well enough that it becomes unnoticeable, which is to say it does not obnoxiously remind you at all times it is meant to be watched in 3D by throwing random things at the camera. But I will say that, although somewhat gimmicky, the “Slo-Mo” segments (which are shot from the perspective of those on the mind-altering drug ‘Slo-Mo’) do use 3D very well and manage to be some of the most visually striking and beautiful shots in the entire film.

The plot is simple to understand and straight forward. There are not huge twists and turns, and manages to be tightly written. It is not extremely memorable for plot standards, but it does not need to be. The story is held up by focusing on three major characters, which some good additional characterization of two more side characters. In that sense, the plot and characters do not pop off the screen into greatness, yet they are still tightly written enough that both elements (plot and characters) are not muddled or confusing. The simple plot, and the fact it all takes place in one apartment complex, makes it easier to focus on action and visuals.

While the visuals are all extremely well-done, the action could use some work. The setting of Mega-City One is extremely well established, as opposed to the original Judge Dredd adaption. It seems like it could be a real place not far off in the future, as it is set up with a realistic visual design – just with added grittiness and subtle science fictional elements. Also, there is not a huge amount of CG and the Judge uniforms especially look like iconic yet possibly realistic futuristic police suits. But the action could use some work, as stated. I could not help but constantly compare it to the recently released film, “The Raid: Redeption”, the Indonesian martial arts police film centering on a single police raid on an apartment complex. The similarities are there.

Both movies have very similar locations and plots, but the difference is that while Dredd has more interesting setting and science fiction elements (and arguably more interesting characters), The Raid: Redemption’s action is far more entertaining and engrossing. The real problem with Dredd is that there are never any real amazing feats of heroics on part of Judge Dredd. They set up the film in a sort of “’Die Hard’ in the future vibe” but that requires the hero to barely overcome overwhelming odds. As it stands, it never really feels like Judge Dredd is in a ton of danger. There are some cool shooting moments, and some even more interesting usage of Judge Anderson’s psychic powers. But at the end of the day, there simply are not many memorable action moments.

Overall, it does not ruin the film at all. It still manages to be an entertaining and interesting movie regardless of memorable action sequences. It has a tightly plotted narrative with fairly well done characters, not muddled by overuse of complexity or plot twists. It manages to be visually excellent with interesting science fictional elements, but never does it soar with its action set-pieces. It would have benefitted with some better use of gunplay or more clever feats of heroics on Judge Dredd’s part. But at least it takes itself seriously enough to not have anything akin to Rob Schneider following Sylvester Stallone around in a cheesy script.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Oct 30, 2018 (Updated Nov 20, 2018)  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.

So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.

I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.

To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.

Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.

Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.

The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.

This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.

As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.

I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.

In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.

I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.

The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.

In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
  
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Andy K (10821 KP) Oct 30, 2018

I think the open world stuff will be better. So far kind of limiting. I'll write a review when I'm further along.

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Daniel Boyd (1066 KP) Oct 31, 2018

Looking forward to reading it.