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    Candy Blast Mania

    Candy Blast Mania

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    Candy Blast Mania is a match 3 puzzle game where you can match and collect candies in this...

Prowler's Passage
Prowler's Passage
2018 | Medieval, Territory Building
Night in the city – guards patrol the streets, protecting the extraordinary wealth found across all the city districts. Your goal? To infiltrate the districts and steal the valuable items for yourself. But with the heightened security measures, you’ve got to find an alternate route for entry… tunnels! Burrow underneath the city in a network of passages and grab all the valuable goods you want! Better move fast, though, because your thieving rival has had the same idea and is already on the prowl to steal the wealth for himself.

Prowler’s Passage is a 2-player game of area majority, route building, and set collection in which players are trying to plunder the city and amass more wealth than their rival thief. Played over a series of rounds, players take turns building a passage, collecting items, and gaining influence over certain city districts. To setup the game, place the control track between the 2 players, and randomly select and place 6 board hexes as described in the rulebook. Place 3 random Achievement cards face-up next to the control board. Place the Statues and Control markers in their corresponding starting spaces, populate the board with item tiles, and each player receives 13 passage sections in their chosen color. The game is ready to begin!


On your turn, you will perform 3 actions, beginning with placing a passage. Take a passage section from your supply and place it on any pathway on the board that has an item tile on it. It is important to note that you can place your passages anywhere on the board, as long as there is an item tile in that space – your passages are not required to create a continuous, unbroken pathway. After placing your passage, collect the item tile from the pathway where you just placed your passage. Finally, each pathway is adjacent to 2 city districts. Move the Control markers for the corresponding adjacent city districts one space toward your side of the control track. Play moves on to your opponent, and the game continues as such. There are 2 scoring phases, one in the middle of the game, and the other at the game’s end. You score points for continuous passages, statues collected, sets of items gathered, city districts (if you have majority control), and fulfillment of achievement cards. All scoring items are worth different point values, so check the rulebook for the specifics of how everything is scored. At the end of the game, total up points from both scoring phases, and the player with the most points is the winner!
For a small, 2-player only game, Prowler’s Passage packs quite the punch. It is essentially a tug-of-war between players as they try to gain control of the 5 city districts and amass the most wealth. But instead of using brute strength to pull the districts in your favor, you use strategy. Every passage you put into play moves the adjacent 2 city district Control markers one space in your favor. So you have to strategize what passage placements are the most beneficial for your overall scoring, and most detrimental to your opponent. And since passages do not need to be played in a continuous line, your strategy can be more open-ended instead of limiting you to only certain future placements. Aside from gaining control of the city districts, you also receive points for collecting sets of item tokens. That’s just another layer of strategy added that takes this game to the next level. Not only do you have to decide what passage placements are best for you, you need to figure out what item tokens you want and if you are willing to risk letting go of certain district influence in order to complete an item set.

One thing that I love about Prowler’s Passage is that it is a game of open information. There are no hidden objectives, secret powers, or unknowns overall. Everything is laid out and plainly visible to both players. You can see exactly what your opponent is doing, and they can see what you are doing. So your strategy must be two-fold – putting yourself in a good position, while also attempting to stifle the progress of your opponent. Can you anticipate the strategy of your opponent, or will they be able to keep you off their trail? And as the game progresses and passage placement options dwindle, you really have to kick your strategy into overdrive to squeeze out as many points as you can before the end of the game!

The biggest drawback for me regarding this game is the actual scoring. Each city district is scored in a unique way unlike any of the other districts. So when I play, I find myself referring back to the rulebook during both mid-game and end-game scoring to check how to score everything. It’s not as intuitive as I would like, and it just slows the game down when tallying up scores. The other thing that can be a drawback is that since there are so many strategic options, it could lead to some serious AP in players. Every move affects several other factors, so you really have to be thinking deeply and in advance for each of your turns. Which is cool – I love trying to figure out the best strategy for success. But at the same time, it could bring the game to a screeching halt as one player must decide between so many options. It’s supposed to be a quick game, but overthinking is definitely a possibility.


The components of the game are nice and sturdy overall. The colors of some components don’t match perfectly, and that can lead to some confusion. The Purple city district has a nice Purple meeple, but the corresponding tile sections look more Pink to me. The Brown meeple is fine, but the city tiles have some pinkish hues. Just a little mismatching, but nothing that an edited printing can’t fix!
Overall, I would have to say that I really like Prowler’s Passage. There are many strategic options and ways to score points, and you must be able to adjust your strategy on the fly to answer back to your opponent. There is no single right strategy, and discovering different options is fun for me. Aside from the color matching in the components, and the possibilities for serious AP, this game is a great one. Enough strategy, scoring options, and player interaction to keep both players engaged, but not so difficult that you have to devote an entire game night to play one single game. I’m glad that I was able to get Prowler’s Passage in my collection, and it is high on my 2-player-only games list. Purple Phoenix Games gives it a sneaking 9/12.
  
South Park: The Fractured But Whole
South Park: The Fractured But Whole
2017 | Role-Playing
Great gameplay with everything fans expect from South Park. (0 more)
The game doesn't give you much reason for replay. (0 more)
The Fractured but Whole delivers fans a great experience!
With so many licensed properties out there being made into games with low budgets and by people who clearly have no idea what the property is about, including South Park games in the past, it comes as no surprise that most people were cautious to say the least when we heard that a new South Park game was being made. But hearing that Matt Stone and Trey Parker we're going to be involved every step of the way gave us hope for the Stick of Truth.

When the Stick of Truth came out, fans of the show were blown away by the attention to detail, the references that the casual fan would recognize, and the references that probably only the most die-hard fan would catch. It showed us what a licensed property could be properly made into a game. So when Ubisoft announced a sequel we were all expecting an amazing game. And quite frankly, the Fractured but Whole delivers on that promise.

I found myself laughing at the story as I would any episode of the show, as well as the references to past episodes, and even the off-handed and sometimes visual references to the previous game. And rather than just sitting on their laurels, Matt and Trey and the rest of the team at Ubisoft made a stellar game with updates and improvements from the previous entry.

Basically if you would like South Park and/or if you enjoyed the Stick of Truth you will definitely enjoy this game!

Not that the game is without it's flaws. Since I've completed the story I find that the only reason that I want to play the game a second time is because I messed up the difficulty achievement the first time, whereas the first game, I wanted to play it multiple times. I believe that a large part of this is the difference between the two games: how the game handles skills/abilities. In The Stick of Truth you choose a class and play that class, with it's abilities, through the whole game; the clothing/armor and weapon options edit your stats allowing you to customize your character to your play style. If you want to play a different class and try it's abilities, you have to start a new playthrough. This isn't the case in The Fractured But Whole; As you progress through the game, you gain the ability to be "multi class" adding the ability options of another class. This happens multiple times and near the end of the game you are given access to all classes and their abilities. The stat adjustments made by the clothing/armor and weapons have been replaced by "Artifacts" and "DNA", which works well as a super hero character, but this leaves the costume options as purely cosmetic; their only in game use is to work on one of the "Titles" in the Character Sheet for XP; once you've maxed that, it's just collecting them for the people who wish to try and get everything in the game. Of course, I've not found any way to keep track of what I'm missing, if anything, which makes doing that harder.

With that said, I still love the game. Just like it's predecessor, it feels like you're involved with an episode of the show. I just wish that I felt it had as much replay value as The Stick of Truth did for me.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Jun 19, 2019  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
With a canvas as large as the Old West and a reputation for building massive interactive worlds; to say that expectations were high for Red Dead Redemption 2 would be an understatement.

Thankfully Rockstar was more than up to the task and have crafted the ultimate Wild West adventure simulator which gives gamers so many choices along the way.

Playing as a member of the gang forced to take refuge from bitter cold and hostile enemies, players get a tutorial in combat, hunting, riding, and various other skills they will need to survive. In time, players will forge their own path which can involve any number of options from collecting bounties, robbing trains, helping people, and more.

There are countless side quests to go with the main story and each frame of the game is stunning and epic with its sweeping vistas and scenic locales. You truly get a sense of how big the map is by just seeing the time it can take to travel from one locale to another.

Along the way players will upgrade their gear and can find new horses including some rare ones indeed which will take some effort to obtain.

The horses themselves are impressive as they simply are not there to provide transportation, but are vital characters that players need to bond with and develop a solid relationship in order to survive. Bandits and Lawmen are not the only dangers facing players, as there are numerous dangerous animals from Wolves to Bears which players will encounter.

The game does require a solid investment of time as it is not something you can sit down and play an hour at a time. Players will have to pay attention to cut scenes and travel often to get to needed areas and to collect vital resources. While some may find it a bit slow starting out; once you get a couple of chapters in; things really get rolling.

The graphics and sound are highly detailed and very immersive and I remember my wife thinking one segment of gameplay was animation until she saw my weaving style of horsemanship on display.

As I write this, Rockstar has started Beta access for the Online portion of the game which gives players even more options to enjoy. Playing with and against other players is a big draw but naturally some balancing and adjustments will need to be made. I found myself on a mission recently that once I completed the first part, I was unable to locate where to go and what to do next. This was further complicated by restrictions on leaving the mission area. I also attempted to go Lone Wolf and shoot up a town to see what happens as players often do in Rockstar’s Grand Theft Auto Series.

Instead of fleeing from the expected mob of Lawmen, I was told that my mission had failed due to the Law being alerted.

It would be nice to be able to customize the controls as I at times found the combat mechanics a bit tricky as I play most of my shooters on a PC and having to be precise or score multiple hits on a moving target with the weapons of the era and a Dual Shock 4 was a bit challenging.

That being said; Red Dead Redemption 2 is a stunning achievement and one that has to be experienced.

http://sknr.net/2018/12/04/red-dead-redemption-2/
  
Captain Cat
Captain Cat
Casual
Cats rule! Seriously. Just ask the crazy cat lady that lives with me, err… I mean my wife (cue Doug Benson). Cats are natural fisher… cats? Right? And who doesn’t like a great puzzle game. So why not have all three. Mobile users have been living with this kind of excitement for a while now, and they have finally let us console games have some fun as well.

Joking aside, Captain Cat (“CC”), which originally launched on iOS and Android, has made its way to the Xbox One and Nintendo Switch. With a price tag of $6.99 on both platforms, the big question is, is a mobile to console port even worth that price tag?

CC is super easy to pick up and play with its simplified control scheme. Playing as the titular character, your end goal is to catch fish using your… anchor? The game starts pretty simple, but introduces new obstacles and adversaries to add to the challenge as you progress. With 4 game modes available, there seems to be plenty to do.

Waspfish, the main came mode, has you making your way through 25 levels of casting your anchor, dodging obstructions and catching fish. Watch for those enemies though, as getting hit could cause you to restart your level. Housekeeper is another mode, also having 25 levels, and it’s essentially the same as Waspfish. It has subtle differences including enemies, and your end goal being to catch a snail that can hide in its shell. Try to catch him while he’s hiding and you’ll have to restart the level. As with many games on mobile, you are scored on your performance on each level in both modes. Your aim is to try and nab a three-star rating by completing the level as fast as possible, in as little moves as possible, while collecting all the coins you can.

Our third mode, Infinite, is exactly what it sounds like. The Captain casts out into the sea where your goal is to get as deep as you possibly can while dodging obstacles and enemies. The final mode is called Perfect. This is by far the most difficult of the game modes. Getting only one cast of your anchor, you restart the level if you miss. It requires some trial and error, but the challenge was welcome and a great mode to get you to think strategy in where to cast.

These combination of modes should keep you occupied for a few ours, and are great for a quick pick up and play game when you only have a few minutes to sneak in some gaming. However, I question why you wouldn’t just pick up your phone and play it on there if it’s a game you really want to play. Although a quick look showed me that the game is no longer on the Play Store and can only be side-loaded via APK from other sources. I cannot speak to the availability on iOS.

Overall, Captain Cat is a fun puzzle game (which is surprisingly missing any sort of leaderboard) that provided some challenging moments and kept me engaged while I was playing. So now we get back to our question at hand. Is it worth the $6.99 price tag? If it’s on the Switch, I would say go for it. It’s the version I reviewed, but it also seems to make much more sense to be able to carry the game with you and play anywhere, versus the stationary nature of the Xbox One.
  
    Mushrooms LITE

    Mushrooms LITE

    Reference and Book

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    The ultimate mushroom field guide for your pocket! +++ 300 species - 2000 images - 2...