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Hazel (1853 KP) rated The House at the Edge of the Night in Books
Dec 7, 2018
<i>I received this book for free through Goodreads First Reads.</i>
Castellamare, a small island off the south coast of Italy, is the perfect setting for a captivating epic tale that traces a family from the beginning of the 1900s until the more recent year of 2009. Centred at the island’s only bar ‘The House at the Edge of the Night’, the island inhabitants suffer through two world wars, fascism, tourism and recession, however, the bar determinedly stays standing. But what happens in the rest of the world is largely ignored by the island dwellers that prefer to come to the bar to learn about friendships, betrayals and love affairs.
<i>The House at the Edge of the Night </i>begins on the mainland where the Dr Esposito removes the foundling Amadeo from care. Following in his foster father’s footsteps, Amadea Esposito trains to be a doctor and eventually lands himself a position on Castellamare. Having never had a doctor on the island before, Amadeo is welcomed by almost everyone, however, an illicit affair puts an end to his career. Fortunately, The House at the End of the Night provides Amadeo with an income and a home for his new wife, Pina, and his four children.
The story takes the reader through the Second World War, something that is interesting to read from the Italian’s point of view. Rejecting fascism, the Islanders are enraged when their boys are called up to join the war, especially as many, including Amadeo’s three boys, never return. With only a daughter, Maria-Grazia, remaining, the Esposito’s keep the bar going for lack of anything better to do.
But war brings good things as well as bad. Washed up on sure, the British soldier Robert brings good luck to the superstitious villagers, eventually marrying the lovely Maria-Grazia. The story continues through the childhood of their unruly boys, coming to an end as their granddaughter reaches adulthood.
A doctor and a barman, Amadeo also had a love for stories. Listening to his patients and patrons fantastical tales, Amadeo keeps note of them all in his personal notebook. Split into five parts, the book contains a story at the beginning of each section that, although mythical, set the scene for the subsequent narrative.
Alienated from the rest of the world, the Islanders are stuck in their ways, attributing any luck – good and bad – to their patron saint, Sant’Agata. Whenever life gets tough, the people on Castellamare turn to prayer, which although is part of their Catholic faith, often comes across as superstitious and irrational. They refuse to believe any logical explanation, preferring to regard their island as a magical, preternatural site.
There is no specific storyline with the usual climax and conclusion; instead, it works as a biography of a fictional family. It is interesting to regard the impact of the rapidly developing world on the island, from the introduction of a building society and the eventual launch of the Europe – something that the Islanders are naturally against. The inhabitants of Castellamare come across as naïve, but their backgrounds and beliefs are far more interesting than the average person.
<i>The House at the Edge of the Night</i> is a story of stories. It provides more than to be expected from a novel. Catherine Banner writes of beautiful settings, compelling characters and fascinating events that both amuse and entertain in a moving way.
With Victoria Hislop’s novels such as <i>The Island</i> being all the rage amongst many female readers, Catherine Banner’s <i>The House at the Edge of the Night </i>is destined for success. It is a great book to read on holiday or at home, and perfect for book clubs. This book is the ideal escape from the stresses of everyday life.
Castellamare, a small island off the south coast of Italy, is the perfect setting for a captivating epic tale that traces a family from the beginning of the 1900s until the more recent year of 2009. Centred at the island’s only bar ‘The House at the Edge of the Night’, the island inhabitants suffer through two world wars, fascism, tourism and recession, however, the bar determinedly stays standing. But what happens in the rest of the world is largely ignored by the island dwellers that prefer to come to the bar to learn about friendships, betrayals and love affairs.
<i>The House at the Edge of the Night </i>begins on the mainland where the Dr Esposito removes the foundling Amadeo from care. Following in his foster father’s footsteps, Amadea Esposito trains to be a doctor and eventually lands himself a position on Castellamare. Having never had a doctor on the island before, Amadeo is welcomed by almost everyone, however, an illicit affair puts an end to his career. Fortunately, The House at the End of the Night provides Amadeo with an income and a home for his new wife, Pina, and his four children.
The story takes the reader through the Second World War, something that is interesting to read from the Italian’s point of view. Rejecting fascism, the Islanders are enraged when their boys are called up to join the war, especially as many, including Amadeo’s three boys, never return. With only a daughter, Maria-Grazia, remaining, the Esposito’s keep the bar going for lack of anything better to do.
But war brings good things as well as bad. Washed up on sure, the British soldier Robert brings good luck to the superstitious villagers, eventually marrying the lovely Maria-Grazia. The story continues through the childhood of their unruly boys, coming to an end as their granddaughter reaches adulthood.
A doctor and a barman, Amadeo also had a love for stories. Listening to his patients and patrons fantastical tales, Amadeo keeps note of them all in his personal notebook. Split into five parts, the book contains a story at the beginning of each section that, although mythical, set the scene for the subsequent narrative.
Alienated from the rest of the world, the Islanders are stuck in their ways, attributing any luck – good and bad – to their patron saint, Sant’Agata. Whenever life gets tough, the people on Castellamare turn to prayer, which although is part of their Catholic faith, often comes across as superstitious and irrational. They refuse to believe any logical explanation, preferring to regard their island as a magical, preternatural site.
There is no specific storyline with the usual climax and conclusion; instead, it works as a biography of a fictional family. It is interesting to regard the impact of the rapidly developing world on the island, from the introduction of a building society and the eventual launch of the Europe – something that the Islanders are naturally against. The inhabitants of Castellamare come across as naïve, but their backgrounds and beliefs are far more interesting than the average person.
<i>The House at the Edge of the Night</i> is a story of stories. It provides more than to be expected from a novel. Catherine Banner writes of beautiful settings, compelling characters and fascinating events that both amuse and entertain in a moving way.
With Victoria Hislop’s novels such as <i>The Island</i> being all the rage amongst many female readers, Catherine Banner’s <i>The House at the Edge of the Night </i>is destined for success. It is a great book to read on holiday or at home, and perfect for book clubs. This book is the ideal escape from the stresses of everyday life.

Gareth von Kallenbach (980 KP) rated Last Year: The Nightmare in Video Games
Jun 19, 2019
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.
Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.
Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.
This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.
The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.
The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.
The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.
The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.
Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.
In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
http://sknr.net/2018/12/26/last-year-the-nightmare-2/
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.
Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.
Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.
This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.
The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.
The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.
The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.
The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.
Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.
In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
http://sknr.net/2018/12/26/last-year-the-nightmare-2/

Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games
Jun 19, 2019
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Fallout 4 in Video Games
Jun 19, 2019
When Fallout 4 was first announced last June at E3, I like many gamers was thrilled for the latest chapter in this ongoing and enduring series. The fact that Bethesda was able to deliver successfully on the November release date was even more amazing as was the incredible stability, complexity, and fun of the game.
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/

Gareth von Kallenbach (980 KP) rated Warcraft (2016) in Movies
Jun 19, 2019
Back in 1994, I fondly remember playing Warcraft on my PC as well as the fun of connecting with a friend over a dial up modem for hours of fun. Blizzard’s online matchmaking portal also served as a source of countless chatrooms in the pre-internet days and through the two sequels and add on packs that followed as well as the huge success of World of Warcraft, the name Warcraft came to symbolize quality and fun to millions of fans the world over.
The feature film is directed by Duncan Jones who replaced Sam Raimi in pre-production years ago, and follows the arrival or the Orcs into Azeroth and the battle that erupts as the humans try to stop this invading force. An evil energy source is compelling the actions of a power obsessed Orc and he is obsessed with destroying the humans to find a new home for his people which is no longer inhabitable thanks to said dark magic.
There are the usual collection of wizards, warriors, love interest, heroes, and villains that one would expect in a fantasy adventure but there are many elements that simply do not work. From poor casting choices to a story that is weak even by video game standards the movie just does not live up to what one expects form a summer blockbuster especially one with a name associated with quality. It is shocking to me that the studio thought the casting choices were appropriate for the film as there is no star power at all and no chemistry at all between any of the performers. It is almost as if some executives figured since their kids play Warcraft and they know people who play Warcraft, then this will be a huge hit as everyone will flock to it. Yes, but the salad days of the franchise are behind it as World of Warcraft does not have the subscriber bases it once had. Three to Five years ago would have been a great time for the film but for now it is too late and far to lacking. I am sure fans will see it for curiosity sake and it may open well, but I do not see it having much staying power and as what is supposed to be the first film in a planned series, I am not sure that I want to see much more of it which is sad as I am a fan of the games and I liked that the visuals of the film matched much of the quality artwork of the games.
The action scenes for the film are entertaining enough and they do have a good degree of visual appeal but they just do not have any intensity or compulsion to them and with the disjointed plot and sub par acting, it really makes it hard to get caught up in the outcome. One segment was indicating an epic battle was to come and it was resolved in seconds which really invalidated much of the events leading up to it.
Sadly the first cinematic offering for the franchise is not going to be the landmark event that the arrival of the previous games have been as it plays out like a big budget fan film with solid special effects but a plodding and stale story, bad acting, and a no-name cast who cannot even decide what accent they are using from scene to scene. I half expected Crow and Tom Servo to pop up in the corner and add their commentary especially during the ridiculous “Moses Scene” which was so indicative of the slapdash nature of the film.
http://sknr.net/2016/06/08/warcraft/
The feature film is directed by Duncan Jones who replaced Sam Raimi in pre-production years ago, and follows the arrival or the Orcs into Azeroth and the battle that erupts as the humans try to stop this invading force. An evil energy source is compelling the actions of a power obsessed Orc and he is obsessed with destroying the humans to find a new home for his people which is no longer inhabitable thanks to said dark magic.
There are the usual collection of wizards, warriors, love interest, heroes, and villains that one would expect in a fantasy adventure but there are many elements that simply do not work. From poor casting choices to a story that is weak even by video game standards the movie just does not live up to what one expects form a summer blockbuster especially one with a name associated with quality. It is shocking to me that the studio thought the casting choices were appropriate for the film as there is no star power at all and no chemistry at all between any of the performers. It is almost as if some executives figured since their kids play Warcraft and they know people who play Warcraft, then this will be a huge hit as everyone will flock to it. Yes, but the salad days of the franchise are behind it as World of Warcraft does not have the subscriber bases it once had. Three to Five years ago would have been a great time for the film but for now it is too late and far to lacking. I am sure fans will see it for curiosity sake and it may open well, but I do not see it having much staying power and as what is supposed to be the first film in a planned series, I am not sure that I want to see much more of it which is sad as I am a fan of the games and I liked that the visuals of the film matched much of the quality artwork of the games.
The action scenes for the film are entertaining enough and they do have a good degree of visual appeal but they just do not have any intensity or compulsion to them and with the disjointed plot and sub par acting, it really makes it hard to get caught up in the outcome. One segment was indicating an epic battle was to come and it was resolved in seconds which really invalidated much of the events leading up to it.
Sadly the first cinematic offering for the franchise is not going to be the landmark event that the arrival of the previous games have been as it plays out like a big budget fan film with solid special effects but a plodding and stale story, bad acting, and a no-name cast who cannot even decide what accent they are using from scene to scene. I half expected Crow and Tom Servo to pop up in the corner and add their commentary especially during the ridiculous “Moses Scene” which was so indicative of the slapdash nature of the film.
http://sknr.net/2016/06/08/warcraft/

Lucy Buglass (45 KP) rated The Disaster Artist (2017) in Movies
Jun 20, 2019
“Ha ha ha! What a film, Mark!”
I was first introduced to The Room during a college Film Studies lecture as a perfect example of how not to make a film. Everything about it was atrocious, but I also found it weirdly compelling. Since then, I’ve made a real effort to follow everything relating to Tommy Wiseau and this bizarre film of his. It’s become a cult classic in recent years, drawing a crowd of dedicated fans to the Prince Charles Cinema in Leicester Square for monthly screenings, and Q&A’s with cast members. When I found out that James Franco was creating a film adaptation of Greg Sestero’s novel The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made, I was so excited!
I was lucky enough to see the film during its opening weekend at the Prince Charles Cinema, which actually made my experience even better. Being around a crowd of The Room fans who knew the film like the back of their hand was hilarious, because they recited familiar quotes along with James Franco, and it was clear the entire audience was having a blast from start to finish. I honestly can’t remember the last time I laughed this much at a film. Everyone involved made a real effort to recreate the scenes that we know and love, whilst giving us a glimpse into what life on that film set was really like. It’s possible to forget that you’re watching The Disaster Artist and not The Room at times, because the performances are so spot on.
Once again, James Franco’s ability to take a real life person and bring them to life on a screen shone through. I always refer to his performance as Aron Ralston in 127 Hours as one of his best, but his portrayal of Tommy Wiseau certainly comes a close second. He nails the mannerisms, the accent, and that weird laugh that Wiseau has become well known for. You can tell he has dedicated a lot of time and effort to the project, and it’s paid off. Praise must also be given to the rest of the cast for perfectly emulating the characters. Josh Hutcherson as Denny was amazing; even when he was just sitting there that ridiculous wig was enough to make the audience cry with laughter, and Seth Rogen’s script supervisor character delivers these amazing one liners that show his frustration at Tommy’s ridiculous ideas.
Whilst clearly hilarious, this film is not without its fair share of tragedy, mainly around Dave Franco’s character Greg Sestero. His friendship with Tommy required him to make huge, unimaginable sacrifices both professionally and personally, ultimately causing a rift between the two. Greg is a classic example of a man chasing the allure of fame, and failing miserably. You can’t help but sympathise with him as he tries his best to keep those around him happy whilst trying to attain life changing career goals. The film also shows a darker side to Tommy Wiseau, as he treats the cast and crew around him very badly. He’s so wrapped up in bringing The Room, his “real Hollywood movie”, to life that he neglects the needs of those around him. There are some highly charged emotional moments in this film, which are perfectly balanced with the comedic moments. Without these serious scenes, the film just wouldn’t have been the same.
The Disaster Artist is a must-watch for fans of The Room, and those who want to learn more about the utter chaos that happened on set. It’s funny, intense, emotional and a one of a kind experience from start to finish. Make sure you sit tight until after the credits too, as there’s an extra scene that you don’t want to miss!
https://lucygoestohollywood.com/2017/12/04/ha-ha-ha-what-a-film-mark-a-review-of-the-disaster-artist/
I was lucky enough to see the film during its opening weekend at the Prince Charles Cinema, which actually made my experience even better. Being around a crowd of The Room fans who knew the film like the back of their hand was hilarious, because they recited familiar quotes along with James Franco, and it was clear the entire audience was having a blast from start to finish. I honestly can’t remember the last time I laughed this much at a film. Everyone involved made a real effort to recreate the scenes that we know and love, whilst giving us a glimpse into what life on that film set was really like. It’s possible to forget that you’re watching The Disaster Artist and not The Room at times, because the performances are so spot on.
Once again, James Franco’s ability to take a real life person and bring them to life on a screen shone through. I always refer to his performance as Aron Ralston in 127 Hours as one of his best, but his portrayal of Tommy Wiseau certainly comes a close second. He nails the mannerisms, the accent, and that weird laugh that Wiseau has become well known for. You can tell he has dedicated a lot of time and effort to the project, and it’s paid off. Praise must also be given to the rest of the cast for perfectly emulating the characters. Josh Hutcherson as Denny was amazing; even when he was just sitting there that ridiculous wig was enough to make the audience cry with laughter, and Seth Rogen’s script supervisor character delivers these amazing one liners that show his frustration at Tommy’s ridiculous ideas.
Whilst clearly hilarious, this film is not without its fair share of tragedy, mainly around Dave Franco’s character Greg Sestero. His friendship with Tommy required him to make huge, unimaginable sacrifices both professionally and personally, ultimately causing a rift between the two. Greg is a classic example of a man chasing the allure of fame, and failing miserably. You can’t help but sympathise with him as he tries his best to keep those around him happy whilst trying to attain life changing career goals. The film also shows a darker side to Tommy Wiseau, as he treats the cast and crew around him very badly. He’s so wrapped up in bringing The Room, his “real Hollywood movie”, to life that he neglects the needs of those around him. There are some highly charged emotional moments in this film, which are perfectly balanced with the comedic moments. Without these serious scenes, the film just wouldn’t have been the same.
The Disaster Artist is a must-watch for fans of The Room, and those who want to learn more about the utter chaos that happened on set. It’s funny, intense, emotional and a one of a kind experience from start to finish. Make sure you sit tight until after the credits too, as there’s an extra scene that you don’t want to miss!
https://lucygoestohollywood.com/2017/12/04/ha-ha-ha-what-a-film-mark-a-review-of-the-disaster-artist/

Lucy Buglass (45 KP) rated Ekaj (2015) in Movies
Jun 20, 2019
A gritty, raw portrait of a teenage runaway
When I was first introduced to Ekaj, I genuinely thought it was a documentary. The realisation that it was in fact a work of fiction took me by surprise, and this is a testament to the directing style of Cati Gonzalez. She has gone to great lengths to make this film feel as real as possible. None of the actors in the film are well-known or established, making them seem like ordinary people you might pass on the street. This sense of realism draws you closer to the characters we meet throughout, and I really loved this stylistic choice.
This gritty, imperfect camerawork and editing matches well with the harsh realities of life for Ekaj and his friend Mecca, both of which are young, gay Puerto Ricans trying to navigate the intimidating streets of New York City. This film doesn’t sugar coat it, as we are greeted with things such as drug abuse, AIDS, violence and sexual assault. We are forced to live this reality alongside Ekaj and Mecca, in all its harrowing honesty. It’s worlds away from my own, yet I felt close to the subject matter throughout. Ekaj and Mecca are complete opposites, with Mecca’s life experience and protective nature conflicting with Ekaj and his naivety. Following these two characters throughout was thoroughly entertaining, despite the difficult environment they both live in.
As the titular character, Jake Mestre really stood out to me. He does a fantastic job at portraying someone young, clueless and confused about their own identity. He experiments with new looks, new scents, and what he feels most comfortable in. He is a character that many can identify with when it comes to sexuality and gender identity, even if they do not share the same life experiences. In addition, the presence of Ekaj’s homophobic and aggressive father is an upsetting reminder of the rejection many individuals face from their own family members. I’m glad Ekaj never avoided these issues or tried to pretend they didn’t exist, instead, they were placed in clear view for the discomfort of the audience. It’s important we shed light on these societal problems, and cinema as a great way to do this.
The intrusive nature of the camera paired with natural, overlapping dialogue is striking, and at times I felt as though I shouldn’t be watching what I was. I felt like a genuine spectator, desperately trying to get a closer look at the lives of these individuals, even when they were talking about some deep and intense topics. The fly-on-the-wall style of filmmaking is what really stood out to me with Ekaj, and something I seriously enjoyed throughout. To me, this is what sets the film apart from others within the genre.
All in all, Ekaj is a well-rounded indie film that gives us a heartfelt and eye opening look at the dark side of New York City, whilst simultaneously creating a compelling and strong relationship between two young men. The way humour and sentimentalities still existed in such an awful world gave me a glimmer of hope, and some light relief throughout. Fundamentally, this is down to great writing and acting, which I’m full of praise for when it comes to this film.
I would certainly recommend Ekaj to a variety of audiences, whether or not you feel you can identify with any of the characters or subject matters. It sheds light on the darker side to human existence, which is important for us all to witness.
https://lucygoestohollywood.com/2018/11/04/ekaj-a-gritty-raw-portrait-of-a-teenage-runaway/
This gritty, imperfect camerawork and editing matches well with the harsh realities of life for Ekaj and his friend Mecca, both of which are young, gay Puerto Ricans trying to navigate the intimidating streets of New York City. This film doesn’t sugar coat it, as we are greeted with things such as drug abuse, AIDS, violence and sexual assault. We are forced to live this reality alongside Ekaj and Mecca, in all its harrowing honesty. It’s worlds away from my own, yet I felt close to the subject matter throughout. Ekaj and Mecca are complete opposites, with Mecca’s life experience and protective nature conflicting with Ekaj and his naivety. Following these two characters throughout was thoroughly entertaining, despite the difficult environment they both live in.
As the titular character, Jake Mestre really stood out to me. He does a fantastic job at portraying someone young, clueless and confused about their own identity. He experiments with new looks, new scents, and what he feels most comfortable in. He is a character that many can identify with when it comes to sexuality and gender identity, even if they do not share the same life experiences. In addition, the presence of Ekaj’s homophobic and aggressive father is an upsetting reminder of the rejection many individuals face from their own family members. I’m glad Ekaj never avoided these issues or tried to pretend they didn’t exist, instead, they were placed in clear view for the discomfort of the audience. It’s important we shed light on these societal problems, and cinema as a great way to do this.
The intrusive nature of the camera paired with natural, overlapping dialogue is striking, and at times I felt as though I shouldn’t be watching what I was. I felt like a genuine spectator, desperately trying to get a closer look at the lives of these individuals, even when they were talking about some deep and intense topics. The fly-on-the-wall style of filmmaking is what really stood out to me with Ekaj, and something I seriously enjoyed throughout. To me, this is what sets the film apart from others within the genre.
All in all, Ekaj is a well-rounded indie film that gives us a heartfelt and eye opening look at the dark side of New York City, whilst simultaneously creating a compelling and strong relationship between two young men. The way humour and sentimentalities still existed in such an awful world gave me a glimmer of hope, and some light relief throughout. Fundamentally, this is down to great writing and acting, which I’m full of praise for when it comes to this film.
I would certainly recommend Ekaj to a variety of audiences, whether or not you feel you can identify with any of the characters or subject matters. It sheds light on the darker side to human existence, which is important for us all to witness.
https://lucygoestohollywood.com/2018/11/04/ekaj-a-gritty-raw-portrait-of-a-teenage-runaway/

Ryan Hill (152 KP) rated Shazam! (2019) in Movies
Jun 22, 2019
"i'd like to purchase some of your finest beer please"
Shout "Shazam!" into the sky and you're struck by a bolt of lightning from the heavens; blessed with the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles and the speed of Mercury. Instantly elevated from whatever you were into your peak self; reborn with a crack of thunder, a flash of light and a cloud of smoke. It's a wonderfully novel and simple idea for a comic book character. Something that allows for a spectacular hero moment right before each conflict or feat; an epic bit of imagery to light up the night sky and electrify the frame. This transformation also perfectly captures the spirit of both this film and it's hero; a belief in the idea that even the most forgotten, marginalized and seemingly powerless person can change the world.
Shazam! distinguishes itself as DC's first true crack at a comedy; also it's lightest and most modest effort yet. There's a really nice commitment to the lofty, somewhat ridiculously mythological source material here. There's little liberty taken with Shazam's campy world of wizards, demons and magic; the attitude towards these elements can best be described as self-aware without being self-conscious. The jokes almost all land and there's charm oozing out of every frame. Loads of heart, tons of humor and a true fidelity to childhood joy make this such a uniquely enjoyable flick; and an impressively confident approach to a hero that soars due to it's big personality and earnest attitude.
Our hero's journey here boils down to a kid learning to care about a world that has never bothered to care about him. Abandoned as a child and shuttled through the foster system; the explanation and depiction of Billy Batson's unenviable situation is irreverent and laced with sarcasm, true to how teens often confront traumas that imply vulnerability. The film allows these kids to be kids; meaning they're impulsive and ill-equipped for the situation they're in; and often crude and frustratingly ignorant to a seemingly obvious truth. The premise lends itself to a close look at responsibility and purpose; basically a feature length look at a lost kid reclaiming his identity and finding a family. The point at which Billy truly becomes a hero with something to fight for is powerful; a simple but big-hearted affirmation of the importance of connection and love, especially to a kid who's never allowed himself to know either.
Superhero stories can impart lessons in a variety of ways. Both on the page and on the screen; there's a wide array of films that all excel in their own specific way; shaping themselves in the image of their hero, and what he/she means to readers around the world. Shazam! distinguishes itself spectacularly as a film about what constitutes a family, and how that family reflects who we are. There's a powerful yearning in Billy for a connection; someone or something to fight for. A desperate desire for love and support; to feel like a part of something in some way. There's a meaningful, deeply human core to that concept; something universal and immediately affecting. Shazam! understands this from the start; setting aside the punchsplosians and skybeams for a moment, to remind us that sometimes a kid looking for his mom can be as compelling than the threat of planetary destruction. So bring on Joker, Birds of Prey, Wonder Woman 1984 and whatever else DC has in it's chaotic, ever-changing slate of planned superhero flicks; they're on a roll right now.
Shazam! distinguishes itself as DC's first true crack at a comedy; also it's lightest and most modest effort yet. There's a really nice commitment to the lofty, somewhat ridiculously mythological source material here. There's little liberty taken with Shazam's campy world of wizards, demons and magic; the attitude towards these elements can best be described as self-aware without being self-conscious. The jokes almost all land and there's charm oozing out of every frame. Loads of heart, tons of humor and a true fidelity to childhood joy make this such a uniquely enjoyable flick; and an impressively confident approach to a hero that soars due to it's big personality and earnest attitude.
Our hero's journey here boils down to a kid learning to care about a world that has never bothered to care about him. Abandoned as a child and shuttled through the foster system; the explanation and depiction of Billy Batson's unenviable situation is irreverent and laced with sarcasm, true to how teens often confront traumas that imply vulnerability. The film allows these kids to be kids; meaning they're impulsive and ill-equipped for the situation they're in; and often crude and frustratingly ignorant to a seemingly obvious truth. The premise lends itself to a close look at responsibility and purpose; basically a feature length look at a lost kid reclaiming his identity and finding a family. The point at which Billy truly becomes a hero with something to fight for is powerful; a simple but big-hearted affirmation of the importance of connection and love, especially to a kid who's never allowed himself to know either.
Superhero stories can impart lessons in a variety of ways. Both on the page and on the screen; there's a wide array of films that all excel in their own specific way; shaping themselves in the image of their hero, and what he/she means to readers around the world. Shazam! distinguishes itself spectacularly as a film about what constitutes a family, and how that family reflects who we are. There's a powerful yearning in Billy for a connection; someone or something to fight for. A desperate desire for love and support; to feel like a part of something in some way. There's a meaningful, deeply human core to that concept; something universal and immediately affecting. Shazam! understands this from the start; setting aside the punchsplosians and skybeams for a moment, to remind us that sometimes a kid looking for his mom can be as compelling than the threat of planetary destruction. So bring on Joker, Birds of Prey, Wonder Woman 1984 and whatever else DC has in it's chaotic, ever-changing slate of planned superhero flicks; they're on a roll right now.

Jordan Binkerd (567 KP) rated All Systems Red (The Murderbot Diaries, #1) in Books
Aug 8, 2019 (Updated Aug 9, 2019)
Hilariously cynical and sarcastic narrator (2 more)
Bleak and dystopian universe
Complex characters and worldbuilding
An excellent novella
Meet Murderbot. Nobody else calls it that, of course - to most of the stupid humans it has to interact with, it’s just the security unit that the company made them bring along as part of the contract to safeguard the investment. But whereas most SecUnits are slaves to the central AI running whatever shoddy equipment the company sent along, Murderbot (as it thinks of itself) has hacked its own governor unit and can ignore whatever orders it wants, freeing it to stand around listlessly guarding stupid humans from dangers that are mostly non-existant as long as nobody does anything too moronic, devoting most of its energy to watching the terrabytes of serials that it downloaded from the entertainment feed last time they made contact. When things start to go wrong, initially it seems like just business as usual - life is cheap, and the contract for this equipment all went to the lowest bidder. But as incidents start to pile up, even Murderbot has to admit someone is trying to kill its humans. Even worse? Murderbot seems to have accidentally started to care about them…. Crap. It’s going to have to actually put in some effort this time around, isn’t it?
To put it simply, this is the best book I’ve read in quite a while. The entire thing is narrated by the extremely sarcastic, introverted, and misanthropic Murderbot, which makes for maybe the most engaging narrator since Harry Dresden. Don’t believe me? Read the first several pages on TOR's website. You know that thing with Charles Dickens where everything would be terribly depressing without his tongue-in-cheek style to bring the humor, rendering it impossible to abridge? No? I’m the only one to notice that? Oh well, moving on. This is like that - a dystopian wasteland of a society that is expanding across the cosmos using crappy low-budget equipment that’s liable to stop working on you when you most need it - to the point where it takes multiple incidents before the protagonists conclude that this isn’t business as usual. There’s also the moral ambiguity of the slavery-in-all-but-name of the Constructs that form the backbone of the labor force - sentient, at least without the governor unit, but forced to follow every whim of the humans they’re assigned to, even if those humans get bored and force them into gladiatorial combat or some such. These Constructs are described as androids, but are more accurately clone-based cyborgs fitted out for whatever task they’ll be doomed to for their term of service; part mechanical hardware, part expendable and easily-regrown meat, genderless and sexless unless designated for….that. And Murderbot? Murderbot just wants to be left alone, yet is a surprisingly deep and compelling character with a tragic backstory and motivations that are deceptively noble given its internal dialogue. Even its self-given name deserves a second look by the end of the book. I cannot recommend this book enough. And it’s a short read, clocking in at right about a hundred and fifty pages, technically more of a novella than a full-fledged novel. Now I just have to wait for whoever has the second book checked out from the library to give it back….
CONTENT: Some violence, not too gruesomely described. Some sexual references, including offhand mentions that some of the characters are in relationships that would be far outside the norm today (one character is said to have three romantic partners waiting together at home for them, for example). Murderbot also makes disparaging references to pleasurebots, but nothing explicit. Occasional R-rated profanity, but not too gratuitous.
To put it simply, this is the best book I’ve read in quite a while. The entire thing is narrated by the extremely sarcastic, introverted, and misanthropic Murderbot, which makes for maybe the most engaging narrator since Harry Dresden. Don’t believe me? Read the first several pages on TOR's website. You know that thing with Charles Dickens where everything would be terribly depressing without his tongue-in-cheek style to bring the humor, rendering it impossible to abridge? No? I’m the only one to notice that? Oh well, moving on. This is like that - a dystopian wasteland of a society that is expanding across the cosmos using crappy low-budget equipment that’s liable to stop working on you when you most need it - to the point where it takes multiple incidents before the protagonists conclude that this isn’t business as usual. There’s also the moral ambiguity of the slavery-in-all-but-name of the Constructs that form the backbone of the labor force - sentient, at least without the governor unit, but forced to follow every whim of the humans they’re assigned to, even if those humans get bored and force them into gladiatorial combat or some such. These Constructs are described as androids, but are more accurately clone-based cyborgs fitted out for whatever task they’ll be doomed to for their term of service; part mechanical hardware, part expendable and easily-regrown meat, genderless and sexless unless designated for….that. And Murderbot? Murderbot just wants to be left alone, yet is a surprisingly deep and compelling character with a tragic backstory and motivations that are deceptively noble given its internal dialogue. Even its self-given name deserves a second look by the end of the book. I cannot recommend this book enough. And it’s a short read, clocking in at right about a hundred and fifty pages, technically more of a novella than a full-fledged novel. Now I just have to wait for whoever has the second book checked out from the library to give it back….
CONTENT: Some violence, not too gruesomely described. Some sexual references, including offhand mentions that some of the characters are in relationships that would be far outside the norm today (one character is said to have three romantic partners waiting together at home for them, for example). Murderbot also makes disparaging references to pleasurebots, but nothing explicit. Occasional R-rated profanity, but not too gratuitous.

Kirk Bage (1775 KP) rated Downsizing (2017) in Movies
Mar 3, 2020
Sweeping up a few older films that I wanted to see but missed at the cinema in the last few years. My current IMDb watch list sits at 488, and, unlike this movie, never seems to shrink! There is a lot to keep up with. Bad reviews have kept me away from Alexander Payne’s Downsizing until now. I have to say, without the burden of expectation, it is a lot better than I thought it would be.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.