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Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
The third film in the “Tomb Raider” film series has arrived and much like
the recent entries in the video game series that inspire it; the film
serves as a reboot of the franchise.

This time out Alicia Vikander takes over the title role from Angelina
Jolie and brings us a younger and far less experienced Lara Croft who
toils as a bike messenger struggling to get by in London. She has a feisty
and competitive nature but is haunted by the absence of her father
(Dominic West), who has been missing for seven years and is presumed dead.
As such, Lara is his sole heir and is being pressured to sign documents
that will legally declare him dead and turn over a vast corporation and
fortune to Lara. True to her nature, Lara resists this as she is
unwilling to move on from her father and cannot bring herself to declare
him dead and take her inheritance.

In time Lara learns that her father was also a dabbler in the supernatural
and artifacts and may have vanished trying to find a secluded tomb on a
remote Japanese island.

Undaunted, Lara sets off to get answers and finds herself in the company
of a boat Captain named Lu Ren (Daniel Wu), who reluctantly takes her to
the dangerous island. Danger arrives first in a storm then in the form of
a Mercenary named Matthias Vogel (Walton Goggins), who wants to find the
mysterious tomb as well for nefarious reasons and will stop at nothing
including murder to get it.

Lara is soon faced with the fight of her life as she must battle Vogel and
his men as well as the island and other forces in order to survive and
protect the world.

The film moves at a pace slower than you might expect as the first half of
the film is mostly setup but there are a few moments of action included to
keep things interesting. While many of the action sequences may seem like
they are either restrained or influenced from other films, they do still
work and entertain. While some may call this a female “Indiana Jones”
film, Lara is very much her own character as she has a spunk and grit that
makes her equal adapt in a cultured setting as she is solving a dangerous
trap or mixing it up with deadly threats.

Vikander also portrays Lara with a sense of vulnerability as she does get
injured, bruised and tormented. This is not an unstoppable action machine,
but rather a real person who knows there is a time use your brain and then
a time to take action, but is also remorseful about the consequences of
her actions at times.

The film does move to a satisfying finale and sets up a further chapter
very well. There are some great nods to prior games in the film which was
refreshing as I joked to my wife during some of the more intense scenes
that I feel like I need to be pushing the X and O button on our Dualshock
4 controllers to help Lara run faster and jump higher.

In the end “Tomb Raider” is a satisfying if safe reboot for the franchise
that I expect should keep fans of the series happy. I do think that
audiences in North America may want a bit more action but the film should
play well in the Asian and European markets.

http://sknr.net/2018/03/16/tomb-raider/
  
Become the Force: 9 Lessons on How to Live as a Jediist Master (For Everyone Who Loves Star Wars) is written by Daniel M. Jones, Theresa Cheung.

Yes, I know what you are thinking! On the surface this does seem a bit of a giggle, but underneath it’s full of light goodness and that is simply a mix of being a good person over a bad person, and seeing the light side as opposed to the dark.

Disclosure: I am a Star Wars fan and I admit to taking a stand and putting my religion down as a Jedi Knight back in the last census of 2001. (Yep, I was one of those naughty people). Partly because of the protest but also partly because I’d always fancied myself as a Jedi Knight and it seemed a bit of a laugh at the time to say my religion was Jediism.

But that’s just it, whether you can truly classify it as a religion or not, this is more about a philosophy of being kind to yourself and each other. Many such teachings have been clearly taken from a mixture of Zen like “religions” as a way to understand your ‘self’ and to help make positive changes in our fast-moving, often stressful world.

In many ways I’d love to follow this path, yet I do see how some may never actually take this seriously, purely on account that some of these philosophies are based on the films, although not as heavily as some groups are. Yes there are other sects that differ and are more about the films than the mindfulness.

And that’s just what it is, mindfulness, living in the present and CBT techniques.

Believing in an energy force which surrounds us and is in all living things may sound like something out of a science fiction book, but it’s not. We are all living, breathing energy.

The author discusses spiritualist principles and ideas from great thinkers throughout history – from Plato to modern day Alan Watts (who proposed that Buddhism could be thought of as a form of psychotherapy and not a religion), and of course it goes without saying, our great philosopher Yoda, too!

I’m impressed at how this book has been put together, and that it is not as crazy as I first thought it might be! lol
  
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Matthew Krueger (10051 KP) rated the Xbox One version of Amnesia: A Machine For Pigs in Video Games

Nov 14, 2020  
Amnesia: A Machine For Pigs
Amnesia: A Machine For Pigs
2013 | Horror
Scary and Spooky
Amnesia: A Machine For Pigs- is a terrorfying, horrorfying, spooky, scary, creepy game.

The game features several interlocking storylines. Some take place in the past, some in the present, and some are overtly real while some may be imagined. Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist and butcher who is implied to be the great grand-nephew of Daniel, the protagonist of Amnesia: The Dark Descent.

The game is a survival horror game played from a first-person perspective.

Players explore the environments using a lantern, with diary entries and notes providing information on the lost memory of the title character. While the core of the game remains the same between the two, some elements of The Dark Descent have been removed for A Machine for Pigs, while new elements have been added, one reason being to provide a fresh gameplay experience to players of The Dark Descent.

Most of the puzzles are based on physically interacting with the environment because of this change. The sanity mechanic of the first game has been removed, meaning that the darkness and looking at the creatures no longer cause any drawbacks. Health lost when Mandus is injured, will regenerate after a certain period of time; thereby eliminating the need to find vials of laudanum to restore health as in The Dark Descent.

The game's level design has been touted as "significantly different" from that of The Dark Descent, with larger areas and outdoor environments included. AI was also adjusted to ensure players are unable to predict enemy behavior based on their experiences with the original game.

Its a excellent survival game.