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BankofMarquis (1832 KP) rated Marriage Story (2019) in Movies
Jan 19, 2020
Well Acted Scenes Do Not A Good Movie Make
Noah Baumbach is one of those filmmakers that is highly regarded in the "Art House" community for his semi-autobiographical humanistic films. These are domestic dramas heavy on dialogue - the type of film that "A-List" Actors swarm to perform in for the acting challenges it brings. His latest, MARRIAGE STORY, is no exception as it follows the dissolution of a marriage and the struggles of the 2 main players involved. The husband and wife are written realistically (according to Baumbach) with moments of pathos and moments of repulsion thrown in at equal measure.
So, naturally, Baumbach (THE SQUID AND THE WHALE) was able to draw 2 of the better performers working in film today to play the leads - Scarlett Johannson and Adam Driver - and they deliver the goods (along with Laura Dern) - all 3 were deserved Oscar nominees - and the performances of ALL of the actors on screen are worth watching.
But...that's about all this film has going for it. For I found the first hour and a half of this film tedious with (at times) preposterous dialogue that looked good on paper - and was enthusiastically performed - but wrang (at least to me) as unrealistic. Consequently, this film is filled with well acted scenes that I kept saying to myself - "that was a well acted scene and that was an interesting choice that that actor made in that scene", but I found that these disparate scenes in this part of the film did not hold together as a movie. It seemed to me a series of acting class scenes and not a film.
And, for that, I blame Writer/Director Baumbach. This film, purportedly, parallels his divorce from actress Jennifer Jason Leigh (HATEFUL 8) and it shows. It's a little too "on the nose" and "inside baseball" for my tastes. The dialogue, at times, was "too cute" and the pacing was deliberate - which is a nice way of saying "slow".
What saves this film is the performances. Johannson dominates the first part of this film and she brings her "A" game, bringing a strength and awakening purpose to her character that will have you rooting for her - at the beginning. The first half of the film (for the most part) is Johannson's film and is what gives her her Oscar nomination (she won't win), but she deserves the nomination.
Laura Dern is also Oscar nominated for her role as Johannson's Divorce Attorney. Bright, funny, articulate and a shark in the courtroom and boardroom, Dern's character was fascinating to watch onscreen. While I thought this performance was "fine" and I was "okay" with it getting an Oscar nomination, I kept waiting for the "Oscar scene" for this supporting character - and about 2/3 of the way into the film this character had that moment - and Dern killed it. I would now say Dern is the deserved frontrunner for Best Supporting Actress (ironically, over Johansson who is ALSO nominated for Supporting Actress for JoJo Rabbit).
This scene propels the last 1/3 of this film into interesting territory - a place that this film had not gone to thus far. I was sucked into this last part and I think it is in no small reason due to the fact that this part of the film is driven (no pun intended) by Adam Driver's character. I've always found Driver to be a fascinating actor and while his character was not front and center much in the first part of the film, he commands center stage in the last part and I could not take my eyes off of his powerful performance. In a strong year of Best Acting performances, he shines and I would be happily surprised and satisfied if he won the Best Actor Oscar.
Alan Alda, as usual, brings an interesting character to the screen as does Julie Hagerty (remember her from AIRPLANE?) as Scarlett's mother. The surprise to me was the strong play of Ray Liotta as one of Driver's lawyers - it is his best work in quite some time and shows he does have some acting chops. Finally, good ol' Wallace Shawn (the "inconceivable" Count Visini in PRINCESS BRIDE) was fun - and annoying - in his scenes.
So...if you want to see some good acting in scenes that I am sure will end up as good scenes in an acting class performed very strongly, then check out MARRIAGE STORY. Just make sure you are well rested. A fast-paced romp it is not.
Letter Grade: B (for the strong performances)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
So, naturally, Baumbach (THE SQUID AND THE WHALE) was able to draw 2 of the better performers working in film today to play the leads - Scarlett Johannson and Adam Driver - and they deliver the goods (along with Laura Dern) - all 3 were deserved Oscar nominees - and the performances of ALL of the actors on screen are worth watching.
But...that's about all this film has going for it. For I found the first hour and a half of this film tedious with (at times) preposterous dialogue that looked good on paper - and was enthusiastically performed - but wrang (at least to me) as unrealistic. Consequently, this film is filled with well acted scenes that I kept saying to myself - "that was a well acted scene and that was an interesting choice that that actor made in that scene", but I found that these disparate scenes in this part of the film did not hold together as a movie. It seemed to me a series of acting class scenes and not a film.
And, for that, I blame Writer/Director Baumbach. This film, purportedly, parallels his divorce from actress Jennifer Jason Leigh (HATEFUL 8) and it shows. It's a little too "on the nose" and "inside baseball" for my tastes. The dialogue, at times, was "too cute" and the pacing was deliberate - which is a nice way of saying "slow".
What saves this film is the performances. Johannson dominates the first part of this film and she brings her "A" game, bringing a strength and awakening purpose to her character that will have you rooting for her - at the beginning. The first half of the film (for the most part) is Johannson's film and is what gives her her Oscar nomination (she won't win), but she deserves the nomination.
Laura Dern is also Oscar nominated for her role as Johannson's Divorce Attorney. Bright, funny, articulate and a shark in the courtroom and boardroom, Dern's character was fascinating to watch onscreen. While I thought this performance was "fine" and I was "okay" with it getting an Oscar nomination, I kept waiting for the "Oscar scene" for this supporting character - and about 2/3 of the way into the film this character had that moment - and Dern killed it. I would now say Dern is the deserved frontrunner for Best Supporting Actress (ironically, over Johansson who is ALSO nominated for Supporting Actress for JoJo Rabbit).
This scene propels the last 1/3 of this film into interesting territory - a place that this film had not gone to thus far. I was sucked into this last part and I think it is in no small reason due to the fact that this part of the film is driven (no pun intended) by Adam Driver's character. I've always found Driver to be a fascinating actor and while his character was not front and center much in the first part of the film, he commands center stage in the last part and I could not take my eyes off of his powerful performance. In a strong year of Best Acting performances, he shines and I would be happily surprised and satisfied if he won the Best Actor Oscar.
Alan Alda, as usual, brings an interesting character to the screen as does Julie Hagerty (remember her from AIRPLANE?) as Scarlett's mother. The surprise to me was the strong play of Ray Liotta as one of Driver's lawyers - it is his best work in quite some time and shows he does have some acting chops. Finally, good ol' Wallace Shawn (the "inconceivable" Count Visini in PRINCESS BRIDE) was fun - and annoying - in his scenes.
So...if you want to see some good acting in scenes that I am sure will end up as good scenes in an acting class performed very strongly, then check out MARRIAGE STORY. Just make sure you are well rested. A fast-paced romp it is not.
Letter Grade: B (for the strong performances)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Sophia (Bookwyrming Thoughts) (530 KP) rated Six of Crows in Books
Jan 23, 2020
I know. I KNOW. I SLACK A LOT LATELY. 😳
<div class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://1.bp.blogspot.com/-hcqoJiAtqoU/WP49XaJ2bwI/AAAAAAAAHOA/OnF5g0zvczILdnf3D8tiOTTTG2Uhr1_7gCLcB/s1600/hiding-gif.gif"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2017/05/hiding-gif.gif" width="320" height="168" border="0" /></a></div>
I’ve finally read <em>Six of Crows,</em> the book that everyone keeps talking about and won’t stop talking about (now everyone keeps talking about <i>Crooked Kingdom</i>, among other books), and <i>hellooo </i>this is better than the <i>Grisha </i>trilogy. I didn’t even like Alina or Mal from the first series - if anything, I liked the Darkling (bless his dark heart) and Stormhound (I keep wondering if he’ll appear and he doesn’t seem to have despite the fact there might be mentions of him 🤔).
Yet with <i>Six of Crows</i>… I like maybe 85% of the main characters. I say maybe because my math might actually be off and I’m too lazy to actually pull out a calculator and punch in some numbers to get what might be 0.84999. And it’s 85% because I might hate them later. That’s more than who I liked from the <i>Grisha </i>trilogy. 😱
<i>Six of Crows</i> technically has six main characters: Kaz, Inej, Nina, Matthias, Jesper, and Wylan (the odd little bean with no spotlight and therefore no prowling in his mind). All of whom are outcasts sent on a suicidal mission to rescue the creator of a drug that increases a Grisha’s power exponentially yet kills them in the end.
Five of which all have POVs switching around every chapter. I’m not a <i>huge </i>fan of multiple POVs because it can easily get confusing, but Bardugo wrote all five in a way that I’m not confused and running around like a little hamster who lost hold of how to stop its wheel.
The group of six are <i>fantastic </i>as a group - despite their differences, they get along pretty well and have a great dynamic together. They’re even better as pairs: Kaz and Inej, Nina and Matthias, Jesper and Wylan. I am all for witty and snark and just great dialogue. 😍
<blockquote class="tr_bq">Jesper knocked his head against the hull and cast his eyes heavenward. “Fine. But if Pekka Rollins kills us all, I’m going to get Wylan’s ghost to teach my ghost how to play the flute just so that I can annoy the hell out of your ghost.”
Brekker’s lips quirked. “I’ll just hire Matthias’ ghost to kick your ghost’s ass.”
“My ghost won’t associate with your ghost,” Matthias said primly.</blockquote>
In case anyone wonders…. I ship Kaz and Inej. They are, simply out, badass and go well together perfectly (apparently my ship doesn’t sail in the sequel, which I’m extremely disappointed about). Kaz is a brilliant leader leading the Dregs with all kinds of tricks and plans up his cane and never backs down from a mission no matter how impossible it may be. Inej is a highly skilled assassin who has a knack for sneaking up on people without them ever knowing. Have I mentioned under their tough exteriors, they’re occasionally softies and it’s cute?
Onto ze world… <i>Six of Crows</i> brings us back to the world of Grisha, onto a small little island off the coast of Ravka and Shu Han, and into a little area called Ketterdam where criminals and misfits of society lurk together. I really loved the drastic change from palaces to a complete polar opposite where one has to constantly watch their back. Throughout the duration of the book, I really liked Bardugo’s descriptions of each place the six travel on their way, especially with how Fjerda has this ice court with a palace virtually impossible to break into with all the top notch security that they have.
<i>Six of Crows</i> can be read regardless of whether or not the <i>Grisha </i>trilogy has been read - there’s excellent character dynamics, great dialogue that might cause a laugh or two, and a cast that come from all kinds of backgrounds.
<a href="https://bookwyrmingthoughts.com/six-of-crows-by-leigh-bardugo-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<div class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://1.bp.blogspot.com/-hcqoJiAtqoU/WP49XaJ2bwI/AAAAAAAAHOA/OnF5g0zvczILdnf3D8tiOTTTG2Uhr1_7gCLcB/s1600/hiding-gif.gif"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2017/05/hiding-gif.gif" width="320" height="168" border="0" /></a></div>
I’ve finally read <em>Six of Crows,</em> the book that everyone keeps talking about and won’t stop talking about (now everyone keeps talking about <i>Crooked Kingdom</i>, among other books), and <i>hellooo </i>this is better than the <i>Grisha </i>trilogy. I didn’t even like Alina or Mal from the first series - if anything, I liked the Darkling (bless his dark heart) and Stormhound (I keep wondering if he’ll appear and he doesn’t seem to have despite the fact there might be mentions of him 🤔).
Yet with <i>Six of Crows</i>… I like maybe 85% of the main characters. I say maybe because my math might actually be off and I’m too lazy to actually pull out a calculator and punch in some numbers to get what might be 0.84999. And it’s 85% because I might hate them later. That’s more than who I liked from the <i>Grisha </i>trilogy. 😱
<i>Six of Crows</i> technically has six main characters: Kaz, Inej, Nina, Matthias, Jesper, and Wylan (the odd little bean with no spotlight and therefore no prowling in his mind). All of whom are outcasts sent on a suicidal mission to rescue the creator of a drug that increases a Grisha’s power exponentially yet kills them in the end.
Five of which all have POVs switching around every chapter. I’m not a <i>huge </i>fan of multiple POVs because it can easily get confusing, but Bardugo wrote all five in a way that I’m not confused and running around like a little hamster who lost hold of how to stop its wheel.
The group of six are <i>fantastic </i>as a group - despite their differences, they get along pretty well and have a great dynamic together. They’re even better as pairs: Kaz and Inej, Nina and Matthias, Jesper and Wylan. I am all for witty and snark and just great dialogue. 😍
<blockquote class="tr_bq">Jesper knocked his head against the hull and cast his eyes heavenward. “Fine. But if Pekka Rollins kills us all, I’m going to get Wylan’s ghost to teach my ghost how to play the flute just so that I can annoy the hell out of your ghost.”
Brekker’s lips quirked. “I’ll just hire Matthias’ ghost to kick your ghost’s ass.”
“My ghost won’t associate with your ghost,” Matthias said primly.</blockquote>
In case anyone wonders…. I ship Kaz and Inej. They are, simply out, badass and go well together perfectly (apparently my ship doesn’t sail in the sequel, which I’m extremely disappointed about). Kaz is a brilliant leader leading the Dregs with all kinds of tricks and plans up his cane and never backs down from a mission no matter how impossible it may be. Inej is a highly skilled assassin who has a knack for sneaking up on people without them ever knowing. Have I mentioned under their tough exteriors, they’re occasionally softies and it’s cute?
Onto ze world… <i>Six of Crows</i> brings us back to the world of Grisha, onto a small little island off the coast of Ravka and Shu Han, and into a little area called Ketterdam where criminals and misfits of society lurk together. I really loved the drastic change from palaces to a complete polar opposite where one has to constantly watch their back. Throughout the duration of the book, I really liked Bardugo’s descriptions of each place the six travel on their way, especially with how Fjerda has this ice court with a palace virtually impossible to break into with all the top notch security that they have.
<i>Six of Crows</i> can be read regardless of whether or not the <i>Grisha </i>trilogy has been read - there’s excellent character dynamics, great dialogue that might cause a laugh or two, and a cast that come from all kinds of backgrounds.
<a href="https://bookwyrmingthoughts.com/six-of-crows-by-leigh-bardugo-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Purple Phoenix Games (2266 KP) rated Colt Express in Tabletop Games
Feb 6, 2020
Aaaaaall aboard! Next stop, the Old West! Climb onto the Union Pacific Express and prepare for the journey of a lifetime. Your plan? To rob this train, of course! Unbeknownst to you, however, several other bandits have picked this exact train as their score as well! Which bandit can outwit the others and come away with the most loot? Or will the Marshall track you all down and hand you over to the Law?
Disclaimer: There are many expansions for Colt Express. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L
Colt Express is a game of action programming in which players are trying to accumulate the most treasure over 5 rounds of play. Each round consists of 2 phases – Schemin’ and Stealin’. During the Schemin’ phase, players select action cards from their hand and play them to the center of the table in turn order. Possible actions are: Move between cars, Change floors, Shoot, Rob, or Move the Marshall. Depending on the round requirements, cards will be played either face-up or face-down. Face-up cards allow your opponents to see what you are programming and gives everyone a chance to counteract those actions, while the face-down cards leave some mystery to your strategy and your ultimate plan for victory. During the Stealin’ phase, the action cards are actually performed in the same order in which they were played. A new round card is then revealed, and players start the next Schemin’ phase. After 5 rounds, the player who has accumulated the most loot is the winner!
I have to start by saying that I generally do not like action programming games. I like to have a clear step-by-step strategy that I am able to adjust and adapt based on the current play situations. In action programming games, that really isn’t possible because you have to commit to your chosen actions before they are played out. That makes these games more chaotic than I would like because your carefully thought-out plans can be easily compromised by one single action of an opponent, throwing your strategy out the window. That being said, I think Colt Express approaches action programming in a unique way that takes the game to the next level. How? By varying whether your programmed actions are public or private knowledge. Depending on the round, you play cards face-up or face-down to the center of the table. As stated earlier, face-up cards give your opponents a peek at your strategy while your face-down cards keep some mystery in your plans. I really like this approach because it makes the game less luck-driven and gives players the opportunity to play with some semblance of strategy. Instead of focusing on just your actions and hoping that they aren’t inadvertently compromised, you get the chance to see some of what your opponents are planning and adjust your gameplay based on that. Yes, there will always be some twists and surprises that you didn’t see coming, but you’ve got to think beyond your strategy and keep yourself safe from other players. The added element of partial hidden-information makes Colt Express a more exciting game for me.
Let’s talk components next. I think the game components of Colt Express make the game so neat and cute at the same time. Colt Express is played on an actual 3D cardboard train! Each player has a meeple in their color, and you get to physically move your merson around the train according to your programmed actions. I think it works great by adding that spacial element to help players visualize their movement. The components themselves are pretty good quality, in my opinion. The train and the loot tokens are made of nice sturdy cardboard, and I know they will hold up to lots of plays. And don’t sweat it – the train can be stored fully-assembled in the box! That minimizes the time required for setup, and lets you get right to playing.
All in all, I think Colt Express is a fun game that requires strategy, but is not a brain-burner. There’s still enough luck involved to keep everyone on their toes, and the ensuing quasi-chaos really make the game feel like a train heist. If you haven’t tried Colt Express, I would recommend you do. It’s not on my list of favorite games, but it’s one that I like to bring out every so often! Purple Phoenix Games gives Colt Express a high-speed 15 / 24.
Disclaimer: There are many expansions for Colt Express. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L
Colt Express is a game of action programming in which players are trying to accumulate the most treasure over 5 rounds of play. Each round consists of 2 phases – Schemin’ and Stealin’. During the Schemin’ phase, players select action cards from their hand and play them to the center of the table in turn order. Possible actions are: Move between cars, Change floors, Shoot, Rob, or Move the Marshall. Depending on the round requirements, cards will be played either face-up or face-down. Face-up cards allow your opponents to see what you are programming and gives everyone a chance to counteract those actions, while the face-down cards leave some mystery to your strategy and your ultimate plan for victory. During the Stealin’ phase, the action cards are actually performed in the same order in which they were played. A new round card is then revealed, and players start the next Schemin’ phase. After 5 rounds, the player who has accumulated the most loot is the winner!
I have to start by saying that I generally do not like action programming games. I like to have a clear step-by-step strategy that I am able to adjust and adapt based on the current play situations. In action programming games, that really isn’t possible because you have to commit to your chosen actions before they are played out. That makes these games more chaotic than I would like because your carefully thought-out plans can be easily compromised by one single action of an opponent, throwing your strategy out the window. That being said, I think Colt Express approaches action programming in a unique way that takes the game to the next level. How? By varying whether your programmed actions are public or private knowledge. Depending on the round, you play cards face-up or face-down to the center of the table. As stated earlier, face-up cards give your opponents a peek at your strategy while your face-down cards keep some mystery in your plans. I really like this approach because it makes the game less luck-driven and gives players the opportunity to play with some semblance of strategy. Instead of focusing on just your actions and hoping that they aren’t inadvertently compromised, you get the chance to see some of what your opponents are planning and adjust your gameplay based on that. Yes, there will always be some twists and surprises that you didn’t see coming, but you’ve got to think beyond your strategy and keep yourself safe from other players. The added element of partial hidden-information makes Colt Express a more exciting game for me.
Let’s talk components next. I think the game components of Colt Express make the game so neat and cute at the same time. Colt Express is played on an actual 3D cardboard train! Each player has a meeple in their color, and you get to physically move your merson around the train according to your programmed actions. I think it works great by adding that spacial element to help players visualize their movement. The components themselves are pretty good quality, in my opinion. The train and the loot tokens are made of nice sturdy cardboard, and I know they will hold up to lots of plays. And don’t sweat it – the train can be stored fully-assembled in the box! That minimizes the time required for setup, and lets you get right to playing.
All in all, I think Colt Express is a fun game that requires strategy, but is not a brain-burner. There’s still enough luck involved to keep everyone on their toes, and the ensuing quasi-chaos really make the game feel like a train heist. If you haven’t tried Colt Express, I would recommend you do. It’s not on my list of favorite games, but it’s one that I like to bring out every so often! Purple Phoenix Games gives Colt Express a high-speed 15 / 24.

Gareth von Kallenbach (980 KP) rated Warm Bodies (2013) in Movies
Aug 7, 2019
Considering how many movies are typically released in the first quarter of the year, Warm Bodies is by far the best movie of 2013 so far. “Zombie Love Story” was the first term that came to my mind when I was first made aware of the movie, but it is so much more than that. Part “Romeo and Juliet”, part “Zombieland”, this adaptation of Isaac Marion’s critically acclaimed young adult novel is a humorous and surprisingly fresh zombie movie that gives its own unique look at love.
R, the zombie in our “Romeo” role, is your typical walker (excuse me while I borrow terms from another hit zombie medium). He moves around without purpose, mostly spending his days at the airport. He carries “conversations” with another zombie, M, and his internal monologue certainly lets the viewer know that zombies are fully aware of what they are. As a result of their condition, they no longer have control over what they do. Nor does R try to make excuses for it; they are what they are. This is demonstrated when he and a horde of walkers attack a group of humans. In this group is Julie, who as I am sure you have guessed is our “Juliet”. R immediately falls for her and is determined to have her reciprocate the feelings. This might prove to be difficult, considering that humans and zombies at their core just want to kill each other. It is this feeling, this emotion, that humans thought zombies incapable of, that begins to change R, and other zombies around him.
After the attack, R takes Julie back to his… er, safe haven comes to mind, but it’s really just an abandoned airplane sitting on a tarmac filled with wacky items that R has collected in the time since he became a zombie. Writer/Director Jonathan Levine, who adapted Marion’s novel, has managed to create very smart, witty dialogue, but in a cute way as he did with The Wackness (which Levine also wrote). The sincerity of the dialogue in the movie keeps you interested in a growing relationship that’s way, way outside the box. There is plenty of violence in the movie too, as we see R attack a human, bite their arm, and hide their brains away for a snack later. Speaking of brain, the film explains that when a zombie eats a human’s brains, they remember our memories. This is kind of important.
Despite being a very different romantic comedy, the film also delivers a healthy horror flick. Zombies are not the only thing that is a result of the zombie outbreak. In this post-apocalyptic world there is another threat: bonies. Bonies are zombies that are so far gone they do not care anymore. They’ve given up, have peeled off their skin and attack anything with beating hearts. R says it best in the film. “Zombies do this also, but at least they are conflicted about eating it.” Even though the bonies are fully CG creations, and utterly obviously so, Levine has done it in such a way that you only get quick glances, which is a nice way to keep the PG-13 rating considering all of the blood flowing in the film.
Nicholas Hoult is fantastic in the lead role of R, and he finds a way to turn on the creepy just as easily as he can turn the funny on. Everything our “Romeo” character is supposed to be is remarkably portrayed by Hoult. Of course it helps to have a great supporting cast, Teresa Palmer strong and sweet as Julie and John Malkovich as her father who is the hardened general who is leading the human survivors.
Warm Bodies is a great zombie movie, with an excellent sound track to set the mood throughout the film. But it’s more than that. It is also a charming story of unconventional love. Telling the story from R’s point of view gives it a very fresh feel, but it’s the thought and care that Levine and the cast members put into it that make it such a superb film. Warm Bodies is a love story between woman and monster, and the screenwriting and execution delivers a charm that cannot be denied. Warm Bodies is funny, but it’s also sweet, a bit dark at times, and highly original. All of this combined makes it the first must-see film of 2013.
R, the zombie in our “Romeo” role, is your typical walker (excuse me while I borrow terms from another hit zombie medium). He moves around without purpose, mostly spending his days at the airport. He carries “conversations” with another zombie, M, and his internal monologue certainly lets the viewer know that zombies are fully aware of what they are. As a result of their condition, they no longer have control over what they do. Nor does R try to make excuses for it; they are what they are. This is demonstrated when he and a horde of walkers attack a group of humans. In this group is Julie, who as I am sure you have guessed is our “Juliet”. R immediately falls for her and is determined to have her reciprocate the feelings. This might prove to be difficult, considering that humans and zombies at their core just want to kill each other. It is this feeling, this emotion, that humans thought zombies incapable of, that begins to change R, and other zombies around him.
After the attack, R takes Julie back to his… er, safe haven comes to mind, but it’s really just an abandoned airplane sitting on a tarmac filled with wacky items that R has collected in the time since he became a zombie. Writer/Director Jonathan Levine, who adapted Marion’s novel, has managed to create very smart, witty dialogue, but in a cute way as he did with The Wackness (which Levine also wrote). The sincerity of the dialogue in the movie keeps you interested in a growing relationship that’s way, way outside the box. There is plenty of violence in the movie too, as we see R attack a human, bite their arm, and hide their brains away for a snack later. Speaking of brain, the film explains that when a zombie eats a human’s brains, they remember our memories. This is kind of important.
Despite being a very different romantic comedy, the film also delivers a healthy horror flick. Zombies are not the only thing that is a result of the zombie outbreak. In this post-apocalyptic world there is another threat: bonies. Bonies are zombies that are so far gone they do not care anymore. They’ve given up, have peeled off their skin and attack anything with beating hearts. R says it best in the film. “Zombies do this also, but at least they are conflicted about eating it.” Even though the bonies are fully CG creations, and utterly obviously so, Levine has done it in such a way that you only get quick glances, which is a nice way to keep the PG-13 rating considering all of the blood flowing in the film.
Nicholas Hoult is fantastic in the lead role of R, and he finds a way to turn on the creepy just as easily as he can turn the funny on. Everything our “Romeo” character is supposed to be is remarkably portrayed by Hoult. Of course it helps to have a great supporting cast, Teresa Palmer strong and sweet as Julie and John Malkovich as her father who is the hardened general who is leading the human survivors.
Warm Bodies is a great zombie movie, with an excellent sound track to set the mood throughout the film. But it’s more than that. It is also a charming story of unconventional love. Telling the story from R’s point of view gives it a very fresh feel, but it’s the thought and care that Levine and the cast members put into it that make it such a superb film. Warm Bodies is a love story between woman and monster, and the screenwriting and execution delivers a charm that cannot be denied. Warm Bodies is funny, but it’s also sweet, a bit dark at times, and highly original. All of this combined makes it the first must-see film of 2013.

Jesters_folly (230 KP) rated Zack Snyder's Justice League (2021) in Movies
Mar 26, 2021
Contains spoilers, click to show
Zack Snynder's Justice League is the original cut of the Justice League film that was released in 2017 which was started by by Snyder and re written / cut by Josh Whedon, cutting the film from Snyders 4 hour, R/15 rated vison to a 1.30 pg/12 rated version. The film was meant to be the big connecting point for the DC equivalent version of the MCU after following on from 'Man of Steel' and Batman vs Superman' but the Whedon cut was met with a lot of criticism as fans felt that it didn't give what was promised and so the DCCU seemed to stall, or go in a different direction with 'Birds of Prey'. We don't know if, with the release of the Snyder, the DCCU will be restarted.
Zack Snyder's Justice League follows the same basic story of the Whedon cut, after the events of 'Batman vs Superman', Batman begins to form a super hero team to be ready for the invasion Lex Luthor warned of.
The film is of a similar dark tone as the two previous films, with some humour added by Ezra Miller's Flash, and adds more back story to both the flash and Cyborg as well as more information about the villains, Steppenwolf and Darkseid.
The biggest problems of the Snyder cut is the 4 hour run time and I wonder if that would have been cut if; 1) it had been originally released without Josh Whedon's input and 2) if marvel hadn't already released the 3 hour long Avengers end game.
Any other problem I have with Justice League are minor, I'm still not sure if DC have handled the resurrection of Superman right but that's based off what they did in the comics and Snyder did... well I'll get to that in a bit.
The inclusion of Martian Manhunter was good but his first appearance in the film was a bit odd.
The last main problem I had were Stepenwolf's eye's, part way through the film his eyes seem to get too big for his face, almost giving him a cute, Anime girl look. At least until they go blue.
Zack Snyder's Justice league did a lot of things right, the inclusion on Darkseid is the big one as it makes Steppenwolf's motivation more believable and adds to the history of the DCU earth, not to mention introducing the Green Lanterns (with out CGI costumes).
Now back to Superman, I've already said that DC may have missed a trick with his resurrection but Snyder left him in his black outfit (I'm sure you se him back in his original outfit, in the present in the Whedon cut ) and anyone familiar with the 'Reign of the Superman' Comics/animated film know that the Black costumed superman is in fact the Eradicator so, depending on what DC have/had planned in Superman's future they could be planning something else, especially now the Green lanterns have been introduced .
Because of the longer runtime the new characters did seem more filled out which helped with the overall motivation and flow of the film.
Like the previous two films (I'm not counting suicide squad because it's only linked by the end scene) Justice league is quite slow paced and dark, taking time to build up to the action but the narrative does fit the pace and doesn't let it feel rushed or leave any loose ends. In fact the only part that almost felt like something was missing was when Flash repapered after breaking the speed of light however that may be because I've read a few comics and know that something normally happens when he does that.
I do hope that DCCU does continue from Zack Snyder's Justice league, if only to find out what they are planning with the whole 'nightmare future/Lois is the key' storyline they started in 'Batman vs Superman' and continued here.
Even if you have seen the Whedon cut and if you can find the time I would recommend watching the Snyder cut as there is a lot more to the film even though there are a few scenes from the Whedon cut missing and the Snyder cut does pull on a lot more law from the comics that was only hinted at in the shorter version. (I still find hard to believe they left Darkseid out of the Whedon cut considering the story they were trying to tell.)
Zack Snyder's Justice League follows the same basic story of the Whedon cut, after the events of 'Batman vs Superman', Batman begins to form a super hero team to be ready for the invasion Lex Luthor warned of.
The film is of a similar dark tone as the two previous films, with some humour added by Ezra Miller's Flash, and adds more back story to both the flash and Cyborg as well as more information about the villains, Steppenwolf and Darkseid.
The biggest problems of the Snyder cut is the 4 hour run time and I wonder if that would have been cut if; 1) it had been originally released without Josh Whedon's input and 2) if marvel hadn't already released the 3 hour long Avengers end game.
Any other problem I have with Justice League are minor, I'm still not sure if DC have handled the resurrection of Superman right but that's based off what they did in the comics and Snyder did... well I'll get to that in a bit.
The inclusion of Martian Manhunter was good but his first appearance in the film was a bit odd.
The last main problem I had were Stepenwolf's eye's, part way through the film his eyes seem to get too big for his face, almost giving him a cute, Anime girl look. At least until they go blue.
Zack Snyder's Justice league did a lot of things right, the inclusion on Darkseid is the big one as it makes Steppenwolf's motivation more believable and adds to the history of the DCU earth, not to mention introducing the Green Lanterns (with out CGI costumes).
Now back to Superman, I've already said that DC may have missed a trick with his resurrection but Snyder left him in his black outfit (I'm sure you se him back in his original outfit, in the present in the Whedon cut ) and anyone familiar with the 'Reign of the Superman' Comics/animated film know that the Black costumed superman is in fact the Eradicator so, depending on what DC have/had planned in Superman's future they could be planning something else, especially now the Green lanterns have been introduced .
Because of the longer runtime the new characters did seem more filled out which helped with the overall motivation and flow of the film.
Like the previous two films (I'm not counting suicide squad because it's only linked by the end scene) Justice league is quite slow paced and dark, taking time to build up to the action but the narrative does fit the pace and doesn't let it feel rushed or leave any loose ends. In fact the only part that almost felt like something was missing was when Flash repapered after breaking the speed of light however that may be because I've read a few comics and know that something normally happens when he does that.
I do hope that DCCU does continue from Zack Snyder's Justice league, if only to find out what they are planning with the whole 'nightmare future/Lois is the key' storyline they started in 'Batman vs Superman' and continued here.
Even if you have seen the Whedon cut and if you can find the time I would recommend watching the Snyder cut as there is a lot more to the film even though there are a few scenes from the Whedon cut missing and the Snyder cut does pull on a lot more law from the comics that was only hinted at in the shorter version. (I still find hard to believe they left Darkseid out of the Whedon cut considering the story they were trying to tell.)

Top Girl Parking Story: Fashion Driving School
Games and Sports
App
Girls, are you ready for fun? Cuteness overload! This game is dedicated for you! Girl Driving &...

Purple Phoenix Games (2266 KP) rated Tales & Games: The Three Little Pigs in Tabletop Games
Aug 18, 2020
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.

Bob Mann (459 KP) rated Coco (2017) in Movies
Sep 29, 2021
An animated masterpiece? I should Coco!
I had no great expectations of this film. In fact, I honestly went to see it solely because – with the lazy multiplex habit of milking films like Jedi, Jumanji and (God help us) Pitch Perfect 3 – this was the only film at my local cinemas that I hadn’t seen. But wow… just wow!
For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).
Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.
The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.
Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.
Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.
So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.
As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.
Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!
With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).
For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).
Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.
The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.
Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.
Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.
So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.
As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.
Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!
With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).

Mothergamer (1562 KP) rated Animal Crossing: Pocket Camp in Apps
Apr 3, 2019
I don't really play a lot of games on my phone. I did play Pokemon Go for a while, but got a little burned out on it. The only other games I really play on my phone are Words With Friends, Crosswords With Friends, and Neko Atsume. That last one is a game with cats so of course it's on my phone since I am a cat lover.
When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.
With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.
Getting around on the map is easy. Click on a place and go.
Fishing is one of the recreational activities you can do.
Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.
Host animals at your campsite, do favors, receive gifts.
If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.
Doing a little shopping at the marketplace.
Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.
Decorating your RV is fun!
There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.
Visit your friends campsites. It's fun!
Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.
With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.
When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.
With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.
Getting around on the map is easy. Click on a place and go.
Fishing is one of the recreational activities you can do.
Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.
Host animals at your campsite, do favors, receive gifts.
If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.
Doing a little shopping at the marketplace.
Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.
Decorating your RV is fun!
There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.
Visit your friends campsites. It's fun!
Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.
With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.

Mothergamer (1562 KP) rated the PC version of Stardew Valley in Video Games
Apr 3, 2019
I know it's odd that I had never played Stardew Valley before, but there are so many games that it takes me time to catch up or choose a game I want to play. A friend suggested I check out Stardew Valley because they knew that I love the Harvest Moon games. I was intrigued so I got Stardew Valley and I started playing. When you start the game you can play as a guy or a girl who has inherited a plot of land with a house from their grandfather in a place called Pelican Town. It looks like a cute 8 bit game and you can pick out the color and style you want your clothes. You then get to choose from five farms the style of farm you want to play the game depending on your style ranging from a beginner farm to a farm with extra foraging. The farm is overrun with boulders, weeds, and tree stumps. You need to clear these out in order to restart the farm and plant crops.
Starting on the beginner farm with a few crops.
When you are working on your farm you have tools that you can use in your inventory. The controls for the farming aspect of the game are fairly easy to navigate. You can also talk to the villagers and there are twelve possible people that your character can date and then marry. You can give a gift that they like or love, but you can only give them one gift a day and two gifts a week. You have to wait until the week resets usually on Sunday in order to give them gifts again. You also can talk to the other NPC villagers and sometimes they will have requests for items such as crops from your farm or items you can find foraging.
All the tools you need for farming in your inventory.
Farming isn't the only thing you can do. It's clear how Harvest Moon inspired Stardew Valley, but Stardew is very much its own game in the best way. You can run around to the forest or to the beach to forage for things such as berries or seashells which you can sell. You can also explore the mines to get stone, ore, and minerals you need for crafting. Be careful though, because there are monsters in the mines and you do have to fight them. This is where the nearby Adventurer's Guild comes in handy because you can buy weapons and accessories to help you battle the monsters. The monsters drop items as well that can be sold and used for various items in your crafting.
You can go fishing too and fishing is a bit of a challenge. There is definitely a learning curve to fishing and it took me a bit figure out the controls. Fishing is not really my favorite thing in the game because of that steep learning curve, but once I got the hang of it it wasn't so bad. That's the beauty of Stardew Valley. There is no pressure and no time limit to do everything all at once. You can take your time with it, relax, and have fun.
Trying out fishing in Stardew Valley.
Once you get the hang of everything, you get a rhythm down for all the things you want to do. You can grow different crops in the seasons and when Winter comes you can forage and explore the mines. The mines save your progress every five floors which is pretty nice. You can also get to know your neighbors and you do get some heart events with your love interest at varying points in the game.
Getting the hang of this farming thing.
You don't have to just plant crops, you can also raise animals such as cows, chickens, goats, and sheep. This gives you more things you can sell like milk, eggs, and wool. There are also festivals you can go to. The calendar for the seasons are twenty eight days with two festival days. The festivals are a lot of fun ranging from a dance festival to a spooky Halloween festival. These are a great way to break up the farming stuff and it gives you a chance to talk to all your neighbors while enjoying yourself. I love Stardew Valley. It is a wonderful game that is fun to play and quite relaxing as well. I can't wait to check out the other farms in other playthroughs. Stardew Valley is a great game that offers a lot of fun, with beautiful music, and a love of gaming. If you love games like Harvest Moon and Animal Crossing you will enjoy it. Now, I have more exploring in the mines to do. See you at the next adventure!
Starting on the beginner farm with a few crops.
When you are working on your farm you have tools that you can use in your inventory. The controls for the farming aspect of the game are fairly easy to navigate. You can also talk to the villagers and there are twelve possible people that your character can date and then marry. You can give a gift that they like or love, but you can only give them one gift a day and two gifts a week. You have to wait until the week resets usually on Sunday in order to give them gifts again. You also can talk to the other NPC villagers and sometimes they will have requests for items such as crops from your farm or items you can find foraging.
All the tools you need for farming in your inventory.
Farming isn't the only thing you can do. It's clear how Harvest Moon inspired Stardew Valley, but Stardew is very much its own game in the best way. You can run around to the forest or to the beach to forage for things such as berries or seashells which you can sell. You can also explore the mines to get stone, ore, and minerals you need for crafting. Be careful though, because there are monsters in the mines and you do have to fight them. This is where the nearby Adventurer's Guild comes in handy because you can buy weapons and accessories to help you battle the monsters. The monsters drop items as well that can be sold and used for various items in your crafting.
You can go fishing too and fishing is a bit of a challenge. There is definitely a learning curve to fishing and it took me a bit figure out the controls. Fishing is not really my favorite thing in the game because of that steep learning curve, but once I got the hang of it it wasn't so bad. That's the beauty of Stardew Valley. There is no pressure and no time limit to do everything all at once. You can take your time with it, relax, and have fun.
Trying out fishing in Stardew Valley.
Once you get the hang of everything, you get a rhythm down for all the things you want to do. You can grow different crops in the seasons and when Winter comes you can forage and explore the mines. The mines save your progress every five floors which is pretty nice. You can also get to know your neighbors and you do get some heart events with your love interest at varying points in the game.
Getting the hang of this farming thing.
You don't have to just plant crops, you can also raise animals such as cows, chickens, goats, and sheep. This gives you more things you can sell like milk, eggs, and wool. There are also festivals you can go to. The calendar for the seasons are twenty eight days with two festival days. The festivals are a lot of fun ranging from a dance festival to a spooky Halloween festival. These are a great way to break up the farming stuff and it gives you a chance to talk to all your neighbors while enjoying yourself. I love Stardew Valley. It is a wonderful game that is fun to play and quite relaxing as well. I can't wait to check out the other farms in other playthroughs. Stardew Valley is a great game that offers a lot of fun, with beautiful music, and a love of gaming. If you love games like Harvest Moon and Animal Crossing you will enjoy it. Now, I have more exploring in the mines to do. See you at the next adventure!