Search

Search only in certain items:

    1+1

    1+1

    Education and Games

    (0 Ratings) Rate It

    App

    1+1 helps to teach children how to add numbers from 1 to 10. The app doesn’t use any words, so the...

    IXL - Math and English

    IXL - Math and English

    Education and Games

    (0 Ratings) Rate It

    App

    Excel everywhere with IXL! Discover a new world of learning that’s full of fun and interactive...

    Montessori Preschool

    Montessori Preschool

    Education and Games

    (0 Ratings) Rate It

    App

    Looking for an engaging digital preschool app based on a proven teaching method? Montessori...

    Motion Math: Fractions!

    Motion Math: Fractions!

    Education and Games

    (0 Ratings) Rate It

    App

    Play the award-winning learning game that puts the action in fraction! * Excellence in Design Award...

Cthulhu Realms
Cthulhu Realms
2015 | Card Game, Fantasy, Mythology
Cthulhu – a theme that is deeply rooted in the board gaming world. There are SO MANY Cthulhu-based games and spin-offs of standard games. Some people really dig the theme, and some people really don’t. So where does this particular game fall on the spectrum? Keep reading to find out!

In Cthulhu Realms, a deck-building game, you are a Cthulhu cultist that is trying to drive your rivals literally insane. By gathering followers, collecting artifacts, and discovering new locations, you will gain enough power to influence the sanity of those who would oppose you! On your turn, you will play cards from your hand to Conjure (acquire new cards from the communal pool), Draw/Discard cards, Gain/Lose Sanity, or Abjure (permanently discard cards from the game). The game ends when a player is reduced to zero sanity – and the player who has retained their sanity is the winner!

I love deck-building games. I really do. I think it’s a neat mechanic that allows you to customize your strategy with every play. So I enjoy playing Cthulhu Realms because of that element. And that’s kind of where my enjoyment ends with this game. Don’t get me wrong – it’s a decent game. I just have a couple of issues with the actual cards and abilities. The cards themselves are very reliant on iconography to communicate powers/abilities. Props to the player boards for having a quick reference for the basic actions, but I still always keep the rule sheet on hand for the in-depth explanation as I play. And even then, the rule sheet still has a bit of ambiguity on how some of the powers work. I wish they’d provided a couple of examples because sometimes I still get confused by certain combinations of icons. Just a little more detail in the rule sheet could alleviate some of the ambiguity of the icon abilities.

For card abilities, each individual card can have anywhere from 1-3 special abilities. The tricky thing is that the abilities do not all have to be used at the same time. So I could use 1 ability from a card, use an ability from a different card, and then come back to my first card and use another of it’s printed abilities. And with a hand of 5 cards every turn (not counting additional cards you may draw…), it can be hard to keep track of which abilities you’ve already used that turn. On top of that, many of the abilities have prerequisites – you can’t use that specific ability unless you’ve already played/have in play the requisite card. Some abilities only have 1 prerequisite, but some have 2, which just adds another layer of bookkeeping to your turns. Not only are you trying to remember which card abilities you’ve already used, but you’re also trying to keep track of your cards/actions that turn that could unlock other card abilities. The rule sheet suggests sliding a card to one side of your play area once you’ve used one of its powers. But again, if it has more than 1 ability on it, you’ve got to remember which ones you’ve used/haven’t used yet, regardless of where they are in your play area. This is a competitive game overall, but with all of these elements to track on your turns, it saps the tension from the game and makes it feel a little more luck-based than strategic.

To alleviate some of my grievances, I think the game could just have more cards with fewer abilities on each. That would make it much easier to execute all of your turns. And eliminate some of the ability prerequisites – having them on most of the abilities just adds another element for you to keep track of, and it feels a little unnecessary. If the turns were a little more clear and concise, I would like this game a lot more. It’s not bad, it just gets bogged down a little bit with too much action on your turns. That’s why Purple Phoenix Games gives Cthulhu Realms a 6/12.

https://purplephoenixgames.wordpress.com/2019/03/22/cthulhu-realms-review/
  
Terraforming Mars
Terraforming Mars
2016 | Business / Industrial, Economic, Environmental, Science Fiction, Territory Building
Good game, with one major flaw. The victory points on the cards. See, I've played 4 games of this so far (and one solo) & each time, the victory came due to whoever had the most victory points with their cards. Nothing else mattered. No matter the strategy, no matter the milestones or awards. It was the cards. And here's the problem with that. Getting cards with victory points is luck. You either get them or you don't. First game I played, I didn't even pay attention. I was well ahead of one player, and a few behind the leader. Then, the player in last counted his victory points on the cards & zoomed ahead, winning by at least 10 points. Must have had near to 30 points in cards alone.

Second game, I played against my wife & went for the cards & easily won.

Third game, I played against 4 players & again went for the cards. I got a lot of them & won the game easily. My friend, who had won the first game, said, "I was trying to get the cards with victory points, but I hardly got any. I played every one I got & only got a few points."

Fourth game. Played with my brother, his wife & my wife. Everyone played well, & we were pretty much even along the TR line. I got 3 of the milestones, giving me 15 victory points at the end of the game, which made my brother exclaim that it wasn't fair because he was going to get them, but each time, I went before him in the generation & that those 15 points would win me the game. He grabbed 3 of the awards, but only scored 12 points, while I scored 2 more points & my wife scored 7 points. Scoring for greenery, I got another 7 points. I was well ahead & thought victory was mine. We then started to count the points on our cards. As I was counting, I glanced up to see my brother moving his score cube past mine...way past mine. I thought that he must be cheating & he assured me that he had all these points. I looked at his cards & he had indeed all the points he said. I counted my points. 4. 4 points. What happened to my friend last game, had happened to me. I played every card I got that gave victory points & got 4 points. Actually, I had one more card that would have given me 3 more points, but I needed to already have a card that had a bacteria tag on it. But again, with the luck of the draw, I never got one to play, the entire game.

Now, there's nothing wrong with luck in games. I mean, every dice game is all luck. Every card game, is mostly luck. There is some strategy to the game, but it's basically play what you can to improve. And most people can figure this out & keep the game even. But with this game, every winner has won by at least 10 points & each has won with the points on cards alone.

While this may break a game for some people, I still find the game fun to play. I like the theme & I like the components. Even though the cards are thin & the ME(money) cubes are already flaking, I still like them. The luck factor is good in a way, as it means that one person can't be ridiculously good at the game & win every time. But this is not for everyone. My friend is very competitive & only wants to win. He's the kind of guy that goes online to find strategies on how to win, uses them, wins every game & thus ruins the game for everyone but him.

My bottom line is I like the game. It is one of my current favorites. The solo game is very good too. It's fairly quick, compared to the multi-player game. Less than half the time of the full game. I do recommend it to players who don't care too much about winning every game. You're not going to. Get used to it. Even though this is a major flaw for some, I'm still giving it 7 out of 10 for fun.
  
Delirium
Delirium
Lauren Oliver | 2011 | Children, Dystopia, Romance
4
7.8 (19 Ratings)
Book Rating
Review from my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.

I really, really, really wanted to like this book. In fact, I wanted to love it, but it just didn't happen. I just couldn't get into it at all no matter how hard I tried. It's gotten some rave reviews so maybe there's just something wrong with me.

Lena is a seventeen year old girl who doesn't challenge anything about her government. She's too scared of the consequences. In a few months, on her 18th birthday, she'll be cured of the disease, the disease of love. She's looking forward to the day she can be cured of love. In fact, she's counting down the days. However, everything changes when she meets the gorgeous Alex, an invalid (another name for someone who is uncured after their 18th birthday). Now she doesn't want to be cured as Alex has opened her eyes to this disease called love. Lena is wondering if love was ever really a disease at all. Lena is putting herself at risk to be with Alex. Will she have her happy ever after or will she be cured?

The world building isn't bad. The story takes place in Portland. The author does a great job of trying to make the reader believe in a world where love is banned. It is quite believable.

I don't think the cover suits the book at all. Lauren Oliver has a habit of just putting faces on the covers of her books. However, I think this is the easy way out. Putting a photo of a face on a book doesn't really tell us anything about the book. I wish Ms. Oliver would consider changing her covers to make them relevant to the actual story.

The title, however, definitely suits the book. Love is seen as a type of delirium. It's banned, and the government wants everyone to believe how love will make you delirious. It's a great title for the book.

I found the pacing to be too slow for my liking. Don't get me wrong, it's written quite nicely, but it's just too slow. I had to force myself to read the book most of the time. I just couldn't get into it, and I found myself not really caring about the characters. There is one good bit, and it's only about two or three chapters towards the middle of the book.

The dialogue is easy to understand and is written beautifully. There are a few swear words however. (Lena drops the f-bomb a couple of times and the s word is used a couple of times as well). The good thing is this book isn't littered with swear words which is nice.

I just couldn't relate to any of the characters. Lena drove me crazy!! She was too much of a goody goody and too scared throughout the book. It especially annoyed me when she couldn't tell the difference if she was crying or sweating. I've never had a problem telling the difference!! And Alex, nothing really annoyed me about him, but I just couldn't feel him if you know what I mean. I basically found that I couldn't give a toss about what happened to Lena and Alex. I did like Hana as she was more of a free spirit and willing to take risks. I liked how full of life she was. She was the only character I kind of cared about, but she wasn't a main character, nor was she mentioned as much as I would've liked her to be.

Throughout most of the book I just felt really bored with the book which made me kind of sad because I really wanted to enjoy this book after reading some reviews about how great this book was. It was a challenge for me to get through the book, save for two or three chapters. This book just didn't really do anything for me, and I won't be reading the rest of the series as I don't really care what happens.

I wouldn't recommend this book to anyone. It's just too boring and is lacking something.

Overall, I'd rate Delirium by Lauren Oliver a 2.5 out of a 5.
  
The Incredibles 2 (2018)
The Incredibles 2 (2018)
2018 | Action, Animation, Comedy
It’s hard to believe that the first Incredibles by Disney Pixar debuted all the way back in 2004, and for those of you counting that’s over 14 years ago. Featuring the vibrant animation and incredible voice acting that only Disney Pixar can offer, we find ourselves once again sharing a grand adventure with this lovable superhero family. This will be a spoiler free review so feel free to read on and prepare for a journey of epic proportions.

Not much has changed since we last left off with the original Incredibles. Superheroes are still outlawed, seemingly because the damage they cause when fighting crime is far more expensive than the actual crime itself. This is proven in the very first scene of the movie, where our crime fighting family attempts to stop a bank robbery and they end up causing more havoc and mayhem than would have occurred had they not been involved at all. It seems there isn’t a place anywhere left in the world for superheroes…or is there?

The family is then offered an opportunity to prove how important superheroes are to the world and the impact they can have on the good of humanity. This mission only needs the talents of Elastigirl (Holly Hunter) however, so Elastigirl goes off to fight crime while Mr. Incredible (Craig T. Nelson) stays back at the homestead to take care of the three kids.

As with all Pixar movies, Incredibles 2 is far more than simply a cute movie about a family of crime fighting heroes. It is about how Mr. Incredible must learn to be a hero by taking care of his family instead of fighting crime. It shows how even without a secret identity and super suit that a parent helping their kids with “new math” or reading them a bedtime story can makes them the greatest hero of all. I loved that the underlying message to this movie was that being there for your family is as equally as important as saving the town from the next evil menace.

In a similar reversal of roles, Elastigirl takes on the role of the family provider. While she excels with her superhero duties, she struggles with not always being there for her kids. For Elastigirl it’s about letting go and trusting that her husband and family can learn to manage on their own when she can’t be there. We also learn that sometimes being a hero means making sacrifices for the good of the family as a whole.

As you’d expect from any film with Pixar behind it, the animation is beautiful and colorful. I would warn those that might be sensitive to strobe lights to be a bit cautious during a few scenes. There weren’t any warnings for those who might be photosensitive, and the scenes don’t last long, but I feel it’s still important to note. As already mentioned, the voice acting is also excellent. Sarah Vowell does a great job as Violet and Huck Milner is adorable as the voice of Dash. As you might have already guessed, Samuel L. Jackson does an outstanding job at reprising his role of Frozone. Unfortunately, Frozone isn’t in the movie too much but he definitely steals any scene he is in. The story was fun, entertaining and at times downright hilarious. Even though baby Jack-Jack hasn’t been a big part of this review, he is a huge part of the movie. Jack-Jack’s emerging powers mean an even greater challenge for everyone and some of the most entertaining scenes revolve around Jack-Jack and his ever-growing list of powers.

Incredibles 2 is a heartwarming film that shows us all that heroes come in different shapes and sizes, and how important it is for everyone to come together as a family in order to succeed at life (and occasionally take down a bad guy). It’s a worthy successor to the original in every way and will certainly appeal to both young and old alike. So, gather up your own superhero family and run/fly/warp your way to see Incredibles 2 when it releases in theatres on June 15th!
  
D(
Dualed (Dualed, #1)
6
6.0 (4 Ratings)
Book Rating
As <a href="http://thesocialpotato.maryfaye.net/"; target="_blank" rel="noopener">Faye from The Social Potato</a> puts it, this is about "assassin twins."

For some weird reason, I liked the idea. Come on, <b>thirty days to kill your supposedly "evil" twin before both of you self-detonate? Totally up my alley.</b>

That, however, does not mean I'm secretly a serial killer with a freakishly high IQ and gets a high off from killing people. (However, Lupe is still worried about my future regardless of my feeble protests. I think she's really just worried about the romance department, but I'm not exactly a mind reader despite our six-plus years of friendship.)

Anyways, I'm getting off-topic. <i>Dualed</i> is about assassin twins (I take no credit). In a bit of a contradiction to Faye, who summed this up perfectly, I'll say <i>Dualed</i> stalls. It's either the book stalling or West Grayer is a procrastinator. She's been training for years to kill her Alt (which I suppose are like "evil" twins, but Alts aren't necessarily "evil"), but then she finally gets her assignment.

As expected, it probably feels like a bulldozer has just plowed into you – I know I would be panicking all over the place. I totally understand why <b>West feels like she doesn't have enough training and decides to do something entirely illegal in The Board's eyes – killing someone else's Alt, otherwise known as a striker.</b> (Though in my case I'll probably turn into Hermione. Dye my hair blonde and make it curly than wavy. Claim I'm a Gryffindor and best friends with Harry Potter. Plan religiously and then go after my Alt with my wand crossed with my finger.)

I just felt that West waited until almost the last minute (read: the last couple of days) to go after her Alt. <b>She's going after everyone else's Alt as a striker while her days are counting down down down and when her friend Chord confronts her about it, she just makes an excuse.</b> It's one of those excuses you come up with lamely just to come up with one and when the "interrogator" fires back, you just end up speechless.

(Really it's just screaming "Lies lies lies so let me come up with an excuse in the hopes I won't be questioned further" all over.)

But the book just doesn't feel like it stalls. In fact, it doesn't stall. <b><i>Dualed</i> is very fast-paced, action-packed, and when West 1.0 (the main) meets West 2.0 (the Alt), it'll leave your heart pounding as the two go neck to neck for the chance to survive.</b> (The dark and evil side of me goes: Yeah! Blood and gore! *plays upbeat action music*) In comparison to a lot of dystopians out there, this is actually <b>a refreshingly new idea that'll attract bees to the honey.</b>

(I totally said that. Did it sound weird? My bad.)

So <b>here's my ultimatum: West Grayer is a procrastinator.</b> At the exact same time she starts questioning The Board while taking on striker duties and running away from her Alt. She finally realizes (or maybe Chord just verbally slaps her upside the head and it came through AT LAST) if she wants to live happily ever after as The Board says, she'll have to take the initiative and pounce before her Alt does it to her.

Overall, <i>Dualed</i> wasn't bad to listen to. Alicyn Packard definitely isn't my type of narrator, but I won't complain. I've finally figured out my favorite types of narrators are usually those who do a variety of different voices (one day I'm going to come across a cast and it'll be <span style="text-decoration: line-through;">MIND</span> EAR BLOWING). I give up on commenting on the narration of audiobooks unless it's really good or really bad.

<a href="https://bookwyrmingthoughts.com/audiobook-review-dualed-by-elsie-chapman/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>