Search
Search results

Charlie Miller (882 KP) rated Fitbit Charge 3 in Tech
Oct 17, 2020
Fitbit changed my life(style)
First of all thanks to @smashbomb for the great giveaway of a Fitbit Inspire HR
The heading in this review might seem dramatic but it is no exaggeration.
I had a fitbit charge 3 before I won this giveaway. So I am going to repost this review on the charge 3 as well as here. As it is a review on both and I will compare them against each other. I will also post this review for the Fitbit app as both fitness trackers are used in conjunction with the app. I will score them all separately on what they offer.
I was never one to over worry about my appearance so I paid little attention to my weight and in fact have been slightly overweight most of my life. My change started a week or two before I decided to buy a Fitbit. My wife who is one to care about her appearance had recently successfully implemented her own diet and exercise plan using a Fitbit Charge 3 and the Fitbit app to monitor her calorie intake and her daily exercise.
She had recently put on a bit of weight and this had affected her confidence so she decided to change. As I have Lupus an autoimmune disease. I am classed as clinically vulnerable to Covid so we were shielding for 19 weeks. I was advised to go in a little earlier than the rest of the UK nation being locked down. Towards the end of lockdown we started to go for walks on our daily exercise. This was the beginning of the change.
One day I caught site of my reflection in the microwave of all places. It was a side profile of my stomach and my waist and I realised I had let my weight gain go too far.
So I decided to use our daily walks to try and push myself first by slowly increasing the distance walked then to trying to improve the pace and choosing different routes which would push me a bit more. For instance with steep inclines.
I noticed some benefits almost straight away. Being quite goal driven. I set myself a goal of weight loss of 1lb a week. I started using the Fitbit app to monitor my calorie intake alongside my daily exercise.
It has worked wonders. I was 15st 8lb (clinically obese) when I started. I am now 13st 10lb(still overweight) and counting. I walk at least 2 miles, 5 out of 7 days. Most weeks I walk 6 days and some weeks I walk every day.
My wife and I have also allowed ourselves cheat days. This is so we don't feel deprived so that if we really fancy a treat we can say we will have that on Friday or Saturday and it works. Although we have cheat days we always monitor our calorie intake. This is so we can see over a week or month we still have a healthy deficit.
Having the fitness tracker alongside the app has inspired my wife and I to make additional changes. We have implemented new habits due to the tips popping up on the app now and again. I used to drink tea all day. I have changed this to no added sugar dilute juice and now drink my daily recommended amount of water every day.
Another tip that popped up is to eat a high protein breakfast early in the day this gets your metabolism going early and stages of cravings for carbs and sweet things. Of the options recommended my wife and started making overnight fruit and oat jars. This has also worked. I eat much more salad and a lot less carbs and sugar.
The next habit I am going to try and implement is to not eat at least 2 hours before going to bed.
Overall these are great buys. I love the step counter/goal, distance counter/goal, the exercise tracker, the water intake monitor and the calorie intake/outgoing monitor.
It's not often that you can say a purchase actually has a positive effect on your lifestyle.
One gripe about all the products is you have to pay extra for premium content once you have forked out for the trackers.
The scores I have given are: Inspire HR 7
Fitbit app 9
Charge 3 9
After raving about them you might wonder why not 10's all round. I knocked 1 off the charge 3 and the app for the fact that there is additional content that doesn't come with the purchase of the tech.
The additional knock of a further 2 points is because the HR doesn't offer an altimeter and it doesn't have the advertised battery life of 5 days. It lasts just under that amount of time.
So either one of these would be a good investment for a fitness tracker on a budget. Personally I would fork out the extra £30 for the Charge 3. The altimeter and the extra battery is worth the little bit extra.
The heading in this review might seem dramatic but it is no exaggeration.
I had a fitbit charge 3 before I won this giveaway. So I am going to repost this review on the charge 3 as well as here. As it is a review on both and I will compare them against each other. I will also post this review for the Fitbit app as both fitness trackers are used in conjunction with the app. I will score them all separately on what they offer.
I was never one to over worry about my appearance so I paid little attention to my weight and in fact have been slightly overweight most of my life. My change started a week or two before I decided to buy a Fitbit. My wife who is one to care about her appearance had recently successfully implemented her own diet and exercise plan using a Fitbit Charge 3 and the Fitbit app to monitor her calorie intake and her daily exercise.
She had recently put on a bit of weight and this had affected her confidence so she decided to change. As I have Lupus an autoimmune disease. I am classed as clinically vulnerable to Covid so we were shielding for 19 weeks. I was advised to go in a little earlier than the rest of the UK nation being locked down. Towards the end of lockdown we started to go for walks on our daily exercise. This was the beginning of the change.
One day I caught site of my reflection in the microwave of all places. It was a side profile of my stomach and my waist and I realised I had let my weight gain go too far.
So I decided to use our daily walks to try and push myself first by slowly increasing the distance walked then to trying to improve the pace and choosing different routes which would push me a bit more. For instance with steep inclines.
I noticed some benefits almost straight away. Being quite goal driven. I set myself a goal of weight loss of 1lb a week. I started using the Fitbit app to monitor my calorie intake alongside my daily exercise.
It has worked wonders. I was 15st 8lb (clinically obese) when I started. I am now 13st 10lb(still overweight) and counting. I walk at least 2 miles, 5 out of 7 days. Most weeks I walk 6 days and some weeks I walk every day.
My wife and I have also allowed ourselves cheat days. This is so we don't feel deprived so that if we really fancy a treat we can say we will have that on Friday or Saturday and it works. Although we have cheat days we always monitor our calorie intake. This is so we can see over a week or month we still have a healthy deficit.
Having the fitness tracker alongside the app has inspired my wife and I to make additional changes. We have implemented new habits due to the tips popping up on the app now and again. I used to drink tea all day. I have changed this to no added sugar dilute juice and now drink my daily recommended amount of water every day.
Another tip that popped up is to eat a high protein breakfast early in the day this gets your metabolism going early and stages of cravings for carbs and sweet things. Of the options recommended my wife and started making overnight fruit and oat jars. This has also worked. I eat much more salad and a lot less carbs and sugar.
The next habit I am going to try and implement is to not eat at least 2 hours before going to bed.
Overall these are great buys. I love the step counter/goal, distance counter/goal, the exercise tracker, the water intake monitor and the calorie intake/outgoing monitor.
It's not often that you can say a purchase actually has a positive effect on your lifestyle.
One gripe about all the products is you have to pay extra for premium content once you have forked out for the trackers.
The scores I have given are: Inspire HR 7
Fitbit app 9
Charge 3 9
After raving about them you might wonder why not 10's all round. I knocked 1 off the charge 3 and the app for the fact that there is additional content that doesn't come with the purchase of the tech.
The additional knock of a further 2 points is because the HR doesn't offer an altimeter and it doesn't have the advertised battery life of 5 days. It lasts just under that amount of time.
So either one of these would be a good investment for a fitness tracker on a budget. Personally I would fork out the extra £30 for the Charge 3. The altimeter and the extra battery is worth the little bit extra.

Kirk Bage (1775 KP) rated BlacKkKlansman (2018) in Movies
Jan 22, 2021
I have had my issues with Spike Lee as a filmmaker over the years. It always seemed like his next film was the most “important” one, and that he didn’t make a film if it didn’t have something to say about race and the oppression of African Americans. Which in itself is not a problem, as long as that point isn’t laboured to the detriment of all other aspects of the film. My problem wasn’t the message, it was that a lot of the films were dull or just not that great.
I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.
The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.
Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.
It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.
Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.
Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.
I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.
Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.
Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.
I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.
The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.
Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.
It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.
Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.
Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.
I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.
Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.
Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.

Emma @ The Movies (1786 KP) rated Halloween (2018) in Movies
Sep 25, 2019
First off I want to address the elephant in the room, or more accurately, the serial killer in the room. Kudos to Cineworld for always engaging in dressing up banter for their movies, but honestly, I don't need to be tormented by them during the movie too. We're all familiar with the hovering member of staff who checks the screens during the performance. When the titles started to role on Halloween I was aware of the lurking figure, unlike other times though when I glanced out of the corner of my eye I wasn't greeted with the friendly face of an employee but rather the mask-clad face of a serial killer. At least he wasn't creeping up on me otherwise I would have unleashed the power of my flying handbag... you try and scare people there WILL be consequences! Saying that I would love them to re-release Scream so I could dress up as Ghostface and just tilt my head at people.
Anyway, to the film!
Having just seen the original I found it very easy to draw parallels between the two. The links were everywhere and it made for a nice familiar touch, which I found surprising as it isn't a film that I'm really that well versed in.
The opening credits were obviously a highlight and it was fun to watch the scene unfold, literally. Having not seen many of the other Halloween offerings I don't know how they dealt with Michael and Laurie's connection, not that it really matters I suppose as they tossed out the rest of the timeline out of the window for this one.
Comparing the two films you can really see how they've given Laurie some of Michael's traits. He's so much a part of her that she's even taken to lurking like him outside the school watching her granddaughter. She progresses through the film much like he did in the first, with little flashes of him in her actions like when we see her exit a restaurant and stand at the end of the path like he did after murdering his sister.
We see the escape from the transfer but we don't really know how it happened, although I had my suspicions. Yet again we see a mirror of events from the first film. The patients are roaming around and Michael attacks without mercy to get what he wants/needs.
I'll take a quick diversion here to talk about one of my dislikes about the film. The journalists doing the interviews with Michael and Laurie. I understand why they were there. Michael needed to get his identity back and some groundwork needed to be laid so that the audience could see what Laurie had been working to her whole life... but... I didn't find either character to be particularly effective and the small monologues for the tape seemed poorly executed. Yes, yes, they're just making audio notes for the final piece, but as a film they're supposed to be crafting the scene in a way that flows, and they really don't. Of course as I said, they need to be there so that Michael can get his face back so *shrug* their fate wasn't such a sad one for the story line.
I think what makes Michael so effective as the bad guy is that he's just so brazen. He's got one objective and his single mindedness means that he never stops. It doesn't matter that he's wearing his hospital clothing, he has to do something and that confidence makes him invisible to almost everyone until it's too late. Seeing him in the background of shots brings on the anticipation of what's to come. When it's dark you're squinting at an area that seems unusually framed waiting to see that face emerge from the gloom. It works incredibly well and brings almost a glee to the watcher. You know something that the characters don't... you could survive this thing.
Movies these days seem to be finding some very talented kids and the writers are furnishing them with excellent lines. Jibrail Nantambu as Julian, the ill-fated babysitting job of Haddonfield, brings the comedy in what is otherwise the bleak slasher-fest you'd expect. He's got the witty banter, the attitude, and he delivers perfectly. Watch out for my favourite piece of the movie where Vicky his babysitter attempts to go and investigate for a possible intruder. Julian knows where horror films are at, and he knows who's expendable, good job kid.
As a sequel I think it works really well. Trying to erase the knowledge that there were films in between was challenging though. It's an 18 certificate though and the more I watch them these days the more I wonder exactly how TV and film has jaded my perception of things. Sure, there's a lot of murdering! But none of it seemed particularly graphic or violent to me. Like I say... perhaps I've just become accustomed to it.
What you should do
If you enjoy horror films then I think this one would appeal. Especially if you see the original before you go. I'm sure it would work as a standalone film with only basic knowledge of the first, but there's no denying how well they'll work together in a double bill.
Movie thing you wish you could take home
As with the original, I would still like some of Laurie Strode's luck at surviving against the odds.
Anyway, to the film!
Having just seen the original I found it very easy to draw parallels between the two. The links were everywhere and it made for a nice familiar touch, which I found surprising as it isn't a film that I'm really that well versed in.
The opening credits were obviously a highlight and it was fun to watch the scene unfold, literally. Having not seen many of the other Halloween offerings I don't know how they dealt with Michael and Laurie's connection, not that it really matters I suppose as they tossed out the rest of the timeline out of the window for this one.
Comparing the two films you can really see how they've given Laurie some of Michael's traits. He's so much a part of her that she's even taken to lurking like him outside the school watching her granddaughter. She progresses through the film much like he did in the first, with little flashes of him in her actions like when we see her exit a restaurant and stand at the end of the path like he did after murdering his sister.
We see the escape from the transfer but we don't really know how it happened, although I had my suspicions. Yet again we see a mirror of events from the first film. The patients are roaming around and Michael attacks without mercy to get what he wants/needs.
I'll take a quick diversion here to talk about one of my dislikes about the film. The journalists doing the interviews with Michael and Laurie. I understand why they were there. Michael needed to get his identity back and some groundwork needed to be laid so that the audience could see what Laurie had been working to her whole life... but... I didn't find either character to be particularly effective and the small monologues for the tape seemed poorly executed. Yes, yes, they're just making audio notes for the final piece, but as a film they're supposed to be crafting the scene in a way that flows, and they really don't. Of course as I said, they need to be there so that Michael can get his face back so *shrug* their fate wasn't such a sad one for the story line.
I think what makes Michael so effective as the bad guy is that he's just so brazen. He's got one objective and his single mindedness means that he never stops. It doesn't matter that he's wearing his hospital clothing, he has to do something and that confidence makes him invisible to almost everyone until it's too late. Seeing him in the background of shots brings on the anticipation of what's to come. When it's dark you're squinting at an area that seems unusually framed waiting to see that face emerge from the gloom. It works incredibly well and brings almost a glee to the watcher. You know something that the characters don't... you could survive this thing.
Movies these days seem to be finding some very talented kids and the writers are furnishing them with excellent lines. Jibrail Nantambu as Julian, the ill-fated babysitting job of Haddonfield, brings the comedy in what is otherwise the bleak slasher-fest you'd expect. He's got the witty banter, the attitude, and he delivers perfectly. Watch out for my favourite piece of the movie where Vicky his babysitter attempts to go and investigate for a possible intruder. Julian knows where horror films are at, and he knows who's expendable, good job kid.
As a sequel I think it works really well. Trying to erase the knowledge that there were films in between was challenging though. It's an 18 certificate though and the more I watch them these days the more I wonder exactly how TV and film has jaded my perception of things. Sure, there's a lot of murdering! But none of it seemed particularly graphic or violent to me. Like I say... perhaps I've just become accustomed to it.
What you should do
If you enjoy horror films then I think this one would appeal. Especially if you see the original before you go. I'm sure it would work as a standalone film with only basic knowledge of the first, but there's no denying how well they'll work together in a double bill.
Movie thing you wish you could take home
As with the original, I would still like some of Laurie Strode's luck at surviving against the odds.

Chris Sawin (602 KP) rated Sonic the Hedgehog 2 (2022) in Movies
Apr 9, 2022
Knuckles (3 more)
How detailed the special effects are
Most of the action sequences
Jim Carrey
Sonic the Hedgehog 2 is a bit of a weird sequel. It improves upon the original film in just about every way, but it also features some of the most unbearable material in any film released so far this year.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.

Lee (2222 KP) rated Wonder Woman (2017) in Movies
Jul 14, 2017
After a pretty lengthy drought, we finally get another decent DC movie
As the DC TV universe continues to go from strength to strength, the DC movie universe is gradually going downhill. Don’t get me wrong, I really liked Man of Steel, despite the overloaded CGI destruction at the end. I didn’t mind Batman Vs Superman either, even with Jesse Eisenberg doing his very best to try and ruin it. But, despite successfully introducing two other major DC heavyweight characters (and not so successfully introducing a few others) and picking up steam in the final act, the movie struggled. Suicide Squad then managed to take bad to a completely new level, and was just a complete train-wreck.
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.

Steven Fell (41 KP) rated Nothing is True & Everything is Possible by Enter Shikari in Music
Apr 21, 2020 (Updated Apr 21, 2020)
Mix of old and new styles of Shikari (3 more)
Songs that are going to be incredible live
Satellites message
Overall a solid set of songs
Will divide fans (2 more)
Pace is up and down
May be hard to sell for new listeners of the band
The definitive album?
Nothing is true and everything is possible is the 5th studio album by Enter Shikari was released on Friday 17th April 2020 containing 15 'songs'. While speaking about the album before release Rou the lead singer and only producer of the album described the album as the definitive Enter Shikari album. This statement is very important and for me changed how I listened to the album. For the most part I agree with Rou. It's an album full of songs that could fit into any of Shikari's previous albums or even their side project Shikari sound system. It also gives us clues into a new direction they may want to take.
This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.
Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.
Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.
Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.
T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.
Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.
Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.
Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.
To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.
Thanks for reading and I hope you enjoy the album. Stay safe.
Steve
This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.
Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.
Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.
Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.
T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.
Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.
Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.
Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.
To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.
Thanks for reading and I hope you enjoy the album. Stay safe.
Steve

Bob Mann (459 KP) rated The Post (2017) in Movies
Sep 29, 2021
Landing the Hindenburg in a Thunderstorm.
What a combination: Streep, Hanks, Spielberg, Kaminski behind the camera, Williams behind the notes. What could possibly go wrong?
Nothing as it turns out. After, for me, the disappointment of “The BFG” here is Spielberg on firm ground and at the height of his game.
It’s 1971 and the New York Times is in trouble for publishing what became known as “The Pentagon Papers”: a damning account of multiple administration’s dodgy dealings around the Vietnam War, put together by Robert McNamara (Bruce Greenwood, “Star Trek: Into Darkness“) and meant for “posterity” – not for publication! Watching from the sidelines with frustration at their competitor’s scoop are the Washington Post’s editor Ben Bradlee (Tom Hanks, “Bridge of Spies“, “Inferno“) and the new owner Kay Graham (Meryl Streep, “Florence Foster Jenkins“, “Suffragette“). With immaculate timing, Graham is taking the paper public, so needs the newspaper embroiled in any sort of scandal like a hole in the head. But with the US First Amendment under pressure, will Graham and Bradlee put their business and their freedom at risk by publishing and being damned?
Bradlee (Tom Hanks) and Graham (Meryl Streep) in the Washington Post’s newsroom.
Both of the leads play characters that are quite strikingly out of character from their normal roles.
In a seamingly endless run of ‘kick-ass’ women in the movie driving seat, here I expected Streep to be in full “Iron Lady” mode, but in fact she starts the film as quite the opposite: nervous, timid, vascillating. For although the story is about “The Washington Post” and “The Pentagon Papers”, the real story is about Graham herself (Liz Hannah’s script is actually based on Graham’s autobiography). In many ways it’s about a woman, in a male world, overcoming her fear and finding her own voice. As has been demonstrated in many recent films (“Hidden Figures” for example) the working world for woman has changed so markedly since the 60’s and 70’s that it’s almost impossible to relate to these chavenistic attitudes. Graham is repeatedly downtrodden as “not good enough” by her underlings within earshot, and then thanks them “for their frankness”. When the women folk retire at dinner, to let the men-folk talk politics, Graham meekly goes with them. Even her father, for God’s sake, left the newspaper not to her but to her (now late) husband! It’s no surprise then that she is coming from a pretty low base of self-confidence, and her journey in the film – as expertly played by Streep – is an extraordinarily rousing one.
The real deal: Ben Bradlee and Kay Graham.
Hanks, normally the guy you’d most like to invite round for dinner (@tomhanks if you happen to be reading this sir, that’s a genuine invitation… we make a mean lasagne here!) also plays somewhat outside of his normal character here. As Bradlee, he is snappy, brusque and businesslike. Although I don’t think he could ever quite match the irascibility of the character’s portrayal by Jason Robards in the classic “All the President’s Men” – who could? – its a character with real screen presence.
The similarities with Alan J Pakula’s 1976 classic Watergate movie – one of my personal favourites – don’t stop there. The same sets that were once populated by Redford and Hoffman are gloriously reproduced with Spielberg and Janusz Kaminski delivering great tracking shots through the newsroom. (Watch out for Sacha Spielberg – daughter of Stephen and Kate Capshaw – who also turns up there delivering a package).
The scoop revealed: Odenkirk, Hanks and David Cross get the low-down.
The supporting cast includes Sarah Paulson (so memorable in “The Trial of O.J. Simpson”) as Bradlee’s wife Tony, Bradley Whitford (“The West Wing”, “Get Out“) and Tracy Letts (“The Big Short“) as two of Graham’s board advisors and Jesse Plemons (“The Program“, “Bridge of Spies“) as the lead legal advisor. Particularly impressive though is Bob Odenkirk (“Breaking Bad”) as Ben Bagdikian, Bradlee’s lead investigative reporter on the case: all stress, loose change and paranoia in his dealings with the leaky Daniel Ellsberg (Matthew Rhys).
Bagdikian (Bob Odenkirk) ordering a drink for himself and his travelling companion.
In a memorable piece of casting Richard Nixon is played by…. Richard Nixon. Although a silluohetted Curzon Dobell stalks the Oval office, the ex-president’s original phone recordings are played on the soundtrack. (There, I knew those recordings would be useful for something… thank heavens he kept them all!)
The film also demonstrates in fascinating style the newsprint business of yesteryear. When I click a button on my PC and a beautifully laser-printed page streams out of my Epson printer, it still seems like witchcraft to me! But it is extraordinary to think that newspapers in those days were put together by typesetters manually building up the pages from embossed metal letters laboriously slotted into a frame. Brilliantly evocative.
Ellsberg (Matthew Rhys) takes a risk.
If Spielberg has a fault, it is one of sentimentality – something that is pointed out in Susan Lacy’s superb HBO documentary on Spielberg (something I have yet to write a review on, but if you like Spielberg you should definitely seek out). Here he falls into that trap again, with an unnecessary bedroom scene between Graham and her daughter tipping the screenplay into mawkishness. It’s unnecessary since we don’t need the points raised rammed down our throats again. It’s something repeated in a rather bizarre final scene with Graham walking down the steps of the supreme court with admiring woman – only woman – watching her. These irritations tarnish for me what could have been a top-rated film.
But the movie is an impressive watch and older viewers, and anyone interested in American political history will, I think, love it. The film, especially with its nice epilogue, did make me immediately want to come home and put “All the President’s Men” on again… which is never a bad thing. Highly recommended.
Nothing as it turns out. After, for me, the disappointment of “The BFG” here is Spielberg on firm ground and at the height of his game.
It’s 1971 and the New York Times is in trouble for publishing what became known as “The Pentagon Papers”: a damning account of multiple administration’s dodgy dealings around the Vietnam War, put together by Robert McNamara (Bruce Greenwood, “Star Trek: Into Darkness“) and meant for “posterity” – not for publication! Watching from the sidelines with frustration at their competitor’s scoop are the Washington Post’s editor Ben Bradlee (Tom Hanks, “Bridge of Spies“, “Inferno“) and the new owner Kay Graham (Meryl Streep, “Florence Foster Jenkins“, “Suffragette“). With immaculate timing, Graham is taking the paper public, so needs the newspaper embroiled in any sort of scandal like a hole in the head. But with the US First Amendment under pressure, will Graham and Bradlee put their business and their freedom at risk by publishing and being damned?
Bradlee (Tom Hanks) and Graham (Meryl Streep) in the Washington Post’s newsroom.
Both of the leads play characters that are quite strikingly out of character from their normal roles.
In a seamingly endless run of ‘kick-ass’ women in the movie driving seat, here I expected Streep to be in full “Iron Lady” mode, but in fact she starts the film as quite the opposite: nervous, timid, vascillating. For although the story is about “The Washington Post” and “The Pentagon Papers”, the real story is about Graham herself (Liz Hannah’s script is actually based on Graham’s autobiography). In many ways it’s about a woman, in a male world, overcoming her fear and finding her own voice. As has been demonstrated in many recent films (“Hidden Figures” for example) the working world for woman has changed so markedly since the 60’s and 70’s that it’s almost impossible to relate to these chavenistic attitudes. Graham is repeatedly downtrodden as “not good enough” by her underlings within earshot, and then thanks them “for their frankness”. When the women folk retire at dinner, to let the men-folk talk politics, Graham meekly goes with them. Even her father, for God’s sake, left the newspaper not to her but to her (now late) husband! It’s no surprise then that she is coming from a pretty low base of self-confidence, and her journey in the film – as expertly played by Streep – is an extraordinarily rousing one.
The real deal: Ben Bradlee and Kay Graham.
Hanks, normally the guy you’d most like to invite round for dinner (@tomhanks if you happen to be reading this sir, that’s a genuine invitation… we make a mean lasagne here!) also plays somewhat outside of his normal character here. As Bradlee, he is snappy, brusque and businesslike. Although I don’t think he could ever quite match the irascibility of the character’s portrayal by Jason Robards in the classic “All the President’s Men” – who could? – its a character with real screen presence.
The similarities with Alan J Pakula’s 1976 classic Watergate movie – one of my personal favourites – don’t stop there. The same sets that were once populated by Redford and Hoffman are gloriously reproduced with Spielberg and Janusz Kaminski delivering great tracking shots through the newsroom. (Watch out for Sacha Spielberg – daughter of Stephen and Kate Capshaw – who also turns up there delivering a package).
The scoop revealed: Odenkirk, Hanks and David Cross get the low-down.
The supporting cast includes Sarah Paulson (so memorable in “The Trial of O.J. Simpson”) as Bradlee’s wife Tony, Bradley Whitford (“The West Wing”, “Get Out“) and Tracy Letts (“The Big Short“) as two of Graham’s board advisors and Jesse Plemons (“The Program“, “Bridge of Spies“) as the lead legal advisor. Particularly impressive though is Bob Odenkirk (“Breaking Bad”) as Ben Bagdikian, Bradlee’s lead investigative reporter on the case: all stress, loose change and paranoia in his dealings with the leaky Daniel Ellsberg (Matthew Rhys).
Bagdikian (Bob Odenkirk) ordering a drink for himself and his travelling companion.
In a memorable piece of casting Richard Nixon is played by…. Richard Nixon. Although a silluohetted Curzon Dobell stalks the Oval office, the ex-president’s original phone recordings are played on the soundtrack. (There, I knew those recordings would be useful for something… thank heavens he kept them all!)
The film also demonstrates in fascinating style the newsprint business of yesteryear. When I click a button on my PC and a beautifully laser-printed page streams out of my Epson printer, it still seems like witchcraft to me! But it is extraordinary to think that newspapers in those days were put together by typesetters manually building up the pages from embossed metal letters laboriously slotted into a frame. Brilliantly evocative.
Ellsberg (Matthew Rhys) takes a risk.
If Spielberg has a fault, it is one of sentimentality – something that is pointed out in Susan Lacy’s superb HBO documentary on Spielberg (something I have yet to write a review on, but if you like Spielberg you should definitely seek out). Here he falls into that trap again, with an unnecessary bedroom scene between Graham and her daughter tipping the screenplay into mawkishness. It’s unnecessary since we don’t need the points raised rammed down our throats again. It’s something repeated in a rather bizarre final scene with Graham walking down the steps of the supreme court with admiring woman – only woman – watching her. These irritations tarnish for me what could have been a top-rated film.
But the movie is an impressive watch and older viewers, and anyone interested in American political history will, I think, love it. The film, especially with its nice epilogue, did make me immediately want to come home and put “All the President’s Men” on again… which is never a bad thing. Highly recommended.

Bob Mann (459 KP) rated La La Land (2016) in Movies
Sep 29, 2021
“It’s very nostalgic – will people like it?”
A little film. Not sure whether you might have heard of it yet? Damien Chazelle has followed up his astonishingly proficient “Whiplash” – my top film of 2015 – with a sure-fire theatre-filler in “La La Land”. The old-fashioned musical extravaganza is back, and back with style!
“La La Land” tells the bittersweet love story of Sebastian (Ryan Gosling) and Mia (Emma Stone) who first meet in an LA traffic jam but then get thrown together by chance (LA is such a small place after all!). Over the course of the next four seasons romance blossoms. Mia is a struggling actress bouncing from audition to audition in a hopeless attempt to break through in LA’s tough movie business. She makes ends meet as a Barista on the Warner Brother’s lot. Meanwhile Sebastian is on a mission of his own: a talented musician, he is trying to restore jazz to the main stage (something the film’s soundtrack will undoubtedly help do!) by opening his own classic jazz bar. As both strive for success on their own terms can love survive to deliver us the classic ‘Hollywood ending’?
The film is technically astonishing, with clever continuous shots of the “Birdman” variety and masterly cinematography (by Linus Sandgren of “Joy” and “American Hustle”). The lighting team in particular is superb: a case in point is Mia’s ‘in-Seine’ (sic) song, with breathtaking fades of the background to darkness, a camera whizz-around the actress for effect and then a brilliant fade back to reality. Loved it. Overall, there are enough similar moments in the film to make cinema-lovers like me gasp with delight.
There’s a curious timelessness about the piece which is surely deliberate. While there are obvious and non-apologetic throwbacks to the classic musicals of the 50’s like “West Side Story” and “Singin’ in the Rain” and references to both “Casablanca” and “Rebel without a Cause”, there is also a 60’s vibe to the ‘girls getting ready’ sequence; an 80’s A-ha cover thrown in at a pool party; and a Californian Prius obsession that is surely more ‘noughties’ than current. Most curiously, while everyone has smartphones noone seems to text anyone to announce changes to plans: the film is almost distancing itself from much of modern life.
In the acting stakes Emma Stone again shines like a beacon. She is just magnetic on the screen: the biggest plot hole in the film (tiny spoiler) is why on earth she wasn’t given the part for her first audition! I was disappointed she didn’t win the Best Supporting Actress Oscar for “Birdman” in the “87th Awards” (she lost out to Patricia Arquette for “Boyhood”): but she just keeps getting better and Better and BETTER.
Ryan Gosling’s confident and cocky turn also radiates charisma: in particular, it is astonishing that Gosling could play “only a few chords” on the piano before training for the film. A confidence boost for struggling piano learners everywhere.
It is actually difficult to imagine two better actors for the roles. (Emma Watson allegedly turned it down for “Beauty and the Beast”: something she might be kicking herself for!) Are they both the best singers and dancers when compared to Gene Kelly, Fred Astaire, Debbie Reynolds (R.I.P.) or Cyd Charisse? No, undoubtedly not, but they have an undeniable charm all of their own. (Perhaps we will see the ilk of the great hoofers and crooners rise again with a resurgence in the classic musical. Can Hollywood take a hint?)
The big question: now that both Stone and Gosling have won Golden Globes for acting in the “Comedy or Musical” category, can they convert that to Oscar glory where there is a single category in play? I’d like to think so.
It’s also great to see proper movie-making taking place in the Hollywood studios again: during my recent visits to LA there seemed to be little other than TV work going on in the main studio complexes there (although its worth pointing out that for this film not all of the filming was actually done on the Warner Brothers lot). (As an aside, the Warner Brothers tour – which you need to book well in advance – is a GREAT day out for movie lovers, with a Sunday visit giving you the best access to live sets. #insideknowledgetrivia: that small grassy triangle with the gravestones on it is where they filmed many of the “Friends” outdoor scenes such as the baseball match!).
Musicals are clearly measured by the quality of the music, and Justin Hurwitz (“Whiplash”) has produced a gem with – notwithstanding the jazz numbers and a catchy little pop number from John Legend – merely a handful of simple but unforgettable melodies that recur in different variations throughout the film. The soundtrack is already in my Amazon library and uplifting my mood on what is a damp and dreary Monday here in the UK.
Damien Chazelle has delivered a triumph in both direction and original script. There is really very little I can fault the film on. In what was the somewhat patchy Coen brothers offering from last year – “Hail Caesar” – there was a standout moment of a throwback song and dance number with Channing Tatum that I raved about (you can catch it here). If I was being picky, then this tantalising snippet would be a better representation of the style and vim of the original genre – – with the exception of the opening number, few of the song and dance numbers in “La La Land” quite get to that “Broadway Melody” level of scale and energy. This, together with a few concerns about the pacing in some places, led me to rate this as a 4.5 on first viewing.
However on now seeing it twice within 36 hours, it’s got me well and truly under its spell! I normally emotionally resist films that arrive with excessive hype… but, in this case… I give in.
“La La Land” tells the bittersweet love story of Sebastian (Ryan Gosling) and Mia (Emma Stone) who first meet in an LA traffic jam but then get thrown together by chance (LA is such a small place after all!). Over the course of the next four seasons romance blossoms. Mia is a struggling actress bouncing from audition to audition in a hopeless attempt to break through in LA’s tough movie business. She makes ends meet as a Barista on the Warner Brother’s lot. Meanwhile Sebastian is on a mission of his own: a talented musician, he is trying to restore jazz to the main stage (something the film’s soundtrack will undoubtedly help do!) by opening his own classic jazz bar. As both strive for success on their own terms can love survive to deliver us the classic ‘Hollywood ending’?
The film is technically astonishing, with clever continuous shots of the “Birdman” variety and masterly cinematography (by Linus Sandgren of “Joy” and “American Hustle”). The lighting team in particular is superb: a case in point is Mia’s ‘in-Seine’ (sic) song, with breathtaking fades of the background to darkness, a camera whizz-around the actress for effect and then a brilliant fade back to reality. Loved it. Overall, there are enough similar moments in the film to make cinema-lovers like me gasp with delight.
There’s a curious timelessness about the piece which is surely deliberate. While there are obvious and non-apologetic throwbacks to the classic musicals of the 50’s like “West Side Story” and “Singin’ in the Rain” and references to both “Casablanca” and “Rebel without a Cause”, there is also a 60’s vibe to the ‘girls getting ready’ sequence; an 80’s A-ha cover thrown in at a pool party; and a Californian Prius obsession that is surely more ‘noughties’ than current. Most curiously, while everyone has smartphones noone seems to text anyone to announce changes to plans: the film is almost distancing itself from much of modern life.
In the acting stakes Emma Stone again shines like a beacon. She is just magnetic on the screen: the biggest plot hole in the film (tiny spoiler) is why on earth she wasn’t given the part for her first audition! I was disappointed she didn’t win the Best Supporting Actress Oscar for “Birdman” in the “87th Awards” (she lost out to Patricia Arquette for “Boyhood”): but she just keeps getting better and Better and BETTER.
Ryan Gosling’s confident and cocky turn also radiates charisma: in particular, it is astonishing that Gosling could play “only a few chords” on the piano before training for the film. A confidence boost for struggling piano learners everywhere.
It is actually difficult to imagine two better actors for the roles. (Emma Watson allegedly turned it down for “Beauty and the Beast”: something she might be kicking herself for!) Are they both the best singers and dancers when compared to Gene Kelly, Fred Astaire, Debbie Reynolds (R.I.P.) or Cyd Charisse? No, undoubtedly not, but they have an undeniable charm all of their own. (Perhaps we will see the ilk of the great hoofers and crooners rise again with a resurgence in the classic musical. Can Hollywood take a hint?)
The big question: now that both Stone and Gosling have won Golden Globes for acting in the “Comedy or Musical” category, can they convert that to Oscar glory where there is a single category in play? I’d like to think so.
It’s also great to see proper movie-making taking place in the Hollywood studios again: during my recent visits to LA there seemed to be little other than TV work going on in the main studio complexes there (although its worth pointing out that for this film not all of the filming was actually done on the Warner Brothers lot). (As an aside, the Warner Brothers tour – which you need to book well in advance – is a GREAT day out for movie lovers, with a Sunday visit giving you the best access to live sets. #insideknowledgetrivia: that small grassy triangle with the gravestones on it is where they filmed many of the “Friends” outdoor scenes such as the baseball match!).
Musicals are clearly measured by the quality of the music, and Justin Hurwitz (“Whiplash”) has produced a gem with – notwithstanding the jazz numbers and a catchy little pop number from John Legend – merely a handful of simple but unforgettable melodies that recur in different variations throughout the film. The soundtrack is already in my Amazon library and uplifting my mood on what is a damp and dreary Monday here in the UK.
Damien Chazelle has delivered a triumph in both direction and original script. There is really very little I can fault the film on. In what was the somewhat patchy Coen brothers offering from last year – “Hail Caesar” – there was a standout moment of a throwback song and dance number with Channing Tatum that I raved about (you can catch it here). If I was being picky, then this tantalising snippet would be a better representation of the style and vim of the original genre – – with the exception of the opening number, few of the song and dance numbers in “La La Land” quite get to that “Broadway Melody” level of scale and energy. This, together with a few concerns about the pacing in some places, led me to rate this as a 4.5 on first viewing.
However on now seeing it twice within 36 hours, it’s got me well and truly under its spell! I normally emotionally resist films that arrive with excessive hype… but, in this case… I give in.

Purple Phoenix Games (2266 KP) rated Hues and Cues in Tabletop Games
Jul 7, 2020 (Updated Jul 7, 2020)
When chatting with the team at Purple Phoenix Games about Hues and Cues, what ended up happening was listing our favorite Hughs in order (obviously Hugh Jackman being the best Hugh). However, Hues and Cues has nothing to do with any of those Hughs, but rather color hues, or shades. Did this one make us blue like Eeyore? Are the other PPG team members green with envy that I possess this game now? Or has this one sparked a joyous shout to the orange-colored sky?
Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.
DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T
To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.
If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.
The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.
So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.
For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.
That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.
Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.
DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T
To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.
If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.
The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.
So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.
For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.
That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.

Purple Phoenix Games (2266 KP) rated Faza in Tabletop Games
Oct 28, 2020
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.