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Heather Cranmer (2721 KP) rated Nocturne House (Legacy of Darkness #3) in Books
Jun 2, 2020
I've been a huge fan of London Clarke's since I read her first book Wildfell over two years ago. I loved the other two books in the Legacy of Darkness series (The Meadows and Whickering Place). However, the last and final installment of the series, Nocturne House, absolutely blew me away. It has become my favorite book that Clarke has written so far!
(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)
Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?
I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.
Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.
Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.
Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)
Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?
I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.
Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.
Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.
Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
Mothergamer (1546 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games
Apr 3, 2019
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.
Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.
Kassandra starts her adventure.
Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.
This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.
Have a horse for your travels!
As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.
Unlock abilities in the skills menu.
The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.
Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.
Getting caught by guards sucks. Time to brawl my way out!
My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.
An eagle's eye view of ancient Greece.
There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.
If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!
Medusa fight is crazy!
When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.
The world map is huge. Get out there and explore!
While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.
Kassandra starts her adventure.
Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.
This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.
Have a horse for your travels!
As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.
Unlock abilities in the skills menu.
The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.
Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.
Getting caught by guards sucks. Time to brawl my way out!
My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.
An eagle's eye view of ancient Greece.
There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.
If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!
Medusa fight is crazy!
When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.
The world map is huge. Get out there and explore!
While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
Acanthea Grimscythe (300 KP) rated The Ritual (2017) in Movies
May 12, 2018
Contains spoilers, click to show
If you’re browsing Netflix for a horror movie, The Ritual is definitely one worth checking out. Set in a foreboding, heavily wooded landscape of the Swedish mountains, this horror film reminds viewers that maybe, just maybe you should think twice about taking that shortcut – because you know, clearly that horror movie trope hasn’t been done enough.
Nevermind that, though. Starting off with a group of friends discussing their next vacation, we soon learn which character is the biggest coward of the troupe – Luke, The Ritual‘s first bloodletting comes fairly early on. Unintentionally, Luke and Robert (Rafe Spall and Paul Reid, respectively) stumble upon a robbery whilst they are inside a liquor store. Luke, in a cowardly manner, retreats and in his endeavor to do so, hits a few bottles and makes a noise, alerting the robbers to Robert’s presence and thus resulting directly in Robert’s murder. The guilt eats at him later on, but during the entire fiasco, Luke makes no attempt to come to Robert’s aid; he only watches as his friend is brutally slaughtered. (Okay, that one might be a bit of a hyperbole compared to later scenes, but I digress.)
As a direct result of this incident, the remaining quartet, which consists of Hutch (Robert James-Collier), Phil (Arsher Ali), and Dom (Sam Troughton) in addition to Luke, decide to go hiking in memory of Robert – a trip they’d originally ridiculed him about in the earlier bar scene. And thus, we have the set up of The Ritual.
Plotwise, I felt The Ritual was fairly solid as far as cult movies go – if a bit overplayed. Group of guys goes on a trip. Someone gets injured. They try to take a shortcut back. Things go badly. Of course, there’s a bit more of an occult flavor to it, one that’s a bit more haunting in quality which is nice, but overall it’s nothing new. The difference here is it is something that is done well as opposed to half-assed.
When we get to characters though, the only one that’s even remotely likable in my opinion is Phil. The others are all self-centered assholes or, in Luke’s case, cowards. Dom’s got the luck of a bag of rocks tossed into a lake and told to float, and Hutch… we’ll leave it at that. Luke’s character, on the other hand, experiences major growth. Earlier in the film, we watch him suffer from the inability to act; by the end of the film he is forced into action: either he redeems himself, or he dies.
Another aspect of this film that I love is its absolutely breathtaking shots. I hate using adverbs that I’ve already used earlier in a review, but haunting is such an apt description of the shots taken of the Swedish forests and mountains that we see in The Ritual. Those scenes, coupled with the disturbing echoes of Luke’s guilt really have a way of balancing out the movie.
Nevermind that, though. Starting off with a group of friends discussing their next vacation, we soon learn which character is the biggest coward of the troupe – Luke, The Ritual‘s first bloodletting comes fairly early on. Unintentionally, Luke and Robert (Rafe Spall and Paul Reid, respectively) stumble upon a robbery whilst they are inside a liquor store. Luke, in a cowardly manner, retreats and in his endeavor to do so, hits a few bottles and makes a noise, alerting the robbers to Robert’s presence and thus resulting directly in Robert’s murder. The guilt eats at him later on, but during the entire fiasco, Luke makes no attempt to come to Robert’s aid; he only watches as his friend is brutally slaughtered. (Okay, that one might be a bit of a hyperbole compared to later scenes, but I digress.)
As a direct result of this incident, the remaining quartet, which consists of Hutch (Robert James-Collier), Phil (Arsher Ali), and Dom (Sam Troughton) in addition to Luke, decide to go hiking in memory of Robert – a trip they’d originally ridiculed him about in the earlier bar scene. And thus, we have the set up of The Ritual.
Plotwise, I felt The Ritual was fairly solid as far as cult movies go – if a bit overplayed. Group of guys goes on a trip. Someone gets injured. They try to take a shortcut back. Things go badly. Of course, there’s a bit more of an occult flavor to it, one that’s a bit more haunting in quality which is nice, but overall it’s nothing new. The difference here is it is something that is done well as opposed to half-assed.
When we get to characters though, the only one that’s even remotely likable in my opinion is Phil. The others are all self-centered assholes or, in Luke’s case, cowards. Dom’s got the luck of a bag of rocks tossed into a lake and told to float, and Hutch… we’ll leave it at that. Luke’s character, on the other hand, experiences major growth. Earlier in the film, we watch him suffer from the inability to act; by the end of the film he is forced into action: either he redeems himself, or he dies.
Another aspect of this film that I love is its absolutely breathtaking shots. I hate using adverbs that I’ve already used earlier in a review, but haunting is such an apt description of the shots taken of the Swedish forests and mountains that we see in The Ritual. Those scenes, coupled with the disturbing echoes of Luke’s guilt really have a way of balancing out the movie.
graveyardgremlin (7194 KP) rated Blast from the Past (Where Are They Now? #3) in Books
Feb 15, 2019
In this third entry into the Where Are They Now? series, Tilda Harper finds herself doubting her abilities as a journalist after two unfortunate incidents go awry. Invited to meet and interview the star of the movie, which itself is based on a comic from the eighties that is now a cult classic, Tilda sets off. As she interviews the star, John Laryea, who was also in a musical-adventure television show as a teen, and various others involved with the film project, she witnesses the hit-and-run of Laryea and his assistant. While she discovers who was behind that "accident" and works to clear the main suspect's name, she also is hired to find out who Leviathan, the mysterious creator of the classic comic book series, Pharos, actually is.
A smart main character, Tilda may make some mistakes but she's never dumb and never annoying. She goes about her work in a very professional way even if she may have some sarcastic thoughts about someone or something. I really do like her, she's not a silly nitwit who gets by on luck or relies on a guy. The cast of characters are, as usual, interesting and incorporated very well into the plot. Along with the new faces, some familiar ones are here as well. Cooper, Tilda's best friend who always brings some lightheartedness, isn't as prominent in this book as he has been in the others, I believe it's only through phone conversations, but luckily the book doesn't suffer because of this. Tilda's sister, June is in it for a short amount of time that doesn't diminish her repartee with Tilda. Nick (Tilda's former and maybe future love interest) and his dad, Dom, are the two who feature predominantly since Dom's company is in charge of the film's security. Following the pattern of each book, a new roommate is introduced, though I'm sure she'll be gone by the next outing, this time the roommate is an animal collector, the latest being a snake Tilda's not too fond of.
The two plots are well-paced and complement each other nicely. Pretty much every page of the book was interesting, with clues so subtly embedded I didn't always pick up on them, that it held my attention to the very end. I love the concept of this series and while I liked the previous books, I believe this may just be the best one to date and hope there are many more to come.
Series order:
[b:Curse of the Kissing Cousins|2384227|Curse of the Kissing Cousins (Where are They Now?, #1)|Toni L.P. Kelner|http://photo.goodreads.com/books/1266777949s/2384227.jpg|2391239]
[b:Who Killed the Pinup Queen?|7518303|Who Killed the Pinup Queen? (Where are They Now?, #2)|Toni L.P. Kelner|http://photo.goodreads.com/books/1277167352s/7518303.jpg|9733117]
[b:Blast from the Past|8592435|Blast from the Past (Where Are They Now? #3)|Toni L. P. Kelner|http://photo.goodreads.com/books/1327922876s/8592435.jpg|13462058]
A smart main character, Tilda may make some mistakes but she's never dumb and never annoying. She goes about her work in a very professional way even if she may have some sarcastic thoughts about someone or something. I really do like her, she's not a silly nitwit who gets by on luck or relies on a guy. The cast of characters are, as usual, interesting and incorporated very well into the plot. Along with the new faces, some familiar ones are here as well. Cooper, Tilda's best friend who always brings some lightheartedness, isn't as prominent in this book as he has been in the others, I believe it's only through phone conversations, but luckily the book doesn't suffer because of this. Tilda's sister, June is in it for a short amount of time that doesn't diminish her repartee with Tilda. Nick (Tilda's former and maybe future love interest) and his dad, Dom, are the two who feature predominantly since Dom's company is in charge of the film's security. Following the pattern of each book, a new roommate is introduced, though I'm sure she'll be gone by the next outing, this time the roommate is an animal collector, the latest being a snake Tilda's not too fond of.
The two plots are well-paced and complement each other nicely. Pretty much every page of the book was interesting, with clues so subtly embedded I didn't always pick up on them, that it held my attention to the very end. I love the concept of this series and while I liked the previous books, I believe this may just be the best one to date and hope there are many more to come.
Series order:
[b:Curse of the Kissing Cousins|2384227|Curse of the Kissing Cousins (Where are They Now?, #1)|Toni L.P. Kelner|http://photo.goodreads.com/books/1266777949s/2384227.jpg|2391239]
[b:Who Killed the Pinup Queen?|7518303|Who Killed the Pinup Queen? (Where are They Now?, #2)|Toni L.P. Kelner|http://photo.goodreads.com/books/1277167352s/7518303.jpg|9733117]
[b:Blast from the Past|8592435|Blast from the Past (Where Are They Now? #3)|Toni L. P. Kelner|http://photo.goodreads.com/books/1327922876s/8592435.jpg|13462058]
Ross (3284 KP) rated Good Omens in Books
Jun 12, 2019
Fun, charming romp towards the end of the world
Good Omens is a strange one. If you're a fan of Pratchett's Discworld, I can see you not being overly keen on this book (while his trademark humour is there and his funny Billy Connolly-esque tangents are in the footnotes, there is less of the fantastic about it). And likewise Gaiman fans might be missing his usual gothic flair and be somewhat alarmed at the amount of silliness in the book.
This is probably what put me off reading this until now. I seem to recall trying to read it about 20 years ago, but for some reason I gave up inside a couple of pages. That was 17 year old me as a Pratchett fan, and I must have opted for the 20+ Discworld books I still had yet to read instead, and had no idea who Neil Gaiman was.
Sadly, that makes me your common or garden bandwagon-jumper as I have only now read this for the first time with the TV series on my to-be-watched list.
I cannot say why I never returned to the book. I love Pratchett, had the honour of meeting him at signings a few times in the 90s, and he got me into Robert Rankin, Douglas Adams, Tom Holt and Tom Sharpe. This book is so in line with the flavour of the books I have enjoyed most in my life that it beggars belief I never gave it another thought.
I am so glad I eventually did, and did so before watching the TV series.
While there are epic expectations of the quality of the book, from the hype and cult status, I always read with an open mind.
The story underlying the book is a Fawlty Towers-esque attempt at the end of days, where one bumbling fool's error in the early stages completely changes the plans for the end of the human race.
I won't go into the plot in detail, and will only say that the read is a thoroughly enjoyable ride. It isn't laugh-out-loud funny, it is smirk-I-know-what-you-mean funny. This may not appeal to non-British readers as much as it is written with a very British sense of humour. It is very silly quite a lot of the time, but there is a good, deep story in there if you take a moment to think about it.
My only criticism would be that there was a little too much silliness and while enjoyable this may have distracted from the book at times. But you know you'll get that with Pratchett, he takes his little tangents and he adds in nonsense dialogues for sheer entertainment value - he very much sees that not every word has to be vital to the overall story, you can have a little fun along the way.
Now, to get into the TV series ....
This is probably what put me off reading this until now. I seem to recall trying to read it about 20 years ago, but for some reason I gave up inside a couple of pages. That was 17 year old me as a Pratchett fan, and I must have opted for the 20+ Discworld books I still had yet to read instead, and had no idea who Neil Gaiman was.
Sadly, that makes me your common or garden bandwagon-jumper as I have only now read this for the first time with the TV series on my to-be-watched list.
I cannot say why I never returned to the book. I love Pratchett, had the honour of meeting him at signings a few times in the 90s, and he got me into Robert Rankin, Douglas Adams, Tom Holt and Tom Sharpe. This book is so in line with the flavour of the books I have enjoyed most in my life that it beggars belief I never gave it another thought.
I am so glad I eventually did, and did so before watching the TV series.
While there are epic expectations of the quality of the book, from the hype and cult status, I always read with an open mind.
The story underlying the book is a Fawlty Towers-esque attempt at the end of days, where one bumbling fool's error in the early stages completely changes the plans for the end of the human race.
I won't go into the plot in detail, and will only say that the read is a thoroughly enjoyable ride. It isn't laugh-out-loud funny, it is smirk-I-know-what-you-mean funny. This may not appeal to non-British readers as much as it is written with a very British sense of humour. It is very silly quite a lot of the time, but there is a good, deep story in there if you take a moment to think about it.
My only criticism would be that there was a little too much silliness and while enjoyable this may have distracted from the book at times. But you know you'll get that with Pratchett, he takes his little tangents and he adds in nonsense dialogues for sheer entertainment value - he very much sees that not every word has to be vital to the overall story, you can have a little fun along the way.
Now, to get into the TV series ....
Hazel (1853 KP) rated The Followers in Books
Dec 17, 2018
My rating: 3.5
<i>I received this book for free through Goodreads First Reads.
The Followers</i> is the compelling second novel of the British author Rebecca Wait. Stephanie is living a mundane life with her daughter, making what little money she can at a local coffee shop. But then she meets Nathaniel, a man who says he wants to love her, look after her and make her happy. Stephanie and Judith move in with Nathaniel at a place known as the Ark, with a bunch of other people who are part of a religious cult. Nathaniel, who proclaims himself as a prophet, is determined for Stephanie to forget about her past and turn herself to God. Judith, however, is not so easy to persuade. However a turn of events raise questions as to whether Nathaniel should really be trusted.
The story begins with Stephanie in prison where she is serving her sentence for a crime the reader has no knowledge of. It then switches between “before” and “after” with “before” being when Stephanie meets Nathaniel and “after” involving the prison scenes. From the very start the reader knows something bad is going to happen, that Stephanie is going to break a law bad enough for her to be imprisoned. The following chapters keep readers guessing what exactly that offence would be.
The novel gets darker and darker as the truth about the running of the Ark is revealed. With violence and punishments being doled out, Nathaniel is no longer the man he originally appeared. As the book climaxes it is shocking when the reader realizes what it is that Stephanie is going to do.
As well as Judith there are other children living in the Ark, but the difference is they were born there and have known nothing else except doing things in the name of God. Judith on the other hand was not sheltered from the “evils” of the outside world and thus has a different opinion about the way Nathaniel treats his followers. As it turns out, Judith is right to distrust the ways of this man, but there is nothing she can do about her situation.
Although containing a strong religious theme, <i>The Followers</i> is not a piece of Christian fiction. The behaviour of Nathaniel and the members of the Ark does not reflect the average Christian, and everyone, whether religious or not, will be shocked by the happenings in this book.
It took a while to get into the storyline and the first few chapters did not feel particularly well written, however readers will quickly be sucked into the plot and will want to keep reading to find out what happens. <i>The Followers</i> is not a happy story and there are a few sad and distressing scenes, which make the reader really feel for some of the characters. Overall it is a very interesting read.
<i>I received this book for free through Goodreads First Reads.
The Followers</i> is the compelling second novel of the British author Rebecca Wait. Stephanie is living a mundane life with her daughter, making what little money she can at a local coffee shop. But then she meets Nathaniel, a man who says he wants to love her, look after her and make her happy. Stephanie and Judith move in with Nathaniel at a place known as the Ark, with a bunch of other people who are part of a religious cult. Nathaniel, who proclaims himself as a prophet, is determined for Stephanie to forget about her past and turn herself to God. Judith, however, is not so easy to persuade. However a turn of events raise questions as to whether Nathaniel should really be trusted.
The story begins with Stephanie in prison where she is serving her sentence for a crime the reader has no knowledge of. It then switches between “before” and “after” with “before” being when Stephanie meets Nathaniel and “after” involving the prison scenes. From the very start the reader knows something bad is going to happen, that Stephanie is going to break a law bad enough for her to be imprisoned. The following chapters keep readers guessing what exactly that offence would be.
The novel gets darker and darker as the truth about the running of the Ark is revealed. With violence and punishments being doled out, Nathaniel is no longer the man he originally appeared. As the book climaxes it is shocking when the reader realizes what it is that Stephanie is going to do.
As well as Judith there are other children living in the Ark, but the difference is they were born there and have known nothing else except doing things in the name of God. Judith on the other hand was not sheltered from the “evils” of the outside world and thus has a different opinion about the way Nathaniel treats his followers. As it turns out, Judith is right to distrust the ways of this man, but there is nothing she can do about her situation.
Although containing a strong religious theme, <i>The Followers</i> is not a piece of Christian fiction. The behaviour of Nathaniel and the members of the Ark does not reflect the average Christian, and everyone, whether religious or not, will be shocked by the happenings in this book.
It took a while to get into the storyline and the first few chapters did not feel particularly well written, however readers will quickly be sucked into the plot and will want to keep reading to find out what happens. <i>The Followers</i> is not a happy story and there are a few sad and distressing scenes, which make the reader really feel for some of the characters. Overall it is a very interesting read.
Phillip McSween (751 KP) rated Drive Angry (2011) in Movies
Mar 13, 2020
What Happens When a Movie Meets Zero Effort
Ok, let’s not waste time with this: Drive Angry is easily one of the worst movies I’ve ever watched in my life. To be more specific, third worst behind the awful 1994 version of Fantastic Four (look that doozy up when you have a chance) and Battlefield Earth where we got to see John Travolta sporting dreads. Yes, folks, Drive Angry is bad in every single way imaginable. It is a movie you will long to forget. As far as the plot is concerned, there is a lot I tried to blot out about this movie but I’m pretty sure it’s about a man who has returned from Hell in a car he stole from the set of Fast and the Furious to prevent the sacrifice of his granddaughter by an evil cult. You say what now?
Acting: 5
I feel like these actors knew after the first week of filming that this was going to be a shit-show so they all mailed it in. Nicholas Cage, star of said shit-show, delivers his lines with the excitement of someone getting a flu shot. I won’t linger on this point, but let’s just say I’ve seen the cast of a Hallmark movie do better than these lame-duck performances.
Beginning: 1
Much like the middle and the end, the beginning is an awful disaster. It sports one of the worst setups I think I have ever seen for a movie. After ten minutes, I knew I was in for a world of pain.
Characters: 2
Cinematography/Visuals: 8
Honestly, the visuals could be a lot worse. There were some decent moments particularly when things slowed down that were bordering on looking pretty cool. While a lot of action sequences were pretty cheesy it was nice to see they at least put in a smidgeon of effort with the special effects.
Conflict: 5
Entertainment Value: 2
Memorability: 0
After the movie was over, I instantly started thinking, “Is there a time machine that I can use to get part of my life back?” There is absolutely no value in this movie, nothing to remember with the exception of the absolutely horrid filmmaking. I am still appalled this project made it through completion.
Pace: 0
Plot: 0
Story? We don’t need no stinking story! Oh, how I would have loved to be a fly on the wall during this pitch meeting. It seriously made my head hurt. They try and give you a story then throw it all out the window with repeated implausible occurrences that beat you into submission.
Resolution: 1
Overall: 24
In light of the Black Mamba Kobe Bryant’s passing, the number 24 should represent greatness. Not with my scoring of Drive Angry. Unless, of course, I’m referring to the greatness of sucking. If that’s the case, then yes, this movie is indeed great. Great and terrible.
Acting: 5
I feel like these actors knew after the first week of filming that this was going to be a shit-show so they all mailed it in. Nicholas Cage, star of said shit-show, delivers his lines with the excitement of someone getting a flu shot. I won’t linger on this point, but let’s just say I’ve seen the cast of a Hallmark movie do better than these lame-duck performances.
Beginning: 1
Much like the middle and the end, the beginning is an awful disaster. It sports one of the worst setups I think I have ever seen for a movie. After ten minutes, I knew I was in for a world of pain.
Characters: 2
Cinematography/Visuals: 8
Honestly, the visuals could be a lot worse. There were some decent moments particularly when things slowed down that were bordering on looking pretty cool. While a lot of action sequences were pretty cheesy it was nice to see they at least put in a smidgeon of effort with the special effects.
Conflict: 5
Entertainment Value: 2
Memorability: 0
After the movie was over, I instantly started thinking, “Is there a time machine that I can use to get part of my life back?” There is absolutely no value in this movie, nothing to remember with the exception of the absolutely horrid filmmaking. I am still appalled this project made it through completion.
Pace: 0
Plot: 0
Story? We don’t need no stinking story! Oh, how I would have loved to be a fly on the wall during this pitch meeting. It seriously made my head hurt. They try and give you a story then throw it all out the window with repeated implausible occurrences that beat you into submission.
Resolution: 1
Overall: 24
In light of the Black Mamba Kobe Bryant’s passing, the number 24 should represent greatness. Not with my scoring of Drive Angry. Unless, of course, I’m referring to the greatness of sucking. If that’s the case, then yes, this movie is indeed great. Great and terrible.
Gareth von Kallenbach (980 KP) rated The Nice Guys (2016) in Movies
Aug 6, 2019
This is how it’s supposed to be done. Though it’s not the most original flick to grace the silver screen, Shane Black’s follow-up to his instant cult classic Kiss Kiss Bang Bang has everything you could want in an action/comedy romp. A solid dynamic between its two charming yet flawed leads, a strong plot that has enough twists and turns to keep you thrilled but not lost, and plenty of quotably razor-sharp dialogue. Imagine the Lethal Weapon type meets a less obtuse Inherent Vice. Besides the return of Jason Bourne in July, it will undoubtedly be the most entertaining thing you’ll see in another summer season of mediocrity. Is anybody really that interested in a ninth X-Men film?
Russell Crowe is the muscle-for-hire opposite Ryan Gosling as the P.I. referred to by his daughter as “the worst detective in the world”. They are thrust together by circumstance and, after a couple of amusing altercations, come to find out they are both involved in a larger case of conspiracy and cover-up as they race to find the girl at the center of it all. Crowe and Gosling make a winning team with chemistry in spades and, though the dialogue they’re given may not feel as fresh as what Val Kilmer and Robert Downey Jr. had to work with in Kiss Kiss Bang Bang; they still pull it off marvelously. Between Gosling’s unfortunate directorial debut, Lost River, and Crowe’s string of misfires since 2010’s Robin Hood, these were the type of roles their fading stars were in dire need of and they both certainly look at home in a 70’s-era Hollywood detective story. For Gosling especially, this is probably the most likable he’s ever been. Well done also to the casting department for finding Angourie Rice. As Gosling’s daughter, she’s does an admirably fine job of playing a girl who can stand up to an incredibly hostile world and give some back. Here’s hoping she’s got a decent agent that will keep her in rich, multi-dimensional characters.
Shane Black, already having proved that he knows his way around a screenplay or two, is firmly coming into his own as a director (though the Christmas thing has got to stop), and I’ll be eagerly anticipating his next foray behind the camera. It’s also another excellent job from Warner’s marketing team, with a trailer that gave just enough of the one-liners and snippets of action without spoiling too many of the fun and twisty plot points. The action beats and moments of violence themselves, due to a tightly-structured script, feel earned and well-placed. Not once did I get that overwhelming feeling of action fatigue I’ve been experiencing so much in film lately (I’m looking at you, Marvel). The Nice Guys is all-around great filmmaking and one I can’t wait to revisit. I wouldn’t doubt it’ll be a day-one buy for me when it hits the home video market.
Russell Crowe is the muscle-for-hire opposite Ryan Gosling as the P.I. referred to by his daughter as “the worst detective in the world”. They are thrust together by circumstance and, after a couple of amusing altercations, come to find out they are both involved in a larger case of conspiracy and cover-up as they race to find the girl at the center of it all. Crowe and Gosling make a winning team with chemistry in spades and, though the dialogue they’re given may not feel as fresh as what Val Kilmer and Robert Downey Jr. had to work with in Kiss Kiss Bang Bang; they still pull it off marvelously. Between Gosling’s unfortunate directorial debut, Lost River, and Crowe’s string of misfires since 2010’s Robin Hood, these were the type of roles their fading stars were in dire need of and they both certainly look at home in a 70’s-era Hollywood detective story. For Gosling especially, this is probably the most likable he’s ever been. Well done also to the casting department for finding Angourie Rice. As Gosling’s daughter, she’s does an admirably fine job of playing a girl who can stand up to an incredibly hostile world and give some back. Here’s hoping she’s got a decent agent that will keep her in rich, multi-dimensional characters.
Shane Black, already having proved that he knows his way around a screenplay or two, is firmly coming into his own as a director (though the Christmas thing has got to stop), and I’ll be eagerly anticipating his next foray behind the camera. It’s also another excellent job from Warner’s marketing team, with a trailer that gave just enough of the one-liners and snippets of action without spoiling too many of the fun and twisty plot points. The action beats and moments of violence themselves, due to a tightly-structured script, feel earned and well-placed. Not once did I get that overwhelming feeling of action fatigue I’ve been experiencing so much in film lately (I’m looking at you, Marvel). The Nice Guys is all-around great filmmaking and one I can’t wait to revisit. I wouldn’t doubt it’ll be a day-one buy for me when it hits the home video market.
Gareth von Kallenbach (980 KP) rated Evil Dead (2013) in Movies
Aug 7, 2019
One of the greatest horror movies of all time would have to be “The Evil Dead” which had been spawned by Sam Raimi and his original short film “Within the Woods”. “Within the Woods” was filmed with the intent of gaining investors to collaborate on a full length film starring the then unknown God of “B” horror movies Bruce Campbell. “The Evil Dead” and its predecessor “Within the Woods” was meant to be serious and horrifying, though that proved to be hard with a smaller budget that Raimi and Campbell had originally hoped for. Little did they know that Evil Dead would become one of the largest trilogies in cult film histories.
Based on Raimi’s original 1981 script, five young adult friends set out on a short vacation in a remote cabin in the woods. Whilst reading from a book that was obviously supposed to stay hidden, one of them ends up summoning dormant demons that end up causing havoc among the group. Killing them off one by one. Though the aura of the film is somewhat similar to the original, we all know that with remakes there are always some differences. In the original the five friends go to a cabin for a care free fun filled weekend the remake centers around one friend trying to kick her drug habits “cold turkey” with the help of her three friends and older brother.
The cinematography of the film is one hundred times better (remember in the original; Bruce running from the “deadite” and you could see the lights in the rafters of the studio “that does not happen in this film”). The remake pays homage to the original in certain respects and can be spotted throughout the film if you are a true “Evil Dead” fanatic. Unlike the original movie that had been filmed in Tennessee the remake was filmed in its entirety in New Zealand. The recreation of the cabin is almost uncanny with a couple of differences here and there. As expected the special FX are much better with a bigger budget and the advancement of technology. Like the original the actors are not well known and only have done a couple other projects. The cast was well selected and the acting was much better.
If you are a true fan of the original film you may like or dislike it. I myself found it to be entertaining however it doesn’t come close to the original film. If you’ve never seen the original you may like this movie based on its own merits. I must add if you’ve never seen the original film shame on you. To all Evil dead and/or Bruce Campbell fans I can not disclose to you if Bruce makes a cameo but I will say this stay till the end of the credits and you may feel pretty groovy.
Based on Raimi’s original 1981 script, five young adult friends set out on a short vacation in a remote cabin in the woods. Whilst reading from a book that was obviously supposed to stay hidden, one of them ends up summoning dormant demons that end up causing havoc among the group. Killing them off one by one. Though the aura of the film is somewhat similar to the original, we all know that with remakes there are always some differences. In the original the five friends go to a cabin for a care free fun filled weekend the remake centers around one friend trying to kick her drug habits “cold turkey” with the help of her three friends and older brother.
The cinematography of the film is one hundred times better (remember in the original; Bruce running from the “deadite” and you could see the lights in the rafters of the studio “that does not happen in this film”). The remake pays homage to the original in certain respects and can be spotted throughout the film if you are a true “Evil Dead” fanatic. Unlike the original movie that had been filmed in Tennessee the remake was filmed in its entirety in New Zealand. The recreation of the cabin is almost uncanny with a couple of differences here and there. As expected the special FX are much better with a bigger budget and the advancement of technology. Like the original the actors are not well known and only have done a couple other projects. The cast was well selected and the acting was much better.
If you are a true fan of the original film you may like or dislike it. I myself found it to be entertaining however it doesn’t come close to the original film. If you’ve never seen the original you may like this movie based on its own merits. I must add if you’ve never seen the original film shame on you. To all Evil dead and/or Bruce Campbell fans I can not disclose to you if Bruce makes a cameo but I will say this stay till the end of the credits and you may feel pretty groovy.
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