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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Samurai Warriors 5 in Video Games
Sep 14, 2021 (Updated Sep 14, 2021)
Play as the legends of the Sengoku Era of Japanese history in this epic "Warriors" game. Samurai Warriors 5 has been revamped with a new art style and an all new weapon system allowing characters to utilize any weapon in a large arsenal as you mow down hundreds of soldiers from opposing armies. Every weapon has special moves to use in combat and can be upgraded in the blacksmith menu. Characters have a simplistic skill tree and some also have ultimate moves. A stable menu is available to upgrade and train horses you acquire as well. There are two game modes: Musou Mode, which is a mission based story mode and Citadel Mode, which is an extra game mode in which you defend a base while completing different objectives to get the highest score you can.
Utilizing new character designs and a new art style based on Japanese paintings, Samurai Warriors has never looked so good. Musou attacks look great with some ending in a character posing for a painting. Character animations are great in battle but a little stiff in scenes with dialogue, however, the cutscenes are well done.
Battle music can get repetitive but if you love the "Warriors" series it's what you've come to expect. Classic "Warriors" style music with epic rock/metal guitar riffs are mixed with the traditional Japanese style music, although with more emphasis on the latter. Overall the music is very enjoyable. The sound design for weapon combos gives you a good sense of impact too and really makes you feel like you're doing damage.
Samurai Warriors 5 is the tale of Nobunaga Oda, the legendary Japanese Daimyo (Lord) on his quest to unify all the lands of Japan and bring peace to it's people. This game is based off of historical records of Nobunaga's life and that of Mitsuhide Akechi with many liberties taken to romanticize real life historical accounts. The plot follows them through their lives, up to the incident at Honno-ji.
Verdict: [7/10]
A fantastic return to form for the "Warriors" series after the abysmal Dynasty Warriors 9. The new art style is a refreshing take and gameplay innovates while simultaneously not alienating lovers of past games in the series.
Gareth von Kallenbach (980 KP) rated Black Adam (2022) in Movies
Oct 21, 2022
star departs from his usual hero roles to play a part that has his
character walking the line between good and bad.
When he is awaked nearly 5,000 years after he helped defeat a tyrant and
free his people, the magically powered Black Adam returns to the modern
world to find his homeland under the occupation of mercenaries with a
shoot first mentality.
Naturally, this does not sit well with Black Adam and him easily and
brutally dispatches the enemies he faces and in doing so comes onto the
radar of Amanda Waller (Viola Davis) who dispatches members of the Justice
Society to bring him in.
Knowing that a 5,000-year-old with god-like powers are not going to go
easily, Waller dispatches Hackman (Aldis Hodge), Doctor Fate (Pierce
Brosnan), Atom Smasher (Noah Centineo), and Cyclone (Maxine Hunkel), to
convince him to say the word which will remove his powers and come along
to detainment.
Knowing this is a bad plan, the group pushes forward with their mission
and this results in some protracted combat with moments of attempting to
reason with Black Adam.
It is learned that the mercenaries are after an ancient crown which a
professor named Shirt (Odelya Halevi), has recovered and this has placed
her and her son in great danger from forces who will stop at nothing to
obtain in.
Fans of comics and adventure movies likely will see where this is heading
as characters must form uneasy alliances to save the day from those
looking to rule the world through chaos and evil and an extended FX-laden
finale follows.
While the film was better than it looked to be from the trailers, the movie dragged in several places and never really offered up much in the way of twists or standout content from the story.
The saving grace was cast which was solid and Johnson seems to be going
all-in on his performance and it was enjoyable to see despite the flaws
with the story and at times pacing of the film.
While it does not reach the heights of many of the MCU films, “Black Adam”
is an enjoyable adventure and a great introduction to the character. As
long as you are willing to work with the issues of the film and simply
enjoy the great cast and action, you will likely have a good time,
It was also refreshing to see a locale and supporting characters who were
not from a glittering urban city and it added a nice change and diversity
to the film.
There were reports that the film had to be edited from an R- rating and some scenes do imply darker and gorier sequences were originally planned.
Make sure to stay through the credits for a bonus scene and here is hoping
that we see Black Adam back soon.
Lee (2222 KP) rated Wonder Woman (2017) in Movies
Jul 14, 2017
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.
Purple Phoenix Games (2266 KP) rated Darkest Night (First edition) in Tabletop Games
Jun 12, 2019
Once prosperous, your kingdom has fallen victim to a powerful Necromancer who has shrouded the realm in darkness. His minions traverse the land doing his bidding, and his army, as well as his powers, continue to grow. All hope is lost….or is it? Four heroes band together in a final attempt to defeat this evil being. Each brings unique powers and strategies to the table, and success will come in one of two ways – by defeating the Necromancer in direct combat, or by gathering Holy Relics and performing a ritual to undo his powers. But be warned: the Necromancer grows stronger with every passing moment, so be sure your chosen strategy is the right one. Otherwise you too will fall victim to the Necromancer’s might.
Darkest Night is a cooperative game where players take on the role of the heroes attempting to defeat the Necromancer. Each turn has 4 steps – Perform any start-of-turn actions, draw/resolve an Event card, perform one action, and defend against Blights (monsters). Each equipped with a unique set of powers, the heroes must work together to search the land for Holy Relics and destroy Blights before the kingdom is overrun. Once all of the heroes have had their turn, the Necromancer gets his turn, which entails advancing the Darkness track, moving towards the closest detected hero, and creating more Blights. Victory comes in two forms – ritual or combat. If the heroes collectively uncover three Holy Relics, they can use them in a ritual to break the Necromancer’s powers. Or if a hero gets strong enough, they could directly fight the Necromancer. If, at any point, the Monastery is overrun by Blights, the game ends in failure and the kingdom has fallen into darkness.
DISCLAIMER – This review is for the Darkest Night (First Edition) base game. There is a second edition, and several expansions, but I have not had experience with any of those, so my thoughts are solely based on the First Edition base game. -L
I’m just going to be up-front and let you know that I am not a huge fan of this game solo. The main reason is that this game is for four heroes, regardless of actual player count. So playing solo means that I have to control all four heroes. Controlling one hero, I can do. Controlling two heroes takes more focus, but is usually manageable. But controlling four heroes at once? Madness! At least for me it is. There is so much more for a single person to keep track of, and it can be pretty overwhelming. There are so many variables to keep track of, I often end up making mistakes – forgetting to draw Event cards, accidentally using one hero’s ability when it is a different hero’s turn, forgetting to give one hero a turn in a round because I thought they already had one, etc. If I am lucky, I will catch a mistake in-progress, or one turn later, and can rectify it. But to be honest, of all the mistakes I make while playing Darkest Night, I probably won’t catch 25% of them. Which can either make a game super easy, or super brutal. You might tell me, “Focus!” or “Pay better attention!” but believe me, I’m trying! I just feel like four heroes for one person is too much.
Patience is a virtue, but apparently I have none when it comes to this game. And by that, I mean that I feel like it takes an eternity to accomplish anything in this game. On your turn, you only get one single action. And movement is an action. Picture this – I am trying to move my hero to the opposite end of the kingdom (at least 2 spaces away). I am going to have to spend 2 complete rounds (active hero turn, other hero turns, Necromancer turn, x2) just to get there. And then once I finally get there, I have to wait for the 3rd round to even do anything in that location! I just get frustrated at the fact that something as simple as moving a few spaces takes multiple rounds to accomplish. Since everything takes so long to do, you have to be thinking so far into the future with every turn. That makes it difficult for me to strategize, and the game just feels so inefficient, especially in solo play, when you have to control all of the heroes. It can be tricky enough planning a few turns in advance for a single hero, but being in charge of all heroes just makes the job more complicated. And maybe I’m just not patient enough for this game, but I think that if every hero got two actions per turn, the game would be a lot more manageable.
This will come as no surprise to you, but I enjoy this game more in a group rather than solo. This game is cooperative, and I like being able to talk strategy with my fellow gamers, rather than trying to figure everything out for each of the four heroes by myself. Group play also allows me to focus my attention on one single hero instead of multiple, which makes the game feel less overwhelming to me. And perhaps the second edition or expansions address some of the issues I have with the game, but for the time being, Darkest Night is low on my list of solo games.
https://purplephoenixgames.wordpress.com/2019/01/04/solo-chronicles-darkest-night/



