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Barnyard Roundup
Barnyard Roundup
2016 | Bluff, Party Game
I live in Illinois. I can see cornfields from my house. I do not live on a farm, but have visited farms in the past. There is more to Illinois than Chicago and corn. That all said, farming games tickle me so much and I just enjoy playing them. So imagine my interest level when you combine a publisher known for excellent productions, the designer from said publisher, a member of an art studio in my top three favorite board game artists (Kwanchai and The Mico for the others), and a theme that I already enjoy. This is going to be great! Right?

Barnyard Roundup is a silly game of bluffing and hand management set on a farm. In it players are farmhands trying to help Farmer Brown sell the most animals at market. They do this by bluffing their hands in trade deals with other farmhands, thus making no friends in the process. The player with the most points at the end of the game, when all cards from the draw deck have been drawn, will be the winner!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the five Animal Bonus cards in a line with the Set Bonus cards nearby. Shuffle the large deck of animal cards and deal out cards according to the rulebook per the number of players in the game. The Burglar and Excuse Me tokens are sorted and dealt out with the remainders face-down near the other cards. Remove eight cards from the draw deck and decide who will be the start player. The game may now begin!
Barnyard Roundup turns are quite simple: take two or three actions and end the turn. The first action is mandatory and it is Passing Cards to another player. Choose anywhere from one to six cards, place them face-down on the table in front of the player with whom to be traded, and announce the number and type of cards to be traded. For example, a player may say, “This is four chickens.” The targeted player now must decide whether that group actually IS a group of four chickens or if they believe the trader (not traitor) is bluffing. If so the targeted player may say, “That is NOT four chickens.” Once the agree/disagree statement has been made the cards are flipped over to see which player will be adding the cards to their pens. If the targeted player guessed correctly then they will received all the animal cards that were passed to them. That is, unless the cards were actually CROWS. Crows are worth -5 VP at the end of the game (see the photo below) and will be taken into the pen of the defeated player in the trade. In addition to crows (bad) the game includes Copy Cats (good) which can be wild cards to be placed with other animals and they copy the animal in their group. When the trade is resolved the active player may choose to perform the next step, but it is not mandatory.

Players must note that any time a player gains crows that would extend their collection of crows to any multiple of 3 that player must then draw another Action Token (Burglar, Excuse Me, Scarecrow) from the supply. If a Scarecrow is drawn it is immediately revealed and three crows are discarded from that player’s collection. The Excuse Me token may be used during a trade, but before cards are revealed, by a player not involved in the trade. When they announce, “Excuse Me,” they immediately take the place of the targeted player and will decide whether the trade is correct as announced or is a bluff.

Should they wish, the active player may now Play a Burglar Token from their collection in order to target another player and ask for all of their animals of a specific type – “I wish to procure all of your cows” That player must then immediately hand over all their cows, or else may tell the active player to Go Fish. Okay, that last part isn’t in the rules, but I started doing it and it stuck for me.

The third and final step of a turn is simply to Draw Cards and End Your Turn. Draw cards back up to the hand limit of 5 or 6 and end the turn. Play then passes to the next player.


Play continues in this fashion until the last card has been drawn. The game ends immediately and players tally their points per the rulebook to arrive at an ultimate winner!
Components. This game is a bunch of cards and some tokens in a double-wide+ tuckbox. I love the art, and that makes sense as it is illustrated by Lina Cossette, half of Mr. Cuddington. If you don’t know about Mr. Cuddington, please check out their website. The cards are good quality, as are the tokens. But that box. Now, it LOOKS great, and is a fine size. But a tuckbox? I would have preferred a lidded box, or even one of those with the magnetic fold-out lids. But it’s a tuckbox and the opening flap dented upon its first opening. Oy. I could give a chef’s kiss to everything else though.

Now, there’s a reason why I rated this game a 4 and my wife a 6: she beats me every single time we play and I just cannot find the strategy to take her down. Am I just horrible at bluffing games? Does she just dominate me at ALL games? I’m not sure, but this one certainly highlights the fact that she’s just better than me. I can still hear her haunting and taunting me with, “OH MY GOSH I LOVE THIS GAME! I’M SOOOOO GOOD AT IT!” Meanwhile I am sitting pretty with a whole flock of crows laughing at me like I am the Scarecrow from Wizard of Oz. Perhaps I am truly brainless as well.

That said, the game is enjoyable. I do like to play bluffing games, but I’m the poor soul who would rather play straight than do ANY sort of bluffing at all. Except when I have lulled my prey into trusting my every declaration. Then pull out the big guns and laugh my way to the bank. Well, I tried that several times and no dice. But I do enjoy playing, and I do keep coming back for more torture. And if that isn’t a sign of a good game, then what is?

All in all the game is quick, light on rules, and features wonderful art style. This is the game I will probably use to introduce my children (or new gamers) to bluffing games as the theme is easily digestible and when you get stuck with the negative points you don’t feel super bad about it. It is easy to pronounce that Purple Phoenix Games gives this one a squawkin’-good 10 / 12. If you are looking for a light introductory game to teach bluffing or to hit that sweet-spot, then I recommend you check out Barnyard Roundup from Druid City Games. I ain’t a-bluffin’ ya.
  
Funkoverse Strategy Game: Harry Potter 100
Funkoverse Strategy Game: Harry Potter 100
2019 | Fighting, Miniatures
Because I haven’t given my readers enough insight into my nerdiness, here are a few more things I’m into: Harry Potter, the MCU, and Doctor Who. I also have several Funko Pops! characters somewhere here in this house: the Tenth Doctor, the Twelfth Doctor, Captain America, Ms. Marvel, Ant-Man, and Dr. Strange to name a few. So when I heard that a game was coming out where I could possibly use my Funkos for something other than sitting on my armoire, I got excited. Oh, also it’s Harry Potter themed? COUNT ME IN!

Funkoverse Strategy Game: Harry Potter (which I will now refer to as HP Funko) is a tactics-based strategy game where effectively using Action Points is the determining factor in victory. Each player will take charge of a 2- or 3-character team engaged in one of four included scenarios to gain VP (the awesome teal shards). This is done in different fashions, and for this review we used the “Territories” scenario.

DISCLAIMER: The Tenth Doctor and Dr. Strange are not included in the game, I supplied them. In the box are discs to represent a generic Auror (Ten) and Death Eater (Strange). If you choose to use a supplementary Funko Pop! please know that they may be much larger in size and difficult to maneuver on the board. Also, I will not be detailing every rule in the rulebook as there are just too many. For full rules, download the rulebook today or pick up a copy at your FLGS! -T


To setup follow the instructions in the rulebook and the chosen scenario. For Territories, it will look similar to the setup below, but the characters may not be facing a camera, as mine are. Once the players are satisfied with setup, the first player token is flipped coin-toss style to see which team will lead the first round. The game is now underway!
Turns are somewhat simple: each character can do two actions, which include: Move, Challenge, Interact, Assist, Rally, and Use Ability/Items. Movement is two squares, with diagonals allowed, but not through any part of an obstruction. In fact, obstructions and line-of-sight are big parts of the game, as several pages of the rulebook are devoted to them. To Challenge another character is the combat of the game. The attacker will typically throw two dice to initiate an attack and the defender will use as many dice as is printed on their character card. However, this is a Harry Potter game, so Challenges will also allow characters to use magic spells to augment their attacks or inflict other debilitations or statuses on their targets. Simple majority of successful results rolled wins the Challenge. Characters may be knocked down as a result of a Challenge, and if already knocked down and successfully attacked again, may also be knocked out of the game for a certain number of rounds (usually one).

To Interact with a token on the board a character will need to position themselves either directly on the token or one space adjacent. These tokens could be merely points on the board that earn points, as in the current scenario.

If adjacent to a downed ally, a player could use an Assist action to stand up the ally. However, a character may stand themselves up on their turn by using both actions to Rally. This is the character’s entire turn worth of actions, but may be necessary to avoid being knocked out and placed on the Cooldown Track.

Lastly, characters may need to spend actions to use an ability or an item in their possession. Each ability and item will have its own instructions written on their respective cards. These will be instantly recognizable to fans of the HP universe and will use Ability Tokens or require the user to place the Item Card on the Cooldown Track to be used on a future turn.


After alternating characters on each team has exhausted every character, the round ends. Players will refresh their characters and move all tokens or cards down a space on the Cooldown Track. Should end of turn activities score teams VPs, they will claim the shards for their collection. Once the scenario’s objective has been met a player will be crowned victor and forced to cast Riddikulus on their opponent(s).
Components. This game does not ship with a ton of components, but the bits and pieces contained in the box are wonderful. The cardboard map and pieces are nice, the cards are good quality, and all the tokens are great as well. I really enjoy the VP shards and of course the smaller Pops! that are the main characters. They are a bit smaller than all the Pops! I have, but I’m not really a huge Pops! collector, so that may be the norm nowadays. The art throughout is really well-done and evocative of the theme. Overall the components are brilliant.

I am no fan of Mage Wars style games, as I typically find those types of tactical games tiresome. I usually end up just moving around and casting a spell every once in a while, but then it’s just a tedious game of cat and mouse that I just don’t feel like ever playing. However, with the scenarios provided with HP Funko I feel like I have a mission other than knocking out my opponents. Yes, I could still do that during a scenario, but that’s not the main focus. I like that quite a bit. In fact, there are generic tokens in the game that would even allow players to create their own scenarios. I might be interested in creating my own to play with a younger crowd even.

Moving those big heads around is fun and makes me giggle a bit, especially when they knock into each other and fall down because of the elephantitis of the noggin. I also like being able to send in my Tenth Doctor to use his Sonic Screwdriver to take out he-who-must-not-be-named whilst Dr. Strange looks on in amusement. Being able to use your own Pops! is a great twist and I am definitely a fan.

I guess I DO like tactical move-around-the-board-and-do-stuff games after all! I just needed a little direction and a good theme to pull me into the genre. I also have the expandalone for the HP version of this that includes Malfoy and Ron, and can’t wait to add those in as well. And let me tell you how much I need the next expandalone that includes Dumbledore, Hagrid, Snape, and Umbridge. I need, like, I NEED to deal some damage to that pink witch SO MUCH. In any case, Purple Phoenix Games gives this one a patronus-fueled 10 / 12. If you are on the fence about this gimmicky-looking game, then let me help you – get it. Play it a lot and play it with lots of other people (when possible). Extra points to Hufflegriffinsnake if you yell out the spell names a la Harold Potter in the movies.
  
Call of Duty: Black Ops II - Vengeance
Call of Duty: Black Ops II - Vengeance
Shooter
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.

The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.

The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,

A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.

Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..

There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.

 

The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.

As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.

Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.

Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.

Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.

Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.

Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.

To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.

If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.

In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:

http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
  
1917 (2020)
1917 (2020)
2020 | Drama, War
It has felt like a long wait to get to this film, there was a lot of talk when Midway was coming out so I was very glad it finally arrived.

Lance Corporal Blake has been told to report with another soldier, the respite from war was short but something important must be afoot. It's more than just important, it's life and death for Blake's older brother. His company have sent word that they're going to advance on the retreating German troops but communications are down and they don't know they're going headfirst into a trap.

Blake and Schofield are tasked with finding a way to their position to stop the advance before they lead 1,600 men into the ambush. Between them and their objective? No man's land, abandoned German trenches and large expanses of open land. One another and vigilance are all they have to get them to their objective.

I ended up seeing this twice on its opening weekend, mainly for technical reasons. When I completed my first watch I saw a lot of tweets about its "one-shot" filming and details of an interview about the filming techniques used, that all made me want to go back and watch for more detail.

If I'm honest with you I didn't notice the "one-shot" filming during my first trip to the cinema. In the interview I saw it said that there were no takes longer than 9 minutes, with its running time that meant that at the very least there were 14 cuts... of course I wanted to go and try to spot them. There were only a few "obvious" ones, but even then some of those felt so seamless that you wouldn't question if they said it was done in one (two) shot(s).

The effects in the film are fantastic, but also one of my only quibbles. There are several video clips with and without effects on floating around the internet and you'll see the massive effort that went into these effects. The major scene that comes to mind is in the trailer, Schofield is running across the field as the regiment is advancing around him. I had just assumed that the shot was aerial, but no, it was filmed from the back of a truck. That doesn't sound all that strange until you see in this video that the truck has a road to drive down that is then CGId out for the final cut. That was incredible to see. But this scene is also the only scene that made me doubt the effects too. When I watched it on the big screen it felt clear that some of the explosions were generated, and watching the clips proved that feeling to be right.

I could ramble on about the effects in this for ages but I need to remember there are other things to talk about... but well, I want to rave a little.

The nighttime scene is truly incredible to watch. It makes you paranoid and scared, you watch the shadows for soldiers and survivors, ugh, gripping and terrifying all at the same time.

Right, come one... move along, Emma!

Not much of a switch but I want to mention what I believe are mainly physical effects. One of the first scenes shows Blake and Schofield going through the trenches and over no man's land, walking through the trenches takes a long time, the fact they dug all of that and decked out the entire length for what is sometimes just a fleeting view. The soldiers as they sleep against the walls blending in like they're not there, the claustrophobic feeling as they walls creep higher and closer around them, and just the sheer volume of people down there. Both fast-paced and drawn out at the same time this whole sequence is complex and important.

After the trenches we see them go over the top into no man's land. The pair of them make an amazing job of playing in the mud. It's another part of the film that makes you look around. What's floating in the water? What's hidden in the mud? Truly spectacular additions and I imagine that on every viewing you'd see something different and horrific appear.

Come on, Emma... acting.

There are a lot of cameos from recognisable talented actors but the nature of the story means they're only the briefest of scenes. Mark Strong was probably my favourite of those, his tone at that critical part of the film was perfect.

To our main duo... Blake is played by Dean-Charles Chapman, a face I recognised but had to look up. I'd seen him most recently in The King and Blinded By The Light but clearly neither of those roles stuck with me. Schofield is played by George MacKay who I haven't seen in anything before. The pair had an interesting dynamic, there was certainly a camaraderie there but I swung between thinking they were good friends and just acquaintances because of their behaviour towards each other. Their characters felt very much at two ends of the scale, Blake optimistic and almost a little green, Schofield, battle-worn and sceptical.

Between the two I can easily say that George MacKay was the better performer. He does get some of the headier scenes to deal with but Chapman felt like he wasn't in a warzone. There were still good moments there but I wasn't as convinced by his performance. MacKay was acting even when he wasn't acting, his moments of silence were just as impressive as his scripted parts.

There is just so much in 1917 to look at, the background is so well thought out that you're drawn to it just as much as the action that's in the foreground. You're scanning everything as they move with them like you're a member of their regiment. It feels like it needs to be watched a couple of times. I watched it to see it, I watched it to watch the techniques and I feel like I want to see it again just to watch that background. None of these watches are for anything other than the technical side of things though. Even though I felt emotional connections with parts of the story it's still a basic quest with obstacles and while it's an interesting look at soldiers and their dedication it's not all that extraordinary.

This truly deserves to win a lot of technical awards. I'm not sure that the acting or script hit the same heights, but as a whole 1917 is definitely something special to see.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/1917-movie-review.html
  
Welcome to Marwen (2018)
Welcome to Marwen (2018)
2018 | Biography, Drama
Steve Carell (1 more)
Leslie Mann
This year, I made a resolution to try not to let critic reviews heavily influence my decision to go see a movie or not. In the period between Christmas and New year, I'd booked to go see Holmes and Watson, but when the very bad reviews for it started coming it, I decided to cancel, opting to continue lazing on the sofa with food, drink and Netflix instead. That particular choice I don't regret, but I feel there have been many occasions over the last year where I've either hated a movie the critics loved, or loved a movie the critics were negative about. Time to try and change that.

I almost did miss out on seeing Welcome to Marwen though, due to the large number of mediocre reviews I read. In fact, it doesn't seem to have appealed to the general public enough to keep it in the cinemas for very long at all. Having only opened here in the UK on New year's Day, the screening I went to last night was actually the last screening being shown at that particular cinema, and I was one of only a handful of people there watching it. What prompted me earlier this week to give it a go though was after listening to director Robert Zemeckis talk passionately about it, along with his other movies. It was a gentle reminder that this guy is responsible for so many of my favourite movies, and I decided to give it a shot. While I'm glad I did, and overall I enjoyed it a lot, I can certainly appreciate where some of the criticism is coming from.

Welcome to Marwen is based on the true story of Mark Hogancamp, and the 2010 documentary on his life title 'Marwencol'. Mark (played in the movie by Steve Carell) suffered a severe beating at the hands of a bunch of thugs following an altercation in a bar regarding his lifestyle choice of being a cross dresser. After nine days in a coma, the beating understandably left him traumatised, but it also left him without any memory his life prior to the attack - once a talented war illustrator, he now can't even write his own name. But Mark remained an artist, building a miniature World War II Belgian town called Marwen outside his home and populating it with dolls. Using them he creates scenes and a story which he then photographs, helping him to express and deal with his lack of memory, the pain and trauma he now experiences, and the relationships with the people around him. Captain Hogie is a fighter pilot, an Action Man/GI Joe figure representing Mark. The residents of Marwen are all women, alter egos of various people who have helped him in the past or continue to help him. The toyshop worker who supplies him with the dolls, a friend he met during rehab, a co-worker, his carer and the woman who came to his aid following his beating. The town is also terrorised regularly by a bunch of Nazis, representing the men responsible for attacking him. And whenever the Nazis are beaten and killed, they are brought back to life by a Belgian witch! When a woman called Nicol (Leslie Mann) moves in across the street, she strikes up a wonderful friendship with Mark, earning her own doll in the town of Marwen where she strikes up a relationship with Captain Hogie. As the movie progresses, Mark has to deal with the pending sentencing of his attackers and the anxiety surrounding an upcoming exhibition showcasing his photographs. Marwen, and its inhabitants, help him to work through all of this.

The scenes and stories in Marwen that Mark is creating and imagining are brought to life in the movie using impressive motion capture CGI which, if you've seen the trailer or any clips of the movie, will know looks incredible. When you think about the animation Zemeckis and his team were producing for The Polar Express back in 2004, through Beowulf and Disney's The Christmas Carol to where we are now with this movie, it's simply amazing how far we've come. Perfect recreations of the movie characters in doll form, moving and interacting with the real surroundings and the CGI is just faultless. But for the earlier parts of the movie, this aspect of the movie for me was for a while the most frustrating and dull. The movie opens with a big scene as Captain Hogie crashes his plane, comes across a group of Nazis before being rescued by the girls of Marwen and we get a few more of these lengthy sequences early on, with only short glimpses of Mark and his life inbetween. I found myself become interested and engrossed in the life of Mark, wanting to learn more, only to be snapped out of it by a not so interesting scene involving some dolls. Thankfully, the length of those scenes reduces over time, and as you begin to empathise more with Mark and his life, you start to appreciate more the reasons why a certain scene is playing out the way it is. At that point, I began to really appreciate and enjoy them a lot more.

My only issue overall with this movie is that I wouldn't really know the age range to pitch it at, and that's possibly why it doesn't appear to have done so well with audiences. You've got the fun elements involving the dolls and the CGI, but then some of these scenes do involve a fair bit of violence which actually appears quite realistic at times. Then you've got the trauma and the flashbacks involving the beating - the movie doesn't go as dark as it could, or maybe should have done with that subject matter, but I certainly wouldn't say this is a fun movie for all the family to enjoy. Which is a shame really because I did enjoy this a lot. Steve Carell does an outstanding job, and Leslie Mann is just wonderful as always. It's opened my eyes to some of the consequences of brain injury and made me want to learn more about Mark Hogancamp, which parts of the movie are true and which parts were added for entertainment. I'll be sure to try and watch the documentary at some point.
  
The Cooler (2003)
The Cooler (2003)
2003 | Drama, Romance
8
8.0 (3 Ratings)
Movie Rating
The acting, the script (0 more)
William H. Macy could always have more lines... (0 more)
C is for Cash Money
Contains spoilers, click to show
As a tribute to Sue Grafton, I shall use the alphabet to inspire catchy titles. Because I am a nerd like that. Caution, ye land lubbers: ahead be spoilers. Proceed at your own risk.

The Cooler is a tale of contrast: good luck is pitted against bad luck, and old is seen in stark contrast to new. We are immediately introduced to Bernie Lootz, an individual with such phenomenally bad luck that it is actually contagious. Bound by obligation and a misguided sense of loyalty to his boss, Shelly Kaplow, Bernie works at the Golden Shangri-La Casino as a “cooler.” His presence at a table can cause a winning streak to instantaneously turn sour. The unfortunate Bernie is no stranger to pain: his boss and supposed friend, Shelly, once shattered his kneecap with a baseball bat. Bernie also has great difficulty with his other personal relationships. His estranged son, with whom Bernie hopes for reconciliation, immediately swindles the hapless fellow.

To make matters worse for Bernie, who wants nothing more than to be done with Vegas, Shelly is battling his own brand of misfortune. New management is suggesting a re-haul of the establishment he helmed for 16 years. Shelly argues for the casino to limp along as it is, and maintain the traditions originated by the mafia. He desperately and unfairly clings to Bernie, who remains an unwilling symbol of these old practices.

William H. Macy breaks my heart in every movie that I've seen him in. This film, where Macy expertly depicts the "unluckiest man in Vegas," offers no exception to that rule. There is a familiar vulnerability he lends to each facial expression that simultaneously earns my respect and pity. Bernie Lootz is a human being with a seemingly supernatural ability to receive, harness, and project bad luck. This requires some suspension of disbelief on the part of the viewer, and Macy is one of the few actors capable of making such a concept convincing.

Maria Bello is cast alongside Macy as a waitress and Bernie's love interest, Natalie. As often mentioned in the script, she seems entirely out of Bernie's league. And yet, the skilled actors created a romance which seemed entirely natural after the first evening's awkwardness. And as the two progress to love, Lootz's luck begins to change, as it does for the Casino patrons he comes into contact with. His presence becomes a blessing instead of a curse, putting his unwanted career path and his lady love in danger.

The man pulling the strings (or breaking the kneecaps, as it were) at the Golden Shangri-La is no other than Jack Donaghy...er, Alec Baldwin. Baldwin's performance rightfully garnered several awards and nominations, including an Oscar nod. Shelly is handsome, old school, and at times, utterly terrifying. He is resistant to change, often violently so. He cannot reconcile his ideals with the Vegas brand of commercialized progress, and he takes out his frustrations on friend and foe alike.

This film also featured a small but powerful role played by Paul Sorvino. Buddy Stafford has the voice of an angel, but a demon of a drug habit, and he provided an excellent foil for Shelly's beliefs in maintaining tradition.

The Cooler is too gritty a film to call "cute," but that's currently the only word coming to mind. It has something for the mob-lover and the romantic in everyone. And you should watch this little love story lest I should make things uncomfortable for you in the future, you know what I'm sayin'???
  
The Roanoke Girls
The Roanoke Girls
Amy Engel | 2017 | Fiction & Poetry
9
8.0 (14 Ratings)
Book Rating
alluring (2 more)
twisted
well-written
Lane Roanoke is just a teenager when her mother commits suicide, and Lane is sent to live with her grandparents in Kansas. While Lane lived a sad life with her depressed, volatile mother, her wealthy grandparents represent a chance for a new start - and Lane can meet her cousin, Allegra, who is close to her age. When Lane arrives in Kansas, she quickly befriends Allegra and is amazed by the kindness of her grandfather, but she also realizes not everything is as it seems.

Eleven years later, after Lane has fled the farm (and left her family there behind), Lane receives a call from her grandfather: Allegra is missing. Can she please come home? Reluctantly Lane returns to a place she vowed she'd never see again to search for her cousin, whom she has always felt bad about leaving behind. But returning only brings up bad memories, and Lane quickly worries that something terrible has happened to Allegra. Can Lane face her fears and figure out what happened to her cousin?

This book, oh this book. Wow. This is quite the novel! The story alternates between the present-day and that fateful summer (from Lane's point of view), with a few snippets from earlier generations of the other Roanoke girls thrown in. It's slightly confusing at first (you'll need easy access to the family tree at the beginning of the book), but quickly pulls you in and never lets you go. I was immediately captivated by this novel and read it in less than 24 hours. It's not some "feel good" novel, but it's amazingly well-written and just spellbinding. It starts off with a bombshell and then hooks you from there with the dark story of the twisted Roanoke family.

There is something completely alluring about how messed up and sick the Roanokes are. I couldn't turn away from them. The book is great because you become quickly intrigued and invested in the story of what happened to Allegra, but there's also a bit of suspense to the "then" storyline as Lane finds out something terrible about her family. Engel is remarkably talented because we know the secret already, and Lane knows it in the present-day portion of the book, but it's still enthralling watching it unravel as she's a teen. There's also just a pure fascination and horror at this family. There are also periodic shockers throughout the entire novel and several "wow" and "didn't see that coming" moments for me. The whole thing is extremely well-done.

I was extremely impressed by Engel's characters. For instance, Lane is a broken and damaged person who cannot trust or love. As such, she is frustrating with her guarded heart but still sympathetic. She drove me crazy, but I loved her. Engel did an excellent job with all of these characters. Even those that seemed (or were) absolutely awful; they all seemed so real. She also did a great job at portraying small towns and their tangled web of secrets. The broken Kansas town where the Roanokes lived was expertly done, with all of its bit characters and the descriptions of its streets and happenings.

Overall, I was incredibly impressed with this book. Its entire plot was creepy and twisted, and it was compulsively readable, with plenty of shocking moments. Yet it also had empathetic, well-written characters. It was an amazing dark look at the power of childhood, your parents, and your past. It's a mean and twisted novel and impeccably written, because you feel such a range of emotions for its characters. Definitely recommend.
  
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Hazel (1853 KP) rated Paper Towns in Books

May 30, 2017  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
Star Wars: Lords of the Sith
Star Wars: Lords of the Sith
Paul S. Kemp | 2015 | Fiction & Poetry, Science Fiction/Fantasy
8
8.0 (2 Ratings)
Book Rating
Contains spoilers, click to show
I've been a huge Star Wars fan since I was a kid (I can remember going to see the very first Star Wars film in the theater), but I have never read one of the novels before. By the time that I realized there were SW novels out there, there were already so many published that I didn't know where to start to get caught up on them, so I just let them slide, and continued on enjoying the movies. With the establishment of the new Lucasfilm official canon, I decided to try giving some of the new books a try, as it seemed much more manageable this way, and Lords of the Sith had recently been released, so it seemed as good a place to start as any.

The planet of Ryloth is integral to the Empire as both a source of slave labor and the substance known as "spice" (this does bug me a little bit - come up with something that a little more original that doesn't sound like you lifted it directly from Dune), but the inhabitants of Ryloth want to be free. The "Free Ryloth" movement is created for that purpose; led by Cham and Isval, the movement has simply been trying to be a thorn in the Empire's side, but when they learn that both the Emperor and Darth Vader are personally coming to the planet, they see an opportunity to assassinate them both and watch the Empire dissolve as a result.

Of course, without even reading the book, you know that the Emperor and Vader are going to survive this story since they appear in Episodes IV-VI, so it's no surprise that they do survive the attack. What makes this book interesting is seeing their relationship and how they deal with being thrust into a situation that neither were anticipating. It's also interesting seeing a book written more from the point of view of the villains that the heroes. Kemp does a great job in fleshing out all of the characters, tho; Cham, Isval, and the other freedom fighters are just as realized as the Emperor and Vader, even tho they are not the main focus of the story. However, it's the relationship between the Emperor and Vader that is the real highlight of the book; seeing their interactions throughout the book and how that relationship is tested, it the real essence of the story, and Kemp does a great job making that relationship feel real.

The only true drawback that I would have to the book is actually getting to the main action of the book. We know that the Emperor and Vader are going to be trying to survive on Ryloth (this isn't spoilers, it's the whole point of the book), but actually getting them to the planet seems to take way too long. Practically half of the book is taken up with explaining aspects of the resistance unit, getting the Emperor and Vader to the planet, and finally the battle that forces them to crash land on the planet. I just kept wanting to jump ahead to when they finally arrive on the planet, as I knew that's when the story would really start moving. Once the action finally got going, however, the book was fantastic. It was interesting to see the Emperor and Vader's relationship in Vader's early days as a Sith.

I know a lot of people are discouraged by the decision to basically do away with the previously established Extended Universe books, but if this is what the future of the Star Wars fictional universe is going to look like, I'm OK with it.

Recommended, especially for Star Wars fans!
  
Deadpool 2 (2018)
Deadpool 2 (2018)
2018 | Action, Comedy
More of the same - and that's just fine with me
Did you like the first Deadpool film? Was the humor right up your alley? Did you chuckle at the inappropriateness and the pop culture referential humor?

If you did, then you're gonna like DEADPOOL 2 - which pretty much gives your more of the same.

I have to admit that I wasn't laughing uproariously at the first 1/2 hour of Deadpool 2. I thought the filmmakers and Ryan Reynolds were trying just a bit too hard to capture the flavor and flair of the first film and so the jokes - whilst funny - gave me grins, but not guffaws. I was, if I'm honest with myself, beginning to get a little bored with the humor.

And then came the X-FORCE.

If memory serves, it was just about at the 1/2 hour mark when I had my first outloud guffaw in this theater going experience, and then the next one came just minutes later and then there was another one and another one and another one...

Credit for this must go to the writers of both Deadpool films - Rhett Reese and Paul Wernick. They, wisely, decided to add the X FORCE into this film to take the burden of the humor of this film off of the back of Reynolds and spreads it out a bit to these characters.

Not that Reynolds needed the help. He is completely comfortable in Deadpool's skin and his natural charm shines through brightly and brings us a character that is one that we like vs. one that annoys us. Speaking of annoying, TJ Miller reprises his role as Deadpool's best pal, Weasel. I have stated earlier that I find Miller annoying. But...to be fair to him...he is not in this film. Maybe that is because he is not around all that much.

Also returning from the first film is Morena Baccarin as Vanessa, Deadpool's girlfriend, Leslie Uggams as "Blind Al" and Karan Soni as Dopinder, the cab driver. It is a testament to this film that at the end, I wanted more of each of these characters (well...maybe not Weasel), but - especially - I really wanted to see more of Baccarin.

But I can't really complain because the "Big Bad" in this film, Josh Brolin, scores another triumph as CABLE. I won't give away too much about this character, but Brolin - much like his work as Thanos in INFINITY WAR - brings layers of humanity to his character and Cable is much more than just a "Bad Guy bent on destroying things."

As far as the X-Force. The less I say about them the better, but they are a highlight of this film. Terry Crews, Bill Skarsgard, a "Mystery A List Actor", Rob Delaney and, especially, Zazie Beetz are terrific as the band of misfits that Deadpool brings together to help battle Cable.

Also joining in - from the first film - are "lesser" X-Men Negasonic Teenage Warhead (Brianna Hildebrand) and Colossus (voiced by Stefan Kapcic). It was good to see them - and to see this film answer the question about "where are the other X-Men"?

Director David Leitch (ATOMIC BLONDE) keeps the action - and comedy - coming at a rip-roaring pace, not lingering on a joke or an action scene too long. Helming a nicely paced and nicely entertaining film.

As with all things Marvel, stay for the first 5 minutes of the credits for the "extra scene", it is well worth it. There is a humorous song at the end of the credits that is, quite frankly not really worth staying for.

I'm going to chalk up my experience with the first 1/2 hour of this film to me needing to get my mind on the right track for the type of movie that this is. Once I did that, I enjoyed myself quite nicely.

Letter Grade: A-

8 (out of 10) stars and you can take that to the Bank(ofMarquis)