Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Mortal Kombat 11 in Video Games
Jul 7, 2020
Raiden, now corrupted, plans to destroy all of Earthrealm's enemies to ensure it's protection. A team lead by Sonya Blade, Cassie Cage and Jacqui Briggs assaults Netherrealm, with Raiden providing a diversion. The team is successful and Kronika forms an alliance with Liu Kang and Kitana. However Kronika is forced to rewrite history and stop Raiden, causing temporal anomolies.
This game is super badass. The combat and gameplay are as fluid as ever. The graphics and the look are outstanding. I loved playing the story mode, it felt like being in a Mortal Kombat movie. The tutorial modes it has is full of different ways to help you really get to know the moves of the characters of your choice. The tower modes remind me of the classic arcade structure that you would play back when these games took quarters and is awesome to see the different endings for each character. I really didn't enjoy the Krypt mode, I thought it would be more interesting kind of like an adventure mode or more RPGs like but basically you're just opening loot boxes or chests. And the customization mode is cool but I hear you have to grind for a really long time or spend some major bucks to get what you want. And I'm not doing that, lol. The online play is where it's at but man it's competitive, I'm just an average gamer a d took me about an hour before I got my first win. That being said though, it's really fun and pretty addicting. I really like how the fatalities are pretty easy and learning moves for characters aren't too hard either. Not a lot to complain about with this game. I give it a 8/10. Below is a link to a video I put on YouTube to show gameplay.
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Purple Phoenix Games (2266 KP) rated Mystic Vale in Tabletop Games
Jun 12, 2019
DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T
Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.
I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.
The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.
The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.
There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.
A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.
This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.
https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/