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Circus Galacticus
Deva Fagan | 2011
8
8.0 (1 Ratings)
Book Rating
Have you ever wanted to run away and join the circus? How about a galaxy-traveling circus complete with your very own Doctor Who-like Ringmaster and spaceship? Sounds pretty awesome, right? While you sadly may not be able to do that in real life, Deva Fagan's Circus Galacticus takes the reader on a voyage through the stars. Okay, so maybe reading instead of experiencing those adventures isn't quite as fun, but it's still a grand ride to hop on while I impatiently wait for my very own Doctor to show up and whisk me away to galaxies unknown and unimagined.

Meet the Earther Beatrix "Trix" Ling: miserable, friendless orphan, you know, the usual. On the surface that is. Seriously unhappy at her boarding school, she often gets into trouble due to the fact she's quick to rile and doesn't think things through before acting or speaking. After a few weird events happen to Trix, such as some strange dude breaking into her room and her hair deciding it'd like to be a cotton candy pink, the Circus Galacticus comes to town promising her some answers. Here is where the journey for Trix and the reader begins. Aliens and gadgets abound, as do allies with their own special Tinker power and enemies trying to suppress that power, a spaceship that's alive with many mysterious corridors, and too much to even begin to cover, and really, they'd be better serviced by reading the book instead of this review. This book is like Doctor Who, The X-Men, and Charlie and the Chocolate Factory all tossed into a blender to make one scrump-diddly-umptous concoction. Smoothly written, the book moves at a swift pace as Trix struggles to find somewhere she belongs, make and keep friends, and to believe she deserves it. I don't believe there's a person out there that hasn't felt like an outsider at one time or another, though some more-so than others perhaps, and while Trix may make mistakes and may not always follow rules, that only makes her all the more full-bodied as a character. Except a little with the Ringmaster and the circus tent spaceship, Big Top (as much a character as anyone, if not more), the others aren't delved into as much but they each add their own quirks to make the book well-rounded.

And while I'd heartily recommend Circus Galacticus with no reservations, it isn't a perfect book by any means. Trix's age is never mentioned and at one time she describes the others as her age or a few years older. Umm, okay, I don't even know how old you are, chica, so how am I supposed to know how old everyone else is? At first, I surmised she was somewhere between 12-16 until unneeded curse words popped up, so she's probably a teenager. I finally found out how old Trix was by going to the author's site. She's 15. Call me odd, but I like to know the main character's age. The book could also have stood to have a little more meat on its bones, even as little as fifty pages tacked on. This was like a sampler platter and I wanted a full-course meal. With dessert. So many questions were left unanswered and it is just begging for a sequel to explore these more fully. And as I said before, the curse words really added absolutely nothing to the context of the scenes they were in. Other words could have been substituted easily and been more fitting. Sure there weren't many, but this is intended for middle-grade students and except for the cursing, it's good, clean fun. I'm not naive enough to think that children don't come across foul language from many sources, and even use it themselves, but that doesn't mean that books tailored for their age range should include them either.

However, I had a blast travelling through space with the crew of the Big Top. If there is a sequel, and I truly hope there is, you can be sure I'll be there for the next adventure of Circus Galacticus.

If interested, the author has up illustrations of the main characters: http://devafagan.com/circus-galacticus-characters/
  
Zombies Vs. Unicorns
Zombies Vs. Unicorns
Holly Black | 2010 | Fiction & Poetry
6
8.0 (4 Ratings)
Book Rating
<b>Book Review</b>
I had heard about this feud soon after it started, so when news that a book was coming out I had to read it. C'mon, zombies and unicorns, this is a combination I couldn't miss out on. After a lackluster and disappointing start, with many stories I didn't like at all, I was starting to think I'd have a hard time finishing the book, even with the different authors. It wasn't until The Children of the Revolution by Maureen Johnson on page 147 that the stories picked up and I ended up enjoying the rest, though my enjoyment deviated from okay to great. The "arguments" between editors Holly Black (Team Unicorn) and Justine Larbalestier (Team Zombie) were usually quite amusing, though they themselves don't contribute to the book. I, for one, would have liked to have read their takes on their chosen teams.

I'm not going to review each story individually, but list them with my (very) basic impression of the story. The book has varying degrees of gore, cursing, sexual innuendo and references, bestiality (you read that right, but it's more referred to than shown, thank goodness), suicide, and other violent acts.

<u>Stories</u> (in order of appearance):
*The Highest Justice by Garth Nix (Marked as a unicorn story, this is actually both unicorn and zombie. A decent story.)
*Love Will Tear Us Apart by Alaya Dawn Johnson (Zombie. Did not care for this at all)
*Purity Test by Naomi Novik (Unicorn. Didn't hate this story, but wasn't fond of it either)
*Bougainvillea by Carrie Ryan (Zombie. Didn't like.)
*A Thousand Flowers by Margo Lanagan (Unicorn. Also wasn't fond of.)
*The Children of the Revolution by Maureen Johnson (Zombie. Rather twisted, but so am I, so I enjoyed it.)
*The Care and Feeding of Your Baby Killer Unicorn by Diana Peterfreund (Unicorn. My favorite story in the anthology.)
*Inoculata by Scott Westerfield (Zombie. Pretty good.)
*Princess Prettypants by Meg Cabot (Unicorn. Very tongue-in-cheek, I liked this story a lot.)
*Cold Hands by Cassandra Clare (Zombie. Interesting world created here. Definitely passed my likability test.)
*The Third Virgin by Kathleen Duey (Unicorn. An okay story.)
*Prom Night by Libba Bray (Zombie. Second favorite of the book and very close to a tie with Peterfreund's tale.)

The unicorn stories went in many different directions, with all sorts of unicorns, while most of the zombie stories stayed where you would expect them and had typical zombies, though there were a few surprises still in store. I went into this as Team Zombie, and while my favorite was a unicorn story, I still firmly remain with the shamblers. Overall, I ended up enjoying the majority of the book, so if you're interested in zombies, unicorns, or especially both, pick this up for an interesting assortment of stories.
3.5 stars for the print version

<b>Audio Review</b>
This unabridged CD set includes ten discs, which average a little over one story each, though generally there is one whole story bookended by the end of one preceding it and the start of another afterward that will continue onto the next disc. They have very short chapters, generally less than a minute and I could tell when each chapter ended and the next began, which didn't make for totally smooth listening but it also wasn't too bad either. I would have rather have had longer chapters that had a clearer starting and stopping point to make it easier to find my place again. Most of the readers, both male and female, sound fairly young, which makes sense since this is a YA anthology, but the majority also sounded as if they were reading to school children, which makes for annoying listening. I found most of the voices grating and unfortunately none of them are named for me to be more specific. However, the one male was fine and the woman who did Diana Peterfreund was good and I believe she also narrated one or two others in the book. The use of sound effects break up stories, a groan that also says "brains" for zombies and trumpets and a horse whinny for unicorns. Immediately after is the intro from the editors with their ongoing debate that became increasingly irritating as I read on; this may have to do with how they performed those discussions. As written word, these exchanges are far more entertaining. For the most part, I really didn't enjoy listening to this and much prefer reading it in print.
2 stars for audio
  
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Gareth von Kallenbach (971 KP) rated the Xbox One version of Ion Fury in Video Games

Aug 16, 2019  
Ion Fury
Ion Fury
2018 | Shooter
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.

Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.

What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.

Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.

While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.

While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.

Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.

The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.

As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.

The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.

In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.

4 stars out of 5

http://sknr.net/2019/08/14/ion-fury/
  
Stuber (2019)
Stuber (2019)
2019 | Action, Comedy
Stuber Review
There’s no denying that ridesharing has become one of the fastest growing industries around the world. What used to be a chore of finding a cab company and calling them for a pickup (or flagging them down in the streets of New York) has now been simplified with a smartphone app. What used to be thirty minutes waiting for your ride to arrive has now been reduced to minutes thanks to technology. So, a movie featuring a lovable Uber driver who gets caught tangled up with a cop chasing a notorious fugitive shouldn’t sound like to much of a stretch.

Stuber introduces us to Stu (Kumail Nanjiani) a man who is madly in love with his plutonic friend and pushed around daily by his boss at the local big chain sporting goods store. In an effort to help subsidize his friend Becca’s (Betty Gilpin) spin studio he moonlights as an Uber driver. Fate intervenes one day when Detective Vic (Dave Bautista) who has literally just undergone corrective eye surgery receives a tip that the drug lord who had murdered his partner just months before has turned up again in the city. Unable to drive, and recently introduced to Uber by his daughter, Detective Vic is forced to hold hostage Stu as he tracks the killer through the city in an effort to bring him to justice.

Stuber features a star-studded cast that brings this amazingly heartfelt and incredibly funny film to the big screen. With a supporting cast such as Karen Gillan, Mira Sorvino and Natalie Morales to back them up, the audience is taken on a laugh filled, action-packed movie that certainly shows better than the advertisements would lead you to believe. The characters are instantly likable, and no matter how much cursing (of which there is a lot) and violence is portrayed on the screen that never changes. Kumail Nanjiani does an amazing job as the lovable Stu. His comedic timing regularly hits the mark, and his portrayal of a man longing to escape the friend zone never gets old. Bautista delivers what may be one of the most defining roles that he has played. While he regularly is able to stand out among his peers in his previous films, this is one of the first where he is asked to carry the film on his own shoulders…and carry it he does. The partnership and true friendship between the two is believable and continues to strengthen as the film moves on. I might even go as far as to say that the chemistry between these two incredible actors is magical.

That’s not to say that Stuber is a perfect movie, it’s predictable and doesn’t really bring anything new to the table. It does however handle the cop who can’t drive scenario far better than any movie that has come before it (like that horrendous movie Taxi that came out back in 2004). It’s a movie that could have gotten away with a PG-13 rating with a little less language, which ultimately may have helped it do better in the theaters (only time will tell of course). That being said, the language itself never feels as though it was thrown in for shock value, in fact I imagine that any of us who might wind up in this particular predicament might have a few choice words of our own to spout out throughout the entire adventure.
I got far more out of Stuber than I thought possible. For a movie that has had little fanfare and releases not long after the acquisition of Twentieth Century Fox, it’s incredibly fun and full of just as much heart. To say that I had not expected this to be a movie where the audience would clap when it was over would be a tremendous understatement. It’s good to see that movie studios haven’t given up on fun ideas, even ones that don’t seem to be exceptionally revolutionary or over-the-top. This is one of the most surprising movies of the summer, in a summer full of blockbusters and big budget films Stuber quietly succeeds where many others are likely to fail. Stuber is certainly a movie worth the price of admission, and you might even come out a little happier than when you went in.

4 out of 5 stars

http://sknr.net/2019/07/07/stuber/
  
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Gareth von Kallenbach (971 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
Pendulum
Pendulum
2020 | Economic
This review, like the many others in the Solo Chronicles series before it, will be focusing on the solo player’s experience. For the highly-anticipated Pendulum, an Automa Factory set of solo rules is included. Automa Factory creates rules for solo play for games and have created many for Stonemaier titles in the past. This is my first time using an Automa ruleset, and I wanted to know: how do Automa games play vs a group playthrough? Find out below.

Pendulum is a real-time worker placement game utilizing sand timers to control players’ actions. While sand timers have been used in games plenty of times before, they are special components in Pendulum that will have players cursing their existence throughout the game. In a solo game the human player will be attempting to win against two Automas, essentially creating a three player game. Now, while I normally reconstruct the rules in my reviews to give a brief overview, Pendulum has too many intricacies to truly detail, so my rules overview will be quite abbreviated.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Setup took me about 30 minutes the first game because I did not play it multiplayer first, but was setting up for my first Automa play. Setup is not difficult, but there are many small parts and different boards for which you must account. Subsequent games took significantly less time to setup so I was up and running immediately.

A game of Pendulum sees players vying for the crown by jockeying for mastery in Power, Prestige, Popularity, and completing a Legendary Achievement. These are all tracked on each player mat and the Automas’ mat. The game is a typical worker placement with all spaces giving some benefit, but also may be blocked by other players. By utilizing aggressive strategies and timing each worker action players will be gaining resources and votes and converting them into VPs on the individual tracks, the most important of which is the Legendary Achievement. No player may win the game without having completed a Legendary Achievement.

As the game progresses in real time, the sand timers will be flipped into areas blocking access to players, but allowing player meeples already stationed in these areas to enact their special abilities. Three timers of different time-lengths are used in Pendulum: 45 seconds, 2 minutes, and 3 minutes. The action spaces corresponding to the 45 second timer are less effective than the 3 minute timer areas, but are indeed necessary to generate more resources.

After the 3 minute purple timer has been flipped three total times, the game halts and a special Council Phase is enacted. This phase allows players to receive Council Reward cards, assess and compare placement for the next round, and set up for the next round. After the fourth Council Phase, the game ends and players will check for victory conditions.

Components. Have you seen a Stonemaier Games title recently? The components are stellar. Everything from the plastic (resin?) cubes and vote tiles and meeples, to the good-looking sand timers, to the linen finish on the cards AND the rulebooks is just amazing. Several reviewers have issues with the art in Pendulum, and say that it is drab and “uninspiring.” Well, I think it’s great, and I also think it is a bit muted to get out of the way of play. I certainly would not appreciate this game more if it had more exciting art. More exciting art means more attention spent on appreciating the art and not playing the game. Normally this is a boon for me, but Pendulum is a REAL-TIME game. I don’t have time to be gawking at game art! Components: excellent!

I really enjoyed my plays of Pendulum using the Automa system. I can’t necessarily say it felt like playing against two other players, but I don’t think it’s meant to do that. The Automa players sufficiently block spaces, and gain VP each round to compete with the human player. Also, I have never played a game using Automas before, so I had zero expectations getting into Pendulum. I do think I would enjoy this game lots more playing against other humans, but the current virus situation has nixed that for me. The Automa system is good, and I am so happy that it exists for Pendulum. I just want to play it with other gamers.

Purple Phoenix Games never award games with scores for previews and Solo Chronicles. However, I would certainly rate Pendulum high. I don’t believe it will ever crack into my Top 10 Games of All Time, but I also can see myself pulling it out when I want to exercise my brain and I don’t have access to any other gamers. I want you to understand that I do like this one quite a bit, and would certainly recommend it. I truly enjoy having to keep on my toes (literally) controlling my components as well as keeping track of the Automa movements, and assuring the timers are being flipped appropriately.

If your collection is missing a game that utilizes sand timers for more than just buzzing others on their turn, certainly give Pendulum a look. The design is fantastic, includes the Automa Factory solo rules (and extra components), and is satisfying to play. Heck, I didn’t even sit down when I played this because I needed to be so active around the board. If it weren’t so late as I am writing this, I would break it out and give it another go right now. Alas, I am old and need to sleep. Check out Pendulum.
  
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Matthew Krueger (10051 KP) Dec 5, 2020

I've heard mixed this about this game like how their is no theme, the times are off, repetitive and confusing. Im intresting im buy this game. What to know your thoughts.

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Mothergamer (1521 KP) rated the PlayStation 3 version of Catherine in Video Games

Apr 3, 2019  
Catherine
Catherine
Action/Adventure
First of all, let me say that while I know a lot of you love Atlus games as much as I do, Catherine is not a typical video game. In fact, it is a sliding block puzzle game with a great story woven in. If you're not big on puzzle games, Catherine may not be the video game for you. However, if you genuinely enjoy challenging puzzles and are a puzzle game addict like myself, Catherine definitely gives you your money's worth.

 Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
 The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
 One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
 Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.

Vincent Brooks In His Nightmare

 Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
 Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.




Solve The Puzzle Or Die Trying







 This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
 However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
 Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
 I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.
  
FO
Fury of Fire (Dragonfury, #1)
2
2.0 (1 Ratings)
Book Rating
<b>NOTE:</b> I did not finish Fury of Fire. I reached page 207, out of 412, before I called it quits. My review reflects on what I read and no more, which is more than enough to be indicative to how the author creates her book.

During the course of reading, everyone comes across a book that just doesn't connect with them. That doesn't mean the book is bad or that others shouldn't read it, it just means the it isn't a good fit that particular person. This is that book for me. I had a very difficult time getting through what I read, mostly due to a bunch of little things that stood out and were what I consider oddities, especially in context to situations in the book. If I had to describe this book in one word, it'd be abrasive. The characters, the dialogue, and most importantly, the writing felt like rubbing sandpaper over a wound. Over and over again.

<b>THE BAD</b>

The constant bombardment of internalizing that both Myst and Bastian provide in this book was like a splinter under my fingernail. The more I dug, the more painful it became, and I started to dislike the book and main characters more and more as I read on. Admittedly, it was pretty easy to loathe Bastian and Myst when it became apparent that they are both boring and stupid, and I didn't find Bastian all that likeable in the first place. Call me crazy, but I just feel uneasy when a character wants to immediately jump the bones of a person he just met in horrific situation while she is frightened beyond belief. But apparently that's okay because he acknowledges his creepiness in a fit of mental self-flagellation. Sorry, but that doesn't fly with me. Maybe if that had been mentioned only once, I would have let it slide, but it keeps on like that for way too long. Apparently he's all alpha on the outside and emo on the inside. What a winning combination! Not. Myst herself starts off, uh, decent enough but then quickly becomes the nitwit I was hoping to avoid. She gets the fastest case of Stockholm Syndrome I've ever come across. For all intents and purposes, Bastian kidnapped her. Sure, we the readers know it's for Myst and the baby's safety from the evil Razorbacks, but she certainly doesn't know that, therefore I found her reactions extremely unrealistic and bizarre to the situations she was in. One minute she's fighting, and by fighting I mean being stubbornly spunky, or somewhat thinking of escape, the next she's imagining wild, hot monkey sex with Bastian. I'm sorry but if some big, six-foot-six (apparently every male is 6'6 in this book, even the human cop. Obviously, if a guy is under that height, he's not really a man.), scary dude who can turn into a dragon kidnaps me, I am so not going to be thinking about how hot they are or what they're like in the sack. Yeah, uh-huh, that makes perfect sense. Oy! Anyway, they end up making out that night due to Bastian's alpha going crazy and some supernatural roofie that dragons put out to females. God, this is not romantic at all. And it's only been a few hours since they "met"! The morning after Myst is kidnapped, she wakes up naked and finds out Bastian bathed her, can you say mondo creepy? So after she dresses, she goes meandering through the Nightfury's lair, admiring his artwork and crap, then ends up in the kitchen with the rest of the freaky-tall Nightfuries. I'd be high-tailing it out of there, in fact, I would have been plotting escape long before this point. It appears she only thinks of escape once a day. While she's in the kitchen, Bastian has her sit at the table so she can eat her breakfast. He sets down a plate in front of her and as she goes to have a bite, she notices he cut her waffles into little, perfect, bite-size pieces and she's apparently overcome by this act. How weird is that?! All feminist angles aside, who cuts up someone else's food unless: A, it's for a small child, two, their arms and hands are broken, or D, they're handicapped in some way that prevents them from feeding themselves? W.T.F.? Frankly, I think it's just odd. And then she gets misty-eyed (Myst is all misty, how cute. *gag*) when he asks her to help name the baby he kidnapped. I've already doubted her sanity before but now it's gone to even more ridiculous heights by this point.

The magical Rohypnol I mentioned before creeped me the heck out. So when a dragon guy needs his energy fix, he picks out a woman, roofies her, feeds off her energy, sleeps with her, and then wipes her memory! Say what? That's too close to rape for my liking. This wasn't just the bad guys doing this, but the next book's "hero" did that to a woman in a hospital (note: she wasn't a patient, I think she was a researcher or something, I don't remember). How sweet.

The excessive swearing needed edited down. Normally I don't mind a little cursing here and there, but so much of it didn't need to be added to the dialogue or characters and showed a lack of creativity.

The "dragons" are really shape-shifting vampires. They have to feed off women, only it's energy instead of blood, they can't be out in the sun, they heal quickly, live a long time, are super-strong, amongst other attributes. If you're going to have shape-shifting dragons, don't make them so similar to other paranormal species. Differentiate them so they're unique, not a near-clone.

I didn't like the whole reading of minds thing. If it was something that happened when mated, fine, but I don't like the thought of someone just arbitrarily getting into someone else's brain whenever they want. It's a violation. Bastian did this to Myst way too often.

The characters sound a lot like each other. They don't all have individual voices so there isn't much beyond a name separating one from the other.

<b>THE GOOD</b>

The first fight scene was actually quite well-done, although it was very early on in the book so it might not hold up on a second reading. The next fight scene wasn't too bad, maybe a little confusing at times.

The other characters in the Dragonfury series have the potential to be more interesting if they can be given some individuality, but since I didn't connect with the author's writing style and don't like most of the ideas, I won't be looking for any sequels to this oh-so-romantic series. I wouldn't recommend this book, but hey, if it sounds right up your alley or you have masochistic tendencies, by all means try it out for yourself.

As a final note, I just wanted to thank <a href="http://homealone.wikia.com/wiki/Buzz_McCallister"; target="_blank">Buzz McCallister</a> for his mad counting/alphabetizing skillz in writing this review. I couldn't have done it without you, buddy.
<img src="http://kindbooksandcoronets.files.wordpress.com/2012/03/buzzmccallister1.jpg">;
  
<b><i>"What a stupid book."</i></b>

That was my initial thought after turning the final page of <b>Sweet Valley Confidential: Ten Years Later</b>.

As a pre-teen, I was addicted to the <u>Sweet Valley High</u> series, and then later, the <u>Sweet Valley University</u> series as well. Before that even, I had read some of the Twins and Kids series, so when I heard this was coming out last year, I just knew I had to read it. I was excited beyond compare and went into full geek-out mode. Where are the perfect size-six Wakefield twins, and their friends and enemies, now? What are their occupations? Who are they dating or who'd they marry? And my questions kept going on and on. What has inspired this obsession? It's not like these books were high literature, but somehow they became ingrained into my life to this very day and I cannot help but remember SVH fondly.

It is nearly impossible to review the story within the covers without spoilers, but I am going to try my darnedest. Some cursing may or may not be involved.

<b>Short synopsis</b> (snarky comments in parentheses ;P):
Jessica has betrayed Elizabeth. <i>(Doesn't take a rocket scientist to figure out what she did. Anyone who's read the books could make an accurate guess.)</i> The Ultimate Betrayal. <i>(Oooooh!)</i> Elizabeth flees to New York. Elizabeth is a slightly sympathetic bitter victim/martyr who craves revenge throughout the book. Jessica is supposed to be a sympathetic betrayer/victim who's heartsick at destroying her sister. <i>(I don't buy it.)</i> Tons of reminiscing flashbacks ensue throughout the book, sometimes the same ones told by different characters, and take up about half of it, so there's barely any plot. Book ends with a thirteen-page <i>Where Are They Now?</i>-type epilogue that tells old fans what has happened to many major supporting characters from the original high school series. <i>(Apparently no one is allowed to be happy. And anyone you may have originally liked from SVH has turned into a big dick. WTF?)</i>

I expected to enjoy this as the usual over-the-top, soap opera stories I remember, but revamped a bit. Sadly, I was left feeling underwhelmed, disappointed, annoyed, and rather pissed off. For one thing, I could not buy the main betrayal -- <spoiler>Jessica and Todd?! In love!!?? Really? In what surreal dimension does that make any kind of sense? This broke the book for me. How can I believe anything else if this doesn't ring true. A passionate affair, sure. A one-night stand, why not? But actual 'til death do us part nonsense? Bull. Not when it's almost always been the Elizabeth and Todd, "made-for-each-other" type of thing. I actually wouldn't have minded if E & T hadn't ended up together, but for Todd to be with Jessica, that's just madness, plain and simple.</spoiler> -- it was just so unbelievable. And I mean that in a Sweet Valley way, which we all know is not steeped in any form of actual reality, so my standards are quite low and I expect the extraordinary and overwrought. So from this point on, which is within the first two chapters, I struggled, but somehow managed to read on. I admit, I gagged more than few times throughout the book. Who wouldn't when faced with passages such as this one,
<blockquote>"And what faces they were.

Gorgeous. Absolutely amazing. The kind you couldn't stop looking at. Their eyes were shades of aqua that danced in the light like shards of precious stones, oval and fringed with thick, light brown lashes long enough to cast a shadow on their cheeks. Their silky blond hair, the cascading kind, fell just below their shoulders. And to complete the perfection, their rosy lips looked as if they were penciled on. There wasn't a thing wrong with their figures, either. It was if billions of possibilities all fell together perfectly.

Twice."
-page 9/10</blockquote>
I hope you managed to hold onto your last meal. I barely did. I also had to endure "his beloved," "his love," and other similar nauseating descriptions.

This is not the PG-rated books from the past, the word "orgasm" is actually used. So is the F-bomb and other expletives. *gasp* Seriously, it does push the boundaries more than the innocent SVH series, but it's not very shocking by today's standards. Except that it does involve the Wakefield Twins, which was strange at first. Of course, current trends had to pop up, like Twitter and Facebook, Justin Timberlake and Beyonce, which always makes a book better and doesn't date it in the least. (That was heavy sarcasm in case you weren't sure.) The book does refer to some incidents and people from the SVU series, but only certain elements, otherwise it's mainly a continuation of high school and no one from the university days actually appears in the book.

Neither Elizabeth nor Jessica felt true to form, especially Jessica, and in fact, none of the characters, whether seen or just talked about, were right. Sure, some people change and some don't, but not a one was recognizable. Where did these strangers with the same names come from? Why couldn't there have been some semblance of the original shining through? Again, I have a hard time with the basis of the book, so that has severely colored my view of the entire thing, but as it stands, it was a complete waste of a good idea. I'd be willing to bet that any fan of SVH could come up with something a million times better than this dreck. Wasn't there an original ghostwriter available? You know, someone who might actually know the world and characters, and have the skill to develop them both in a believable manner?

The writing is rather clunky and purple-ly, often managing both at the same time. Redundancy abounds, editing mistakes, including wrong names and inconsistencies to previous events in SVH-iverse, and lots of use of the words "like" and "so", more-so in Jessica's narrative than anywhere else, which was really, really, so, like, irritating. Like, really. Ms. Pascal must have had a thesaurus at the ready, because there were big words awkwardly thrown into the narrative. While I appreciate authors utilizing lesser known or used words, some just don't blend well with the rest of the text and they pop-out unflatteringly. The structure needed fine-tuning and tenses were oddly used to differentiate the flashbacks from present day.

To put it succinctly, the writing isn't great and neither is the storyline, what there is of it. This was a bizarre read even by Sweet Valley standards and an insult to fans. Seriously, does Francine Pascal hate this universe and its readers? I think I'll stick to the <a href="http://www.goodreads.com/series/58723-sweet-valley-high">Sweet Valley High</a> series and make up my own stories about what happened afterward.

Slightly spoiler-ish lesson learned from this book:
<spoiler>Betrayal is okay as long as it's "Twu Luv."</spoiler>

Second lesson learned:
Everything always turns up fucking sunshine and roses and unicorns and lollipops for the worst person (or people) in the end.

I'd like to leave you with another winning description,
<blockquote>"There were no tears, but her mouth was twisted in a silent sob."
-page 17</blockquote>

<u>A thought a few hours after having finished this book:</u>
Maybe another "sequel" will eventually come out and it'll begin with Elizabeth waking up from the nightmare that is this book and we'll get the real ten years later story. Ahh, sweet dreams.

<u>Update: April 26, 2011:</u>
Oh yes, always good to blame the fans/readers for not liking their terrible book. By pointing out minor, petty reasons, I might add. <b>Warning:</b> book spoilers in article.
http://www.nytimes.com/2011/04/17/business/media/17sweet.html?_r=1