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Mothergamer (1546 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Apr 3, 2019
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
Andy K (10821 KP) rated Dogville (2003) in Movies
Nov 23, 2019
Enter mysterious stranger, Grace.
Grace arrives in Dogville on her own without much fanfare or explanation other than mysterious gun shots heard in the distance and the brief appearance of a vehicle with a mystery occupant. It appears she might be more interesting than initial reaction. A Dogville resident, Tom, meets Grace and talks with her. He says he will discuss her situation with the locals at their next meeting and assures her they will protect Grace and allow her to stay in Dogville if they deem her worthy of friendship. She has to gain their friendship and trust within two weeks in order to do so.
As Grace starts to move within the townspeople, she discovers their interesting, eccentric personalities and tries to figure out any "work" they have either around their houses or within their businesses she can assist them with to further show her devotion to being a good person. Although after making the rounds she does not acquire much work, the members of Dogville eventually open up and welcome Grace to assist them.
Grace starts to fall for Tom who is also smitten with her.
The police eventually arrive to post a sign of the missing Grace and to attempt to gain information on her. The town is unsure what to think and some folk start to question whether Grace is being truthful. A dark and winding road eventually develops and Grace is put through some difficult travails and her will tested. Emotions run high.
Writer/director Lars Von Trier produces another truly unique film. Not as shockingly, visually jarring as some of his other work, this time the screenplay is the ultimate star producing vast emotional turmoil and shocks with words and deeds instead. All the characters presented have quite the emotional arc during the 3 hour run time of this film and it is so interesting to endure the ride. Grace really disrupts this small, mountain community and helps the folk show their eventual true personalities in all their various forms.
The physical setting of the movie is an actual "sound stage" look of the main main street strip of Dogville shown only in building outlines with minimal props or decor within. When looking from above where extensive sections of the film are shown, the audience can view almost the entire township engaged in their daily activities either among one another or by themselves. A lot of the view from the street feels very real as the camera weaves through the conversations almost like another human being.
The slow erosion of the township to Grace, her situation and the way they treat her is the crux of the film. The way human beings can be so kind to each other and then the opposite is what struck and moved me while watching Dogville. Von Trier really took the time to use the right amount of words and craft them in a loving and vicious way made the film tough to watch at times, but also captivating.
I haven't always been the biggest Nicole Kidman fan; however, her performance in this film is amazing. She cautious vulnerability and warming personality have the town be initially enamored with her, then her willingness to please erodes her relationships down the hole of darkness and betrayal. Her quirky smile and subdued emotion suits the character perfectly as you are truly trying to unravel her character's mysteries.
Really enjoyed this one.
Fairy Sisters 2 - Magical Forest Adventures & Animal Care
Games and Education
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Bob Mann (459 KP) rated Supernova (2020) in Movies
Jun 24, 2021
Positives:
- "Love is a many splendored thing" as the song goes, and seldom has it been expressed so poignantly as in "Supernova". Harry Macqueen's script builds up a truly loving relationship between the two men. Any homophobes should be strapped into chairs and forced to watch this movie: perhaps that would cause some semblance of understanding to emerge in their petrified brains. (Who am I kidding?)
- Supporting the story brilliantly are Colin Firth and Stanley Tucci. Tucci has been in so many great movies over the years that it's no surprise to me that his acting moved me to tears. But when I think of Colin Firth (Hampshire's own! He went to my daughter's college!) my mind tends to skip over his dramatic roles in films like "The King's Speech" and "A Single Man". Instead, I tend to dwell on his lighter, fluffier roles, like "Bridget Jones" and "Mamma Mia". As such, I forget what a truly great actor he is. And here, he hits it out of the park! With all the Covid release confusion, I'm not sure whether "Supernova" is up for awards next year, or whether it has been cruelly overlooked from last year's awards. I truly hope it's the former, since both men are at the peak of their craft here.
- The cinematography by Dick Pope is beautiful. To be fair, you could put a Super 8 camera in the Lake District on a sunny day and it would look great. But the camera work here makes it look its best.
Negatives:
- Not really a negative for me, but it's about as far away from an "action film" as you can get. "Fast and Furious 9" is showing next door! This is an extremely slow, character-led piece that won't be for everyone.
- I wasn't totally convinced by the symptoms shown. Early in the film, Tusker wanders off in a daze, but seems comparatively compos mentis for most of the rest of the film. Perhaps this is just my ignorance of the randomness and unpredictability of the disease (anyone in the know - please enlighten me).
Summary Thoughts on "Supernova": As is often the way with cinema, genre films can come along like London buses. First this month we had Anthony Hopkin's Oscar-winning turn as a dementia sufferer in "The Father", and now "Supernova" appears. This takes a different approach to the subject. Not as flashy or clever. But no less effective at portraying the tragedy that this wretched disease wreaks with relationships, often making them a living hell.
Having straight actors play gay characters will no doubt provoke the usual outcry from the cancel culture. But if it's good acting - and it is a masterclass from the two leads in my book - such that you BELIEVE the story, then that's the whole point of the craft.
Like "The Father", this is a tough watch. I felt pretty well emotionally wrung-out by the end of it. But, it was well worth the wait in my book.
(For the full graphical review, please check out the "One Mann's Movies" review here - https://bob-the-movie-man.com/2021/06/24/supernova-youre-not-supposed-to-mourn-someone-before-they-die/. Thanks.)
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