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David McK (3425 KP) rated Death to the Emperor (Macro and Cato #21) in Books
Apr 10, 2023
The Year 2001.
I wondered into a local branch of Eason's, and saw Under the Eagle on offer, sold for an introductory price (which I can't even remember), and with a blurb that sounded interesting. That, and a quote from the king of historical action-adventure fiction Bernard Cornwell that 'I really don't need this kind of competition ... a great read'.
Jump forward just over 20 years, and we're now onto book #20 in the series, and back in the Roman province of Brittania after the intervening books have had us all over the Roman Empire.
The series has also lost the 'Eagle' that was always included somewhere in the earlier titles (Under the Eagle, The Eagle's Conquest, The Eagle and the Wolves etc), with that word last used in the title in entry # 7 (The Eagle in the Sand).
That's not all that has changed: Cato is no longer the scared young man he had been in the first entries; Macro no longer the seasoned Centurion. Now, Macro is retired from active service whilst Cato - who now has a family of his own - has risen in rank above that that Macro ever reached but is still firm friends with the latter.
We've now also reached a pivotal moment in Roman Britain history, with the Boudicean revolt just about to kick off (as it does here) and as the Romans finally capture and raze the Druid stronghold of Mona.
Those two events form the backbone of this novel, with Cato involved in the attack on Mona whilst Macro is charged with the defence of Camulodunum (Colchester) and in charge of the Roman Reserves there whilst the main army is away on campaign, just after the Governor of Britain has further alienated their Icenian allies.
As with all of the Simon Scarrow books I've read, the history is worn lightly enough to make an enjoyable read: this is not a dry, stuffy retelling of events but rather uses the real historical events as the backbone for the story being built around it.
This, I have to say, is also the first in the series that I can remember ending in a definite cliffhanger ...
(I might have to go back and re-read the previous now)
I wondered into a local branch of Eason's, and saw Under the Eagle on offer, sold for an introductory price (which I can't even remember), and with a blurb that sounded interesting. That, and a quote from the king of historical action-adventure fiction Bernard Cornwell that 'I really don't need this kind of competition ... a great read'.
Jump forward just over 20 years, and we're now onto book #20 in the series, and back in the Roman province of Brittania after the intervening books have had us all over the Roman Empire.
The series has also lost the 'Eagle' that was always included somewhere in the earlier titles (Under the Eagle, The Eagle's Conquest, The Eagle and the Wolves etc), with that word last used in the title in entry # 7 (The Eagle in the Sand).
That's not all that has changed: Cato is no longer the scared young man he had been in the first entries; Macro no longer the seasoned Centurion. Now, Macro is retired from active service whilst Cato - who now has a family of his own - has risen in rank above that that Macro ever reached but is still firm friends with the latter.
We've now also reached a pivotal moment in Roman Britain history, with the Boudicean revolt just about to kick off (as it does here) and as the Romans finally capture and raze the Druid stronghold of Mona.
Those two events form the backbone of this novel, with Cato involved in the attack on Mona whilst Macro is charged with the defence of Camulodunum (Colchester) and in charge of the Roman Reserves there whilst the main army is away on campaign, just after the Governor of Britain has further alienated their Icenian allies.
As with all of the Simon Scarrow books I've read, the history is worn lightly enough to make an enjoyable read: this is not a dry, stuffy retelling of events but rather uses the real historical events as the backbone for the story being built around it.
This, I have to say, is also the first in the series that I can remember ending in a definite cliffhanger ...
(I might have to go back and re-read the previous now)
Gareth von Kallenbach (980 KP) rated Whiplash (2014) in Movies
Aug 6, 2019
Well, I must’ve done something to incur this kind of karma recently … My editors have been assigning me some excellent films this past month and this one is another on that string …
intensity, drive, and jazz combine to form the synopsis of this latest film. ‘Whiplash’ is a dramatic ‘jazz thriller’ which premiered at 2014 Sundance film festival back in January and instantly received several awards and critical acclaim before hit the theaters earlier this October.
Written and directed by Damien Chazelle, ‘Whiplash’ stars Miles Teller, J.K. Simmons, Melissa Benoist, Paul Reiser, Jayson Blair, Austin Stowell, and Kavita Patil.
At a music conservatory where the competition could be compared to a ‘dog-eat-dog’ philosophy, Andrew Neyman (Teller) is a promising young drummer, willing to sacrifice his personal life and nearly everything else with his ultimate goal of becoming one of the great jazz drummers in memory. Having fallen under the eye of Terence Fletcher (Simmons), an almost insane and ruthless music conductor who notices the young music prodigy’s talent and becomes the drummer’s mentor.
Assigning Neyman as 2nd then 1st chair, Fletcher at first calmly nurtures the drummer prodigy but then pulls a complete 180 berating Neyman and very nearly assaulting him with a drum cymbal and reassigns him to 2nd chair. Later, at a jazz competition where the 1st chairs music was lost and Neyman ‘saves the day’ by playing the entire music set from memory Fletcher assigns him to 1st chair as a reward only to reassign him a few days later and replace him with another ‘supposed’ drummer prodigy. All the while, Neyman is devoting all his energies and thought to his drumming to the point of boarding on a nervous breakdown and injury …. even ending his relationship with his girlfriend. Throughout all these events Fletcher continues his villainous and tyrannical treatment of Neyman all in an effort to inspire him to realize his true potential …. the potential that Fletcher believes Neyman possess.
I mentioned ‘intensity’ and ‘drive’ at the beginning of this review …. Those two key words ….
are what this film created. The drive of Neyman and the intensity of his mentor Fletcher ….
Perhaps it’s the other way around? When the movie ends, you left with the same feeling you might imagine if you tried a 5 shot espresso. This film shows how much music (in this case jazz) can affect an individual. How anyone’s true passion can push someone beyond what is would be described as normal.
Teller and Simmons had the rare good fortunes as far as the casting in which they could both be the lead actors in this film where the intensity is magnified by the reaction of the other’s volatile attitude from one minute to the next. It was like watching a violent chemical reaction unfold in a science lab. You almost found yourself wanting to duck for cover when Neyman and Fletcher started fuming at each other. At the apex of this volatile relationship was the goal of realizing Neyman’s potential again, it was all about the drive and the intensity.
Despite the films praise, it has not been without criticism …. In recent edition of Slate, an internet culture and current affairs magazine, Forrest Wickman accused the film of distorting and misinterpreting an anecdote regarding legendary jazz composer and saxophonist Charlie Parker. Both main characters Fletcher and Neyman mention that drummer Jo Jones threw a cymbal at the teenaged Parker’s head as retaliation for Parker’s supposedly losing the beat of the composition they were performing in Count Basie’s band during a 1930s performance. According to Wickman, “Jones didn’t throw the cymbal at Parker’s head. He threw it at the floor near his feet, ‘gonging’ him off. It wasn’t an episode of physical abuse.” Jones was upset at Parker’s failure to change key with the rest of the band NOT losing the beat.
Alas, there is a an occurrence of the dreaded ‘artistic license’ in the film. And although it’s disappointing to see such an excellent film ‘alter history’ in order to better meld with the film’s script/premise the movie was so well done that I kind of let that slip by. If the performances by Teller and Simmons aren’t enough to convince you … At least go for the music! If you’re into ‘real’ jazz and not the ‘Starbucks Coffeehouse Crap’ that J.K. Simmons refers to in the film, then ‘Whiplash’ is definitely a film worth checking out. Definitely NOT one for the kids as there is A LOT of foul adult language in the film. Once again, I’m going to give this film 4 out of 5 stars.
intensity, drive, and jazz combine to form the synopsis of this latest film. ‘Whiplash’ is a dramatic ‘jazz thriller’ which premiered at 2014 Sundance film festival back in January and instantly received several awards and critical acclaim before hit the theaters earlier this October.
Written and directed by Damien Chazelle, ‘Whiplash’ stars Miles Teller, J.K. Simmons, Melissa Benoist, Paul Reiser, Jayson Blair, Austin Stowell, and Kavita Patil.
At a music conservatory where the competition could be compared to a ‘dog-eat-dog’ philosophy, Andrew Neyman (Teller) is a promising young drummer, willing to sacrifice his personal life and nearly everything else with his ultimate goal of becoming one of the great jazz drummers in memory. Having fallen under the eye of Terence Fletcher (Simmons), an almost insane and ruthless music conductor who notices the young music prodigy’s talent and becomes the drummer’s mentor.
Assigning Neyman as 2nd then 1st chair, Fletcher at first calmly nurtures the drummer prodigy but then pulls a complete 180 berating Neyman and very nearly assaulting him with a drum cymbal and reassigns him to 2nd chair. Later, at a jazz competition where the 1st chairs music was lost and Neyman ‘saves the day’ by playing the entire music set from memory Fletcher assigns him to 1st chair as a reward only to reassign him a few days later and replace him with another ‘supposed’ drummer prodigy. All the while, Neyman is devoting all his energies and thought to his drumming to the point of boarding on a nervous breakdown and injury …. even ending his relationship with his girlfriend. Throughout all these events Fletcher continues his villainous and tyrannical treatment of Neyman all in an effort to inspire him to realize his true potential …. the potential that Fletcher believes Neyman possess.
I mentioned ‘intensity’ and ‘drive’ at the beginning of this review …. Those two key words ….
are what this film created. The drive of Neyman and the intensity of his mentor Fletcher ….
Perhaps it’s the other way around? When the movie ends, you left with the same feeling you might imagine if you tried a 5 shot espresso. This film shows how much music (in this case jazz) can affect an individual. How anyone’s true passion can push someone beyond what is would be described as normal.
Teller and Simmons had the rare good fortunes as far as the casting in which they could both be the lead actors in this film where the intensity is magnified by the reaction of the other’s volatile attitude from one minute to the next. It was like watching a violent chemical reaction unfold in a science lab. You almost found yourself wanting to duck for cover when Neyman and Fletcher started fuming at each other. At the apex of this volatile relationship was the goal of realizing Neyman’s potential again, it was all about the drive and the intensity.
Despite the films praise, it has not been without criticism …. In recent edition of Slate, an internet culture and current affairs magazine, Forrest Wickman accused the film of distorting and misinterpreting an anecdote regarding legendary jazz composer and saxophonist Charlie Parker. Both main characters Fletcher and Neyman mention that drummer Jo Jones threw a cymbal at the teenaged Parker’s head as retaliation for Parker’s supposedly losing the beat of the composition they were performing in Count Basie’s band during a 1930s performance. According to Wickman, “Jones didn’t throw the cymbal at Parker’s head. He threw it at the floor near his feet, ‘gonging’ him off. It wasn’t an episode of physical abuse.” Jones was upset at Parker’s failure to change key with the rest of the band NOT losing the beat.
Alas, there is a an occurrence of the dreaded ‘artistic license’ in the film. And although it’s disappointing to see such an excellent film ‘alter history’ in order to better meld with the film’s script/premise the movie was so well done that I kind of let that slip by. If the performances by Teller and Simmons aren’t enough to convince you … At least go for the music! If you’re into ‘real’ jazz and not the ‘Starbucks Coffeehouse Crap’ that J.K. Simmons refers to in the film, then ‘Whiplash’ is definitely a film worth checking out. Definitely NOT one for the kids as there is A LOT of foul adult language in the film. Once again, I’m going to give this film 4 out of 5 stars.
Matthew Krueger (10051 KP) rated The Manhattan Project: Energy Empire in Tabletop Games
Feb 22, 2021
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
**✿❀ Maki ❀✿** (7 KP) rated Sword Art Online: 1: Aincrad in Books
May 3, 2018
I don't know why I did this to myself. I knew I wasn't going to enjoy it. I suppose that in my mind, I thought of it as reconnaissance work, to try to better understand where all of the "Kirito" and "Asuna" clones suddenly flooding the few MMOs I played were coming from.
<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>
I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.
And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.
But I really, <i>really</i> did not like Kirito.
Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.
Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.
I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
<img src="http://i1321.photobucket.com/albums/u556/kotonemaki/For%20R%20Purposes/12.29.12%20If%20SAO%20was%20Real_zpsjsrg8fz5.jpg"/>
I enjoyed the premise of the light novel - the whole "being trapped in a video game until you beat it and if you die in the game you die in real life" thing. I also liked the idea that once in the game, the players were stripped of their anonymity. They were forced to play as themselves, rather than the avatars they had created to represent themselves.
And it's nice that the novel/anime/manga have managed to carve out their own space in the "virtual reality gone wrong" genre, and give .hack// some competition.
But I really, <i>really</i> did not like Kirito.
Maybe I'm a bit prejudiced against the character because of the flood of people naming themselves Kirito in MMOs who made the games obnoxious to play for months on end, since a good portion of them had no idea what they were doing. They all chose to play tanks (of course) and completely ruined it for people looking for a tank who knew what they were doing, or made it harder for actual tanks to get a party, because nobody trusted anybody to know what they were doing in those dark years after the anime first came out.
Maybe it's because Kirito (the actual character) was such a complete special snowflake, without any real redeeming qualities, other than the fact that he managed to luck into his power. That, and his relationship with Asuna are all that really define his character.
I've heard that their characters and the build up of their relationship are handled better in the anime, and doesn't come across as so insta-love. But to be honest, I've got no desire to watch the anime just to get character development when it should have been handled better in the novel that the anime was based on in the first place.
graveyardgremlin (7194 KP) rated Alice I Have Been in Books
Feb 15, 2019
Why I picked up this book, I cannot be totally sure, as I've never been particularly fond of the Alice in Wonderland story. Still, there was something about hearing a fictional account of the "real" Alice's life that caught my fancy and I wanted to hear her tale, not Lewis Carroll's. Since I didn't know a thing about Alice Liddell or much about Charles Dodgson (Lewis Carroll's real name), everything was new to me. Yes, there is speculation and events have been changed to fit into the story, it is fiction after all, but there is a lot of truth in there too.
Broken up into three sections, the first deals with young Alice and her relationship with Mr. Dodgson and her older sister, Ina, who's her competition. At times this section is very uncomfortable, which it should be since it deals with a pedophiliac relationship, and sometimes slow. My attention was either fully captured or the opposite. Whether that had to do with the subject, the writing or myself, I'm unsure. Suffice it to say, I was happy when this part ended so I could move on to the rest of Alice's life. Sections two and three were better as far as being less perturbing, but they also had less detail and jumped around more. I understand it'd be a long book if it detailed everything, but there was a drastic change in structure from part one to part two. Even with that said, I did find these two parts more interesting and the ending was beautifully written.
While reading the book, I had to remind myself that this is a fiction, not biography, because at times it felt completely real, so that made it a harder read for me. The book is well-written and presented, some parts excelled, others didn't, but the story didn't have me in it's grip either. I don't believe it's the fault of the author, at least not entirely, but more than likely due to how the book affected me. The author does clarify events she exaggerated, tweaked or didn't change at all, and how she incorporated them into the book, which I appreciate. Overall, can I say I enjoyed the book as a whole? No, but I don't regret reading it either.
Broken up into three sections, the first deals with young Alice and her relationship with Mr. Dodgson and her older sister, Ina, who's her competition. At times this section is very uncomfortable, which it should be since it deals with a pedophiliac relationship, and sometimes slow. My attention was either fully captured or the opposite. Whether that had to do with the subject, the writing or myself, I'm unsure. Suffice it to say, I was happy when this part ended so I could move on to the rest of Alice's life. Sections two and three were better as far as being less perturbing, but they also had less detail and jumped around more. I understand it'd be a long book if it detailed everything, but there was a drastic change in structure from part one to part two. Even with that said, I did find these two parts more interesting and the ending was beautifully written.
While reading the book, I had to remind myself that this is a fiction, not biography, because at times it felt completely real, so that made it a harder read for me. The book is well-written and presented, some parts excelled, others didn't, but the story didn't have me in it's grip either. I don't believe it's the fault of the author, at least not entirely, but more than likely due to how the book affected me. The author does clarify events she exaggerated, tweaked or didn't change at all, and how she incorporated them into the book, which I appreciate. Overall, can I say I enjoyed the book as a whole? No, but I don't regret reading it either.
Neon's Nerd Nexus (360 KP) rated Ralph Breaks the Internet: Wreck-It Ralph 2 (2018) in Movies
May 13, 2019
Log on or log off?
#ralphbreakstheinternet is an ambitious sequel not only full to the brim with #popculture but intelligence too. Opening up I wasnt sure i was going to like #wreckitralph2 but then as it slowly gained momentum i started to see not only obscure references to things i love #2001aspaceodyssey #carmageddon #totalrecall #lalaland but clear inspiration from #tron & #tronlegacy as well as a ton of really clever & intelligent ideas. More an animation for adults than #children this time around the sequel deals with way more mature themes & adult subject matter but thats not surprising really with a film based around the #internet. Visuals while also bright & colourful at times generally have a darker more creepy & grimey look to them at times which i really was not expecting & therefore im wondering if younger #kids will be bored or scared because of it. Thats not to say visually its not great because it is, the world they have created here is fantastic filled with life & detail with so much going on that at times it was overwhelming & incredibly immersive. They have absolutely nailed every inch of what being an internet user is like these days here & theres a running theme of how the internet is used as a tool to exploit us all & not only take our money but our lives too. Its also touched on how the internet creates competition between us, obsessions & rivalries even with out friends. Infact there is so much depth here & so many different current themes are explored that i found my mind on the verge of overflowing trying to think about them all. While there are alot of negative themes i was happy that the film does infact conclude with an extremely positive message & i walked out #happy yet feeling my thoughts had been provoked. Genuinely also really #funny there was one character that had me #laughing out louder than the kids in my screening. As #disney now seem to own everything they also make great use of all the properties they own giving the film a very #whoframedrogerrabbit feel which was so fun yet a worrying sign of control. A damn good #animated film especially for grown ups that will leave your brain thinking & your mouth #smiling. #retro #starwars #princess
Nicole Hadley (380 KP) rated Wildflower Harvest: Also Includes Bonus Story of Desert Rose in Books
Jun 18, 2018
Wildflower Harvest by Colleen L. Reece is a Christian novel set in the 1800’s. Thomas and Sadie Brown’s farm, Red Cedars, is nestled in the Allegheny Mountain’s in what has become West Virginia. It escaped detection by both Yankee and Rebel troops during the Civil War. Their twin daughters, Mountain Laurel and Ivy Ann, are very different from each other. Laurel is very quiet and reserved while Ivy is outgoing and flirty. They have recently turned twenty. A week later they are blessed to have the new doctor, Adam Birchfield, arrive.
The story is about two twin sisters Laurel and Ivy Ann who lives with their parents in West Virginian. They meet a handsome doctor, Adam Birchfield who seems to like both of the sisters. There is a rift between the sisters which makes one choose to do something unexpected. Adam leaves West Virginian to joins his older brother Nat in Wyoming who is a preacher. Laurel decides leave and go to Wyoming too.
The Birchfield’s have always made their home in Massachusetts until oldest son, Nathaniel, refuses to fight in the war he doesn’t believe in and leaves home. When he finishes school, Adam also leaves his family home in order to practice medicine where he is desperately needed and to try to find his brother.
The lives of these two families become entwined in some very unexpected ways over the years. I really enjoyed this book and the characters though at times I wanted to yell at them when they made silly decisions. There is always some competition going on between Laurel and Ivy, some expected and some seem silly for adult women. The girls are both strong and adventurous when need be. When their lives take unexpected turns they focus on prayer to see them through. Adam finds Nathaniel is now a preacher in the vast Wyoming where the need for a doctor is great. Adam prayerfully considers whether God is calling him to join his brother.
There are many unexpected turns which kept me very engaged and reading to learn what would happen next. The main characters are all Christians but only share their faith through actions. I recommend this book to all who enjoy a good, Christian based romance novel with some mysteries included.
I received an advance copy of this book from Barbour Publishing, through Netgalley, in exchange for my honest review.
The story is about two twin sisters Laurel and Ivy Ann who lives with their parents in West Virginian. They meet a handsome doctor, Adam Birchfield who seems to like both of the sisters. There is a rift between the sisters which makes one choose to do something unexpected. Adam leaves West Virginian to joins his older brother Nat in Wyoming who is a preacher. Laurel decides leave and go to Wyoming too.
The Birchfield’s have always made their home in Massachusetts until oldest son, Nathaniel, refuses to fight in the war he doesn’t believe in and leaves home. When he finishes school, Adam also leaves his family home in order to practice medicine where he is desperately needed and to try to find his brother.
The lives of these two families become entwined in some very unexpected ways over the years. I really enjoyed this book and the characters though at times I wanted to yell at them when they made silly decisions. There is always some competition going on between Laurel and Ivy, some expected and some seem silly for adult women. The girls are both strong and adventurous when need be. When their lives take unexpected turns they focus on prayer to see them through. Adam finds Nathaniel is now a preacher in the vast Wyoming where the need for a doctor is great. Adam prayerfully considers whether God is calling him to join his brother.
There are many unexpected turns which kept me very engaged and reading to learn what would happen next. The main characters are all Christians but only share their faith through actions. I recommend this book to all who enjoy a good, Christian based romance novel with some mysteries included.
I received an advance copy of this book from Barbour Publishing, through Netgalley, in exchange for my honest review.