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Drakon (fourth edition)
Drakon (fourth edition)
2015 | Fantasy, Maze, Miniatures, Racing
Quick to teach and learn (2 more)
Fast Turns, little downtime
Player powers are balanced
Higher player counts can be too chaotic (2 more)
Infinite loops can become annoying
Some games are more exciting than others
A Simple, Light Filler of a Dungeon Game
The best way that I can describe Drakon is that it is 'Carcassonne in a dungeon.' It's just as easy to pick up and play, but adds the concept of building your own dungeon as you progress through the game.

Each player will have 4 tiles in their hand, and on their turn, they can either place a tile (drawing a new one afterwards) or move their character into an adjacent chamber. Each tile has a door or an arrow on each side. You can place a tile door to door or arrow to door, but never arrow to arrow. Once a player moves through a door, you can't go back the eay you came (by the usual means anyway.) The goal of the game is to collect 10 coins through entering a chamber with gold in it, or by stealing them from another player. Each coin will have a value between 1 and 3, and the players keep them secret from the others.

 A chamber might have an effect associated with it, which is activated when someone mives into it, such as allowing you to rotate a chamber, removing one from the game entirely, teleporting to another part of the dungeon, or even unleashing Drakon the dragon into the dungeon.

Once Drakon is in the dungeon, whoever next lands on her space can move her up to 3 spaces, ignoring doors and arrows along the way. If she ends on a space with a character, that player must put back a random coin into the stack and return to the entrance chamber.

 Once someone collects 10 coins total, they win the game. If the tile stack runs out, the game automatically ends, and the player with the most coins at the end will be the winner.

For the base game, I would say that Drakon is TOO simple, and I highly recommend playing with the alternate methods, which gives each character it's own unique power to use once per game, and whoever collects 10 coins must then either make it back to the entrance chamber, make it to a teleport tile, or use an escape tile. This makes the game a lot more fun in my opinion, and also adds the element of the other players trying to stop you if they suspect you are trying to escape.

Drakon can be a mixed bag. Sometimes the games are really enjoyable, as the chambee effects can really play havoc with other players, esoecially if Drakon comes out. Other times, it can be rather boring, and sometimes a player can build an infinite loop of collecting coins, with no way of stopping them, which isn't really fun for anyone. I also feel that anything over 4 players makes the game a little too chaotic, and it can make the game overstay it's welcome. Generally though, Drakon is a quick, light filler game that can hold up well in anyones collection.
  
Hanamikoji
Hanamikoji
2013 | Card Game, Medieval
You own a restaurant located on Hanamikoji Street in one of Japan’s most famous Geisha districts. As a way to drum up business, you have begun to hire Geishas as entertainment for your patrons. Skilled in traditional music, dance, and art, Geishas are highly respected entertainers in Japan. However, a rival restaurateur is trying to hire the same Geishas as you! In an attempt to win the favor (and talents) of these elegant women, you begin collecting items related to their chosen art forms with the hope that these gifts will keep them at your establishment!

Hanamikoji is a 2-player game where players are competing to win the favor of the 7 Geishas. In a game of literal give-and-take played over several rounds, you and your opponent will alternate taking 4 actions to play and trade cards. The first player to win the favor of 4 Geishas, or to earn at least 11 Charm points, is the winner!

For as simple as it seems, Hanamikoji requires a lot of strategy. The cards in your hand are hidden from your opponent, but half of the actions taken each round require you to reveal cards from your hand and allow your opponent to take a certain number to their side – a traditional “I split, you choose” mechanic. You have to strategize which cards you can afford to give up, at the risk of letting your opponent win a Geisha, with the goal of winning a higher-valued Geisha instead. At the same time, your opponent will be revealing cards from their hand for you to take to your side. Your strategy is always changing based on not only the cards in your hand, but the cards that your opponent reveals to you.

One thing I really like about this game is that winning the favor of a Geisha in one round is not final. If I win a Geisha in one round, but in the next round my opponent has the majority for that specific Geisha, I lose her favor and she goes back to neutral. So not only am I trying to win over more Geishas each round, I have to actively be protecting those I have already won. The same can be said for the reverse – even if my opponent wins a Geisha in one round, I can negate that in the next round. The favor of the Geishas does not reset at the end of each round, nor is it unchangeable in future rounds. Anything can happen, and that makes for a surprisingly exciting game.

Although this is a competitive game, I find it to be kind of calming to play. It is simple, yet strategic, and the artwork is beautiful. In my experience, once you understand the gameplay and actions, it plays quickly and quietly. If you’re looking for a quality 2-player game, give Hanamikoji a try! Purple Phoenix Games rates it a graceful 10 / 12 (Bryan and Josh have not yet played it).

https://purplephoenixgames.wordpress.com/2019/02/13/hanamikoji-review/
  
My Little Scythe
My Little Scythe
2017 | Fantasy, Fighting, Kids Game
OMG look at the cute cover! Ok, the title is a little strange to those who are oblivious to its origin, but I knew the game to be a scaled down version of Scythe. This version started as a fan-made revision by a dad and his young daughter to make Scythe more playable for them. It’s basically about curating friendship through apple picking, delivering gems, baking pies, and trying to just be heckin good bois. My Little Scythe. Just don’t play it on My Little Game Table. It’s definitely a table hog, but it’s a glorious table hog.

Accost me later, but I have never played Scythe. I have played lots of area control and pick-up-and-deliver games. I have just now oversimplified an already mechanics-simple game. Without explaining the entire rulebook here, you are these cute little animal “seekers” who are buzzing around the board collecting apples and gems to deliver to the castle, upgrading your movement or “make” abilities, completing quests on the board, improving friendship, baking pies, or even winning pie fights against your opponents! Each of these accomplishments can equal trophies for your team and the first to four trophies triggers the end game.

Ok the good stuff. Everything. I absolutely love this one. The board is BIG, beautiful, colorful, and it makes me happy just looking at it. The theme is so easy to love, and the goals are clear. The game play couldn’t be simpler in what you do on your turn, and the components are absolutely top notch. It certainly doesn’t overstay its welcome on the table, and I want to keep playing it over and over. Those are signs of a GREAT game to me.

So, the bad. Well, I don’t really have anything negative to say about this at all. At least not that is the game’s fault. I have different strategies I still want to try in the game, but that keeps me playing more and that is actually a positive trait. Ok ok fine, I will give it a couple negatives, but they are just MY opinion based on what I enjoy. Can we borrow the idea of the berry component from Everdell to make the apples here cuter and squishy? Can we linen finish the cards? Can we make the Quest tokens bakelite or acrylic or something other than cardboard? Can the trophies be pre-painted minis of trophies? Can the seeker minis be pre-painted? Yeah sure. All that could easily be added to this game. But be prepared for another $50 added to the price (maybe, idk, I’m not a component manufacturer. Jamey, what’s the cost to bling this out?).

I digress, but the game is super solid. If you see it in the wild and you do not yet own it, pick it up. You will certainly thank me later. Let’s just propel this one into my Top 10 Games of All Time. Looks like I am not alone as Purple Phoenix Games gives this lovely adventure a 22 / 24.

https://purplephoenixgames.wordpress.com/2019/02/08/my-little-scythe-review/
  
    Bad Piggies HD

    Bad Piggies HD

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    From the creators of Angry Birds: a game from the PIGS’ point of view! OiNk! Build makeshift...

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Matthew Krueger (10051 KP) rated Codenames in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
Codenames
Codenames
2015 | Card Game, Deduction, Party Game, Spies / Espionage, Word Game
Fun to play (2 more)
Easy to Learn
High Replayability
Getting the assassin (2 more)
Getting the bystander
Getting the other teams word
Excellent Deduction Party Game
Codenames- is one of the two games i bought at this years Pax East. It is also one of the first board games that i bought. The second being Coup. Now since then I have like 25 board games. I love collecting board games cause i can either play them with my family or go solo. Personality i love going solo in board games.

I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Codenames is or never heard of it. Let me explain.


Codenames is a party deduction word card name for 2-8 people. It came out in 2015, designed by Vlaada Chvátil and published by Czech Games Edition.

The Objective: Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.

The Gameplay:

Players split into two teams: red and blue. One player of each team is selected as the team's spymaster; the others are field operatives.

Twenty-five Codename cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. A number of these words represent red agents, a number represent blue agents, one represents an assassin, and the others represent innocent bystanders.

The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time. Code name cards are covered as guesses are made.

After a spymaster gives the hint with its word and number, their field operatives make guesses about which code name cards bear words related to the hint and point them out, one at a time. When a code name card is pointed out, the spymaster covers that card with an appropriate identity card – a blue agent card, a red agent card, an innocent bystander card, or the assassin card – as indicated on the spymasters' map of the grid. If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.

The game ends when all of one team's agents are identified (winning the game for that team), or when one team has identified the assassin (losing the game).

Its a fun entertaining deduction party card game and can be played over and over again without losing its charm. Its excellent board game and a must buy if you haven't bought it yet.
  
Mario Party 3
Mario Party 3
Music & Party
Let The Party Continue
Mario Party 3- is the third game in the mario party franchise. You have new boards and new mini games. Plus the additon of Waluigi and Daisy. This is the last game on the N64. So it went out with a bang.

The game features duel maps, where two players try to lower each other's stamina to zero using non-player characters such as Chain Chomps.

Mario and his friends witness the descent of the Millennium Star, a mystical star born once every thousand years that allows whoever possesses him to become the "Superstar of the universe". When the group begins to debate the Star's ownership, the Star transports the group into a large toy box and proclaims that the group members must prove their worthiness and earn the Millennium Star's acceptance by collecting the seven "Star Stamps" scattered across several lands.

Green spaces marked with a Shy Guy initiate a single-player Game Guy mini-game, in which the player may either win a multiplied amount of their coins or lose all of their coins

The players can obtain items for use on the board, and can each carry up to three at a time.

Mario Party 3 includes a Duel mode, in which two players use a selection of up to two partners to attack their opponent and deplete their health. The partners can be positioned in front of or behind the player,[and must be paid a salary at the beginning of each turn; the partner will leave if their salary cannot be paid. The partners do the battling to reduce the opponent's health, and defend the player from incoming attack. Each partner has its own health, and if it reaches zero, they disappear, and if the attacking partner deals more damage than the defending partner can take, the player takes damage equal to the difference.

In the Story Mode to the series, one player starts a campaign through every board, challenging computer controlled opponents at a shortened version of Party Mode. The player's objective is to defeat the other characters and earn stamps from the Millennium Star. After all seven stamps are acquired the player is challenged to a final duel with the Millennium Star, in which the player must hit the Millennium Star three times (six times on Normal difficulty and nine on Hard difficulty) with stars in order to defeat story mode. Each time the player completes an objective, they are given a rank of S to C depending on how well they completed that objective. When all the objectives have been completed, a title representing the player's overall progress in the game is awarded. This is determined by the ranks they earned for each objective. If enough "S" ranks are acquired, that character becomes a "Miracle Star" and the Game Guy Room in the Mini Game House is opened for use. Simply beating the Story Mode and not earning a high title will cause the character's face to be sculpted into the mountain.

Its a fun game and the last of the N64 triolgy.