Purple Phoenix Games (2266 KP) rated Apotheca in Tabletop Games
Jun 12, 2019
After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!
In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.
One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.
Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.
As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.
https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
Kyera (8 KP) rated Day 21 (The Hundred, #2) in Books
Feb 1, 2018
While I am not well versed in the side affects and speed of oxygen deprivation, I suspect the portrayal of it is utterly inaccurate. What I do know is that a person can experience deadly CO (carbon monoxide) levels in less than a day when locked in an airtight room. Obviously, these people are not in an airtight room, but their spaceship is leaking the only oxygen that they do have at an alarming rate. One could calculate the time, but as I do not know the number of people in Walden or Arcadia, nor do I know the size of those two areas of the ship.
There is a <a href="http://kimberlymoynahan.com/2012/04/friday-fiction-facts-trapped-in-an-airtight-room/">great article</a> for fiction writers that allows you to calculate the amount of time that your character would be able to survive in an airtight room. It also describes some of the effects that they would experience. While I do not expect the oxygen deprivation/carbon monoxide poisoning to be perfectly explained and accurate - I do expect there to be some degree of <i>believability</i>. Unfortunately, this is not the case.
Immediately upon the sealing of the craft, the author makes the reader believe that the people are already being affected. What makes the situation worse is that people begin to panic, using up the precious oxygen they need to rid their bodies of the carbon monoxide. In case you weren't aware, you take in oxygen so that it will bond with the carbon monoxide and be expelled from your body as carbon dioxide. (Obviously this is a very simple explanation, but I'm just trying to get the general idea across.) As they lose the oxygen around them, more and more carbon monoxide builds up in their lungs. With the number of people on the ship, I expect that after a few hours and certainly after a day they will have (if not run out) be dangerously low on oxygen. Yet, later on two of the characters have spent a number of nights together and the lack of oxygen hasn't caused them to fall unconscious.
With the size and population being what it is, it seems unlikely that there would be oxygen left (as it's steadily leaking out.) And if there was any that there would still be enough to breathe relatively normally. This is what immediately made the pseudo-scientist in me question how much research was done. Honestly, it doesn't take much to make it marginally realistic.
The characters are not as well thought out as they should be. Although flaws are to be expected, contradicting actions/personality aspects just make the reader confused. As obsessed as one character is with his sister, her well being, and at times her location - he seems to quickly thrust her aside when the new girl gives him attention. Just as before, the relationships are like roller coasters. One act tears them apart, then in the next moment all is well. Such an emotionally tiresome existence.
The first book had shadowy allusions to prostitution, a case of teen pregnancy, and the most emotionally indecisive characters that I have ever had the privilege to read about. This book has Stockholm Syndrome, inaccurate science, and trigger happy humans. As with the other book, it is enjoyable enough as a silly, simple read. Don't expect it to be more than that or you will be disappointed.
Gareth von Kallenbach (980 KP) rated Call of Duty: WWII - The War Machine in Video Games
Jun 19, 2019
The maps are available for various gameplay modes and I tried them in Hardpoint, Kill Confirmed, and Team Deathmatch modes and found I really enjoyed them.
Dunkirk
The first map I played was a highly-detailed recreation of the famous beach and seaport. Playing in Hardpoint mode, the battle featured plenty of objects to take cover behind as well as buildings with multiple levels which Snipers used to pick off anyone who came their way. I found the open area of the beach required some skillful navigation but the Ferry Terminal and abundant cover soon became my best friend during protracted battles.
Egypt
Believe it or not this is the first time a Call of Duty map has been set in this fabled locale and it is a very beautiful map complete with monuments, temples, and battle debris. The shadows in buildings give enemies a great place to hide and strike from as do the tight tunnels. I played Team Deathmatch in this mode and found myself in a constant state of run and gun as stopping to admire the scenic beauty is not advised.
V2
A rocket launch facility provides plenty of cover for those who want to stay moving but also abundant tunnels and a launch tower where sharpshooters can ply their craft. Playing Kill Confirmed was a fast and exciting experience as stopping to collect tags was highly dangerous thanks to the vast field of view from the launch tower and the abundant places for enemies to emerge from.
For The War mode of the game, the new map is called Operation Husky and it details aspects of the Allied invasion of Sicily where Allied units must locate and retrieve three key pieces of information. The Axis players must of course stop them and Trip Wires and other traps go hand in hand with the firepower one would expect.
If you are lucky enough to complete this phase, then the obtained data must be transmitted to the bomber which if successful, puts players in the cockpit of a fighter plane.
I found the plane very hard to control as it did not respond the way that I had expected it to from past flight simulators, but the action was intense and I at least was able to get a few enemy planes in my sites and unleash some damage along the way.
Of course no set would be complete without a Zombie mode, and The Shadowed Throne brings the heroes to a desolate Berlin where they must battle the unending hordes of undead in a series of locale. From a movie theater, museum, above ground and below, the enemies are fast, deadly, and just keep coming at you. Naturally you can get new weapons, abilities, and tools to help stay alive but I can tell you even after a 1hr and 25 minute match with some very skilled players, you never have enough firepower to truly be safe.
The War Machine takes the best elements of Call of Duty: WW2 and gives fans plenty to enjoy. With two more DLC packs to come and the release of Call of Duty: Black Ops IIII on October 12th, there are plenty of things coming to the series in the next few months.
http://sknr.net/2018/05/12/call-of-duty-ww2-the-war-machine-dlc-pack-2/
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Fallout 4 in Video Games
Jun 19, 2019
While we featured the game extensively on our holiday gift guides and radio segments, I opted to wait to do the full review until I had spent more time with the game. The story the game is very compelling and that you’re a father looking to recover his son in a post-apocalyptic world. The interactions that NPC characters are extremely enjoyable, as is the open world and highly customizable nature of the game. There are countless options for weapon and clothing customization, side quests, weapons, your armor, and even your companion. All of this helps make the game ending incredibly complex, diverse, and deeply rewarding experience.
I have to admit that I do have some frustration with the menu system as for me; I’m not a big fan of micromanagement and I have to admit that I found crafting a bit frustrating at times. I remember an early mission where I had to construct a transmitter to be very frustrating as I could not seem to get all of the completed parts together.
The beauty of the game though was that I was able to go off on other quests, combat enemies, trade, craft, customize, explore, and more so that I was able to be more than entertained when I got caught up in a segment. I really enjoyed being able to do things like raid an enemy base and take down numerous bad guys as well is combat mutated creatures. The longer I spend with the game, the more I began to appreciate the complexity of it in that there are multiple ways to play it, when it, and enjoy it. I’ve heard of players who achieve great things without even leaving the vault area at the start of the game. There are players spend a considerable amount of time crafting their community, appearance, and weaponry to find the best overall gaming experience.
I and the other hand like it sleek and simple, and prefer to get right down to the action. Now this course cause me to learn some patience as I would often overload my character was salvage and had to learn quickly what is useful to keep, sell, and discard. Combat was extremely satisfying although I did get a little hung up at times having to change weapons in my Pip Boy. I would’ve liked a little more streamlined approach where I could have several weapons stage as well as grenades without having to access a menu during heated moments. Naturally I understand this is a frustration from a PC gamer’s perspective and those playing the game on a console don’t have the luxury of multiple hotkeys to assign.
From the solid voice acting, enjoyable story, numerous customizations, an abundance of fun and action filled moments; Fallout 4 is the rare game that delivers on what fans expect as well as brings an abundance of options and enjoyment to the game will be on the first play through. Not only is the game one of the better releases of 2015, but one can argue that it is one of the better game releases ever not just of the series which is high praise indeed. I cannot wait to see what comes next for the series as this is been a trip well worth taking.
http://sknr.net/2016/01/23/fallout-4/
Gareth von Kallenbach (980 KP) rated Red Sparrow (2018) in Movies
Jul 8, 2019
Dominika is then sent to the training school where all Red Sparrows learn their craft. They are taught manipulation by any means necessary, identifying what their target desires and utilizing this desire to get what they want. It’s brutal training that few succeed at, where each pupil uses their body and their minds to get information from their subjects. Dominika’s personal strength of both will and body are tested, until a call comes in from the SVR that they are in need of her newly acquired talents. She is given an opportunity to prove her worth to the state by traveling to Budapest, to get close to a C.I.A. agent, and convince him to give up the name of a mole who has been providing secrets to the Americans. This is where the dangerous game of cat and mouse starts between her and her C.I.A. target Nate Nash (Joel Edgerton).
Jennifer Lawrence in her portrayal of a strong, yet desperate Russian woman is both believable and saddening. She mastered her Russian accent and it comes across naturally. The audience sees the constant struggle between what she must do to protect her mother and the lengths that she must go to, to acquire the information the SVR needs to rout out the mole. Her character goes through numerous physical, emotional and psychological tortures as she grows closer to her end game. For a Red Sparrow failure is not an option, as failure means death.
As a spy movie, it regularly keeps you guessing up until the very end. You keep asking yourself whether Nate will be able to turn Dominika against her country and become an operative for the C.I.A., or is she simply playing the part as the sparrow and using his trust against him? As an audience member you never truly know who to trust or which side Dominika is on, and that’s what keeps the movie so intriguing throughout.
“Red Sparrow” is one of those rare films that keeps you on the edge of your seat through the entire film. As soon as you think you know where it’s going you are suddenly turned in another direction. You think you know the answers, only to be wrong the next minute…or are you? Red Sparrow is by far one of the best spy movies that I have seen in a long time. Even though there isn’t a lot of action it provides the intrigue of an intense chess game, planning multiple moves ahead to arrive at checkmate in the very end, and to that end it succeeds brilliantly.
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BankofMarquis (1832 KP) rated Wonder Woman 1984 (2020) in Movies
Jan 10, 2021
It’s too bad that the filmmakers couldn’t take the time in the delay of this movie’s release to craft a better film.
WONDER WOMAN 1984 takes the titular character and places this ageless Supehero in the titular timeframe. What Director Patty Jenkins (who so wonderfully brought us the first Wonder Woman film) and the her co-script writer Geoff Johns and all of the others who crafted this film failed to do was to capitalize on their hero and this timeline.
After an opening scene that flashbacks to Diana Prince’s youth on her isolated island of Themyscira (a scene who’s sole purpose, it seems, is to shoehorn favorites Robin Wright and Connie Nielsen from the first film into this one). We then go to a fight in a 1980’s mall (in a clear homage to such fights as the ones in COMMANDO and TRUE LIES - action sequences, that I might add, that were done better by Arnold Schwarzenegger and James Cameron). So back-to-back, this film starts off on unsure footing.
Enter Pedro Pascal’s main villain Maxwell Lord with the ability of a truly wonderful, memorable, villain to elevate the proceedings.
He does not.
Plain and simple, Pascal’s Maxwell Lord just doesn’t work as as a villain. He would have been a nice “secondary villain”.
Which is how I would recommend that Jenkins and Johns approach this character and film, for the secondary villain, Barbara Minerva/Cheetah worked better for me.
As portrayed by Kristen Wiig, we first encounter Minerva as a mousey, insecure co-worker of Diana Prince but slowly - over the course of the film - Minerva becomes stronger and more self-assured and when her transformation into Cheetah is complete, she is a viable opponent for Wonder Woman. And with Gadot’s strong (expected) portrayal of Diana/Wonder Woman the scenes of these 2 playing off each other - both physically and verbally - elevates this film above mediocrity.
As does the chemistry between Gadot and Chris Pine as Steve Trevor (from the first film). This relationship was one of the best parts of the first film, so the filmmakers had to figure out how to bring him back - and how they decided to do it was “fine” (with one issue I have that I can’t reveal but I also think a simple “tweak” in the storyline would have fixed). Because these 2 have such tremendous character - and because Pascal’s villain character is weak - this movie spends way too much time on Diana and Steve and this film loses it’s focus multiple times.
But…a few good action scenes would have saved things - but there aren’t really any. Certainly none that are as visually interesting, and emotionally satisfying, as the “no man’s land” scene in the first film.
This movie is “fine” and with the performances of Gadot, Pine and Wiig, they elevate the needle a little above “fine”. So I will give this movie about a point more than I (probably) should - which puts this film as one of the better films of the DCEU - which says more about the state of the DCEU than it does about this movie.
Letter Grade: B
7 stars (out of 10) - and you can take that to the Bank(ofMarquis)





