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Night Reader Reviews (683 KP) rated The Figment Wars: Through the Portals in Books
Jan 9, 2020
The Figment Wars: Through The Portals by David R. Lord is a book that I hope to see a sequel to in the coming years. In fact, the ending of the book suggests at least a sequel if not an entire series. I just wonder how such stories can continue without becoming too far fetched or simplified by the childrens stabilizes in this book, but without giving too much away I have to stop there.
Thomas and his little brother Isaac are visiting their cousin Emily at her house and they are not exactly having a good time. At Emilys house, the boys dont even have a TV to watch and they are extremely bored. Then one afternoon when Thomas goes to the woods behind the house to get Emily for lunch something amazing happens. The trees themselves bend and move, forming a portal that all three children fall into. The portal transports the children into the Realm of Imagination, a place where all the things humans imagine come to life.
https://nightreaderreviews.blogspot.com/2019/07/review-figment-wars-through-portals-by.html
https://www.austinmacauley.com/book/figment-wars-through-portals
Almost as soon as the children arrive they are attacked by Monsters but luckily they are saved by Heroes and are taken to the Library in the Impossible City. It is here that they meet Belactacus who believes that the children are Real and not just confused imaginary friends. Sadly the Council who is in charge of the portals that allow beings in the Realm of Imagination to go to the Realm of Reality is corrupted and the children are denied a portal back home. Shortly after this decision Monsters attack the Impossible City and even overwhelm the Heroes. Now the children must find a way to stop the corrupted council member from bringing all the Monsters from human imagination to life in the Realm of Reality, home of the humans.
What I liked best might not seem like much but for a story such as this one, it makes a big difference. I liked how not only was the idea of the Realm of Imagination a great concept but the creation of the Realm was well explained. Also, some of the main people in the Realm were explained to be the result of collective consciousness in humans such as the standard idea of a mother figure which was a very nice touch. What I didnt like was the budding relationship between Thomas and Emilys old imaginary friend. I actually thought it was a little creepy. At times I found myself hoping that she would be able to become real and then I thought that it would be way too much like Thomas having a relationship with his cousin.
This book falls solidly into the YA or young adult group of readers. I know this is a broad group ranging from middle school and older, but this book is actually really good and I saw nothing that would make in inappropriate for young readers. The only thing to be careful about is if an advanced reader in elementary school wanted to read this book. I dont know how well they would take to the idea that monsters such as the Boogeyman are real and just living in a different dimension so to speak. With all that being said I rate this book a 3 out of 4. Everything is extremely well thought out in this book. The idea of the Library and the collective consciousness of humans was amazing. The only reason why this book did not get a perfect rating is that I still felt like it was missing something that gave it that wonderful ability to really stand out, but few books have that.
Thomas and his little brother Isaac are visiting their cousin Emily at her house and they are not exactly having a good time. At Emilys house, the boys dont even have a TV to watch and they are extremely bored. Then one afternoon when Thomas goes to the woods behind the house to get Emily for lunch something amazing happens. The trees themselves bend and move, forming a portal that all three children fall into. The portal transports the children into the Realm of Imagination, a place where all the things humans imagine come to life.
https://nightreaderreviews.blogspot.com/2019/07/review-figment-wars-through-portals-by.html
https://www.austinmacauley.com/book/figment-wars-through-portals
Almost as soon as the children arrive they are attacked by Monsters but luckily they are saved by Heroes and are taken to the Library in the Impossible City. It is here that they meet Belactacus who believes that the children are Real and not just confused imaginary friends. Sadly the Council who is in charge of the portals that allow beings in the Realm of Imagination to go to the Realm of Reality is corrupted and the children are denied a portal back home. Shortly after this decision Monsters attack the Impossible City and even overwhelm the Heroes. Now the children must find a way to stop the corrupted council member from bringing all the Monsters from human imagination to life in the Realm of Reality, home of the humans.
What I liked best might not seem like much but for a story such as this one, it makes a big difference. I liked how not only was the idea of the Realm of Imagination a great concept but the creation of the Realm was well explained. Also, some of the main people in the Realm were explained to be the result of collective consciousness in humans such as the standard idea of a mother figure which was a very nice touch. What I didnt like was the budding relationship between Thomas and Emilys old imaginary friend. I actually thought it was a little creepy. At times I found myself hoping that she would be able to become real and then I thought that it would be way too much like Thomas having a relationship with his cousin.
This book falls solidly into the YA or young adult group of readers. I know this is a broad group ranging from middle school and older, but this book is actually really good and I saw nothing that would make in inappropriate for young readers. The only thing to be careful about is if an advanced reader in elementary school wanted to read this book. I dont know how well they would take to the idea that monsters such as the Boogeyman are real and just living in a different dimension so to speak. With all that being said I rate this book a 3 out of 4. Everything is extremely well thought out in this book. The idea of the Library and the collective consciousness of humans was amazing. The only reason why this book did not get a perfect rating is that I still felt like it was missing something that gave it that wonderful ability to really stand out, but few books have that.

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Emma @ The Movies (1786 KP) rated Eurovision Song Contest: The Story of Fire Saga (2020) in Movies
Jun 29, 2020
My love for Eurovision is as deep as some of the songs in Eurovision attempt to be, I live for ridiculous costumes and dance moves... and I LOVE quips from Graham. I'm glad I didn't have a lot of time to really think about what this film might come out to be, it would definitely have hindered the watching process.
As a child Lars makes a connection with the Eurovision Song Contest that will follow him through his adult life, it will be his obsession, his life, and it will lead him on an adventure he could never imagine. When an unimaginable miracle happens, Fire Saga make their way to the greatest song contest in the world. The competition is fierce and the pair must navigate more than one bump on their road to Eurovision success.
Firstly I want to make a clear point about this film... it's bad, not in a good way, and then it's good, but not in the bad way. When I started watching it I was so very annoyed and then at some point I realised I was enjoying myself. Not unlike watching the actual contest.
Will Ferrell has never particularly been a draw for me and when I tried to bring any Rachel McAdams film to mind I went blank... Together this pairing make an interesting team though, there's a good dynamic and I'm not particularly against anything they do, but there's a certain sloppiness to the story that makes it difficult to root for them. There are a lot of scenes that feel unnecessary or overplay a joke and somehow the film is just over two hours long... this idea definitely would have suited something between 90 and 105 minutes.
The singers mostly make their cameos in a Pitch Perfect-esque sing-off, that was one of the first things I both hated and loved at the same time. Singing in films brings me joy and everybody who participated is very talented... but it was so cheesy. Our other stars are fine, Dan Stevens as Alexander has just the right amount of cliche characteristics and Pierce Brosnan as Lars' father is... I don't know how to describe it really but I was loving the look.
Accents on the actors... they might not necessarily be bad but coming from people that aren't native made it feel like they were over the top. I'm sure this is more to do with the fact that I know what the people should sound like and with acting that isn't convincing enough it all collides into chaos in my brain.
They definitely managed to create some great moments that will put you in a good Eurovision mood. I loved the music video they create right at the beginning, and honestly, if someone doesn't use that for their next entry I really think they're missing out. We've got the bizarre songs and over the top props that make Eurovision such a spectacle. But that's where we have my overall issue with the film.
Eurovision Song Contest started pretty badly (apart from that video) and I was really thinking it was going to be a disaster, once they get to the contest it is so much better. Taking those excess minutes out of the beginning (and removing that final piece of the ending) and rebalancing the film with more contest would have made it better, not that this is a bad film, it just could have been better. There are a lot of flaws throughout but it manages to turn it around and give something charming and entertaining that will appeal to a lot of people, I'd be interested to see how this gets received outside of Europe though.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/eurovision-song-contest-movie-review.html
As a child Lars makes a connection with the Eurovision Song Contest that will follow him through his adult life, it will be his obsession, his life, and it will lead him on an adventure he could never imagine. When an unimaginable miracle happens, Fire Saga make their way to the greatest song contest in the world. The competition is fierce and the pair must navigate more than one bump on their road to Eurovision success.
Firstly I want to make a clear point about this film... it's bad, not in a good way, and then it's good, but not in the bad way. When I started watching it I was so very annoyed and then at some point I realised I was enjoying myself. Not unlike watching the actual contest.
Will Ferrell has never particularly been a draw for me and when I tried to bring any Rachel McAdams film to mind I went blank... Together this pairing make an interesting team though, there's a good dynamic and I'm not particularly against anything they do, but there's a certain sloppiness to the story that makes it difficult to root for them. There are a lot of scenes that feel unnecessary or overplay a joke and somehow the film is just over two hours long... this idea definitely would have suited something between 90 and 105 minutes.
The singers mostly make their cameos in a Pitch Perfect-esque sing-off, that was one of the first things I both hated and loved at the same time. Singing in films brings me joy and everybody who participated is very talented... but it was so cheesy. Our other stars are fine, Dan Stevens as Alexander has just the right amount of cliche characteristics and Pierce Brosnan as Lars' father is... I don't know how to describe it really but I was loving the look.
Accents on the actors... they might not necessarily be bad but coming from people that aren't native made it feel like they were over the top. I'm sure this is more to do with the fact that I know what the people should sound like and with acting that isn't convincing enough it all collides into chaos in my brain.
They definitely managed to create some great moments that will put you in a good Eurovision mood. I loved the music video they create right at the beginning, and honestly, if someone doesn't use that for their next entry I really think they're missing out. We've got the bizarre songs and over the top props that make Eurovision such a spectacle. But that's where we have my overall issue with the film.
Eurovision Song Contest started pretty badly (apart from that video) and I was really thinking it was going to be a disaster, once they get to the contest it is so much better. Taking those excess minutes out of the beginning (and removing that final piece of the ending) and rebalancing the film with more contest would have made it better, not that this is a bad film, it just could have been better. There are a lot of flaws throughout but it manages to turn it around and give something charming and entertaining that will appeal to a lot of people, I'd be interested to see how this gets received outside of Europe though.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/eurovision-song-contest-movie-review.html

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Bob Mann (459 KP) rated Ocean’s 8 (2018) in Movies
Sep 29, 2021
Can 8 women do the work of 11, 12 or even 13 men?
The female empowerment #SheToo implications of the title are clearly writ large for this movie! The answer of course…. is a major spoiler, so we won’t go there.
Debbie Ocean (Sandra Bullock, “Gravity“), the previously unreferenced sister of arch-scoundrel Danny Ocean (George Clooney) from the reboot trilogy, is released from prison after a 5 year stretch. This has given her plenty of time to plan her next job – a jewellry heist from the New York Met – in intricate detail. She recruits biker-chick Lou (Cate Blanchett , “Carol“) as her partner and they then proceed to recruit a team of expert crimimals: well… some are not criminals, but soon will be! Will they succeed, or will Debbie have an even longer time to plan her next heist?
Stiff as planks…. Sandra Bullock and Cate Blanchett.
The movie unfortunately is rather like watching paint dry. It’s very glossy and expensive paint, I grant you, but compared to certainly Ocean’s 11 and even Ocean’s 13 it’s not in the premier league. There’s virtually nothing about the plot that leaves you surprised. Even the twists are merely “oh”s rather than “OH!’s”.
Stylistically the film attempts to model the Soderbergh split-screen visuals of his films, doing it quite well, and is accompanied by a similar jazz-style soundtrack which works effectively. Arguably, the well-chosen music by Daniel Pemberton (“King Arthur: Legend of the Sword“) is the best thing in the film.
When they said they were stealing from the Met…. perhaps I misunderstood?
Otherwise though, that’s where most of the similarities end, with there being limited character development to make you really care all that much whether the team win or lose. The script, by director Gary Ross (“The Hunger Games”) and Olivia Milch had a few clever lines that made me smile: but it’s not laugh-out-loud territory. So the story had better be good. Unfortunately, here Gary Ross’s story has so many implausible coincidences and incredulous leaps of intuition – “yeah, I’m from the hood innit but I have a grasp of magnetic resonance couplings learnt the hard way, from the street up!” – that belief is less suspended and more hung, drawn and quartered. This is not saying that the Ocean’s trilogy was without a few similar issues – reaching its nadir with Julia Roberts pretending to be Julia Roberts in “Ocean’s 12” – but this film is more consistently bonkers.
Hang on… I only count seven here?
I have to admit that the build up to the heist through the first half of the film left me sufficiently entertained, but that momentum suddenly fizzles out and the final reel becomes quite tedious. I also expected something to happen at the end, cameo-wise, that never did!
Acting wise, the best turn comes from Anne Hathaway (“Colossal“, “Les Miserables”) as a vainglorious actress but Helena Bonham Carter (“Suffragette“, “Harry Potter”) is also good value as the quirky fashion expert, coming across like some sort of ditzy Fatima Blush.
Good value – Anne Hathaway and Helena Bonham Carter.
I also liked Rihanna’s ‘Nine Ball’ character. Less successful for me was Bullock, who I felt came across as very wooden, and Blanchett, slightly less so. There are also some ‘B-list’ celebrities attending the Met-gala that are fun to watch out for, as well as two members of the earlier films’ cast.
After Diamonds but with nowhere to store an Umbrella: Rihanna knocks them dead on the red carpet.
So, it’s a disappointing effort from Gary Ross. All glitz and glamour but with little substance.
Debbie Ocean (Sandra Bullock, “Gravity“), the previously unreferenced sister of arch-scoundrel Danny Ocean (George Clooney) from the reboot trilogy, is released from prison after a 5 year stretch. This has given her plenty of time to plan her next job – a jewellry heist from the New York Met – in intricate detail. She recruits biker-chick Lou (Cate Blanchett , “Carol“) as her partner and they then proceed to recruit a team of expert crimimals: well… some are not criminals, but soon will be! Will they succeed, or will Debbie have an even longer time to plan her next heist?
Stiff as planks…. Sandra Bullock and Cate Blanchett.
The movie unfortunately is rather like watching paint dry. It’s very glossy and expensive paint, I grant you, but compared to certainly Ocean’s 11 and even Ocean’s 13 it’s not in the premier league. There’s virtually nothing about the plot that leaves you surprised. Even the twists are merely “oh”s rather than “OH!’s”.
Stylistically the film attempts to model the Soderbergh split-screen visuals of his films, doing it quite well, and is accompanied by a similar jazz-style soundtrack which works effectively. Arguably, the well-chosen music by Daniel Pemberton (“King Arthur: Legend of the Sword“) is the best thing in the film.
When they said they were stealing from the Met…. perhaps I misunderstood?
Otherwise though, that’s where most of the similarities end, with there being limited character development to make you really care all that much whether the team win or lose. The script, by director Gary Ross (“The Hunger Games”) and Olivia Milch had a few clever lines that made me smile: but it’s not laugh-out-loud territory. So the story had better be good. Unfortunately, here Gary Ross’s story has so many implausible coincidences and incredulous leaps of intuition – “yeah, I’m from the hood innit but I have a grasp of magnetic resonance couplings learnt the hard way, from the street up!” – that belief is less suspended and more hung, drawn and quartered. This is not saying that the Ocean’s trilogy was without a few similar issues – reaching its nadir with Julia Roberts pretending to be Julia Roberts in “Ocean’s 12” – but this film is more consistently bonkers.
Hang on… I only count seven here?
I have to admit that the build up to the heist through the first half of the film left me sufficiently entertained, but that momentum suddenly fizzles out and the final reel becomes quite tedious. I also expected something to happen at the end, cameo-wise, that never did!
Acting wise, the best turn comes from Anne Hathaway (“Colossal“, “Les Miserables”) as a vainglorious actress but Helena Bonham Carter (“Suffragette“, “Harry Potter”) is also good value as the quirky fashion expert, coming across like some sort of ditzy Fatima Blush.
Good value – Anne Hathaway and Helena Bonham Carter.
I also liked Rihanna’s ‘Nine Ball’ character. Less successful for me was Bullock, who I felt came across as very wooden, and Blanchett, slightly less so. There are also some ‘B-list’ celebrities attending the Met-gala that are fun to watch out for, as well as two members of the earlier films’ cast.
After Diamonds but with nowhere to store an Umbrella: Rihanna knocks them dead on the red carpet.
So, it’s a disappointing effort from Gary Ross. All glitz and glamour but with little substance.

BankofMarquis (1832 KP) rated BEING THE RICARDOS (2021) in Movies
Jan 14, 2022
Superb "A" plot, Boring "B" plot
When I first heard that Nicole Kidman (of all people) was set to play Lucille Ball in a bio-pic (of sorts), I was suspect over the casting.
Darned if she doesn’t pull it off.
Written and Directed by Aaron Sorkin, BEING THE RICARDOS isn’t, exactly, a bio-pic of Lucy, but rather it tells the tale of a pivotal week in the life of Lucy and her husband Desi Arnaz (Javier Bardem) as Lucy deals with infidelity issues with Desi and accusations of being a Communist from the House UnAmerican activities committee all while trying to put on her weekly TV show. Oh…and it also shows, in flashback, Lucy and Desi’s courtship.
This is a lot to pack-in in one film and this movie almost manages to do it well.
Let’s start with the performances. Kidman is excellent as Lucy - especially as she recreates the Lucille Ball we know on-screen. She has the pattern and physicality of the TV star down and recreates Lucy’s TV personae well. Kidman also digs deeply into her considerable acting talent to pull out the “business” Lucy, showing a determined woman driving her way through a “man’s world”.
JK Simmons is brilliant, as always, as William Frawley (who played Fred Mertz in I LOVE LUCY). Sorkin has written Frawley as the “all knowing” mystic of the piece, hanging into the background, but coming to fore when one of the principal characters needs a bit of sage advice. It’s an old trope, but Simmons pulls it off well.
Unfortunately, the Desi Arnaz and Vivian Vance (who played Ethel) character’s are underwritten by Sorkin. Nina Arianda is well cast as Ethel, but she just doesn’t have much to do (besides being a foil for Lucy - which was what Vance was for many, many years). I’d love to see a version of this film where Arianda is giving something more meaty, I think she’d tear into it.
And then there is Javier Bardem’s portrayal of Desi Arnaz. It is an underwritten part and Bardem plays the surface of this character and just doesn’t get “deep enough” into the soul of this man, so Desi really ended up a throw away character in this.
It was good to see, however, some “veteran” performers (Linda Lavin, Ronny Cox and John Rubenstein) playing older versions of characters involved in the activities in this film, reminiscing (and commenting on) the events. It was a nice framing touch and added some depth to the film.
The praise for the good parts of this film (and there are plenty) and the blame for the bad (boring/underwritten) parts of this film (and there are plenty) all lie at the feet of Writer/Director Sorkin. It is as if he had a really good idea (showing Lucy under pressure by the House Un-American Committee while battling the Corporate Suits - and Directors/Writers/Producers who are not as in touch with Lucy’s Comedy as she is - while trying to put on a weekly show), but it wasn’t quite enough to fill a complete movie, so he added a “B” plot of Desi’s philandering (which is true to what really occurred) and flashbacks to how they met.
The first part works very well (clearly, this was the part that Sorkin was interested in) while the 2nd part feels “put on” (Sorkin “banging it out” to fill the film).
This film is worth watching, I just wish there was more “A” plot and less “B” plot.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Darned if she doesn’t pull it off.
Written and Directed by Aaron Sorkin, BEING THE RICARDOS isn’t, exactly, a bio-pic of Lucy, but rather it tells the tale of a pivotal week in the life of Lucy and her husband Desi Arnaz (Javier Bardem) as Lucy deals with infidelity issues with Desi and accusations of being a Communist from the House UnAmerican activities committee all while trying to put on her weekly TV show. Oh…and it also shows, in flashback, Lucy and Desi’s courtship.
This is a lot to pack-in in one film and this movie almost manages to do it well.
Let’s start with the performances. Kidman is excellent as Lucy - especially as she recreates the Lucille Ball we know on-screen. She has the pattern and physicality of the TV star down and recreates Lucy’s TV personae well. Kidman also digs deeply into her considerable acting talent to pull out the “business” Lucy, showing a determined woman driving her way through a “man’s world”.
JK Simmons is brilliant, as always, as William Frawley (who played Fred Mertz in I LOVE LUCY). Sorkin has written Frawley as the “all knowing” mystic of the piece, hanging into the background, but coming to fore when one of the principal characters needs a bit of sage advice. It’s an old trope, but Simmons pulls it off well.
Unfortunately, the Desi Arnaz and Vivian Vance (who played Ethel) character’s are underwritten by Sorkin. Nina Arianda is well cast as Ethel, but she just doesn’t have much to do (besides being a foil for Lucy - which was what Vance was for many, many years). I’d love to see a version of this film where Arianda is giving something more meaty, I think she’d tear into it.
And then there is Javier Bardem’s portrayal of Desi Arnaz. It is an underwritten part and Bardem plays the surface of this character and just doesn’t get “deep enough” into the soul of this man, so Desi really ended up a throw away character in this.
It was good to see, however, some “veteran” performers (Linda Lavin, Ronny Cox and John Rubenstein) playing older versions of characters involved in the activities in this film, reminiscing (and commenting on) the events. It was a nice framing touch and added some depth to the film.
The praise for the good parts of this film (and there are plenty) and the blame for the bad (boring/underwritten) parts of this film (and there are plenty) all lie at the feet of Writer/Director Sorkin. It is as if he had a really good idea (showing Lucy under pressure by the House Un-American Committee while battling the Corporate Suits - and Directors/Writers/Producers who are not as in touch with Lucy’s Comedy as she is - while trying to put on a weekly show), but it wasn’t quite enough to fill a complete movie, so he added a “B” plot of Desi’s philandering (which is true to what really occurred) and flashbacks to how they met.
The first part works very well (clearly, this was the part that Sorkin was interested in) while the 2nd part feels “put on” (Sorkin “banging it out” to fill the film).
This film is worth watching, I just wish there was more “A” plot and less “B” plot.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated MechaTop in Tabletop Games
Jul 2, 2020
I think it goes without saying that we at Purple Phoenix Games love board games – otherwise I wouldn’t be sitting here writing this preview. That being said, wargames are not something that our group has really gotten around to playing. So when Tabletop Systems L.T.D. reached out about having us preview their newest wargame system, curiosity got the best of me and I couldn’t refuse. If you’re in the same boat we were, check out MechaTop – this system might surprise you!
Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L
MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!
Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.
The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.
Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!
Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L
MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!
Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.
The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.
Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!

Debbiereadsbook (1487 KP) rated Claimed (Breaking Free #7) in Books
Mar 19, 2019
5 star series!!
**verified purchase Jan 2019**
This is book 7 in the Breaking Free series, although there are 8 books, with a short that spans across 3 and 4. I would STRONGLY, HIGHLY, ABSO-FREAKING-LUTELY recommend that you read the other books before this one. BUT while I do say that, this one is far more a stand alone than the others. Things are recapped and caught up, but it takes a different path, as well as winding with the on-going story arc that continues through the other books.
We met Brandt, an Alpha, along the way: he is boos to the other police officers in the series, boos to ALL of them. He lost his pregnant mate, Ollie, ten years ago without a trace and has finally decided he should (mostly) move on. Going to an anonymous sex party seems the best way to get some sexual relief, without the commitment he cannot make. Meeting Little Blue, however, makes him change his mind. We met Demir, a beta, in book four, Found. He is Isa Higgs youngest son and was 15 at the time. Now an adult and betrayed by the person he thought he loved, Demir also attends said party. Big Red is just the person who pushes all of Demir's buttons and then some. There is a true connection between these two, but when they discover who Brandt is to Demir's father, they keep their relationship a secret, for now. Oliver is in the province to speak at a conference about omega trafficking. He cannot remember a time before ten years ago, when he was found in a van wreck. Meeting Brandt makes him feel . . . .something . . . .he's not sure what though. when Brandt explains who he is to Oliver, things begin to drop into place. But when Brandt tells Oliver about Demir, and that he simply cannot choose, Oliver presents a solution that will at least give them all a chance. Can they make it work?
This one, I found, was like a watching a train wreck coming at ya,it really was. You KNOW there is going to be fall out when Demir and Brandt find out who they are to each other. You KNOW there is going to be a big ole mess when Brandt and Ollie come face to face again. You KNOW that Ollie is going to fight this with every fibre of his being. You bloody well KNOW the Oliver's brother in law is not as . .pure . . in his intentions to Oliver after the death of his husband. An you KNOW, that when Isa finds out about the three of them, he is gonna go nuts. And there ain't a damn thing you can do to stop it! You just watch, and read, and wait and see how it all turns out! Amazing reading, I have to say.
I loved that it was OLLIE who came up with the solution to their predicament. That HE suggested they at least try to be a poly-family, since in his home of the last ten years it really is quite common. Loved that Ollie took Demir into his heart very quickly, the younger man making him feel as safe as Brandt did.
But Isa?? I wanted to punch Isa bloody Higgs so bad! After everything he has told his sons about being betas, that they can do anything, be anything they want to, as much as the alphas can, and he goes and says THAT to Demir! Not saying what, but if you've read these books, you can probably guess. He does redeem himself, but still, a punch was heading his way!
All the other guys pop up in this books, at some point or other, and it's great watching the babies grow up together. Seeing them already forming bonds: alpha, beta and omega all together is great. It would be amazing to catch up with these babies, as they grow and have babies of their own!
So, now, I'm sad! I only started this series because books one and two were shared with me, and I needed something to clear my head after a particularly heavy book. I thought this might be a good hangover cure! And BOY was I wrong, in the best way! Not a hangover cure, not in the least, but another deep dark book that pulled my into an eight book series, that did NOT let me go!
Thank you, Ms Arthur, for pulling into your worlds. I have some other books to read next!
5 amazing, but sad to see it end, stars
**same worded review ill appear elsewhere**
This is book 7 in the Breaking Free series, although there are 8 books, with a short that spans across 3 and 4. I would STRONGLY, HIGHLY, ABSO-FREAKING-LUTELY recommend that you read the other books before this one. BUT while I do say that, this one is far more a stand alone than the others. Things are recapped and caught up, but it takes a different path, as well as winding with the on-going story arc that continues through the other books.
We met Brandt, an Alpha, along the way: he is boos to the other police officers in the series, boos to ALL of them. He lost his pregnant mate, Ollie, ten years ago without a trace and has finally decided he should (mostly) move on. Going to an anonymous sex party seems the best way to get some sexual relief, without the commitment he cannot make. Meeting Little Blue, however, makes him change his mind. We met Demir, a beta, in book four, Found. He is Isa Higgs youngest son and was 15 at the time. Now an adult and betrayed by the person he thought he loved, Demir also attends said party. Big Red is just the person who pushes all of Demir's buttons and then some. There is a true connection between these two, but when they discover who Brandt is to Demir's father, they keep their relationship a secret, for now. Oliver is in the province to speak at a conference about omega trafficking. He cannot remember a time before ten years ago, when he was found in a van wreck. Meeting Brandt makes him feel . . . .something . . . .he's not sure what though. when Brandt explains who he is to Oliver, things begin to drop into place. But when Brandt tells Oliver about Demir, and that he simply cannot choose, Oliver presents a solution that will at least give them all a chance. Can they make it work?
This one, I found, was like a watching a train wreck coming at ya,it really was. You KNOW there is going to be fall out when Demir and Brandt find out who they are to each other. You KNOW there is going to be a big ole mess when Brandt and Ollie come face to face again. You KNOW that Ollie is going to fight this with every fibre of his being. You bloody well KNOW the Oliver's brother in law is not as . .pure . . in his intentions to Oliver after the death of his husband. An you KNOW, that when Isa finds out about the three of them, he is gonna go nuts. And there ain't a damn thing you can do to stop it! You just watch, and read, and wait and see how it all turns out! Amazing reading, I have to say.
I loved that it was OLLIE who came up with the solution to their predicament. That HE suggested they at least try to be a poly-family, since in his home of the last ten years it really is quite common. Loved that Ollie took Demir into his heart very quickly, the younger man making him feel as safe as Brandt did.
But Isa?? I wanted to punch Isa bloody Higgs so bad! After everything he has told his sons about being betas, that they can do anything, be anything they want to, as much as the alphas can, and he goes and says THAT to Demir! Not saying what, but if you've read these books, you can probably guess. He does redeem himself, but still, a punch was heading his way!
All the other guys pop up in this books, at some point or other, and it's great watching the babies grow up together. Seeing them already forming bonds: alpha, beta and omega all together is great. It would be amazing to catch up with these babies, as they grow and have babies of their own!
So, now, I'm sad! I only started this series because books one and two were shared with me, and I needed something to clear my head after a particularly heavy book. I thought this might be a good hangover cure! And BOY was I wrong, in the best way! Not a hangover cure, not in the least, but another deep dark book that pulled my into an eight book series, that did NOT let me go!
Thank you, Ms Arthur, for pulling into your worlds. I have some other books to read next!
5 amazing, but sad to see it end, stars
**same worded review ill appear elsewhere**