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American Hippo (River of Teeth, #1-2)
American Hippo (River of Teeth, #1-2)
Sarah Gailey | 2018 | Fiction & Poetry, LGBTQ+, Science Fiction/Fantasy
8
8.0 (3 Ratings)
Book Rating
I actually read these volumes as separate books, so I have two separate reviews here.

River of Teeth (Part 1):
I somehow missed that this was a novella, every time I looked at it online. It wasn't until I checked it out from the library and was shocked at how small it was that I made that discovery. It was a welcome one, since I checked out seven other books that day, and finding something short was a relief!

And I AM SO GLAD I finally read this, because it's AMAZING. It opens on Winslow seducing a federal agent, and quickly moves to him gathering up a crew to drive feral hippos out of a marsh in Louisiana. I was expected a fun hippo-cowboy romp, and I got that - what I wasn't expected was strong, deadly women, a bisexual male hero, a nonbinary love interest, and hippo steeds. I don't know why hippo steeds didn't occur to me - it's not like they could wrangle hippos from atop horses! There is so much goodness packed into this little volume.

River of Teeth: short and sweet, action-packed with amazing characters and a fascinating, bizarre, but historical premise.

Taste of Marrow (Part 2):
Another quick novella, Taste of Marrow is the sequel to the bizarre alternate history novella River of Teeth. It picks up a few months after the ending of the first - people have had a chance to heal their injuries from the explosive ending of the first book, and hippos have begun to spread to previously safe waterways. The cast of this book consists of the surviving characters from the first, plus only one more semi-important character.

It's not quite as good as the first - no explosions and it's less of a rollercoaster - but there is some character development, and a deeper exploration of a few characters than we saw in the first book. I wish my library had the omnibus edition, because it includes two short stories set in the same world, and I'm very curious which aspects of the world she explored in those.

But this is a fun pair of books, very quick, easy reads, and it's just fun to say you're reading a book about hippos and cowboys!

You can find all my reviews at http://goddessinthestacks.com
  
    Cubemen2

    Cubemen2

    Games and Entertainment

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    Cubemen 2 is a fast paced, action packed, original 3D Strategy game where you use your little...

Parade by Prince and The Revolution
Parade by Prince and The Revolution
1986 | Soundtrack, Psychedelic
5.5 (4 Ratings)
Album Favorite

"Temple, Texas is very religious. A lot of churches and fast food restaurants. Football is really big in the city. And around 15, I was starting to realize that this type of environment didn’t feel good to me. By then I was into new wave music. There were cultural dividing lines: Metalheads had a thing, country western people had a thing, and the popular kids might have been more into pop-rock. But if you were into Art of Noise, New Order, the Cure, and Depeche Mode, it was a little weird. I had a lot of friends on the soccer team who thought I was queer. But there was a group of people in my high school who knew about these bands. We all dressed a little bit funny and we would catch hell for it. There were fights for sure. If you went to the mall or a party, there was always a chance that someone was going to want to fuck with you. I got in a fight in a classroom when a guy made fun of my Frankie Goes to Hollywood shirt. I took that very personally and knocked him on his ass. And I got sent to the principal for that, and I had to bend over his desk, and he swatted me. A lot of cowboys would call me and my friends “queer bitches.” So we adopted it and started calling each other that. It took some sting out of it. One time, this guy called my friend a “queer bitch,” and my friend licked his hand and wiped it on a cowboy’s truck and said, “Yeah, that’s right—and I got those AIDS.” The cowboy flipped out and drove off. Parade by Prince came out right when I was 15, and I was obsessed with him. I got that album the day it was released. The single “Kiss” had come out before, and the very first time I heard it I was like, “How could there be a better single than this?” It’s just undeniable. That song became what a single was to me—something stripped down, so you could focus on a few key elements that were just perfect. Prince was just the coolest, most creative thing happening. And he could fucking dance. I always thought the coolest job would be to make records, but for a long time I didn’t really think about how I would go about that. I just thought, “Something will happen.” And then I got wise and learned how to play an instrument. When I was 16, a girl I had a crush on left for college, and I borrowed a friend’s acoustic guitar and taught myself to play it as I was recovering/suffering from my first real breakup. I was pretty devastated. I would come home from school every day and just be in my room playing guitar and thinking about her, writing letters, listening to records."

Source
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
The Good Dinosaur (2015)
The Good Dinosaur (2015)
2015 | Animation
Is it as good as Inside Out?
2015 has been a great year for film. From long-awaited sequels to the conclusion of epic franchises, it’s been one of the best and most successful movie seasons in recent memory, and with Star Wars: the Force Awakens out in December, it can only finish on a high.

It also marks the first time that Pixar has released two films in the same year. Summer saw the release of instant-classic Inside Out and now animation fans get to enjoy another movie from the studio, The Good Dinosaur, but has Pixar bitten of more than it can chew?

The Good Dinosaur follows the story of a young Apatosaurus named Arlo, voiced beautifully by Raymond Ochoa, as he comes to terms with growing up in an ever-changing world where dinosaurs never met their well-documented fates.

He, alongside human child Spot suddenly find themselves embroiled in a dangerous journey after getting lost a long way from their homes.

If this all sounds a little formulaic to you, then that’s because it is. The Good Dinosaur has a plot more akin to Paramount animation, rather than the exceptional storytelling we have come to expect from Pixar. There’s nothing particularly special or unique about the plot and this is a real shame.


Thankfully, Pixar’s usual gut-punches are out in full force and The Good Dinosaur is among one of the emotional films in the studio’s roster. Personal tragedy is never an easy thing to convey in a movie meant to be enjoyed by the whole family, but here it is dealt with in a beautiful and tasteful manner.

Scenes in which Arlo and Spot share their circumstances with each other hit home hard and are deeply saddening to watch.

The cinematography too is absolutely exceptional. The breath-taking prehistoric landscapes are rendered in such stunning animation, they almost feel real. From raging white-water to beautiful sun-flooded forests, everything is a joy to behold and this is where The Good Dinosaur excels – a firefly swarm in particular is spectacular and propels the film into How to Train Your Dragon territory for sheer spectacle.

However, the entire film feels like a show reel, albeit a mesmerising one, for the talents at Pixar. Each shot of scenery is lingered on for a little too long and agoraphobic Arlo’s plight can sometimes take a backseat to this beauty.

Nevertheless, there are some wonderful characters here. A trio of T-Rex, who turn out to be cowboys – or should that be cowdinos, provide The Good Dinosaur with some of its more standout moments and it’s the lack of these sequences where the film is found wanting.

Overall, Pixar has created another excellent piece of animation with The Good Dinosaur. Though not quite at their ‘gold standard,’ the film is a wonder to behold and shows just how gorgeous animated features can be.

Unfortunately, the lack of an original story ensures it’ll prove second best to Inside Out in this year’s battle despite its deeper emotional resonance.

https://moviemetropolis.net/2015/11/29/is-it-as-good-as-inside-out-the-good-dinosaur-review/
  
AT
A Tumble Through Time
10
10.0 (1 Ratings)
Book Rating
A Tumble Through Time is a wonderful frolic in the Wild West. When everything is going wrong for Anna, she suddenly finds herself in Kansas, 1870. A slow burning love for the town Marshal, Wes, develops and before you know it, it's love, but for how long?

I was provided a complimentary copy of this book by the author in return for an honest review, and I'm pretty certain Callie Hutton is going to be pretty pleased with it! But firstly, I must thank her for offering me this book to read as it was an absolute delight from start to finish.

Let's start with the plot, time travel meets romance, meets a bit of tragedy, meets a lovely ending. Hutton is spot on with her pace, plot development, writing style and story. It ambles at a lovely easy read pace, and has the feel of a book that you can easily slip in and out of, just like a pair of old jeans! But at times, the drama in the story picks up the pace and makes for irresistible reading. However, for me, the most important point to make is how familiar it feels when you return to the book after a short reading break (and believe me when I say short!) as it feels like you never put the book down. As someone who is frequently interrupted whilst reading, that's a really important thing for me.

Next, we have the characters. Anna and Wes are a delight to read, their love isn't cheesy or over the top, and the sex scenes are incredibly well written. The characters are believable and that makes it so easy to invest your emotions and time into reading about their lives, even if Anna is a bit of a 'modern woman', it's just lovely to see the contrast of times and upbringing completely demolished by their love for each other. In fact, if anything, it made me feel 'loved up' because I was bathed in their happy glow.

One of the final things I feel needs to be pointed out is how historically accurate the book is. This area of history is one of great interest to me, and I like my books to be accurate. Whether it's 'Indian Territory' or Kansas, it's clear how much effort has gone into researching this story, especially the accents. The dialects are fantastically well written, and it was easy to find yourself actually hearing the cowboys and little familiar ditties you've all heard in the classic Wild West movies, and it all adds to how believable the tale is, developing the atmosphere to such an extent you actually think you're there in Denton.

Finally, I suppose there's nothing else to say apart from go and get yourself a copy of this book. It's a delight from cover to cover, and I cannot honestly recommend it highly enough. If you like a bit of romance, a bit of action, a bit of time travel or even just something nice and easy to read sat by the poolside on your holiday then look no further. Callie Hutton is a fantastic and very talented author and I look forward to reading more of her work.
  
<I>I received this book for free through Goodreads First Reads.</I>

It is well known that throughout history, facts have been omitted from history books. Written accounts of events ostensibly make important figures and countries appear to be in the right, whereas reality reveals otherwise. One such exclusion is the fate of the Native Americans inhabiting the southern states at the beginning of the 1900s. Children are brought up to believe the stories that “Red Indians” are bad and the cowboys are good, but this was unlikely the case. David Grann has researched into a particular period of Native American history that most people may never have heard of.<I> Killers of the Flower Moon</I> reveals the horrors innocent people faced at the hands of perfidious criminals.

The majority of the book is written as a third person narrative, recounting the lives of some of the members of the Osage Indian Nation in Oklahoma. White people, believing themselves to be superior, had forced the natives off their homelands and onto rocky, unwanted ground. What they did not anticipate, however, was the abundance of oil residing beneath the surface. The Osage went from being oppressed to being the wealthiest people in the state. Full of avarice, the whites were not going to let them get away with this fortune for long.

David Grann takes a particular interest in Mollie Burkhart, an Osage member with a white husband. Mollie had three sisters, but within a few short years they were all dead, and so was her mother. Believing they had been murdered, Mollie fears for her life. Other Osage members were also being killed, as well as those who tried to investigate the spreading slaughter. However, the case remained stubbornly unsolved.

Nevertheless, there was still hope for Mollie after the arrival of Tom White, an agent of the soon to be known as Federal Bureau of Investigation (FBI). Determined to get to the bottom of the so-called Reign of Terror, Tom and his team carefully analyse the behaviours and motives of the disingenuous citizens, narrowing down the suspects until eventually finding their duplicitous killer.

Learning about this unknown period of history is eye opening and offers a completely new view on the relations between whites and Native Americans. It was a time of prejudice and racism, not unlike the attitude towards black people emphasised with the civil rights movement in the mid-1900s. Greed was a significant motivator, particularly where making money was involved. But, David Grann does not stop here.

The final section of <i>Killers of the Flower Moon</i> is written from the author’s perspective. As a staff writer at <i>The New Yorker</i>, the evidence of the Osage murders case intrigued David Grann, but he was concerned about some unresolved holes in the story. Determined to uncover the truth, Grann conducted his own research to discover the culprits behind the undocumented murders unrelated to Mollie Burkhart’s family. What he stumbles on highlights the severity of the dark fate the Osage Indians were threatened with.

Despite being written as a narrative, it is obvious that <i>Killers of the Flower Moon</i> is a work of non-fiction. It lacks emotion and character insight, however, since it is not meant to be a fabricated story, these elements are not required. Instead, it shocks and disturbs the reader with its unbelievable truths.

An extensive biography proves the authenticity of David Grann’s revelation. With the reinforcement of FBI files, jury testimonials, statements, court transcripts, letters, telegrams, diaries and confessions, Grann produces a strong historical record of events that should not be glossed over. Without authors and books such as <i>Killers of the Flower Moon</i>, people will blindly go around believing falsehoods. The truth needs to be discovered, and readers can start by reading this book.