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Purple Phoenix Games (2266 KP) rated Houses of Knowledge in Tabletop Games
Mar 26, 2020 (Updated Mar 26, 2020)
Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!
Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.
When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.
Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!
Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!
So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.
If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!
Daniel Boyd (1066 KP) created a post
Sep 23, 2020
Steven Sklansky (231 KP) rated Halt and Catch Fire - Season 4 in TV
Nov 6, 2017
This show is about a group of programmers that try to stay ahead of the technology curve and make the last tech better. This season was all about making a search engine. You know like Yahoo or Google. It was such a long road to get there and there was a lot of obstacle to get there first and be the best.
The 2 groups going after it were the father/daughter pair and mother/tech firm pair. I won't tell you who one but it was wild. Both companies took different directions to make the same product and it was very interesting to see the progression. The best part of this show is how they take the real life way they got there and used fake names like Comet and Rover, but also used the real competition like AOL and Netscape to show they are in the same universe.
The characters this season really had a lot of drama, some good and some bad, but for my still it was a little much. I know TV shows need it to keep people watching to feel like they are involved, but sometimes you have to let the big picture speak for itself. But I did not mind it at all, sometimes you have to look the other way to enjoy the show.
This whole show was leading us to the future of technology and it was so much fun watching everything grow just like I did when I was a kid. Watching them play Nintendo for the first time and this season added Playstation which was kind of cool. But this show could have lasted so much longer and even added to characters along the way to make it happen. I think they jump a head in time too fast to make show reach the finish line. I with they would have stretched it a little longer. Oh well, all good things must come to an end.
Like I said earlier, if you haven't watch the show, get to watching and let me know what you think. If you have watched, lets get talking about how much you loved or hated it. Till next time, enjoy the show.