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    Qwixx

    Qwixx

    7.0 (1 Ratings) Rate It

    Tabletop Game

    Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each...

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The Weight of Him
9
9.0 (1 Ratings)
Book Rating
40 of 230
Book
The Weight of Him
By Ethel Rohan
⭐️⭐️⭐️⭐️⭐️

In The Weight of Him Billy Brennan undergoes an unforgettable journey in a starting attempt to resurrect his family and reignite hearts, his own most of all.

At four hundred pounds, Billy can always count on food. From his earliest memories, he has loved food's colors, textures and tastes. The way flavors go off in his mouth. How food keeps his mind still and his bad feelings quiet. Food has always made everything better, until the day Billy's beloved son Michael takes his own life.
Billy determines to make a difference in Michael's memory and undertakes a public weight-loss campaign, to raise money for suicide prevention--his first step in an ambitious plan to save himself, and to save others. However, Billy's dramatic crusade appalls his family, who want to simply try to go on, quietly, privately.

Despite his crushing detractors, Billy gains welcome allies: his community-at-large; a co-worker who lost his father to suicide; a filmmaker with his own dubious agenda; and a secret, miniature kingdom that Billy populates with the sub-quality dolls and soldiers he saves from disposal at the toy factory where he works. But it is only if Billy can confront the truth of the suffering and brokenness within and around him that he and others will be able to realize the recovery they need.

Told against the backdrop of rural, contemporary Ireland, The Weight of Him is a big-hearted novel about loss and reliance that moves from tragedy to recrimination to what can be achieved when we take the stand of our lives.

This was not a book I’d normally pick up and it came to me in a box subscription. I’m so glad it did it was so beautifully written and dealt with a some important issues suicide, grief , depression, weight loss and lots more. I loved it I didn’t put it down it had such a sad underlying story. Definitely glad it landed on my tbr.
  
Abstract Academy
Abstract Academy
2022 | Abstract Strategy, Card Game
There’s just something about a well-thought out and appealing box cover to really get you into it, am I right? Look at that graphic. The negative space used for the A and Y in AcademY is just sublime! Wait, I recognize those names on the box. Didn’t they also design some other games I enjoy? (1 minute later after consulting BGG) IT’S THE TEAM BEHIND TRUFFLE SHUFFLE, POINT SALAD, AND DOLLARS TO DONUTS?? I love those games! Oh, this is going to be good! AND it’s from Crafty Games? Boom. Gotta be a hit, I just know it. But where is all the food?

Abstract Academy is a card laying, hand management, pattern building game for two to four players. In it, players become art school students trying to impress their teachers. The only problem is that they must share a canvas, as the costs of school allow them very few luxuries. The player who can most effectively build masterpieces and satisfy all tested requirements over three rounds will ace the class and claim victory over the other starving artists.

DISCLAIMER 1: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

DISCLAIMER 2: My current temporary housing did not want me to have great lighting for photos in this review. Please try to ignore the yellow tint; I do not enjoy over-editing game photos.


To setup, shuffle each deck type and place the decks on the table. The rulebook does not specify where, so just throw them wherever. This is a game about art, so be creative. Each player draws a hand of three Canvas cards (with the whitish back and colors on the faces). The starting Teacher’s Pet player will then reveal cards according to the round from the respective decks, per the rules and provided reference cards. Each round will reveal different sets of Assignment and Professor cards. Players also draw one Inspiration card and the game is ready to begin! Paintbrushes at the ready!
Turns could not be simpler: Play a Canvas card, and then Draw a Canvas card. Both of these actions are self-explanatory, but let me expound on this a bit. Once the first Canvas card has been played by the current Teacher’s Pet, each subsequent card must be played orthogonally adjacent to another card on the table. To define the size of the entire project’s canvas, players will be confined to a 4 x 4 grid of cards. Once a column (the cards that would lead a path to the opponent) has been completed with four cards, the rows gain special rules. Firstly, the row closest to each player becomes the “Home Row.” Players may only play cards into their own Home Row, unless the only legal place to play a card is in the opponent’s Home Row. Secondly, the Home Row and the row above it is now consider the Scoring Zone, and will dictate which cards are able to be used to satisfy Inspiration, Professor, and Assignment requirements for VP. Therefore, until the 4 x 4 grid has been solidified, players are unaware which cards may end up in their Home Rows or Scoring Zones!

Victory Points are earned by scoring the special requirements of Inspiration, Professor, and Assignment cards once the entire 4 x 4 grid of Canvas cards is complete. Oftentimes players will need to compare scores to determine which player earns the points. For example, the Moret Professor card states that five VP are earned when the player controls the “most color areas with four or more quadrants.” Each Canvas card is divided into four quadrants, and quadrants are colored with one of the primary colors. A “color area” is simply a connected network of the same color within the player’s Scoring Zone. So, to satisfy Professor Moret, the player who controls the most amount of color areas that are four quadrants or larger.

Assignment cards come in Red, Blue, and Yellow, and pertain to those colors. For example, the red “Get to the Point!” Assignment requires the “most red areas with only one quadrant.” So the assignment is asking players to dapple their canvas with unconnected red quadrants.

In stark contrast, the Inspiration card requirements resemble shapes of quadrants, as opposed to colors or numbers of quadrants. Most of the shapes on these cards are reminiscent of Tetris-style shapes, where players will score their Inspiration cards by building the correct shape of connected quadrants of the same color within their Scoring Zone.


Once these cards are all scored for the round, the Teacher’s Pet sets up for the next round per the rulebook/reference cards. The subsequent rounds will require alternate decks to reveal cards, or choice of decks. When the third and final round has been scored, the points are tallied and the victor is crowned! With a construction paper and macaroni crown, most likely. They ARE starving artists, after all.
Components. This game is a double-card-deck box with 90+ cards and a rulebook. The cards are great quality, but the true hero here is, and appropriately so, the artwork. Every card is very stylish, the Professors are all nods to real artists (well, except maybe not the promo), and it has just a really great look overall. While being played, it just has an amazing table presence. I like that a lot.

I struggled with assigning a score to this one for a few reasons. First, I like so much about this game, and I dislike a few things. I very much enjoy having so many ways to score points each round, as it keeps my mind busy with trying to put the puzzle together. The monkey wrench, though, is that when you start a round, you play cards that may not even end up in your Scoring Zone. As your hand is always three cards, it is difficult to really plan too far in advance to create a perfect Scoring Zone. Is that a bad thing? Maybe, but I think it is also quite necessary to add a little chaos to this specific game. I will explain what I mean in a bit. Perhaps a few points docked for that.

Playing Canvas cards effectively is absolutely the crux of this game, because if a pattern or shape is being built to your benefit, your opponent can easily (and definitely accidentally) ruin your best laid plans with an ill-placed card to wonkify the grid. I think that is both delicious and very very frustrating. You know what? I will decide to give a few points back for this.

The ability for the Teacher’s Pet, a title that can be passed to the other player throughout the game, to choose which two of the three Assignment decks to reveal during Round 3 just adds to the replayability factor of Abstract Academy. True, there are only five cards in each Assignments deck, and there are mathematical or statistical formulae that can calculate the exact number of possible different unique games, the ever-changing grid of cards is what makes this nearly infinitely replayable. Okay, more points earned here.

I guess I judged too harshly, and my true rating is a little lower than perhaps this little game deserves. I absolutely know that I will be playing this a whole lot more – with gamers of all ages and weight preferences. It is easy to teach, keeps the brain engaged throughout, and forces players to step back and truly appreciate that which they have equally built together. I can completely foresee my score for Abstract Academy increasing with more and more plays, so please do not regard a 4 / 6 from Purple Phoenix Games as an absolute and inflexible score.

If you are a gamer who enjoys just a little chaos added to their careful planning, light and quick card games that pack more punch than expected, and some truly awesome table presence, then you most certainly need to grab a copy of Abstract Academy. I am soon to be culling my collection and curating it to only include games I thoroughly enjoy. I have a feeling Abstract Academy is going to make the cut. It checks off so many boxes for me and how I game, and I cannot wait to introduce my kiddos to it when they can grasp the concepts.
  
KJ
Keridan's Journey
2
2.0 (1 Ratings)
Book Rating
I stopped reading this book at page 88. I just could not stand the blatant lack of proper grammar and punctuation so prevalent on every page. Since I could not understand how something so bad could actually get published, I looked up the "book imprint" and realized that this is self-publishing at its worst. Michelle Peterson runs an art website and teaches art, then conceives of the idea to write her own book and create her own Imprint so that the book can be considered published. Really??
There are so many examples of bad grammar in this book, I don't know where to begin. Commas are so lacking, I want to cry. Specifically, when using prepositions or preposition-like modifiers, commas are needed. Also, compound sentences require the use of a comma. You would be surprised at how much a simple comma allows the reader to garner the true meaning of a sentence. Another example that illustrates how badly this book needed an editor is found on page 86: "I was left to wonder wear my tough skin went." Yes, you read that correctly.
Another huge problem I had with the book is the author's complete disregard for the writer's tool of "show, don't tell." While I understand that sometimes the rule can be disregarded, this book lacks in "showing" so much that I have no connection to any of the characters, and none of the events transpiring can compel any interest or emotional response in me. For example, on page 13, Keridan is thrust into a dream to speak with her mother. It reads "The smells, the colors are only this vibrant in a dream." That's it. No description, no picture painted with words, nothing is detailed, except in the most basic of words, such as "forest grove with flowers", "fairy dress", etc. I don't know what any of the characters look like, nor can I tell the difference between any of them.
I usually love fantasy, especially because of the imaginative descriptions that defy reality and convention, but (see? Comma!) even with a great concept of using the Greek myths of Sirens to build a world, this book is too disappointing and frustrating to be worth my time and energy. In all honesty, this book reads like a first draft of a novel after NanoWrimo -- messy, disorderly, and badly in need of a rewrite.
  
Zootopia (2016)
Zootopia (2016)
2016 | Action, Animation, Comedy
In the city of Zootopia, animals live together in peace and harmony in bustling city or anyone can become anything. At least this is what Judy Hopps (Ginnifer Goodwin), hopes for as she leaves her rural community to chase her dreams of becoming the first ever rabbit officer on the Zootopia please force. Despite her size disadvantage and opposition from other officers, Judy graduates from the top of her class and soon makes her way to the big city to start her career. Unfortunately the other officers are so thrilled about having a rabbit on the force; especially her Chief Bogo (Idris Elba), who assigns Judy to lowly parking duty in the hopes that she will simply just go away. When a missing person’s case accidentally lands in her lap, Judy makes an agreement with her cheap that she will crack the case or be forced to resign from the force. With the clock ticking, Judy crosses paths with a Fox named Nick Wilde (Jason Bateman), who despite his seemingly sketchy way of conducting himself, may have a crucial clue towards cracking the case.

Naturally things are not as cut and dry as they might at first seem, and the two reluctantly are forced to partner up in order to get to the bottom of the mystery that threatens to shake the very essence of Zootopia to the core.

Disney has once again crafted a film filled with bright colors, great characters, dazzling visuals, and above all a story that is extremely entertaining throughout and also contains very good messages without being preachy. The cast is first-rate and the jokes fly fast even though it is at its core a mystery. Bateman and Goodwin are fantastic as the leads, and the supporting cast is an exceptionally strong performance.

I would be hard-pressed to find anything to fault in the film although parents may want to exercise a bit of caution with extremely young viewers as there are a couple of intense moments one of which made my wife jumped in her seat. That being said Disney has got another classic on their hands and I hope that we see some future adventures from this crew in the future as I was captivated from beginning to end and with this charming and magical tale.

http://sknr.net/2016/03/02/zootopia/
  
The Wailing Snail
The Wailing Snail
6
6.0 (1 Ratings)
Book Rating
The Wailing Snail by Claire Walker is a cute little rhyming book about a chain reaction caused by a little garden snail. It reminded me of a similar book by Dr. Seuss called Because a Little Bug Went KA-CHOO! but with a much darker ending.

 In a garden, a little snail wails so loudly that it causes a major chain reaction. This reaction at one point causes a cat to get mad at a bird and chase after it. Once the bird escapes it is so tired and exhausted that it goes in search of something to eat. The story then comes full circle with the bird finding the snail in the garden that started the whole thing in the first place. The snail then once again lets out a wail…

 I really liked the illustrations by Diane Bonham. They are cute with simple shapes and colors that ultimately do not overwhelm children. The subject matter of the page is always depicted in a way that draws full attention to it. The rhymes give the book a solid rhythm and the rhyming words being bold and all caps puts emphasis on them for learning and teaching points for new readers. What I did not like was that while the story comes full circle it dose so it a dark and almost morbid way with the bird eating the snail. The back of the book does hint at something bad happening so I might just be used to children’s books have a feel-good ending.

 The target readers for this book are young children, infants to toddler age range who would enjoy having this book read to them as the rhymes make it fun. Older toddlers and/or children just starting their first few years of school may question the ending. The ending is an interesting twist for adults though. I rate this book a 2 out of 4 because in the vast amount of children’s book available I would not go out of my way to recommend this book. At the same time, I also would not discourage anyone from it either, but I would warn them about the ending. This book sits firmly as a mid-range book, not good and not bad.


https://nightreaderreviews.blogspot.com/
https://www.austinmacauley.com/book/wailing-snail