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Emma @ The Movies (1786 KP) rated The Last Letter from Your Lover (2021) in Movies
Sep 5, 2021
When Ellie discovers a random love letter while searching the archives for assignment, it sets in motion a hunt for more letters. With each letter the mystery unfolds and Ellie's life changes with every heartfelt sentence.
This is based on a Jojo Moyes book (that as usual, I haven't read), and I believe that traditionally that means gut-wrenching feels?
A modern day love story that evolves around a love story of letters. As tales of romance go, this is a very compelling one. I understand that the film has been stripped back from the novel (as you'd expect), and from what I've heard about what's missing, it's probably done the film a favour by not getting bogged down in extra backstory.
Let's start at the beginning with Jennifer (played by Shailene Woodley). She's the perfect balance throughout the film, composed and demur, frantic and firey. And my god, I felt all of her emotions in every scene. Her performance was probably my favourite from the cast, especially when combined with Callum Turner as Anthony O'Hare.
The way the two of them interacted was compelling the whole way through, and the emotion felt so horribly real that I was bawling my eyes out. Turner's performance was understated but powerful... and it totally wrecked me.
Meanwhile, in the present, Ellie (Felicity Jones) and Rory (Nabhaan Rizwan) are discovering Jennifer and Anthony's hidden romance through letters uncovered in the archives where they work. These sections of the film gave me very strong vibes of Love Actually mixed with Last Christmas. On their own they were funny and cute moments, but I think the balance was just right. Any more of them and I'm not sure the film would have held quite the same appeal.
The historic scenes were beautiful, the settings, the costumes, absolutely stunning. It makes you nostalgic for a style that some of us have never even experienced.
As I said, I bawled my eyes out, but that wasn't how I felt all the way through. At the beginning of the film I was a little bored if I'm honest. I wasn't really getting along with what was happening, and I was a little annoyed that the first cut didn't clearly switch between past and present. But there was one point that had me sold, my heart was in my throat and the tears started... and I'm not convinced they stopped until the credits rolled.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/09/the-last-letter-from-your-lover-movie.html

Purple Phoenix Games (2266 KP) rated Of Knights & Ninjas in Tabletop Games
Jan 23, 2020
Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!
On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.
Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…
Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.
But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.
Play continues in this fashion until one player has amassed the 10 gems they require to win the game!
Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.
All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.
If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.

Purple Phoenix Games (2266 KP) rated Cleocatra in Tabletop Games
Mar 3, 2020
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.

Haley Mathiot (9 KP) rated Japan Took the J.A.P. Out of Me in Books
Apr 27, 2018
Thoughts: This book was really cute. I really liked it a lot. she used the f-bomb quite a lot, but i was able to overlook that and enjoy the story. Lisa is the kind of girl who at first seems to be the epitome of a princess—perfect body, favorite past time is shopping, cries when she breaks a nail. she seemed a bit shallow at first. but as the story went on and i got to know her, and see how see saw things and come to love the people she loved, i realized what kind of sweet girl she was.
One of my favorite parts of the story was when Lisa was so overwhelmed with teaching English, and her husband was being a typical guy and gave her a really pathetic gift for her 30th birthday. she got really upset and went to a bar with one of her Japanese friends, and they stayed there until about 3:00 am. she got home and Peter freaked out about her, and she just told him that she didn’t want to hear it right now. they didn’t talk for three days. she describes the tension between them, and the forgiveness after it, and you can see their marriage healed and continue to get stronger.
Characters: my favorite character was Peter. he was such a sweet guy willing to do anything for his wife whom he truly loved. It was a very good picture of marriage, too. both Lisa and Peter made sacrifices for each other, ranted about work and stupid things, sat on the balcony and had a beer, and once in a while complained to each other.
Plot: As this book was a memoir, I can’t really critique the plot, but i will say that I liked the way the book was organized—instead of chapters, there were six sections that divided up the book: Laundry, Cooking, Shopping, Cleaning, Transportation, and Intermission.
Recommendation: I sat down and read the whole second half of this book in one sitting. it was a light easy fun read, and a laugh to the last page. (my sister will testify. she was trying to write her book and I'd laugh and she’d yell “Haley be quiet!”) I recommend this book to ages 16+ (only because of the use of language and occasional sex.) and to anyone who needs a good laugh.