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Death Be Blue (Terra Vane #1)
Book
Enforcer Field Agent Terra Vane is a human psychic who is trying to prove herself in a world where...

Debbiereadsbook (1421 KP) rated Honestly Yours by Jaime Reese in Books
Jun 2, 2022
so bloody good!
Its been a long LONG time since I had my Reese fix, but it was such a wonderful wait!!
Warren wants Gian, but Gian has only one rule: Be honest. It's the one thing he needs more than anything. But being honest with Gian might be the one thing that breaks Warren's heart.
I've been sick all week, and reading this was like a great big hug, wrapped around me, and made me feel so much better! (still sick, but getting there) I loved it, it could not have landed in my queue at a better time, and I will try to write a coherent review.
I loved Warren, he holds his cards close to his chest, but Gian pushes Warren, makes him want to be different this time. I loved Gian, and how bloody patient he is with Warren. I loved ALL the P words used here, I thought that was incredibly cute.
I loved being thrown for a loop when things went down, cos there were several things I did not see coming at me and I love being kept on my toes. I thought this was gonna be a light and fluffy romance, but it isn't and I loved being made to see that I didn't really want light and fluffy, I wanted deep and meaningful and something full of surprises!
It does get a bit dark, when Warren is describing his childhood, but you do need it to get the full package that is Warren. It is so smexy! But there are lighter moments too, Gian is a lot of fun and his parents are wonderful people who see Warren, and they see just what Warren means to Gian, even if Gian can't voice it yet.
Written from both Warren and Gian's point of view, it covers a whole range of emotions and situations and I blooming loved it!
Thank you, Ms Reese for my copy.
5 full and shiny stars!
*same worded review will appear elsewhere
Warren wants Gian, but Gian has only one rule: Be honest. It's the one thing he needs more than anything. But being honest with Gian might be the one thing that breaks Warren's heart.
I've been sick all week, and reading this was like a great big hug, wrapped around me, and made me feel so much better! (still sick, but getting there) I loved it, it could not have landed in my queue at a better time, and I will try to write a coherent review.
I loved Warren, he holds his cards close to his chest, but Gian pushes Warren, makes him want to be different this time. I loved Gian, and how bloody patient he is with Warren. I loved ALL the P words used here, I thought that was incredibly cute.
I loved being thrown for a loop when things went down, cos there were several things I did not see coming at me and I love being kept on my toes. I thought this was gonna be a light and fluffy romance, but it isn't and I loved being made to see that I didn't really want light and fluffy, I wanted deep and meaningful and something full of surprises!
It does get a bit dark, when Warren is describing his childhood, but you do need it to get the full package that is Warren. It is so smexy! But there are lighter moments too, Gian is a lot of fun and his parents are wonderful people who see Warren, and they see just what Warren means to Gian, even if Gian can't voice it yet.
Written from both Warren and Gian's point of view, it covers a whole range of emotions and situations and I blooming loved it!
Thank you, Ms Reese for my copy.
5 full and shiny stars!
*same worded review will appear elsewhere

Ali A (82 KP) rated How to heal a gryphon in Books
Oct 3, 2022
Usually, when one turns thirteen, you take an oath to be a guaritrice and use your powers to heal humans. But Giada doesn’t feel drawn to that path, instead, she knows her calling is to heal vulnerable animals, even if that goes against the hundred years of her family’s tradition.
When a group of witches takes her brother, Rocco, down into the magical underground city of Malavita in an attempt to get something they want, Giada is the only one who can rescue him. With the help of her best friend, Alessia and her new familiar, Sinistro, Giada must do everything she can to save her brother, or risk losing him forever.
This book was a quick and engaging read for me - I didn’t want to put it down. I loved Giada and her spunk and love for animals. Giada was who she was and she wasn’t going to change for anybody. I especially enjoyed her love for herself and her body. She would talk about her chubby tummy and how much she loved having it.
I feel like this book is perfect for middle grade readers as Meg Cannistra creates this magical world set in Italy, but it’s not overly complicated. There are all kinds of magical animals and beasts mixed with potions and practices. Not everything is laid out right in front of you, and Giada lets you know stuff as it goes along, which I feel like works well for this story.
I could easily see this becoming a series as we follow Giada in her studies and beyond. Plus, I would be interested in seeing this magical world outside of Italy too.
Overall, this is a cute and wonderful middle grade fantasy novel that I can see readers of all ages enjoying.
*Thank you Inkyard Press and BookishFirst for a copy of this book in exchange for an honest review
When a group of witches takes her brother, Rocco, down into the magical underground city of Malavita in an attempt to get something they want, Giada is the only one who can rescue him. With the help of her best friend, Alessia and her new familiar, Sinistro, Giada must do everything she can to save her brother, or risk losing him forever.
This book was a quick and engaging read for me - I didn’t want to put it down. I loved Giada and her spunk and love for animals. Giada was who she was and she wasn’t going to change for anybody. I especially enjoyed her love for herself and her body. She would talk about her chubby tummy and how much she loved having it.
I feel like this book is perfect for middle grade readers as Meg Cannistra creates this magical world set in Italy, but it’s not overly complicated. There are all kinds of magical animals and beasts mixed with potions and practices. Not everything is laid out right in front of you, and Giada lets you know stuff as it goes along, which I feel like works well for this story.
I could easily see this becoming a series as we follow Giada in her studies and beyond. Plus, I would be interested in seeing this magical world outside of Italy too.
Overall, this is a cute and wonderful middle grade fantasy novel that I can see readers of all ages enjoying.
*Thank you Inkyard Press and BookishFirst for a copy of this book in exchange for an honest review

Debbiereadsbook (1421 KP) rated Suspiciously Sweet in Books
Feb 23, 2022
so sweet but sexy too! Loved it!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
What this book is, right, is a whole lotta weight gain, that's what it is! And I bloody loved it!
Grumpy meets sweet, Owen meets Trevor and both kinda fall into a friendship followed by a relationship. But both have secrets, and either one could break the heart of the other.
I think I gained ten pounds reading this, I really did!
It's so freaking sweet, and sexy but also quite emotional in a way I wasn't expecting for such a short book! It's only 137 pages, but it packs quite the sugar rush!
I loved that Trevor knows he can make or break a business, and for some reason, just walking into Nana O'Neill's bakery makes him want to save this one, on a level he never knew could exist. Throw in Owen and Trevor is in heaven. But Trevor wants more with Owen, and it takes time for them to get down and dirty, and I loved being made to wait for the main event!
Trevor creeps under Owen's skin, I think. It's not quite so instant, the things Owen wants creep up on him, and I loved watching the big man fall, and fall HARD!
The food descriptions are outta this world, and now I want to eat everything described here. ALL the things! I'll be so ill but hey, I don't freaking care!
I've not read anything else by this author, but my TBR pile just grew a bit bigger. This is what I love most about reviewing, finding new-to-me authors, with back lists for me to feast on!
A delicious, so incredibly too-stinking-cute and so much with the warm-and-fuzzies book, I've not had in a long ass time!
5 full and sweet stars
*same worded review will appear elsewhere
What this book is, right, is a whole lotta weight gain, that's what it is! And I bloody loved it!
Grumpy meets sweet, Owen meets Trevor and both kinda fall into a friendship followed by a relationship. But both have secrets, and either one could break the heart of the other.
I think I gained ten pounds reading this, I really did!
It's so freaking sweet, and sexy but also quite emotional in a way I wasn't expecting for such a short book! It's only 137 pages, but it packs quite the sugar rush!
I loved that Trevor knows he can make or break a business, and for some reason, just walking into Nana O'Neill's bakery makes him want to save this one, on a level he never knew could exist. Throw in Owen and Trevor is in heaven. But Trevor wants more with Owen, and it takes time for them to get down and dirty, and I loved being made to wait for the main event!
Trevor creeps under Owen's skin, I think. It's not quite so instant, the things Owen wants creep up on him, and I loved watching the big man fall, and fall HARD!
The food descriptions are outta this world, and now I want to eat everything described here. ALL the things! I'll be so ill but hey, I don't freaking care!
I've not read anything else by this author, but my TBR pile just grew a bit bigger. This is what I love most about reviewing, finding new-to-me authors, with back lists for me to feast on!
A delicious, so incredibly too-stinking-cute and so much with the warm-and-fuzzies book, I've not had in a long ass time!
5 full and sweet stars
*same worded review will appear elsewhere

Merissa (12788 KP) rated Heal Me (Love in the Pacific Northwest #5) in Books
Nov 17, 2023
HEAL ME is the fifth book in the Love in the Pacific Northwest series and I haven't read any of the others. I don't feel that this had too big an impact as this story definitely revolves around Gunnar and Jocelin.
It is very fast-paced at the beginning, from the meet-cute to them getting together. Then a big part of it is establishing and building on their relationship. And then, something happens that provides angst and bad decisions, heartbreak and humiliation.
I have to say, Gunnar is my favourite of the two. He is the more laid-back of the two, less bothered about whether someone hits the snooze button or has clothing on the floor. He also put himself first when needed - which in this case was a BIG need. Does he do everything right? No. But does he own up to his mistakes and try to put them right? Hell yeah! PTSD isn't something that is logical, so bad decisions are a part of it. With all the relationship-building that had been going on, I expected Jocelin to be pissed, but I just couldn't get on board with his whole reaction. It's not as though Gunnar wasn't suffering himself!
Maybe I feel this way simply because I haven't read the others. Who knows? As for the Victor story, I know it played its part, but it was obvious from the word go how that would pan out!
On the whole, I thoroughly enjoyed this book. It is hot and sexy with a cuddly teddy bear. I thought Gunnar's PTSD was extremely well-written. I would definitely read more in this series. Recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Nov 16, 2023
It is very fast-paced at the beginning, from the meet-cute to them getting together. Then a big part of it is establishing and building on their relationship. And then, something happens that provides angst and bad decisions, heartbreak and humiliation.
I have to say, Gunnar is my favourite of the two. He is the more laid-back of the two, less bothered about whether someone hits the snooze button or has clothing on the floor. He also put himself first when needed - which in this case was a BIG need. Does he do everything right? No. But does he own up to his mistakes and try to put them right? Hell yeah! PTSD isn't something that is logical, so bad decisions are a part of it. With all the relationship-building that had been going on, I expected Jocelin to be pissed, but I just couldn't get on board with his whole reaction. It's not as though Gunnar wasn't suffering himself!
Maybe I feel this way simply because I haven't read the others. Who knows? As for the Victor story, I know it played its part, but it was obvious from the word go how that would pan out!
On the whole, I thoroughly enjoyed this book. It is hot and sexy with a cuddly teddy bear. I thought Gunnar's PTSD was extremely well-written. I would definitely read more in this series. Recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Nov 16, 2023

Debbiereadsbook (1421 KP) rated Hanging with Daddy (Pride Pet Play 2023) in Books
Jun 13, 2023
cute and sweet but maybe not for me.
Independent reviewer for Archaeolibrarian, i was gifted my copy of this book.
I love JP Sayle, you know I do. I've watched the skill this author has grow from the very beginning, and I'm incredibly proud of the work this author continues to produce.
But!
This one I found a little too sweet for me, and I hate that I did.
It's well told, from both Gaines and Austin's point of view. It's the first I've of a koala as a chosen pet for play, and at times, I did find the koala stuff too much. There were koalas in everything, EVERYTHING Gaines did, and it was a bit overpowering.
I loved that both men had an immediate and powerful reaction to the other, and both men, once they started to get to know each other, were fully able to adapt and bend to the others' needs, without sacrificing their own. I liked that Austin gave Gaines time to work things out in his head, before he came to Austin, even if it killed Austin to wait.
I loved that we got to catch up with Terrence and Warner from A Little Christmas, Terrence. It's always great catching up with characters fromprevious reads, even in those that can stand alone from others.
I really liked that, while some things *little* were mentioned in passing, and others were talked about, Gaines doesn't slip far into little-space. He's more a pet-space kinda guy and I did like that. LOVED the descriptions of Gaines climbing Austin like a pole! LOVED them!!
It's steamy and smexy, not overly emotional and there is no real drama, save for Gaines getting his head straight to talk to Austin.
It just didn't really work for me, and I hate that it didn't! I'm sorry, Jayne!
3 good, but not really for me, stars
*same worded review will appear elsewhere
I love JP Sayle, you know I do. I've watched the skill this author has grow from the very beginning, and I'm incredibly proud of the work this author continues to produce.
But!
This one I found a little too sweet for me, and I hate that I did.
It's well told, from both Gaines and Austin's point of view. It's the first I've of a koala as a chosen pet for play, and at times, I did find the koala stuff too much. There were koalas in everything, EVERYTHING Gaines did, and it was a bit overpowering.
I loved that both men had an immediate and powerful reaction to the other, and both men, once they started to get to know each other, were fully able to adapt and bend to the others' needs, without sacrificing their own. I liked that Austin gave Gaines time to work things out in his head, before he came to Austin, even if it killed Austin to wait.
I loved that we got to catch up with Terrence and Warner from A Little Christmas, Terrence. It's always great catching up with characters fromprevious reads, even in those that can stand alone from others.
I really liked that, while some things *little* were mentioned in passing, and others were talked about, Gaines doesn't slip far into little-space. He's more a pet-space kinda guy and I did like that. LOVED the descriptions of Gaines climbing Austin like a pole! LOVED them!!
It's steamy and smexy, not overly emotional and there is no real drama, save for Gaines getting his head straight to talk to Austin.
It just didn't really work for me, and I hate that it didn't! I'm sorry, Jayne!
3 good, but not really for me, stars
*same worded review will appear elsewhere

Debbiereadsbook (1421 KP) rated Controller's Obsession (Obsessions #2) in Books
Dec 8, 2024
it suits this book, that it is low on the steam factor!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Obsessions series, and you should probably read book 1, Demon's Obsession before this one. It sets the scene as to why Merihem is banished to Earth, but also tells how RARE the Blissful Ones are. And you know, it's bloody good!
Now, this is IS good, but it doesn't quite hit the spot that Demon's did and I've no idea why! *insert wailing!*
What I DID like about it, though, was the beautiful way that Merihem, quite literally, flipped on a Peni (oooh see what I did there!), and was devoted to Peni, from that very first meeting, even if the goat kicked him in the nuts!
Merihem takes his pleasure when and where he wants to, but meeting Peni? No one else will do. Once Peni bites Merihem, and he can hear Peni's thoughts and, more importantly, his GOAT'S thoughts, Merihem is able to modify his behaviour to suit Peni, even if he wants to do all sorts of dirty things to his little pygmy mate!
I found it relatively low angst, and so flipping cute, and low on the steam factor. It suits THIS book that it is written that way, given Peni's past and his aversion to full on smex. The smexy times that are here, are wonderfully written, and absolutely perfect for these two.
I loved that we caught up with Dakata and Silas, and their news! We get a bit of Wanda's book, who is Silas' sister and of Scott's book, who is Dakata's assistant. I was surprised at the route that Wanda's book takes, and I look forward to seeing how Sayle and Oliver deal with that, given they write MM rather than FF books!
A thoroughly delightful addition to the series, I really did enjoy it!
4 very VERY good stars
*same worded review will appear elsewhere
This is book 2 in the Obsessions series, and you should probably read book 1, Demon's Obsession before this one. It sets the scene as to why Merihem is banished to Earth, but also tells how RARE the Blissful Ones are. And you know, it's bloody good!
Now, this is IS good, but it doesn't quite hit the spot that Demon's did and I've no idea why! *insert wailing!*
What I DID like about it, though, was the beautiful way that Merihem, quite literally, flipped on a Peni (oooh see what I did there!), and was devoted to Peni, from that very first meeting, even if the goat kicked him in the nuts!
Merihem takes his pleasure when and where he wants to, but meeting Peni? No one else will do. Once Peni bites Merihem, and he can hear Peni's thoughts and, more importantly, his GOAT'S thoughts, Merihem is able to modify his behaviour to suit Peni, even if he wants to do all sorts of dirty things to his little pygmy mate!
I found it relatively low angst, and so flipping cute, and low on the steam factor. It suits THIS book that it is written that way, given Peni's past and his aversion to full on smex. The smexy times that are here, are wonderfully written, and absolutely perfect for these two.
I loved that we caught up with Dakata and Silas, and their news! We get a bit of Wanda's book, who is Silas' sister and of Scott's book, who is Dakata's assistant. I was surprised at the route that Wanda's book takes, and I look forward to seeing how Sayle and Oliver deal with that, given they write MM rather than FF books!
A thoroughly delightful addition to the series, I really did enjoy it!
4 very VERY good stars
*same worded review will appear elsewhere

Who Said Witness Protection Was Boring? (Mobster Mayhem #2)
J.F. Miev and Aria Clark
Book
MATTHEW It was supposed to be a quiet night of gaming. But then the power went out. No biggie—it...

Purple Phoenix Games (2266 KP) rated ROVE in Tabletop Games
Nov 20, 2021
A few months back, I had the opportunity to sit down with Jason Tagmire (founder of ButtonShy Games) and talk about the company and the gaming industry. In that interview, Jason had hinted at a cute little solo game that was in the works. And guess what… IT’S HERE! Read on to find out more about ROVE: Results-Oriented Versatile Explorer, hitting the ButtonShy webstore on November 26, 2021!
Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L
ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.
After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.
One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.
Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.
Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)
Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L
ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.
After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.
One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.
Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.
Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)

Amanda (96 KP) rated Little Fires Everywhere in Books
Mar 21, 2019
I was so close to putting this book on my DNF list. The beginning of it was SO slow that I found myself spacing out and then remembering that I was listening to a book.
Obviously, I'm writing a review on it, so of course, I DID NOT put it on my DNF list. It took quite a few chapters (roughly five I think) to really get into the story and by then, I was completely hooked.
There are several stories going on.
The Richardsons rent out a house to a single mother, Mia Warren with her daughter Pearl. The Richardsons are friends with another family who are in the process of adopting a Chinese-American baby, but the process is paused when the mother comes forward wanting her daughter back. The husband, Mr. Richardson, is a lawyer representing the family who want to keep the baby and Mrs. Richardson basically tries to do some investigating of her own, including finding out things about her tenants past and what she has done to cause this drama for her best friends.
The theme of it all centers around a baby. Not just one baby, but that's the whole premise of the story.
One family wants to adopt the Chinese baby they renamed Mirabelle (I'm sorry, but I really don't like that name, or the reason WHY they changed it) and then the mother coming forward wanting her baby back. Now, the mother left her baby at a fire house cause she was not the right state to take care of her. If someone hadn't tipped her off as to where her baby was, then maybe this whole thing could have been avoided.
I struggled with not yelling at when the woman says the family is stealing her baby. No, they are not. They adopted her when she was left at a fire house. That is a thing that women in her state CAN do. If they cannot afford resources available (cost wise) they can leave their baby with a hospital or a fire house no questions asked. That also means that you give up parental rights. Granted, there should be some sort of grace period, but you cannot say this family stole your baby, because they didn't!
One teenager in the story finds out she's pregnant from her boyfriend and I just cannot fathom her snobby naivete attitude. She swoons over Mirabelle because she's so cute. I'll give you that, babies are cute. But then she starts to fantasize that her and her also teenage boyfriend could work it out and their parents would take care of the baby while at college. Yeah, okay! Reality does hit her hard though, but I won't say how, but it does and I almost feel bad for her, but not quite.
Then there's someone who agreed to be a surrogate and winds up stealing the baby before it was born. Now, technically, that woman did steal a baby. Granted, it's biologically yours, but she agreed, verbally and legally, to be this couple's surrogate. I'm not entirely sure I could do it, cause I really don't want to go through the whole pregnancy, but I can't speak for other women who go into the surrogacy and then start to regret it later. I don't know.
I'm now just babbling. Despite the slow beginning, I can definitely see why this book had as much hype as it did when it was published. It really gets you thinking about different perspectives of motherhood, biological or not. The story is told as if someone was indeed telling a story to a group of people. Almost like when someone is narrating a play and you're watching it as it unfolds before your eyes.
I do look forward to seeing about Celeste Ng's previous novels. This story may be sensitive to some people who have gone through any of these scenarios because I think some things that happen later, could very well get emotional. The story is great, but also keep that in mind if you are at all familiar with these kinds of stories.
Obviously, I'm writing a review on it, so of course, I DID NOT put it on my DNF list. It took quite a few chapters (roughly five I think) to really get into the story and by then, I was completely hooked.
There are several stories going on.
The Richardsons rent out a house to a single mother, Mia Warren with her daughter Pearl. The Richardsons are friends with another family who are in the process of adopting a Chinese-American baby, but the process is paused when the mother comes forward wanting her daughter back. The husband, Mr. Richardson, is a lawyer representing the family who want to keep the baby and Mrs. Richardson basically tries to do some investigating of her own, including finding out things about her tenants past and what she has done to cause this drama for her best friends.
The theme of it all centers around a baby. Not just one baby, but that's the whole premise of the story.
One family wants to adopt the Chinese baby they renamed Mirabelle (I'm sorry, but I really don't like that name, or the reason WHY they changed it) and then the mother coming forward wanting her baby back. Now, the mother left her baby at a fire house cause she was not the right state to take care of her. If someone hadn't tipped her off as to where her baby was, then maybe this whole thing could have been avoided.
I struggled with not yelling at when the woman says the family is stealing her baby. No, they are not. They adopted her when she was left at a fire house. That is a thing that women in her state CAN do. If they cannot afford resources available (cost wise) they can leave their baby with a hospital or a fire house no questions asked. That also means that you give up parental rights. Granted, there should be some sort of grace period, but you cannot say this family stole your baby, because they didn't!
One teenager in the story finds out she's pregnant from her boyfriend and I just cannot fathom her snobby naivete attitude. She swoons over Mirabelle because she's so cute. I'll give you that, babies are cute. But then she starts to fantasize that her and her also teenage boyfriend could work it out and their parents would take care of the baby while at college. Yeah, okay! Reality does hit her hard though, but I won't say how, but it does and I almost feel bad for her, but not quite.
Then there's someone who agreed to be a surrogate and winds up stealing the baby before it was born. Now, technically, that woman did steal a baby. Granted, it's biologically yours, but she agreed, verbally and legally, to be this couple's surrogate. I'm not entirely sure I could do it, cause I really don't want to go through the whole pregnancy, but I can't speak for other women who go into the surrogacy and then start to regret it later. I don't know.
I'm now just babbling. Despite the slow beginning, I can definitely see why this book had as much hype as it did when it was published. It really gets you thinking about different perspectives of motherhood, biological or not. The story is told as if someone was indeed telling a story to a group of people. Almost like when someone is narrating a play and you're watching it as it unfolds before your eyes.
I do look forward to seeing about Celeste Ng's previous novels. This story may be sensitive to some people who have gone through any of these scenarios because I think some things that happen later, could very well get emotional. The story is great, but also keep that in mind if you are at all familiar with these kinds of stories.