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Enola Holmes 2 (2022)
Enola Holmes 2 (2022)
2022 | Action, Adventure, Crime, Drama, Mystery
8
7.9 (7 Ratings)
Movie Rating
Pleasant and Entertaining
Back in September 2020 - in the heart of the pandemic shutdown - Netflix released ENOLA HOLMES which was dubbed “the teen version of Guy Ritchie’s Sherlock Holmes” - one can decide for themselves if that is a good or a bad thing. For me, this flick was an agreeable way to spend a few hours and I, for one, was looking forward to further adventures of Enola and her more well-known older brother, Sherlock.

And, in ENOLA HOLMES 2, we get exactly that. A very entertaining way to spend a few hours with characters that continue to be a joy to while away the time - and a mystery - with.

Starring Millie Bobby Brown (11 in STRANGER THINGS), Enola Holmes 2 follows the titular character as she has opened her own, competing, Detective Agency. But, as these sorts of things go, her case ends up intertwining with her famous older sibling’s case, so we really get “Holmes and Holmes”.

And that is just fine with me for Brown and Henry Cavill (who plays Sherlock Holmes and who has previously played the MAN OF STEEL) make a winning pair, working off each other with just the right tone of mystery and fun and they look like they are having a good time figuring out the central mystery of this story.

Credit for this must go to Director Harry Bradbeer (Director of the first ENOLA HOLMES film) who came up with this story based on Nancy Springer’s characters (she wrote the ENOLA HOLMES books) and to which Jack Thorne bases his screenplay on. Bradbeer seems to understand these characters and the tone of this film. He makes just the right balance between mystery and fun - keeping the proceedings moving along at a jaunty pace, so the audience can enjoy the ride, but aren’t too jostled around by it.

Brown and Cavill fit right into this tone as does the always wonderful Helena Bonham Carter (she of many films, let’s go with A ROOM WITH A VIEW) as the mother of both of these two Detectives. The sturdy David Thewlis (Professor Lupine in the HARRY POTTER films) brings along his professionalism, comedic timing and mysteriousness as Police Inspector Grail while Louis Partridge returns as the handsome almost-love interest of Enola, Lord Tewkesbury.

Special notice needs to be made of Costumer Consolata Boyle (THE QUEEN) she populates this film with the prerequisite muted colors of 19th Century London (lots of Grey, Black and Dark Blue) but she manages to give Enola just enough of a flair in her costumes. For example, the blue of her skirt is just brighter enough than those around her to punch her up, but it is not so much brighter that it is obviously making her stick out. It is a smart, subtle touch to a very pleasing film to look at.

And that is, really, the bottom line of this movie. It is a very pleasant movie, with a mystery that is interesting enough to keep a person hooked, but not overly complex or dingy as to turn people off.

A good family film - and that is a compliment - the type of film that can be enjoyed by young and old alike.

Letter Grade: B+

7 1/2 (out of 10) stars

And you can take that to the Bank (ofMarquis)
  
Viceroy
Viceroy
2014 | Bluff, Card Game, City Building, Civilization, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?

DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!

The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.

Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).

Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.

Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!

https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
  
Fire in the Library
Fire in the Library
2019 | Card Game
My main job currently is working in an academic library. I have lots of different responsibilities to handle. So when I heard about a game with a title, “Fire in the Library,” I knew we HAD to play it. What employee wouldn’t want to play a game where the game ends once your workplace inevitably burns down? Imagine my giddiness as I learned this game and set it up for the first time.

Fire in the Library is a push-your-luck card game that rewards players for pushing their luck well beyond their comfort zones… but as with all push-your-luck games, defeat is also imminent.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, each player will choose a player color, place their Libreeple (I think it’s Libreeple anyway) near the scoring track, and take the corresponding Player Reference Card. The Library will next be built from sequential Library Cards. The Library is a group of individual decks of cards arranged in a 2×2 pattern, and the card fronts create a lovely picture of the Library. Add all cubes of five different colors to the Library Bag (keeping aside 10 red “fire” cubes). Shuffle the Tool Cards deck, deal each player two Tool Cards, place the top three Tool Cards face-up next to its deck to form the Tool Card Market. Shuffle the Turn Order Cards per the player count rules in the rulebook, deal one to each player, and the game can begin!

Phase One of the game is Choosing Turn Order. Once the turn order has been established (just for the first round – after that, the player who is in last place will choose which Turn Order Card they would like to use for the round) the 1st Player will move onto Phase Two. Yes, Choosing Turn Order is an entire phase by itself. This becomes more important once I explain Tool Cards a little later.

Phase Two is the meat of the game. It is split into two sections, but they flow so nicely into each other. The active player consults their Turn Order Card to understand how many book cubes they would like to pull from the bag, thus “saving” them from the impending fire. The Turn Order Cards will have blank square spaces for “safe” areas, and spaces with fire icons in “risky” spaces. More points can be scored by placing cubes into the risky spaces, but also is more dangerous. You see, a player can pull out a red fire cube from the bag and still choose to continue to pull cubes, assuming the red cube is placed on a safe space on their card. But pull a second fire cube and their turn is immediately over. However, pulling just one red cube and having to place it in a risky space ends the turn immediately. A player can choose to stop pulling cubes at any time and earn the rewards on the Turn Order Card printed directly below the last cube placed as well as the points for each book saved, which are the large numbers printed on the Library Cards (the 2×2 grid with the picture of the Library). These rewards from the Turn Order Card could be merely a Tool Card (under safe spaces), or it could result in points on the scoreboard (under risky spaces). Even if a player busts with the red cubes, they will be able to take a Tool Card as consolation. If the active player did not bust and voluntarily stopped pulling cubes, they add their points for the turn and adjust their Libreeple accordingly. On the other hand, if a player had to end their turn due to pulling red fire cubes, then the fire spreads!

When the Fire Spreads all the books that the active player had thought they saved are burned (returned to the bag). These lost books will also cause the fire to burn down portions of the Library that match the colors of the cubes pulled. Remove the top cards for each of these cubes from the Library. Sometimes this will reveal a printed fire icon on the revealed Library cards. Every time a fire icon is revealed in this way, one of the red cubes that was set aside at setup will be added to the Library Bag – thus increasing the ratio of fire to safe books in the bag.

Phase Three is called “After Scoring.” Every Tool Card in the deck will have an icon printed to show when it can be played during a turn (check the Reference Card). The Tool Cards can be played during Choosing Turn Order, Saving Books, Fire Spreading, and After Scoring.

Once all players have had their turn for the round, a portion of the Library will burn. Remove the appropriate card (according to the rulebook). All players will have a chance to discard one of their Tool Cards and replace it with a Tool Card from the top of the deck. When complete, a new round begins. Play continues in this fashion until a section of the Library is revealed with an icon signifying the end of the game. Players will have one last round to earn as many points as— I mean, save as many books as they can.

Components. There’s a lot going on in this game, and the components are really really good. First, the game box is one of those awesome magnetic boxes (like Biblios) that unfolds and reveals the score tracker. The Libreeples are normal meeple fare, the cubes are normal cube fare, and the Library Bag is one that is loved by Guy Fieri (probably). The cards are great quality and feature really amazing artwork by Katie Khau and Beth Sobel. Overall, the components are wonderful and we really enjoyed playing with them.

As you can tell from our score, we genuinely enjoyed this game. The push-your-luck mechanic is so central to the game and the Tool Cards help to mitigate frustrating pulls, or help to manipulate other areas of the game, and we love both of those aspects. All in all, Fire in the Library is a truly enjoyable experience, and one that I find myself thinking about outside of game night. I cannot wait to play again, and hopefully save more books. I would suggest adding this to my workplace library’s board game collection, but I don’t want any students getting any great ideas… Purple Phoenix Games gives this one a hot hot hot 15 / 18. Check it out for a different take on push-your-luck, where you actually care about what you’re doing. Oh, and of course I won – I work in a college library.
  
Neon Knights: 2086
Neon Knights: 2086
2018 | Modern Warfare, Racing, Sports
Some of us actually lived through the 1980s. Just barely, but I certainly remember the neon stylizations, the hair, the tight-rolled pants. It’s not a look I ever hope to reincarnate. However, what if the style of the 1980s reappeared in the future? Like in the 2080s? That would be kind of awesome, actually. Or maybe it would be more bodacious or tubular. In any case, some things never go out of style. Things like attacking your fellow racers as they try to pass on the left with their NOS and dangling repair arms. Just me?

Neon Knights 2086 (here forth known as NK) is a car racing game of customization and street battle. The game essentially takes place over three race weeks (rounds) with each week being divided into a preparation period and then the race day itself. The winner of NK is not necessarily the driver who crosses the finish line more often, but rather the driver who wisely invests in upgrades and tempts Lady Luck to be on their side during crucial dice rolls.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, separate and shuffle each different-backed deck of cards, set them on the board in their places, and display the number of cards equal to the card spaces on the board. Give each player components in their character color, the matching play mat, and starting car parts to be tucked under their mat. Determine the starting player who will construct the first race course out of the provided map chunks and the game may begin!

Again, I will not be explaining every rule in the game as there are just too many to cover, but the game is played over three weeks. During the preparation days leading up to the race on day 7 (Sunday I guess), players will be taking actions to draft upgrades to their cars, or implants into their driver’s BRAIN, getting themselves sponsored so they can make bank come pay day, and also accepting bets on how each driver can earn a little extra on the side come race day.

Each day leading up to the race will allow players to complete one action, and pay day is on Day 5. This is when players will be paid out by their sponsors thus allowing players more spending power at the various upgrade shops. However, Race Day looms ahead and drivers will be making sure they have the best car they can afford because racing is a matter of life or death.

During a race, players will be choosing their initial speed and traveling the course attempting to finish first to gain points, but also to inflict damage on opposing cars and trying to complete their bets they’ve made. Cars will typically travel the number of spaces that the driver has chosen as the speed for the turn, but along the way the cars will be passing over neon lights in the street that are colored according to the suggested speed to overcome them. Go too fast and players will need to roll damage dice to simulate clipping a curb or smashing into a building corner. Go the correct suggested speed or less and pass over the lights no problem and with no damage dice to roll. Of course, car upgrades can assist with this.

When cars end their turn on a space with another car, a battle ensues and damage is calculated. Also, either before or after movement a car can decide to use a weapon on a rival car in range of their weapon to inflict extra damage. After all, a well-damaged car must screech to a halt and possibly use precious resources to repair the damage. Races are flat out bonkers but are the crux of NK. The winner of NK is the player who can amass the most VP at the end of the game and will be able to run a victory lap in the streets.

Components. This game is one of those hefty 12×12 boxes that is packed with goodies. The board is huge. The player components are beautiful and amazing. The player mats are great and laid out really well. The big chunky street map tiles are big and chunky. The colors are perfectly ’80s and perfect for a board game. I have no issues at all with the components. Oh wait, just one little eensy weensy complaint. I wish the font in the rule book was something of the serif variety instead of block all-caps. I felt as if I were being scolded for reading the rules.

All that said, I find Neon Knights 2086 to be a beautiful and relatively quick-playing racing game with the added bonus of car customization akin to that of creating an RPG character (and everyone knows that’s the best part of RPGs). The prep days are super fast to play through because you are basically just taking cards from the offers or drawing cards from the face-down decks to improve your ride, or repairing your car from previous races, and negotiating with sponsors to get those sweet gigs.

The racing, however, is where the game play takes off. It’s here that all the planning and optimizing is put to the test. It’s here where you discover that some of your “upgrades” just ain’t cuttin’ it, and need to be upgraded further. Hopefully a new sweet (and affordable) weapon will come out during the week. Maybe a new sponsor will enter and entice you with tons of money. And then it’s Race Day and you can take your rig out to demolish the competition. Ahh sweet demolition.

This game was a big surprise for me for several reasons. First, I didn’t realize how much I actually enjoyed some of the things from the ’80s. Those colors are just so dang beautiful. That design. So good. But also I just don’t play a lot of car racing games so I was skeptical at first. I’m not a fan of NASCAR so obviously I won’t like any car racing game, right? At least that was my initial thought. Neon Knights 2086 may just have piqued my interest in trying out some other racing titles in the future. For these reasons, Purple Phoenix Games gives this one a bruised 8 / 12. If you are aching for a racing game with battles in the streets and customization in the sheets, check out Neon Knights 2086. I am now a believer, and can’t wait to play this one many more times.
  
Holi: Festival of Colors
Holi: Festival of Colors
2020 | Abstract Strategy, Puzzle
I absolutely love a beautiful game. Being a gamer, I have seen and played many gorgeous games. However, the first time I set up Holi: Festival of Colors (just Holi from here), both my 5 year old son and my slightly older mother-in-law both commented on how awesome it looked setup on the table. It has been a while since I last was so impressed by the sheer glamour of a game – and I only have the base retail version! I HAVE to get my hands on an upgrade pack or something… Just checked. I’ll have to buy the Deluxe version. Okay, placing order.

Holi is an abstract, area control, card-driven action selection (akin to Onitama) game for two to four players. In it, players are attendees at the Holi Festival and the goal is spread their favorite color onto the plaza and other players in order to increase their joy (earn VP). The winner is the player who is best able to throw their color and score joy, all while enjoying the festival!


To setup, the game owner will assemble the three-tiered board and place the appropriate sweets tokens on their spaces. The score track and Rivalry cards are set nearby so all can see. Each player receives their color’s player markers (in four delightful animal shapes), color tokens, color cards, and a helper card. The first player receives the cool lotus flower (I think) marker and the game may begin!
Holi is played over a series of turns, and continues until every player has either run out of color tokens or color cards to play. Each turn, players will take one to three actions in any order, with only one action being absolutely mandatory. This is the Throw Color action. In order to Throw Color, the active player will choose a color card from their hand of three cards to play. On these cards are indications of where a player’s marker/piece/animeeple must be located and the spaces near it to throw color tokens on the board. These color cards are reminiscent of those found in Onitama, where players may only move to specific spaces based on card grid iconography. Players will be littering the squares of the play area with their color tokens as well as attempting to hit other players’ animeeples with their color.

Players may also optionally Move at any point during the turn. This is an easy one: players may Move to any space on the current level of the board they are on, except any space inhabited by an opponent’s animeeple. These spaces could already contain sweets tokens, which can be collected by the player, or even color tokens. When a player lands in a space with their own color token, they take it back to their supply to be used again. However, landing on an opponent’s color token causes the active player to also take it into their supply, thus scoring the opponent points at the end of the game.

Finally, a player, if in a space surrounded on four edges by color tokens, may Climb Up to the next higher level. Players on the middle level will score 2 joy (VP) at the end of the game for each color token placed, while tokens on the top level will score 3 joy. Care should be taken when throwing color on the upper levels, because should an empty space reside on the level below where the token has been placed, the token will fall through to the lower level! Therefore, only color tokens will only remain placed on higher levels when another token is blocking its fall below it.


Once all players have played their cards and thrown their color tokens, the game is over and the score is tallied. 1 point is earned for each color token on the bottom level, 2 points for the middle level, and 3 points for tokens on the upper level. Players score 2 more points for each of their color tokens that found their way into opponents’ supplies. Remember those sweets tokens that players were collecting? Players will score 5 points for every player that has less sweets tokens at the end of the game. If playing with the Rivalry cards, points are also scored for any of their special circumstances (ie color tokens scoring 4 instead of 3 on the top level, or hitting opponents with colors score 2 points immediately instead of the normal 1 point, or even 10 bonus points to the player with the most color tokens on the bottom level). The player with the most points at the end of this scoring phase wins the game!
Components. I kind of already made my point about this game being a flat out stunner on the table. I will sing its praises from here to India and then back again. I normally acknowledge the artist(s) on a game once I open it for the first time, but seeing that this is a total Vincent Dutrait masterpiece, I just had to see which other games of his I own. I have made my claims in the past for my favorite board game artists and I had not included Dutrait. No more. This is brilliant and just a wonderful experience throughout. The components are all great, and that multi-layered board? I mean, come on! The intricacies found throughout and within this box are immeasurable, and I will surely be adding the Deluxe version to my collection.

Holi is a game I can pull out with almost any person or group of people and feel confident that it will give an extremely satisfying experience. The rules are relatively simple, and games are very quick. This is not a filler, but runs so smoothly and briskly that one may miscategorize it as such. The options of movement are so unrestricted, and having the ability to craft spatial situations with the cards in your hand to allow only your animeeple to climb up to the next level is just delicious. Speaking of, the sweets tokens, and really ALL of the components, are just so cute and well-illustrated. I really am finding it difficult to point out any flaws in this game. Every time I have played it I have simply had the best time with my opponents. Yeah, there’s some minor take that, but it’s all in good fun, and if you know anything about the actual celebration of Holi, participants relish coming home just covered head to toe in paint, colored water, and other colorful materials. It’s a great theme that shines through, and I look forward to each of my coming plays.

Currently, eight games we have published reviews for have earned the Golden Feather Award. At the time of this writing, I know one other will be joining that list soon, and now Holi will as well. So that is 10 total games over the 495 we have published and are sitting in queue to be published. That said, it is no surprise, I’m sure, that Holi has earned its spot among the best we have played, and I am incredibly relieved that I was able to grab a copy when I did. This will remain a favorite of mine for many years, I know it. If you are like me and appreciate an amazing production value with a comparably wonderful game underneath, then you owe it to yourself to pick up a copy of Holi as soon as you can. Or come play my copy with me. I will always be up for a play.
  
Guardians of the Galaxy (2014)
Guardians of the Galaxy (2014)
2014 | Action, Sci-Fi
The team That mixtape The prison break sequence Chris pratt as Starlord I am groot Goofy but fun Distinct visual look (0 more)
Ronan the accuser is another underwhelming villain Final battle isn't satisfying (0 more)
“You said it yourself bitch, we’re the Guardians of the Galaxy”
The Marvel marathon continues. We started with the story of a soldier out of time. Now we move on to the tale of a group of losers having to learn not to kill each other and maybe, just maybe, becoming friends along the way. Guardians of the Galaxy I view as the movie that fully cemented Marvel Studios as the powerhouse we know today. The popularity of Iron Man and Thor spiked after their respective films, but I'm gonna guess if you pulled someone random off the street and asked them who either character was before their movies were released, they could probably at least tell you who they are. Now, not too far separated from the humongous success of The Avengers, here comes Marvel with a film about characters next to no one, not even some avid fans of comics, knew existed. And wouldn't you know, five years after Guardians came out and made Groot a household word, it's still one of their best films Marvel has made.

Guardians of the Galaxy almost off the bat confronts two major complaints I hear about Marvel flicks. First, that they don't look cinematic. Call it the "TV show aesthetic." Moderately flat shots, muted colors, forgettable music, etc. Second, that they're too heavy on witty banter and don't leave enough room for genuinely meaty substance. In regards to the first point, this film looks gorgeous. The color palette and cinematography are both creative and have an absolute blast with the concept of creating a grandiose space opera with equal parts charm and toilet humor. Each planet has its own distinct decor and aliens. Gunn managed to create a fleshed-out, lively, and unique galaxy. In regards to the second point, while there is all sorts of banter to be found throughout, including a Jackson Pollock cum joke, Guardians of the Galaxy has to have the biggest heart out of any film in the MCU. The movie is a full measured ton of fun, but it tugs at the heartstrings in a way few modern blockbusters have been able to achieve.

Four of the five Guardians have something in their life that lead to great tragedy. Peter and Drax lost family very close to them. Gamora and Rocket were tortured and bred to be bloodthirsty warriors. But then, there's Groot. Sweet, unassuming Groot. A beast in battle, but a gentle giant otherwise. His existence seems simple. He eats a leaf off of his shoulder, he drinks water straight from a fountain, and he's more than willing to grow and give a flower to a small girl. He's perhaps the closest we have to a lead character who is wholly happy. The Guardians all start off as renegades, loners, folks reasonably hardened by lives that have enjoyed fucking them over. We get to see them by the end of the film not just grow into heroes, but friends and good people. I am Groot. You are Groot. We are Groot.

Marvel took a big gamble with this movie, but it payed off so absurdly well. The humor is great, the characters even better, and the atmosphere equal parts fun and emotional. Guardians of the Galaxy stands out in the sea of superhero films as a movie that wears its heart on its sleeve. It's weird, but it's damn proud of the fact that it is. Maybe it's alright to be a loser. The world could use a few more losers to help us along the way of life. I think what I'm trying to get down to is this: It was polite of James Gunn to make a movie to go along with his sick mixtape.
  
Up (2009)
Up (2009)
2009 | Action, Animation, Comedy
A Movie That Never Stumbles Towards its End Goal.
After the death of his wife (tear), Carl Fredericksen (Edward Asner) decides to tie a bunch of balloons to his house and fly off on a great adventure. He gets more than what he bargained for when he realizes he won’t be alone on this adventure.

Acting: 10

Beginning: 10
Up has more power in its first twelve minutes than most films do in their entire runtime. I can watch this a dozen times and it still hits me the same exact way. It tells the story of the relationship between Carl and Ellie in all of its highs and lows. You will be hard-pressed to find a better beginning than this throughout the history of movies. There’s something so real and heartfelt about it that sucks you in and sets up Carl’s character perfectly.

Characters: 10
Life has turned Carl into a cranky old man whose everything hurts all the time. He takes no guff and, at the end of the day, just wants to be left alone. He is one of numerous rich characters than shine throughout the movie, both animal and human alike. Young boyscout Russell (Jordan Nagai) puts a smile on my face with every single scene that he’s in. He’s always willing to go above and beyond to help. So inquisitive, yet so clueless. Throw in Doug the talking dog and the awesome Snipe and you have the perfect mix of original characters you want to root for.

Cinematography/Visuals: 10
I was blown away by the amazing visuals Up has to offer. So many colors shoot out at you as you see the balloons hovering over Carl’s house for the first time. The house floats into Paradise Falls after surviving a wicked storm and you’re treated to just that—Paradise. Canyons and a tropical rainforest full of lush greenery. The detail that went into this animation is outstanding.

Conflict: 10
There is plenty of action to be had on this great adventure. What starts as an innocent trip is quickly disrupted by a storm that turns everything upside down. The adventure soars to new heights after that, never really slowing down much for you to check on the time. Beginnings are important, but middles even moreso, and the events that unfold during the meat of the film are fun and harrowing at the same time.

Genre: 10

Memorability: 10

Pace: 10
Up is like riding a smooth wave. Some moments are more intense than others, but you’re always headed towards an end goal of sorts. Bad pacing is filled with road blocks and unnecessary scenes, but Up manages to maximize its full runtime by making every single moment count.

Plot: 10
A beautiful story that couldn’t have been told in a more beautiful way. It’s fun and unique, definitely something you haven’t seen before. I honestly can’t think of a better way it could have been done.

Resolution: 10
I’m one of the few weirdos who was touched just as much by the ending as I was the beginning. It makes you happy to see what befalls the characters, yet a bit sad as you realize the movie is reaching its conclusion. At the end, Up doesn’t linger. It does what it needs to do and concludes perfectly.

Overall: 100
There is a reason Up is one of three animated movies nominated for Best Picture. It is one of the greatest movies ever made and tops my all-time list as of 5/30/2019. Noticed I didn’t say “one of the greatest animated movies”, but one of the greatest MOVIES. It’s an all-timer driven by great character relationships and powerful, emotion-filled scenes.
  
Tiny Ninjas
Tiny Ninjas
2018 | Card Game, Dice Game, Fighting
We at Purple Phoenix Games love Kickstarting games. We probably do it more than we should, but I am sure we are not alone in this. I, myself, have backed 59 games or game-related products to date (as of February 2019). Not all of them have been that good (I’m looking at you Shadow Days, IncrediBrawl, and A Duel Betwixt Us!), but some have been simply amazing. Where does this game about dueling ninjas rate? Pretty dang good.

So this one is a riff off the old regular deck of cards game “War.” In War you simply blindly compare cards from your personal deck and the highest number wins… essentially. In Tiny Ninjas, however, that concept has expanded this very familiar game and made it really sexy. Well, as sexy as you can make a game with chibi-esque ninja artwork.

There is still comparison of strength, but you take turns being the attacker and the defender. As the attacker, you decide how many of your hand of 5 cards you wish to play this round, resolve their effects, and then you become the defender. On defense, you are able to use only the cards you didn’t use as the attacker, whereas the attacker refills their hand back to the hand limit of 5 cards. Uh oh. Did I plan well enough to have plenty of defense, or will my hit points be depleted?? This is essentially the game’s skeleton.

Each card has a special attack or defense ability and sometimes it requires you to roll one of the two dice that comes with the game to determine strength or proc abilities. We all know that once dice are invited to the game a certain amount of luck is also introduced. That isn’t necessarily a bad thing here. I like a small amount of luck in my games. For me, it’s just another little wrinkle to be applied to my perfect strategy.

But let’s talk about those dice. The dice themselves are really great quality, and the stamping is great, and the icons on the dice are really really good. But I have problems with the card iconography that corresponds with the dice. On the cards, icons are printed in a variation of a circle. The circle looks a certain way if you are to use the white die. And then the circle looks differently to indicate usage of the red die. But then there are circles that correspond to the ink colors of the white and red dice that are also different but the same. That irks me just a bit because I think there could be other ways to do that. I found myself constantly looking at the reference card (which, THANK YOU SO MUCH FOR INCLUDING THIS) but maybe that’s just me and my preferences. After a while I caught on and it didn’t impede my enjoyment of the game any longer, but it was annoying at first.

I have not mentioned any of the other components because, frankly, they are really really great. The ingenious box-becomes-the-game-board idea is wonderful, the life trackers that hang out on the sides of the dice tray are great, the dojo sensei trackers, the cards and art on them are all top notch. For such an affordable package, you really do get quite a production.

I have no other qualms about the components, or the game play. It’s truly a fun experience. That said, Purple Phoenix Games gives Tiny Ninjas a stealthy 15 / 18. Don’t let this one sneak under your radar!

https://purplephoenixgames.wordpress.com/2019/02/22/tiny-ninjas-review/
  
Thor: Ragnarok (2017)
Thor: Ragnarok (2017)
2017 | Action, Adventure, Fantasy
Thor has always been the red headed stepchild of the Marvel Cinematic Universe. He's there, but nobody really seems to care all that much. His presence in the Avengers films is always more in the background, and his solo movies have been mediocre at best. Nothing that warrants more than one viewing. Now, with a healthy dose of Flash Gordon flair, Thor finally gets a movie that elevates this particular branch of the MCU to good, popcorn fun.

Visually, the movie is splendid. Bright colors and sweeping visuals create great backgrounds and settings. The hand to hand fights are impactful, and a aerial chase scene is exciting, and well shot. The music smacks of 70's science fiction, and 80's action movies, giving it a very retro feel. And the director is obviously a big fan of Led Zeppelin's "Immigrant Song". It's used in 2 fight scenes, which seems redundant, as Kiss' "God Of Thunder", or AC/DC's "Thunderstruck" would've been welcome additions.

But the film suffers from the same shortcomings as most other Marvel movies. First, the over reliance on humor continues to be crutch for the entire MCU. Way too often, the plot stops dead in it's track to tell a joke, and humor is injected into serious situations, completely erasing any feeling of something actually being at stake. After all, if the characters are cracking jokes, what they're fighting for must not be that important.

Once again, Marvel shits the bed when it comes to having a threatening villain. As Hela, Cate Blanchett is a step up from the useless villains Marvel usually produces, but even so, we're never really sure what exactly she's after. And when Thor devises a plan to stop her, it seemed to me that plan was simply doing Hela was out to accomplish in the first place. Other than that, she talks slow, walks, slow, and flicks her wrists a lot for various reasons.

The biggest problem with this movie is indicative of the entire MCU at this point. These movies simply can not stand on their own. They're so dependent on the viewer having seen all the other Marvel movies, that you'll be lost on many plot points if you go into this movie cold. Cameos by characters from other Marvel movies serve no point, other than to remind you that this movie is a part of a "cinematic universe"...two words, and a concept, I'd be glad to never deal with again.

Chris Hemsworth is solid as Thor, but he's always been rather unremarkable in the role. He does have a good chemistry with Mark Ruffalo's Bruce Banner/Hulk, but it's never really explained how Hulk was suddenly able to be such a chatterbox. Tessa Thompson is a welcome addition as Valkyrie. She has more layers to her character than any other in the movie, and looks great in tight leather. Tom Hiddleston is back...again...as Loki. It's never a good thing when the villain of your movie is more popular than the hero, and this movie completes Loki's transformation into full blown good guy. So, there's that.

All that being said, the movie is undeniable fun. It's has a very retro, Flash Gordon feel to it. Right down to a synthesized musical score that is a mixture of 70's science fiction, and 80's action movies. The action consists mostly of hand to hand fights, and for the most part, they're done very well. The final "three fights at once" scenario is reminiscent of movies like Return Of The Jedi, where the effects of all separate fights merge into one.

It's a fun, popcorn movie, and a major step up from the first two Thor movies. It's nothing great, or even memorable. But there's enough here to warrant additional viewings, and that's a first for this branch of the Marvel franchise.
  
The Hunger Games (2012)
The Hunger Games (2012)
2012 | Drama, Mystery, Sci-Fi
“The Hunger Games” is based in a post-apocalyptic time when the world has been overcome by a series of devastating natural disasters and people have turned on each other to provide supplies for their families and for themselves in order to survive.

Bringing peace to the land was a nation known as Panem which is ruled by the Capitol. Panem had once consisted of thirteen districts all providing a resource essential to the survival of its people. An uprising against the Capitol caused much anger and destruction resulting in war and the annihilation of its thirteenth district.

With the intent to make sure such an uprising would never happen again, the Capitol required each of the twelve remaining districts to abide by the rules and regulations written in the Treaty of Treason to make sure that there is peace within Panem. Once a year a lottery is held where each of the twelve districts must offer up one young man and one young woman as tributes. This must be done in order to remind the people of Panem what was lost. Each of the 24 tributes must train and then battle for survival in an outdoor arena against each other leaving only one tribute to become the victor. This is known as The Hunger Games.

“The Hunger Games” is based upon the New York times best seller written by Suzanne Collins and directed by Gary Ross who also directed Seabiscuit. The storyline follows the main character Katniss Everdeen (Jennifer Lawrence) who volunteers as tribute in order to save her younger sister from having to fight and Peeta Mellark (Josh Hutcheson) has also been randomly chosen as tribute for the twelfth district.

The movie mostly follows these two characters on their journey to the battle ground as opposed to the book where we get a little more background into each of the different districts and their tributes. Who will be the victor of the 74th annual Hunger Games?

Let me start off by stating that you do not need to have read the book in order to enjoy this film. However, the movie does follow the book very well. Fans will always have their own very strong opinions as to whether the films follow their favorite books but for someone who read the book after I watched the movie I must say I was not lost nor did I feel disappointed that I did not read it prior to screening it.

This film includes a great cast such as Stanley Tucci, Wes Bentley, Liam Hemsworth, Elizabeth Banks, Donald Sutherland and a surprisingly effectively-cast Lenny Kravitz. Along with a fitting cast the film also offers a great soundtrack, colors that fit each district and great cinematography.

It is always interesting to hear the comments of the other reviewers after the end of a movie screening. Some commented on how they pictured certain characters as a totally different type of character than what was portrayed in the book such as Cinna played by Lenny Kravitz.

One lady pictured him as a slim Asian man while my guest pictured him as a flamboyant white man with a high fashion sense. Others commented on how shaky the cinematography was. Yes, granted it does get shaky in a lot of the scenes but it only adds action to the heart pounding edge of your seat scenes. This film is a kickstart to the season of great movies to come and I predict “The Hunger Games” will reach a bigger audience as it provides elements of action, drama and sci-fi to satisfy a larger audience.

For those of you who have not read the book I do have to warn you some of the scenes and or elements of the story may be just a little too disturbing for some but is a great story nonetheless.