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Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
The Good Dinosaur (2015)
The Good Dinosaur (2015)
2015 | Animation
Is it as good as Inside Out?
2015 has been a great year for film. From long-awaited sequels to the conclusion of epic franchises, it’s been one of the best and most successful movie seasons in recent memory, and with Star Wars: the Force Awakens out in December, it can only finish on a high.

It also marks the first time that Pixar has released two films in the same year. Summer saw the release of instant-classic Inside Out and now animation fans get to enjoy another movie from the studio, The Good Dinosaur, but has Pixar bitten of more than it can chew?

The Good Dinosaur follows the story of a young Apatosaurus named Arlo, voiced beautifully by Raymond Ochoa, as he comes to terms with growing up in an ever-changing world where dinosaurs never met their well-documented fates.

He, alongside human child Spot suddenly find themselves embroiled in a dangerous journey after getting lost a long way from their homes.

If this all sounds a little formulaic to you, then that’s because it is. The Good Dinosaur has a plot more akin to Paramount animation, rather than the exceptional storytelling we have come to expect from Pixar. There’s nothing particularly special or unique about the plot and this is a real shame.


Thankfully, Pixar’s usual gut-punches are out in full force and The Good Dinosaur is among one of the emotional films in the studio’s roster. Personal tragedy is never an easy thing to convey in a movie meant to be enjoyed by the whole family, but here it is dealt with in a beautiful and tasteful manner.

Scenes in which Arlo and Spot share their circumstances with each other hit home hard and are deeply saddening to watch.

The cinematography too is absolutely exceptional. The breath-taking prehistoric landscapes are rendered in such stunning animation, they almost feel real. From raging white-water to beautiful sun-flooded forests, everything is a joy to behold and this is where The Good Dinosaur excels – a firefly swarm in particular is spectacular and propels the film into How to Train Your Dragon territory for sheer spectacle.

However, the entire film feels like a show reel, albeit a mesmerising one, for the talents at Pixar. Each shot of scenery is lingered on for a little too long and agoraphobic Arlo’s plight can sometimes take a backseat to this beauty.

Nevertheless, there are some wonderful characters here. A trio of T-Rex, who turn out to be cowboys – or should that be cowdinos, provide The Good Dinosaur with some of its more standout moments and it’s the lack of these sequences where the film is found wanting.

Overall, Pixar has created another excellent piece of animation with The Good Dinosaur. Though not quite at their ‘gold standard,’ the film is a wonder to behold and shows just how gorgeous animated features can be.

Unfortunately, the lack of an original story ensures it’ll prove second best to Inside Out in this year’s battle despite its deeper emotional resonance.

https://moviemetropolis.net/2015/11/29/is-it-as-good-as-inside-out-the-good-dinosaur-review/
  
AT
A Tumble Through Time
10
10.0 (1 Ratings)
Book Rating
A Tumble Through Time is a wonderful frolic in the Wild West. When everything is going wrong for Anna, she suddenly finds herself in Kansas, 1870. A slow burning love for the town Marshal, Wes, develops and before you know it, it's love, but for how long?

I was provided a complimentary copy of this book by the author in return for an honest review, and I'm pretty certain Callie Hutton is going to be pretty pleased with it! But firstly, I must thank her for offering me this book to read as it was an absolute delight from start to finish.

Let's start with the plot, time travel meets romance, meets a bit of tragedy, meets a lovely ending. Hutton is spot on with her pace, plot development, writing style and story. It ambles at a lovely easy read pace, and has the feel of a book that you can easily slip in and out of, just like a pair of old jeans! But at times, the drama in the story picks up the pace and makes for irresistible reading. However, for me, the most important point to make is how familiar it feels when you return to the book after a short reading break (and believe me when I say short!) as it feels like you never put the book down. As someone who is frequently interrupted whilst reading, that's a really important thing for me.

Next, we have the characters. Anna and Wes are a delight to read, their love isn't cheesy or over the top, and the sex scenes are incredibly well written. The characters are believable and that makes it so easy to invest your emotions and time into reading about their lives, even if Anna is a bit of a 'modern woman', it's just lovely to see the contrast of times and upbringing completely demolished by their love for each other. In fact, if anything, it made me feel 'loved up' because I was bathed in their happy glow.

One of the final things I feel needs to be pointed out is how historically accurate the book is. This area of history is one of great interest to me, and I like my books to be accurate. Whether it's 'Indian Territory' or Kansas, it's clear how much effort has gone into researching this story, especially the accents. The dialects are fantastically well written, and it was easy to find yourself actually hearing the cowboys and little familiar ditties you've all heard in the classic Wild West movies, and it all adds to how believable the tale is, developing the atmosphere to such an extent you actually think you're there in Denton.

Finally, I suppose there's nothing else to say apart from go and get yourself a copy of this book. It's a delight from cover to cover, and I cannot honestly recommend it highly enough. If you like a bit of romance, a bit of action, a bit of time travel or even just something nice and easy to read sat by the poolside on your holiday then look no further. Callie Hutton is a fantastic and very talented author and I look forward to reading more of her work.
  
<I>I received this book for free through Goodreads First Reads.</I>

It is well known that throughout history, facts have been omitted from history books. Written accounts of events ostensibly make important figures and countries appear to be in the right, whereas reality reveals otherwise. One such exclusion is the fate of the Native Americans inhabiting the southern states at the beginning of the 1900s. Children are brought up to believe the stories that “Red Indians” are bad and the cowboys are good, but this was unlikely the case. David Grann has researched into a particular period of Native American history that most people may never have heard of.<I> Killers of the Flower Moon</I> reveals the horrors innocent people faced at the hands of perfidious criminals.

The majority of the book is written as a third person narrative, recounting the lives of some of the members of the Osage Indian Nation in Oklahoma. White people, believing themselves to be superior, had forced the natives off their homelands and onto rocky, unwanted ground. What they did not anticipate, however, was the abundance of oil residing beneath the surface. The Osage went from being oppressed to being the wealthiest people in the state. Full of avarice, the whites were not going to let them get away with this fortune for long.

David Grann takes a particular interest in Mollie Burkhart, an Osage member with a white husband. Mollie had three sisters, but within a few short years they were all dead, and so was her mother. Believing they had been murdered, Mollie fears for her life. Other Osage members were also being killed, as well as those who tried to investigate the spreading slaughter. However, the case remained stubbornly unsolved.

Nevertheless, there was still hope for Mollie after the arrival of Tom White, an agent of the soon to be known as Federal Bureau of Investigation (FBI). Determined to get to the bottom of the so-called Reign of Terror, Tom and his team carefully analyse the behaviours and motives of the disingenuous citizens, narrowing down the suspects until eventually finding their duplicitous killer.

Learning about this unknown period of history is eye opening and offers a completely new view on the relations between whites and Native Americans. It was a time of prejudice and racism, not unlike the attitude towards black people emphasised with the civil rights movement in the mid-1900s. Greed was a significant motivator, particularly where making money was involved. But, David Grann does not stop here.

The final section of <i>Killers of the Flower Moon</i> is written from the author’s perspective. As a staff writer at <i>The New Yorker</i>, the evidence of the Osage murders case intrigued David Grann, but he was concerned about some unresolved holes in the story. Determined to uncover the truth, Grann conducted his own research to discover the culprits behind the undocumented murders unrelated to Mollie Burkhart’s family. What he stumbles on highlights the severity of the dark fate the Osage Indians were threatened with.

Despite being written as a narrative, it is obvious that <i>Killers of the Flower Moon</i> is a work of non-fiction. It lacks emotion and character insight, however, since it is not meant to be a fabricated story, these elements are not required. Instead, it shocks and disturbs the reader with its unbelievable truths.

An extensive biography proves the authenticity of David Grann’s revelation. With the reinforcement of FBI files, jury testimonials, statements, court transcripts, letters, telegrams, diaries and confessions, Grann produces a strong historical record of events that should not be glossed over. Without authors and books such as <i>Killers of the Flower Moon</i>, people will blindly go around believing falsehoods. The truth needs to be discovered, and readers can start by reading this book.
  
Elysium
Elysium
2015 | Ancient, Card Game, Mythology
Greek Mythology has ALWAYS been a fascination of mine. I remember rewinding and replaying the original “Clash of the Titans” movie over and over on VHS. It’s super warped today but I still enjoy it now digitally. When I saw Elysium was coming out several years ago I knew I had to take a look at it, and I’m glad I did because it shot up my Top 100 Games of All Time and even spent a while in my Top 10. Not so much anymore, but I still love it. Why, you ask?


Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.

Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!


I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.

Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.

So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
  
Wind River (2017)
Wind River (2017)
2017 | Action, Crime, Mystery
Survive or Surrender.
Of all of the movie released I missed during 2016 (typically due to work commitments) this one was one near the top of my list. I’m a fan of both Jeremy Renner and Elizabeth Olsen, and the setting and story to this one really appealed.
And now I’ve caught up with it, I am not disappointed… certainly one that would have muscled its way well into my top 20 of last year.
Wind River is an Indian reservation in Wyoming (although its filmed in Utah). Natalie (Kelsey Asbille), a young Indian teen, is found in the snow raped and murdered by local tracker Cory Lambert (Jeremy Renner, “Arrival“, “Mission Impossible: Rogue Nation“). The local police, led by Ben (Graham Greene), are surprised when a passionate but naive young FBI officer – Jane Banner (Elizabeth Olsen, “Avengers: Age of Ultron“) – arrives out of a blizzard without remotely sensible clothing. So begins an investigation into who committed the crime, where local knowledge and skills are more applicable than all the CSI-knowhow in the world.

Banner (Elizabeth Olsen) and Ben (Graham Greene) get to work.
This film is everything “The Snowman” should have been and wasn’t. At its heart, there are some memorable relationships established. Gil Birmingham (so good as Jeff Bridges’ right-hand man in “Hell or High Water“) plays Natalie’s dad, grieving and railing against all outsiders other than Cory, who he has a deep and close relationship with. For Cory has a back-story that goes beyond just him marrying into (and now separated from) Wilma (Julia Jones), a woman from the reservation.

Cowboys and Indians. Cory (Jeremy Renner) and Martin (Gil Birmingham) having a deep and moving discussion.
Cory himself has a role that is deep and multi-layered, and Renner is the perfect choice for it (although many scenes could have been cut and spliced into this from his – I thought really strong – Bourne spin-off “The Bourne Legacy”!). Here he has both action scenes and raw emotional scenes to tackle, and although perhaps he doesn’t quite pull off the latter to perfection, he comes pretty close.

“Do you wanna build a snowman?”. Cory is about to make a grim discovery.
Elizabeth Olsen – who seriously deserves more meaty roles like this – plays a ‘flibbertigibbet’ girl (there’s an old word that needs more airtime!) who turns out to have real internal steel. Yet another admirable female role model. #She-do!
The film also paints a vivid and intolerable picture of the dead-end nature of reservation life for many, with poor decisions as a teen (and we’ve all made those) here not being forgiven for the rest of your life.
Written and directed by Taylor Sheridan, who also wrote “Sicario“, “Hell or High Water” and the soon to appear Sicario sequel, “Soldado”, pens some fine and memorable dialogue. “Shouldn’t we wait for some backup?” asks Banner. Ben replies “This isn’t the land of backup. This is the land of you’re on your own”. It’s a film with useful tips as well, like NEVER, EVER go for a run in seriously sub-zero temperatures! (As I’m penning this review in sub-zero Canada at the moment, this is timely advice. #skiptheruntoday.) Sheridan won a Cannes Film Festival award as director for this, but arguably it’s a shame the script has been largely overlooked for the major awards so far.
And that land is one of the stars of the film as well. Filmed around the town of Park City in Utah, it’s gloriously snowy countryside with impressive mountain scenery.

Bleak but impressive, Utah is one of the stars.
My only quibble with the movie is that there are some elements of the plot that don’t quite gel properly. At various times, the heavens open and it buckets down – and I mean buckets down – with snow that must add inches to the landscape in minutes. And yet Cory can still point out tracks in the snow that were made days before? Huh? Also (without spoilers) some elements of communications are also conveniently unreliable when they need to be.
Will this be for everyone? While I commented that the excellent “Three Billboards Outside Ebbing.Missouri” (which shares similar background subject matter) did NOT have flashback scenes to the rape, this film does go there, and so might be upsetting for some viewers.

Girl in Trouble. Kelsey Asbille plays the victim Natalie.
But it’s a high-class, intelligent crime thriller that takes “Mexican standoff” to a whole new level. Recommended.
  
War Dogs: Ares Rising
War Dogs: Ares Rising
Gregory Dale Bear | 2015 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
<i>I received a copy of this book from the publisher in exchange for an honest review</i>

War Dogs was so far out of my comfort zone I expected to not enjoy it. I’m pleased to say that I did enjoy this, not only was this a new style of writing for me, it was also a new author. At first I was a little sceptic of a book set on Mars (I haven’t read The Martian yet so the topic of being stuck on Mars is new!) this book was set in the perspective of Master Sergeant Michael Venn (Vinnie), a veteran Marine trained in off-world combat.

The book opens with Vinnie being back on Earth after a shit-storm of a Mars mission throws everything for a loop:

<blockquote>I’m trying to go home. As the poet said, if you don’t know where you are, you don’t know who you are. Home is where you go to get all that sorted out.</blockquote>

The chapters flick between Earth now and Mars then which is, in reality probably only about 2 weeks or so. Michael Venn has been on multiple tours of the Red Planet in his six years as a Skyrine and this is likely to be his last. There’s a good setting of Seattle in the beginning of the book where he’s just got out of the military base he touched down in a little while ago, it’s told from first person perspective and lots of memories are forth coming to the reader.

The basis of the Skyrine and their missions to Mars is from the Gurus – an alien race who made their presence known thirteen years ago when they touched down in the desert and spoke with some camel herders, it then progresses to the Gurus sneaking into the telecoms and satlinks, making a lot of money and then being “spotted” by some really clever computer folks. The Gurus then provide us humans with lots of technological advances for seemingly nothing, at least until they break the news that they have their own enemies – the Antagonists or Antags – and it’s now up the humans to go to war with the Antags.

After this little bit of background the story flicks to Mars with what has got to be one of my favourite lines in this book:

<blockquote>Physics is what kills you, but biology is what wants you dead.</blockquote>

Another favourite is:

<blockquote>…and share a silent fear that here, buckaroos, there are far too many cowboys and not nearly enough Indians.</blockquote>

The story then continues with Michael Venn’s tale of how their mission went tits up and describes various settings on Mars where they are thrown in the deep end and are at risk of dying. I didn’t quite understand why the book was called War Dogs until page 75 when it was explained to a point:

<blockquote>We’re all War Dogs, adopted by a very tall, strong ranch wife.</blockquote>

The descriptions of the characters and the settings in this book are wonderfully done and you actually feel like you’re there on Mars suffering along with Venn, Tak, Kazak and the rest of the Skyrines (a Skyrine is a Marine who is ‘sky-bound’ to Mars) while they wait out the possibility of death before Teal the ranch wife from the above quote comes to their rescue and then while they discover that their mission was compromised from the very beginning long before they actually launched.

Throughout the book there is a character called Alice who comes to Seattle on behalf of Joe (another Skyrine) who is there to help Michael come to terms with being back on Earth after the blow out of Mars. She’s a sort of psychotherapist I suppose who is there to listen to Michael’s story of what happened on Mars (which is basically how the book is written, the storytelling of what happened on Mars but through visions or flashbacks) and she eventually takes him to see Joe only they get caught by the military police. Michael ends up being taken “prisoner” as a fugitive.

This book was – though short – incredibly well written and I definitely want to read the next one which is lucky as I have that as well. This one book has made me want to read more of Greg Bear’s work and I’m on the hunt for the next series to read. As mentioned before the characters were brilliant although there is lots of unique jargon that both does and doesn’t make sense (SNKRAZ for one), the Muskie lingo (Teal’s people) is a little hard going to understand.

The chapter switches between past and present, with the past represented as memories or hallucinations/visions; ultimately War Dogs is a humorous but dramatic tale of Mars from the POV of a Marine that can’t swear. Michael Venn is a great main character with plenty of well presented secondary characters and a good ecclectic mix of plots.

I will leave you with a parting quote:

<blockquote>Ant farm stories are just like life. We have no idea why we’re here, what we’re doing alive, or even where we are, but here we are, doing our best to make do.</blockquote>