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A Season to Lie
A Season to Lie
Emily Littlejohn | 2017 | Mystery
7
7.0 (1 Ratings)
Book Rating
Realistic portrayal of female detective (2 more)
Strong main character
Keeps you guessing
Not overly suspenseful (0 more)
Police officer Gemma Monroe returns from maternity leave and is immediately plunged back into the job when she finds a dead man at the local private academy. He's been left in the snow, stuck to a tree with a knife in his stomach. The man turns out to be a famous author hiding out in plain sight in Gemma's Colorado town. Even worse, that same private school is being plagued by a vicious bully who calls him or herself "Grimm." Reunited with her partner, Finn, Gemma finds herself dealing with the murder case, the bullying incidents, and a strange construction company--made up mainly of ex-convicts--that seems to have made itself at home in her town. So much for easing herself back into the job...

I very much enjoyed Emily Littlejohn's first Gemma Monroe novel, Inherit the Bones, and was really excited to see the second one come out. It's always exciting to see a realistic female detective portrayed in literature. Gemma is much the same in this second foray--practical and levelheaded. She's back to work after the birth of her daughter, Grace, with whom she was pregnant in BONES. The novel does a great job of portraying a working, breastfeeding mom and giving us a realistic look at the struggles a mom faces when juggling work and motherhood. As a mother who went back to work when her own daughters were young and faced a harried schedule, I really appreciated that about this novel.

Thankfully, I did not encounter a dead body on my first day back, just a lot of meetings! Gemma, of course, takes it all in stride, as she cannot help but enjoy the thrill of the hunt. The novel gives us a lot of reflection and thoughts from Gemma. I'd call this one a bit of a slow-burner. I read it while busy and it took me nearly a week. The storyline wasn't one that had me itching to pick it up and see what happens--there's several divergent plot lines and none feel particularly urgent or overly suspenseful.

A pervasive weariness almost overlays the pages--a reflection of the weather (think snow, all the time) and Gemma's general fatigue as she faces returning to work while juggling having a tiny baby at home. That's not to say the book isn't interesting, because it certainly is. Especially when the case starts to intersect with Gemma and Finn's personal lives--which isn't surprising, considering they are small town police officers/detectives. The Grimm storyline is a bit of a bizarre concept and the resolution, while a total surprise to me, was a bit anticlimactic. A few of the plot threads do tie up a little too easily, but the main case befuddled me throughout the entire novel, so kudos to Littlejohn for that. I had some suspicions, but she convinced me to cast them aside, so I'm always pleased when that happens.

What I enjoyed most about this book was Gemma herself. It's probably obvious that I identify with and like her--I enjoy her steadfast character, even though she also has bouts of anxiety and uncertain times. Seeing her as both a mom and working detective was great. This being a second novel, we're gaining enough recurring characters (Gemma, Finn, Gemma's partner/quasi-husband, Brody, Gemma's grandparents, a few other townspeople) that you recognize them and their quirks. Another plotline is left a bit unresolved, leading me to hope that a third Gemma novel is in the works. Even though this wasn't the most exciting of all mysteries, I found it solid and enjoyable, much like its protagonist. I'd certainly read any Gemma Monroe novel I could get my hands on. 3.5+ stars.

I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review.
  
Killzone: Shadow Fall
Killzone: Shadow Fall
Shooter
The signature launch title for the Playstation 4, Killzone: Shadow Fall has arrived. The game continues the popular Killzone franchise with next-generation graphics and features that are made possible by the new system. Although it picks up following the events of Killzone 3, it is not necessary to have played or completed any of the previous games thanks to an introduction sequence that establishes the plot and setting for the game. Following the defeat of the Helghast, the ISA allows them sanctuary on a colonized planet. The two sides are divided by a massive fortification known as “The Wall” which keeps the two former enemies divided. Shortly after the construction of the Wall, the Helghast begin a forced relocation of the local populace and use their usual brutal tactics to accomplish this. Playing as a young boy named Lucas, players must work with her father as they attempt to reach the safety of the Wall during the brutal relocation.

Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.

The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.

 

The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.

My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.

 

Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.

 

While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.

 

That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.

http://sknr.net/2013/12/30/killzone-shadow-fall/