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Crypto News (Bitcoin,Ethereum)
News and Finance
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Crypto News application for iOS collects exclusively fresh news about cryptocurrencies and...
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KORG iKaossilator
Music and Entertainment
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The inspiringly creative Kaossilator comes to iPhone! Korg has revolutionized the musical...
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Awesome Shape Puzzles 123
Games and Education
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- Let learning become your children's favourite pastime with this fun shape puzzle game that doubles...
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Jurassic World™: The Game
Games and Entertainment
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Return to Isla Nublar with the creators of the smash hit Jurassic Park™ Builder for your next...
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DOOM II RPG
Games and Entertainment
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Hell has returned! Prepare yourself for DOOM II RPG for the iPhone, the sequel to id Software’s...
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Nom Nom Paleo
Food & Drink and Lifestyle
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***IMPORTANT: Please contact us with any feedback or issues at feedback@nomnompaleo.com. We'd love...
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SpongeBob: Sponge on the Run
Games and Entertainment
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SpongeBob and Plankton are in a race to find the lost Krabby Patty formula somewhere in Bikini...
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Daniel Boyd (1066 KP) rated Mass Effect Trilogy in Video Games
Jul 25, 2017
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
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Gareth von Kallenbach (980 KP) rated Veronica Mars (2014) in Movies
Aug 6, 2019
(Note: I am a rabid fan of the Veronica Mars TV series. Much of the review will be clearly colored by this.)
10 years after the debut of an exceptional TV show, and eight years after it was unceremoniously pulled from the airwaves, Rob Thomas put up a Kickstarter campaign to fund a movie. It had a goal of $2 million, which would get the movie made — but it wouldn’t get us much.
As it turned out, 91,585 people liked his plan to create a film that would wrap up storylines from the series. They liked it enough that rather than pledging just $2 million, the backers generated over $5.7 million.
In the process of doing so, they achieved a number of amazing Kickstarter awards:
Fastest project to reach $1 million.
Fastest project to reach $2 million.
All-time highest-funded project in the FILM category.
Third-highest-funded project in Kickstarter history.
Most project backers of any project in Kickstarter history.
On to the movie itself.
The movies share its title with the TV show: Veronica Mars. It opens with a quick recap of the show’s two-season run before launching forward to a time 10 years after the series ended (intelligently appropriate, Rob).
Veronica (Kristen Bell) is primed to take the bar exam and become a lawyer. For a reason I can’t explain, she is interviewing with a very prestigious law firm in New York City. It’s a firm which, I have to imagine, doesn’t hire people fresh out of school, especially those who haven’t even passed the bar yet.
In the midst of her interviews, she gets a call from an old high school love interest, Logan Echolls (Jason Dohring). He has been accused of murder (again).
Naturally, Veronica decides to pack up, say goodbye to her boyfriend, Stosh “piz” Piznarski (Chris Lowell), and head back to her sunny home town of Neptune, California.
Logan, an Air Force pilot, is relieved to see his friend. He starts bringing her up to speed, and shortly thereafter, the rest of the familiar faces join in: Gia Goodman (Krysten Ritter), Mac (Cindy Majorino), Dick Casablancas (Ryan Hansen), Weevil (Francis Copa), Keith Mars (Enrico Colantoni), Wallace Fennel (Percy Daggs III), and many more that will delight returning viewers.
As you might imagine, a complex series of issues comes to light, creating a symphony of drama, and, in typical Rob-Thomas fashion, some true laugh-out-loud moments.
While this is a great standalone film, it is peppered with many humorous references and nods to the movie’s predecessor. If you are a fan of the series, you won’t be disappointed. There are many giggle-worthy moments: from the guy on the street singing, “we used to be friends,” to Dax Shepard’s appearance, to the mention of Veronica supposedly going to work for the FBI (referring to a potential third season).
My only real note of contention is, admittedly, somewhat petty. Kristen Bell was just recovering from having her child with husband Dax Shepard. The unfortunate (and expected) weight gain from that wonderful life event left her looking very unlike the character we all fell in love with, and distracted from the film. I’m curious to know why they couldn’t have waited a few more months to start filming, to allow Bell to get back into shape for the movie.
Aside from that one tiny note, the film was fantastic. The script was masterfully written, the acting superb, the humor gut-heaving, and the drama well done.
Cinematography for the film was indistinguishable from other high-quality films, and it’s easy to see that a lot of time, effort, and care went into it. Its creators ensured that the $5.7 million of pledges went into a work of art that does not disappoint.
As one of the 91,000+ backers, I am proud to be a part of this community effort. As a huge fan of Thomas, the series, and the mythos, I am ecstatic to report that this is an excellent film.
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Pet Monitor
Lifestyle and Utilities
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Monitor your dog or cat while away from home. Use noise and motion alerts to know when your dog is...