Search

Search only in certain items:

    Big Carp Magazine

    Big Carp Magazine

    Sports and Magazines & Newspapers

    (0 Ratings) Rate It

    App

    For over 20 years Big Carp has been the serious carp anglers favourite read. Written and read by the...

    Yarn Magazine

    Yarn Magazine

    Lifestyle and Magazines & Newspapers

    (0 Ratings) Rate It

    App

    If you enjoy yarn, this is the magazine for you. Yarn features a mix of projects, articles,...

Ghost Stories (2018)
Ghost Stories (2018)
2018 | Drama, Horror
In that sleep of death, what dreams may come.
“Ghost Stories” is based on the spooky London West-End stage play by Jeremy Dyson and Andy Nyman who both write and direct the film version. I didn’t know this until the end credits, but began to wonder in the final act where the action suddenly becomes very “stagey” in nature. The screenplay was always bound to be both bizarre and intriguing, since Dyson has been a past contributor to TV’s “League of Gentlemen” and other equally surreal programmes and Nyman has been a major collaborator with the stage-illusionist Derren Brown.

Nyman himself plays TV paranormal debunker Professor Goodman who receives a surprise message from a respected colleague, long thought dead, who on his death bed wants Goodman to investigate the three cases from his career that he was never able to debunk. The first concerns Tony Matthews (Paul Whitehouse, “The Death of Stalin“) as a night watchman at a spooky old asylum; the second concerns Simon Rifkind (Alex Lawther, young Turing in “The Imitation Game“) as a freaked-out young man with a forest breakdown; and Mike Priddle (Martin Freeman, “Black Panther“) as a rich broker with parenting issues. As Goodman investigates each case weirder and weirder things start to happen: is this his mind playing tricks as his faith is rocked, or is there something more sinister going on?

The primary issue I have with this film is its portmanteau nature, harking back to similar films like “The Twilight Zone: the Movie”. Having three segments, loosely linked together, feels like a clunky device for a feature film…. (“Why are there three cases to investigate? Well, two would have made the film too short, and four would have made it too long!”).

That being said, the overall story arc and the drawing together of the strands for the unexpected (although not terribly original) conclusion, is intriguing.

The film looks and feels like a British-made horror film, which is both a compliment and a criticism. Who doesn’t like the jump-scares and the vague tackiness of a Hammer horror? But if you care to compare the production values on show here versus “A Quiet Place“, there is no comparison. The location-shot scenes (which are most of the scenes) seem to be very poorly lit: and that’s the non-spooky ones where you are supposed to see what’s going on!

The cast seem to be well-suited to their roles, with Paul Whitehouse in particular being impressive as the ‘on the make’ Matthews, who always feels like being on the knife-edge of violent outburst. I particularly liked Alex Lawther who does “spooked” extremely well! The script also seems to be well-tuned to the characters, with a number of laugh-out-loud lines. “****ing O2” exclaims Simon as he waves his mobile in the air… something the marketing department at the telecoms giant must have loved!

The critics seem to have been overtly positive about this film, which I can’t quite match. Apart from one or two scenes towards the end, all of the jump scares were pretty well signposted in advance. But it’s still as fun as a slightly tacky ghost house ride at the fairground, if you like that sort of thing, and is certainly a much more interesting and better watch in my book than some recent and much higher budget horror films like “It“.
  
Ghostbusters: Afterlife (2021)
Ghostbusters: Afterlife (2021)
2021 | Action, Sci-Fi
The True Successor to the Original Film
I am a huge fan of the original, 1984 Bill Murray/Dan Ackroyd/Harold Ramis GHOSTBUSTERS - so much a fan, in fact, that I devoted an entire hour of my podcast, the BANKOFMARQUIS MOVIES PODCAST (which can be found in your favorite Podcast app) last Halloween to this film (Episode #23 to be precise). I found that the next 2 follow-up films - GHOSTBUSTERS 2 and the all-female GHOSTBUSTERS from a few years ago - did not even come close to recapturing the magic of that first film.

GHOSTBUSTERS:AFTERLIFE does and is, in my opinion, the true successor to this all-time great film. This is because Afterlife is nothing more than what it pretends to be - a 2 hour homage to the first film and, most importantly, a wonderful tribute and send off to the late Harold Ramis while creating a whole new “Ghostbusters” Universe and characters along the way.

The plot is fairly simple, the daughter and 2 grandchildren of Original Ghostbuster Egon Spengler (Ramis) arrive at his remote farm after his passing, They start discovering old Ghostbusters equipment (including the Ecto-1) and strange Supernatural events begin to occur.

So…who ya’ gonna call?

This film is lovingly created and produced by Writer/Director Jason Reitman (son of original Ghostbuster Director Ivan Reitman) and it succeeds not because it reveres the first film, but because it loves and respects it and leans into whenever it needs to while also becoming its’ own animal.

Nothing shows this more than the performances in this film. Previous attempts at revising this series tried to hard to regenerate the unique chemistry of the original Ghostbusters. This film realizes that was a mistake and lets these characters do their own things in their own way.

Paul Rudd and Carrie Coon are very good - if somewhat restrained - as the “adults” in this film, but it is the kids - that shine. Finn Wolfhard (STRANGER THINGS, IT) is rock solid as Trevor - one of Spengler’s Grandkids while Logan Kim as “Podcast” one of their friends is also fun and interesting.

But, it is the performance of McKenna Grace (THE HANDMAID’S TALE) as Phoebe, the Granddaughter most like the Grandfather, that really catches your attention and holds this film together in a way that is remarkable for one so young. She really is the secret weapon in this film.

And, of course, there are some fun cameos - cameos that would be spoilery if mentioned, but you can probably guess.

Reitman keeps the action moving along at a fine clip - though the first hour does drag out a bit - and the CGI is much improved since 1984, so that helps things out here as well.

More than a nostalgia play, GHOSTBUSTERS:AFTERLIFE is a fun romp that will be enjoyed by those who know (and love) the original as well as those who are coming to it for the first time.

Oh…and make sure you stay for the 2 End Credits scene - one comes about 2 minutes in and the other is right at the end, they are both worth staying for.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Prey (2022)
Prey (2022)
2022 | Sci-Fi
8
7.6 (9 Ratings)
Movie Rating
It's no secret that since the original and beloved Predator hit cinemas back in 1987, the franchise has seen a steady decline in quality, with each subsequent entry somehow managing to be less palatable than the one before. Not even IP crossovers could save it (although I'm still holding out hope for an Archie Vs Predator adaption someday.) It's a series that had been in dire need of a shake up for a long time, and that's exactly what Prey is. It swaps the modern settings we're used to, placing the action in the Comanche Nation in the early 1700s, it doubles down on the horror elements that have always bubbled beneath the surface, and most importantly, gives us the best and most memorable protagonist yet.
Naru, played by a truly fantastic Amber Midthunder, is a character who has something to prove. She falls down but doesn't accept defeat. She's relatable, determined, and ultimately, a perfect match for her enemy. One wonders who the prey that the title refers to truly is in this scenario. As such, the narrative plays out as a genuinely tense cat-and-mouse game between two abled warriors, both on the hunt, both trying to survive, and it's a joy to watch unfold.
The first third is a bit of a slow burn, allowing the audience to acclimate to the setting and culture. It gives everything a chance to breathe, and basks in some stunning vistas and beautiful cinematography. The vast majority of Prey was filmed on location in the Stoney Nakoda Nation in Canada. This gives the overall aesthetic a feeling of authenticity and wonder. The somewhat tepid pacing of the first third never gets boring, and remains engaging until things really kick off.
The first encounter the predator has with the human characters marks the start of something special, and from here on, the pedal is to the floor until the credits roll. The action scenes are as thrilling as they are brutal. This predator in particular feels more dangerous and ruthless than before, making minced meat of it's victims. The gore is impactful and the kills are creative. Some great sound editing ensures that even when the camera cuts away now and again, the violence is still felt in full. This is all complimented by the design of the predator. It's mask is more primitive than what we've seen in the past, meaning that even with all of it's high tech gadgets, the predator doesn't feel out of place. Everything climaxes in a hugely entertaining finale that would make Dutch proud. There are moments where Prey apes the original a bit, but it's all executed well, and never feels like it's grasping at nostalgic straws like some of the later sequels have done.

It's clear that there an abundance of positives exuded by Prey, a prequel that no one was chomping at the bit for, but a film that absolutely blows it's predecessors out of the water. Dan Trachtenberg has proven that he can step into a franchise and give us something new before with 10 Cloverfield Lane, and this just cements that claim. Prey is a well realised, and well put together project that is arguably the best entry in the entire Predator franchise, and one can only hope that any future installments are handled in the same way.
  
Morbius (2022)
Morbius (2022)
2022 | Action, Sci-Fi
It's Not Bad...It's Stupid
“It’s not as bad as you heard”, is certainly the very definition of damning something with faint praise, but that is exactly the right thing to say about the 2022 Sony Comic Book Film Adaptation of MORBIUS.

Starring Jared Leto, MORBIUS follows the origin story - and first adventure - of Spiderman villain Morbius who, inexplicably, becomes the hero in this story.

While, ultimately, not a good film, there are some good things happening here, so let’s begin there.

The lead performance by Jared Leto as Dr. Michael Morbius is - very surprisingly - somewhat grounded in reality. Leto is not one to be subtle in his character choices (see HOUSE OF GUCCI) but in this one, he is (somewhat) reserved. It would have been easy for Leto to go over the top with this character, but he wisely chooses the opposite route…and it works. The always watchable Jared Harris (CHERNOBYL) is on-board in the “mentor” role while Tyrese Gibson and Al Madrigal bring some humor to the proceedings as “Agents” who are chasing after Morbius. The rest of the cast are benign - neither adding nor detracting from the proceedings - with the exception of Matt Smith (LAST NIGHT IN SOHO) who’s character is so badly written that he flounders under the weight of the absurdity of what his character is tasked with.

Trying to overcome the ridiculousness of the story is the Direction by Daniel Espinosa (the Denzel Washington action flick SAFE HOUSE). He moves the action along quickly, never really lingering on the absurdities of the events going on (and there are PLENTY of absurdities to avoid - more on that later) and Espinosa actually has an artistic vision of what he wanted to accomplish visually in this comic-book film, freezing many frames when the picture on the screen looked like a page from a graphic novel. It’s a smart choice for a film that can only be described as dumb.

And dumb this film is. I kept feeling any sense of common sense and reality slip away as this film - written by Matt Sazama and Burk Sharpless - quickly devolved into the absurd and ridiculous. One does have to suspend belief when watching Comic Book films (how else are we going to believe that a man can turn into a human spider) but in this case, the suspension is mighty - it is one of the dumbest films ever made (in terms of plot and situations) and that is saying something. The makers of this film really stretch the term “go with me here” as Morbius is constantly chasing and evolving and being chased in the most absurd ways throughout this film with special effects that add to the absurdity of the proceedings. To be fair, this film never falls into the “so bad it’s good” range, it hovers just above that line.

The end credits scenes start to setup a “Sinister Six” Spiderman film, so there is some hope for this - it would be interesting to see Leto’s Morbius team up with some other Spiderman villains (who’s names would be a spoiler), provided the script is better. There’s no way that it can be worse.

MORBIUS is not a bad film - it just will insult your intelligence.

Letter Grade: C

4 Stars (out of 10) and you can take that to the Bank(ofMarquis)
  
40x40

Mothergamer (1546 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin's Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.