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Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games

Sep 5, 2019 (Updated Jul 1, 2020)  
Sea of Clouds
Sea of Clouds
2016 | Card Game, Pirates
When it comes to game themes, I think that we at Purple Phoenix Games are pretty good at trying just about anything. That being said, for some reason we keep finding ourselves back at pirates! So how does Sea of Clouds compare to our other pirate-themed games? Is it a good First Mate, or does it need to walk the plank? Keep reading to find out!

In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!

Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!


Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!

I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.

Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.

The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.

All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
  
20,000 Leagues Under the Sea (1954)
20,000 Leagues Under the Sea (1954)
1954 | Adventure, Drama, Family
Story: 20,000 Leagues Under the Sea starts when scientist professor Pierre Aronnax (Lukas) gets assigned to investigate a large number of sinkings in the open ocean, joined by his trusted sidekick Conseil (Lorre). When the ship they are travelling on gets sunk by the creature, Peirre, Conseil and sailor Ned Land (Douglas) go in search of rescue finding the Nautilus seemingly abandoned on the ocean.

The Nautilus captained by Nemo (Mason) tests the men before letting them stay aboard learning the wonders from beneath the ocean and taking on the creatures that have been lurking in the deep.

 

Thoughts on 20,000 Leagues Under the Sea

 

Characters – Captain Nemo is the mysterious captain of the Nautilus, he doesn’t follow any over the rules of the ocean as he plans his own way to clean it up with his loyal men, he reluctantly lets the three survivors onboard knowing Professor Aronnax could help his work. He does get frustratingly tired of Ned’s behaviour which puts his crew in danger at times. Ned Land is a sailor that is one of the few survivors from the shipwreck, he doesn’t like Nemo and wants to focus on collecting treasure over learning from the ocean. Professor Pierre Aronnax is one of the most famous scientist in the world, he is welcomed on board the ship because of his reputation which impress Nemo, he jumps at the chance to make huge waves in science onboard the ship. Conseil is the assistant to the professor who quickly starts to side with ned when it comes to the methods being shown onboard the vessel.

Performances – This is a strange way to bill the cast, because James Mason is the main character and he is great to watch when it comes to his speeches and ideas for what his character wants. Kirk Douglas is mostly the comic relief which is fun to see for the most part. Paul Lukas fits the posh scientist role in the film which is the one that can simplify things for the audience. Peter Lorre makes for a good sidekick figure for whoever his character helps.

Story – The story here follows the character of Captain Nemo that must educate three new crew members of the wonders of the ocean, showing them the answers are here instead of in how the world is acting. This is one that shows us science need exploring rather than questioning which takes out characters across the world to see things never imagined for the 1800s. While the story does give us entertainment, it would have been nice to see them ship take on a real creature for more than five minutes instead of going into the science versus sailing talk we most explore.

Adventure/Fantasy/Sci-Fi – The adventure side of this film takes our crew around the world to places they would have never seen to see places only few would have, make new discoveries. The fantasy mixes into the sci-fi because of the films setting in the 1800s where the technology isn’t like anything imaginable.

Settings – The film keep sus out at sea for most of the film, it is the interior of the Nautilus which is fantastic creation here show us just what was in the minds of the people.

Special Effects – The effects for the time were great, they show us what could have been achieved with practical effects and clever camera work.


Scene of the Movie – Squid battle.

That Moment That Annoyed Me – Not much creature action.

Final Thoughts – This is a must watch classic of cinema, it reaches levels you might not have expected for the time only to become something you need to admire.

 

Overall: Must watch classic

https://moviesreview101.com/2019/03/20/20000-leagues-under-the-sea-1954/
  
American Assassin (2017)
American Assassin (2017)
2017 | Action, Thriller
Story: American Assassin starts as normal American Mitch Rapp (O’Brien) sees his fiancée gunned down by terrorists and himself left for dead, 18 months later he has trained himself to eliminate the men responsible but little does he know that CIA agent Irene Kennedy (Lathan) has been watching his action.

When Kennedy arranges to save Mitch from a certain death, she recruits him for a special section of the CIA working under Stan Hurley (Keaton) who trains agents to go undercover but if caught or killed no one will come for them.

The first mission is to locate nuclear weapon components before former agent Ghost (Kitsch) can use or sell them giving somebody in the world a nuclear bomb that can wipe out millions.

 

Thoughts on American Assassin

 

Characters – Mitch Rapp is an American that loses everything at the hands of terrorists, he learns combat and language skills to go undercover in the terrorist cell for revenge, he gets recruited by the CIA where he must learn discipline but this is where he struggles because he always wants to go after the criminal. This character does feel like a young Jack Bauer because of his rule breaking attitude for the right reasons. Stan Hurley is the off the grid trainer who takes Mitch as part of his unit, he gets tired of the Mitch’s lack of discipline but knows he needs him to capture his former student. Irene Kennedy is the deputy director of the CIA, she sees the potential in Mitch forcing Hurley to take him on, but also falls into the standard CIA director figure that will risk their reputation to prove others wrong. Ghost is the former trainee of Hurley that is using all the skills gained to stay one step ahead of him while collecting the nuclear components.

Performances – Dylan O’Brien is an actor that got into the young adult films but this role showed an adult character, showing he could go onto action films without looking like the complete actions star. Michael Keaton looks like he did enjoy the mentoring role while also getting the action role he isn’t known for. Sanaa Lathan is good in her role even if the character is very generic. Taylor Kitsch does seem to be on the recovering his career tour showing everyone just how talented he is in the villainous role.

Story – The story does play out like an origin story for Mitch Rapp in the CIA, we see what motivated him to accept the offer, we see what makes him different from other potential agents. We have the standard level of threat, potential nuclear weapon and a story of needing to learn discipline to become a top agent while keeping his unique traits. This is an easy to watch but could easily be an over the top pilot for a television show.

Action/Thriller – The action starts out brutal with the terrorist attack, we also fall into the car chases, fights and shoot outs which are fun to watch, the final action sequences is just popcorn wow.

Settings – The settings take us on a tour of Europe which is fine and is giving us an iconic location moment, which is easy to locate for us.

Special Effects – The effects in the opening sequence are brutal but then it just becomes by the book stuff.


Scene of the Movie – Speed Boat fight.

That Moment That Annoyed Me – While it started with violent level, it did turn into Jack Bauer origin feeling.

Chances of Sequel: Easily could have one.

Post Credits Scene: No

Final Thoughts – This is an action film that is fun but not one of the greatest of the year.

 

Overall: Fun action packed blast.

https://moviesreview101.com/2017/09/17/american-assassin-2017/
  
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