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Tokyo Highway
Tokyo Highway
2016 | Action
Living in Iowa/Illinois, the saying is that we only have 2 seasons: winter and road construction. Our winters can certainly be brutal, and our road workers and civil engineers deserve major props for the work they do for our communities! Let’s put ourselves in their shoes for a minute. Can you design a structurally secure overpass? How about figuring out the logistics to create an underpass? If a part of your roadway is damaged, can you fix it without causing further harm? These are all things that you must consider in the minimalistic game of Tokyo Highway.

Tokyo Highway is a dexterity game of route building in which players are trying to create a roadway on which their cars will travel. The first player to place all of their cars on the highway is the winner. Originally, Tokyo Highway was for only 2 players, but an expansion has come out to accommodate up to 4 players. This review will address all player counts! To begin the game, hand out components and set up as described in the rulebook for your chosen player count. Select a starting player, and you are ready to begin.

On your turn, you will perform 3 actions: build a column, build a road, and place a car. When building a column, there are 2 things to remember – the column must create a continuation of your existing road, and it must be built exactly 1 level above or 1 level below the column from which it is based. For example, to play off of a column with a height of 2, you must either play a height of 1 or a height of 3. To build a road, take one of your road sticks and place it on the columns so it connects the newly built column to its predecessor. The last part of your turn is to place a car on your road stick, if you have met the placement requirements. The requirements for placing a car are that your new section of road must cross an opponent’s road, either by being the first road to cross over it, or being the first road to cross under it. You may place additional cars on your road stick for additional roads that your segment crosses above/below.


There are a couple of twists in the game, though! First, each player begins the game with a certain amount of Junctions. When you choose to play a Junction, you are allowed to create a column of any height, regardless of the height of its predecessor. Another special power of Junctions is that once you place a Junction, you have the option to branch 2 roads from that single point, instead of only 1 like with regular columns. The other twist? If at any point during your turn, you knock over an opponents’ cars, roads, or columns, you are penalized and must give that opponent the number of equivalent pieces that were toppled from your own personal supply. You then fix the damage, and continue your turn as normal. The game end is triggered when either 1 player has placed all of their cars, or when a player runs out of construction components. The player who places all of their cars first is the winner, or a player that runs out of components loses the game and the other players continue until the game end is triggered again.
For such a seemingly simple game, Tokyo Highway challenges players on 2 fronts: dexterity and strategy. Obviously, your dexterity is put to the test as you try to move steadily, build secure roads, and not topple over any other components in play. It really is harder than it looks, and creates a good physical challenge for players. Strategy comes into play because you have to plan turns in advance and try to anticipate your opponent’s movements in order to create opportunities to place your cars. You’ve got to strategize where you want to build under or over, and then set yourself up for those builds. But you’ve also got to keep an eye on your opponent, because they might unknowingly (or purposefully…) disrupt your strategy with a placement of their own. Players are never idle in this game, everyone is engaged throughout as they plan ahead for success.

My biggest qualm with Tokyo Highway are the rules regarding knocking down roadways on your turn. According to the rules, if you knock anything down, you forfeit components from your supply, and then rebuild the destroyed area. However, as the game progresses and gets more intricate, with roads crossing very tightly together, one misstep could destroy nearly the entire structure. And it is difficult to rebuild since the highway placements vary with literally every turn, and unless you take a picture after every turn, chances are you can’t recreate it from memory. At that point, continuing the game is futile, and then who wins? You either have to restart the game, or just call it then and end it.


The components of Tokyo Highway are pretty great. Everything is sturdy and wooden, and will definitely withstand the test of time. They feel great in hand and are simply just fun to fiddle with between turns! It is a simple and minimalistic game overall, and the components reflect that wonderfully.
So overall, how is Tokyo Highway? I think it is a game with a nearly perfect balance of dexterity and strategy. You must employ both of those to succeed, because focusing on only one will get you nowhere. It definitely offers more than meets the eye, and that is a fun surprise. There is no set game board or layout, so literally every game will be different, allowing for seemingly infinite replayability. It is definitely a game that keeps players engaged and on their toes. Although there are a few issues regarding dexterity ‘accidents,’ the gameplay overall flows well and is logical. Purple Phoenix Games gives Tokyo Highway a speedy 8 / 12.
  
London Has Fallen (2016)
London Has Fallen (2016)
2016 | Action
1
6.1 (22 Ratings)
Movie Rating
A disgusting attempt at film making
Executives down at Millennium Films must have been rubbing their hands together after the surprise success of their 2013 blockbuster, Olympus Has Fallen. After amassing a respectable $160million against a relatively small budget, a sequel was greenlit as soon as it rolled out of cinemas.

Fast-forward three years and its successor, London Has Fallen, starts off a busy Spring for the film industry. With much of the original cast reprising their roles, can lightning strike again? Or is this a shameless cash in?

Gerard Butler returns as secret agent Mike Banning, with Butler also in a producing role, assigned to protect President Benjamin Asher, Aaron Eckhart also reprising his role, in London as the pair attend the funeral of the British Prime Minister. Naturally, things taken a turn for the worse and both President Asher and Banning are caught in a deadly terrorist attack on the city.

The plot is downright ridiculous with Butler looking almost Terminator-like as he dispatches hundreds of vicious terrorists on the streets of London. Even the President gets in on the action, instead of you know, fleeing for safety like the leader of one of the biggest nations on Earth would do.

With the current climate, London Has Fallen is downright woeful, playing on our fears of urban terrorism like no film before it and after the shocking attacks in Paris last year, and for those still haunted by the memories of 7/7, it is in incredibly poor taste.

The dialogue and numerous plot holes only add salt to the wounds. If this was a serious drama, looking at the appalling ripples terrorism has across the world, then the central premise could be forgiven somewhat, but it isn’t and the uses of comedy throughout are truly dreadful, not once hitting the mark.

Elsewhere, the special effects are some of the worst ever put to film. A helicopter escape across London is laughable and the use of grainy stock footage is far too obvious. It’s clear that director Babak Najafi couldn’t film certain scenes on his tiny budget, instead deciding that dated archive footage was a reasonable substitute – it isn’t.

But by far the worst part of London Has Fallen is how it wastes its talented cast. Morgan Freeman, who stars as Vice President Allan Trumble, is leagues above the standard of this atrocity, and somehow manages to provide a sense of class throughout.

The cinematography is awful, especially towards the film’s sickly sweet finale, and many in the unsuspecting audience said it looked like a third-person video game as Gerard Butler somersaults his way around a poorly-lit construction site.

Overall, London Has Fallen is an appalling excuse for a film. As well as wasting a great cast, it continuously wields one of the world’s greatest fears like a child who’s found his dad’s gun, and for me, that is unforgivable. It may cram a lot of things into 99 minutes, but not a single one is done with any passion.

https://moviemetropolis.net/2016/03/06/a-disgusting-attempt-at-film-making-london-has-fallen-review/
  
The Lego Batman Movie (2017)
The Lego Batman Movie (2017)
2017 | Action, Animation, Comedy
All Hail the Bricks
LEGO may have just single-handedly saved the DC Universe. Yep, you heard me right; the construction toy has come to the aid of one of the comic-book heavyweights in spectacular fashion.

Of course, this is not the first time the world’s biggest toy company has released a film. 2014’s LEGO Movie catapulted the popular bricks into the minds of more people than ever before, it was an astounding success, and deserved every inch.

Now, they’re back with The LEGO Batman Movie, a film with so many side jokes and movie references, it’s impossible to spot them all the first time around.

There are some big changes brewing in the city of Gotham, but if Batman (Will Arnett) wants to save the city from the Joker’s (Zach Galifianakis) hostile takeover, he may have to drop the lone vigilante shtick, try to work with others and perhaps, learn to lighten up; if that’s humanly possible. Maybe his superhero sidekick Robin (voiced by Michael Cera) and loyal butler Alfred (played by Ralph Fiennes) can show him a thing or two?

After depressing cinema-goers with Batman v Superman: Dawn of Justice and the studio interference that caused Suicide Squad to be a hideous mess (which is referenced in the flick marvellously), DC was in serious trouble – its universe was unravelling before it had even got going. Marvel certainly had nothing to worry about from its biggest rival, but that may have changed after this.

Everything from the voice acting to the ridiculously dry script and exceptional animation makes The LEGO Batman Movie a treat for children and adults. There are references to: get ready… Jurassic Park, Harry Potter, Doctor Who, Gremlins, The Lord of the Rings and every single Batman film to name but a few, all expertly placed within a story that betters any DC film before it.

The cast gels together perfectly. Will Arnett clearly had a ball playing the caped crusader, channelling Ben Affleck and Christian Bale flawlessly. Michael Cera gives his best performance in years and Ralph Fiennes is great as Alfred. Would you believe me if I said Mariah Carey even got in on the action? Well, she does. There are small roles for Channing Tatum, Jonah Hill and Eddie Izzard too.

Elsewhere, the animation is of course, blocky. Beautifully so in fact. It’s always exciting seeing individual locations transformed into LEGO and Gotham is no exception. It’s rendered to an exquisite standard with each and every frame stuffed to the brim with colour and detail. The music is also a highlight throughout with Lorne Balfe’s faithful score juxtaposed with some original songs and classic pop hits.

Overall, The LEGO Batman Movie was always going to be a gamble, but perhaps less of a risk considering the low quality of DC’s current crop of films. With some great animation, a genuinely funny and at times heart-warming story and a cast that works together incredibly well, it’s a cracking addition to the ever-expanding superhero genre.

https://moviemetropolis.net/2017/02/11/all-hail-the-bricks-the-lego-batman-movie-review/
  
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Bookapotamus (289 KP) rated FAME in Books

Oct 24, 2018  
FAME
FAME
Justine Bateman | 2018 | Biography, Essays
8
8.0 (1 Ratings)
Book Rating
Well thought out, A Refreshing Perspective on Fame (0 more)
A bit frantic, some might want more juicy gossip (0 more)
An Interesting Exploration of Fame
Raise your hand if you LOVED Family Ties as a kid! And had a crush on Alex P. Keaton? And wanted TO BE Mallory!?! Justine Bateman was an idol of mine in the 80's. If I could be like her, or look like her, I pressed my parents to give me a sister just like her! But I got stuck with a brother. Boo!

It's funny, because when I first heard about this book, I said first thing, "Whatever happened to her?" in that snarky, snide voice - like oh, she was has-been, she didn't do anything after Family Ties, she's a one-hit wonder.... And THAT is exactly the type of attitude Justine addresses in this book. (I'm totally sorry for what I said btw Justine and I still love you!)

If you're looking for the behind the scenes secrets and juicy scandal of the beloved sitcom - this is not the book. If you want the scoop on MJ Fox and hanging with child stars of the 80's - nope, not that book either. In fact, one of the first chapters in the book fully explains this - the book is NOT a memoir. It's an exploration of fame. Justine dissects everything from childhood fame in the 80's, to reality star "fame" of today, as well as both the construction AND destruction of fame that social media can make happen. I was fascinated by her take on all things fame. I felt for her - being an actress on a hit TV show, and only being seen for THAT. That her education, and directing, and successes in business mean nothing - cause the "whatever happened to her" mentality translates to - well, if we haven't seen her on TV anymore - she must be a failure in life.

I loved reading this - she's frantic, and passionate, and, OK I'll say it- a bit crazy, yes - but do you blame her? Imagine people saying about you "Boy, she sure has let herself go" on a public forum, on google searches, on Twitter. Just cause the last time they saw her she was 21 - and now she's 50. Well, clearly she's aged - duh. Obviously she doesn't LOOK the same!

I gobbled up every chapter and loved her take on how crazy it is to be famous, but how much crazier it is today. Sure, there's some namedropping, some mentions of Michael J. Fox, Sarah Jessica Parker, and more - and there's even a bunch of color photos in the book that she talks about and references throughout the book, which I loved. I didn't need the juicy gossip, as I felt like it made me understand celebrities more and totally got me out of that mentality of "Oh, they wanted to be in the spotlight, so they are just automatically targets." No. I feel terrible now for ever ragging on a celeb in the spotlight - especially the young ones out there.

But I'm still not laying off the reality "stars" ;) haha.
  
    GoCanvas - Business Forms

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Blue Moon City
Blue Moon City
2006 | City Building, Fantasy
Ahh Blue Moon. Delicious on a hot Summer day night. Hefeweizen is my favorite type of beer, but most places do not serve my all-time fave Hefe: Paulaner Hefe-Weizen. If you haven’t yet tried it, you must. I’m no snob or anything, so I’ll take the Blue Moon when I can’t have the Paulaner, but I wanted you all to know my tastes. So when I heard about a game that was all about a city named after a beer I enjoy (but only with an orange slice) I had to try it. Did it live up to my expectations or did it- wait, this game isn’t about beer? Why the heck did I-


Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!

Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.

Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.

When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.

During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.

Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.


Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.

Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.

I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.
  
Snitch (2013)
Snitch (2013)
2013 | Action, Drama, Mystery
5
6.8 (4 Ratings)
Movie Rating
I’m a huge fan of Dwayne “The Rock” Johnson. His wrestling persona is
extremely entertaining and he’s a pretty decent actor. He did good with this movie but it wasn’t enough.

The premise of the movie is based on ‘true events’ (whatever that
means), it’s more about a law that’s real in our country right now, I’ll get in to that later.

There are a lot of characters so stick with me. The Rock plays John
Matthews, he owns his own construction business. He has an ex-wife, Sylvie Collins played by Melina Kanakaredes, and a current wife, Analisa played by Nadine Velazquez.

Johnand Analisa
have a daughter Isabella and he has a son with Sylvie, Jason Collins played by Rafi Gavron. The other major players are Barry Pepper who plays undercover DEA agent Cooper; Susan Sarandon who plays Joanne Keeghan a US Attorney; Jon Bernthal
who plays Daniel James an ex-con trying to get his life back together; Michael Kenneth Williams who plays Malik, a drug dealer; and Benjamin Bratt who plays Cartel leader Juan Carlos. Out of all of these, I liked Daniel, Agent Cooper, John Matthews, Malik and
Joanne Keeghan, in that order.

The law the movie is based on is about mandatory minimums. If you are
holding and it’s enough to distribute then you go to jail. The length of your jail time is based on how
much you are holding when you’re caught. In this case, Jason, who is 18 and still in high
school, is set up by his ‘best friend’. This friend sends him a huge bag of ecstasy against Jason’s wishes.

When the package arrives Jason gets caught because it’s a
sting. His jail time based on the amount of ecstasy is ten years in a prison that holds murderers, rapist and violent criminals.

The movie starts excruciatingly slow, the real action doesn’t start until
almost halfway through, or at least it felt like it. It’s good once you get there but I wasn’t really into
the people in it/living it. I kept thinking of the actors as themselves not the characters
they were playing, even the ones I liked. There were too many close ups and‘in action’ scenes that involved someone with a camera running or walking next to the actor.

I getthat it was to try and build apprehension and anxiety but it was more annoying and kept pulling me out of the story so I couldn’t connect emotionally with the characters.

I didn’t believe the union between John and Analisa or that there had been one with Sylvie, there was no familiarity and I didn’t believe the love or tension between them.

John was a business man who’s never seen action so he’s kind of a wuss, but it’s the Rock, a huge tall muscle-y intense looking guy. Whenever he flinched I kept waiting for him to kick ass but he never does.

Then in another scene he’s magically badass, shooting
a shotgun one handed out of the window of a semi-truck he’s driving.

The movie was more about showing people this heinous law then entertainingus. I don’t like that, it’s not why I go to movies. The only saving grace would have been if it had been really entertaining but it was only mildly entertaining at best.

I’d say rent it if you like the Rock or if you’re curious, it wouldn’t be too much of a waste of your time but
definitely don’t waste your money in a theatre.