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Purple Phoenix Games (2266 KP) rated Hues and Cues in Tabletop Games

Jul 7, 2020 (Updated Jul 7, 2020)  
Hues and Cues
Hues and Cues
2020 | Party Game
When chatting with the team at Purple Phoenix Games about Hues and Cues, what ended up happening was listing our favorite Hughs in order (obviously Hugh Jackman being the best Hugh). However, Hues and Cues has nothing to do with any of those Hughs, but rather color hues, or shades. Did this one make us blue like Eeyore? Are the other PPG team members green with envy that I possess this game now? Or has this one sparked a joyous shout to the orange-colored sky?

Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.

DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T


To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.

If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.


The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.

So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.

For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.

That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.
  
The Opposite of Maybe
The Opposite of Maybe
6
6.0 (1 Ratings)
Book Rating
Rosie and Jonathan have been together for 15 years. They never married or had kids even though everyone around them were. They were content with their lives the way they were, or at least that is what Rosie thought. One morning, when birth control goes out the window all because of a strange name on the caller ID, Rosie is about to find out exactly who and what it is she wants in life.

This story was really very interesting. Jonathan doesn't seem like the kind of guy that any woman would want to date. He is all about himself and doesn't really seem to notice or care what is going on around him. He used to be an artist until he wasn't anymore and then he started to collect teacups. When he gets the opportunity to be a part of a museum for the precious teacups, he jumps at the chance. Rosie isn't quite as eager as he is and he promises marriage as a way to get her on board.

Rosie has a lot going on in her life, but then Jonathan shows his true colors just days before the wedding and it makes quite an impact. Finally, Rosie decides to do something that is going to be best for herself instead of going along with what Jonathan wants. In making this decision to stay and take care of her grandmother and settle things, she discovers something amazing about her life.

Too many women in this world put their lives on hold to do what is best for the family. Following their military spouse all around the world, giving up a career for children, leaving behind family to pursue a dream. If we don't we are labeled as unsupportive and when we do we are also given grief about leaving our own wishes and desires to support someone else. You're damned if you do and damned if you don't.

Rosie learns a lot about her life through this book and is a testament to others about doing what is best for yourself.
  
Splatoon
Splatoon
Action/Adventure
Nintendo continues their recent impressive run of exclusive titles with the quirky and addictive Splatoon which combines the color and fun of Paintball with a customizable shooter.

Playing either solo or multiplay, players compete in various arenas to battle it out for control of key locales and to score more points that the other team. That sounds simple enough, but when you factor in the ability to turn into a squid to hide yourself in one of the many paint puddles you can create or to scale a wall, then you have something entirely new.

Splatoon also offers a campaign mode where players go through a training course as well as get to enjoy leaping from one launch point to another to battle enemy forces. Clever trimming can be required as there is not an infinite supply of paint, so gamers will have to reload which is key when you’re laying down your colors in an effort to control and area.

I especially liked the paint bombs you could throw at an enemy as the colorful nature of the game is really one of the most unique action shooter elements in recent memory.

The multiplay matching was fast and in no time I found myself on a team battling it out. The motion control aspects did take some getting used to as tilting the control up, down, left, and right to aim while using the control sticks to move did take some adjustment and this is not a game you want to play standing for long periods of time, as the action is fast.

The social area of the game allows players to customize their characters with new clothes and weapons so players have an incentive to do well in their games for more than simple bragging rights.

While the graphics will not set new standards, they are in keeping with what players expect from Nintendo and the action and fun of the game makes Splatoon a must own for Wii U owners and one that any shooter fan, especially those with younger gamers will want to experience.

http://sknr.net/2015/10/21/splatoon/
  
Sid Meier's Civilization: A New Dawn
Sid Meier's Civilization: A New Dawn
2017 | Civilization
Components (2 more)
Strategy
Simple Turns
Play Time (1 more)
Hard to get to the table
Players: 2-4
Ages: 14+
Play Time: 60-120 minutes :(

Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.
  
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