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Shin Godzilla (2016)
Shin Godzilla (2016)
2016 | Sci-Fi
9
8.2 (5 Ratings)
Movie Rating
The King of the Monsters is Back
Contains spoilers, click to show
I must say that when I heard that TOHO was coming out with a new Godzilla movie I was super ecstatic. I have enjoyed the Godzilla franchise since I was a kid. The movie starts with a modern Tokyo with the pretense that it is shortly after the Fukushima Nuclear meltdown and after several earthquakes. An explosion in the harbor alerts the officials to scramble to find out what has happened. At first there is a lot of chaos and uncertainties as to what is happening out in the harbor. Then a grotesque creature is seen swimming up the on of the rivers inland. The look of this monster is that of a Snake Shark and an Eel with hind legs. This underdeveloped monster is referred to as Godzilla's "1st Form". As it snakes its way through metropolitan area's, forced evacuations are sent underway to assure as many lives that can be saved could. As the fledgling Godzilla struggles with trying to maneuver on land, you see red almost blood looking liquid pouring from its gills. It shortly there after makes its way back to the bay and resubmerged. The Japanese Government is in a panic trying to figure out what this thing is, and how to best deal with it. Teams of researchers from around the country begin an unprecedented collaboration of the minds to classify and to come up with a solution on how to defend Tokyo and the rest of Japan from this creature. Next time we see the creature coming out of the water it begins to resemble the Godzilla we all know and love. But with sudo deformed forearms, and red coloring to its skin, and a misshapen mouth. This form is referred to as his 3rd form. This 3rd form Godzilla begins making its way through the cities headed for Tokyo. The government authorizes the use of any and all weapons in order to stop the best in its tracks. After some failures trying what they could. The Japanese reach out to America for help. The US deploys B2 Stealth Bombers with subnuclear missile's which cause significant damage, causing Godzilla to undergo another transformation, this time expelling fiery breath that is then focused into a plasma beam that destroys a large section of the city. Then the bombers go to make a second attack and in a wholly new never before seen attack in any of the Godzilla franchise, Godzilla shoots its plasma beams out of his back, in multiple directions destroying the attacking fleet. To which Godzilla enters a hibernation type sleep in the middle of all the destruction and chaos. Both Japanese and American governments as well as several other countries around the world begin sharing data and ideas with one another and a plan is formulated to 'freeze' Godzilla thus killing the creature. The entire country of Japan commissions local chemical plants to create a coagulant and freezing agent to stop Godzilla. A 4 Tier Attack plan is put into place. They begin by sending trains filled with explosives to awaken the monster. Then one after another the Japanese Military begins assaulting Godzilla. At which point Godzilla begins to use his Plasma beam from both his mouth and in another totally new move, from his tail. Godzilla is finally knocked down and the coagulant is then pumped into him, in two stages. At the last stage, Godzilla destroys the Cranes that were pumping the fluid into him, and as he stands to begin more destruction, you see him instantly freeze. At the end of the movie, you see a destroyed Tokyo trying to recover and find some form of normality. And before credit roll, you see up close of Godzilla's tail. It looks like miniature aliens or babies were being birthed from Godzilla's tail. And then it fades to black. Even though the whole movie was Englished Subtitled, I found it very enjoyable and action packed. TOHO has done it again.
  
Canvas
Canvas
2020 | Abstract Strategy, Puzzle
I do not have any natural talent for art. That doesn’t stop me from enjoying it, though! Whether it’s coloring, painting, or crafting, I like to let my artistic side run free. So imagine my surprise as I was perusing Kickstarter one day and happened upon Canvas. A game about ‘painting’ and creating unique, brilliant, and one-of-a-kind pieces of artwork, all without having to worry about my lack of actual artistic talent?? I was immediately sold! Now that I have the game in hand and have gotten the opportunity to play it, will it withstand the test of time, like a classic masterpiece?

Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!

Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!


If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.


Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.
  
TM
Take My Hand (Take My Hand, #1)
6
6.0 (1 Ratings)
Book Rating
This is my first experience with a book by Nicola Haken. The synopsis sounded promising and I have been looking for a new series to read, so I thought I would give this one a go.

This story is of two people trying to start their lives over after terrible events that occurred in each of their lives. They get thrown together and together they learn how to love...again.

The story is primarily set in London, so that's amazing! I'm obsessed with London and all things British, so I was SOOOOO excited for this book. I wanted to fall in LOVE with this book, and these characters, but at best I only fell in LIKE with this book. Sigh.

Dexter and Emily are great characters. They have the tormented past, the rocky relationship, and undying love for one another. Okay so it sounds like this book has everything a book needs. But still... I just couldn't fall in love, and let me tell you why.

1) Dexter is from the U.S.A. so when he moves to London, he clearly doesn't understand all of the lingo and slang that the English use. Which is fine. Emily used a lot of these slang words, "ginger minger" being an example of one, and so the narrator would pause and explain what each one meant. This was very helpful throughout the story. However, this is the part that bothers me. Throughout the story when Dex would have a chapter and be talking sometimes I would get confused and he started to sound like Emily to me. I felt like the two were blending together.

2) There were several times throughout this book I wanted to literally reach into my kindle and slap Emily. I understand she's never really been in a relationship before, and I understand she's socially awkward, but my god! It's like this girl is from another planet and she doesn't understand human interactions, AT ALL! She blushes at everything - even when it's not sexual, she doesn't know how to talk to people, and she doesn't know how to be in a relationship. If the guy is a alcoholic and throws stuff at the wall, and runs out on you every time he's scared. You drop him and run. It just didn't seem realistic at all.

He drank and ran out on her when she was in a strange country with a strange woman she'd never met, and he was just like, peace out. Then she had the nerve to feel sorry. He kept secrets from her and she had the nerve to scold herself for feeling that way. It just didn't feel real to me. I felt like she gave in to him too easily. Now, before you all comment like crazy about how I don't understand alcoholics and how I don't know how they operate and how I don't understand addiction, let me just tell you this... You're wrong. I understand, and I understand better than some. I was a teenage alcoholic. It ruined my life and it took me YEARS to get it back together. SO I GET IT.

3) Now that all that's out of the way on to the next. I didn't like that Emily was so clearly afraid to say SEX or PENIS, or VAGINA. If you can't say it or talk about it, you shouldn't be doing it. She really needed to grow up. I understand that some people just don't feel comfortable talking about it, but at some point you need to draw a line. Emily was just a little too chaste for my preference and I think the description of the sex scenes from Emily's perspective were out of place for this very reason. The chapters where she was the narrator, she shouldn't have been comfortable describing what was going down. I feel like the scene should have been set up and then a fade to black would have been more appropriate.

4) Lastly, Rachel... UHHHH MOST ANNOYING CHARACTER EVER!! At first I thought she was badass! Here you have this girl who has lived her life in a wheelchair and has had to compensate for it by being independent, coloring her hair funky colors, and getting tattoos. Awesome! Right... WRONG. She then opened her mouth. OMG! She's not independent and trying to stand out, she's just down right offensive, and she didn't seem to fit at all in this story.

I know by now you're probably thinking "Why did you give this book three stars if you clearly hated it." Right? Well, I didn't hate it, at all. I liked it, it evoked emotion, it made me think and it made me feel. Those things are SOOO important when writing a book. This author has some definite promise, and I know there are a couple more books in this series. I will probably read them since this book ended on a cliffhanger (which was awesome, btw). I want to know what happens to these characters, and I'm hoping they both grow up a bit in the upcoming books.

My one last thing I'd like to point out is the editing. Now, I don't know if I got a pre-edited copy or if I got the final draft. So, I'm not considering the editing in my rating, because I can't be certain. I do feel that this book needs some serious proofreading, but again it may not be that way in a purchased copy so again don't hold that minor detail against the author, because no one is perfect.

I will definitely read other books by this author. She has a great writing style, her story flows very nicely, there aren't any dull moments, and her story is one that tears at the heartstrings. I in no way mean this review to sound as if I'm attacking her, when in fact its the complete opposite. I commend her for writing this book, and I think she did it well. Plus, the most important thing EVER, her writing made me think and feel which is what good writing should do. So, I implore you to give this book a chance don't let my feelings and observations deter you from reading a book with great potential that you may absolutely love!
  
The Imposter Kings
The Imposter Kings
2021 | Card Game, Deduction, Medieval, Science Fiction
If there is one thing that I love about board gaming, it’s strategy. Planning out and executing a long-term plan, only to have your opponents throw a wrench in it, thus forcing you to re-strategize on the spot? That’s my JAM. So when I heard about The Imposter Kings, I knew it was right up my alley. After getting to play it, did it live up to my expectations? Or is it an imposter that doesn’t hold up? Keep reading to find out!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L

The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!

On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!


That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.


Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.