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Purple Phoenix Games (2266 KP) rated Azul: Stained Glass of Sintra in Tabletop Games
Oct 15, 2019
Sometimes, finding a game that the entire group loves can be extremely difficult. Such was not the case when Purple Phoenix Games played Azul. We immediately fell in love with it, as you can see by its well-earned Golden Feather Award. So when Azul: Stained Glass of Sintra was released, we knew we had to try it! A reimplementation of a game we all loved – we were so stoked to get it to the table. How does this ‘sequel’ hold up to the OG Azul? Keep reading to find out!
For many years you have worked as a tile layer, creating uniquely beautiful mosaics that adorn walls all around the world. Taking your expert skills, you’ve decided to hone your talent into a new form of mosaic decoration – stained glass windows. Select the most colorful glass combinations to create elaborate and beautiful designs, all while being careful not to waste or break any of your supplies in the process! Years of tile-laying have resulted in a steady hand, but glass is a different story. Does your talent and eye for design transcend materials, or are you better left to your familiar ceramic tiles?
Disclaimer: I do not intend to rehash the entire rulebook in this review. I will briefly go over the turn order, but will leave the specifics for you to discover in the rulebook! – L
Like Azul, Azul: Stained Glass of Sintra is a game of pattern building, set collection, and tile placement. To set up, each player receives a palace board, 8 double-sided pattern strips, and glazier (pawn) in their chosen color. All players need to select the same side, A or B, for their palace boards, but the pattern strips can be placed with either side face-up. Place your glazier above the left-most pattern strip, and you are ready to go! The designated score-keeper sets up the score board – placing each players’ scoring cube on the score track and broken glass track, as well as randomly placing 1 tile of each color on the round tracker. Much like OG Azul, a certain number of factories are in play, each populated with 4 pane tiles. Now the game can begin!
On your turn, you may do one of two things – Advance a pattern, or Move your glazier to the left-most pattern strip. If you choose to advance a pattern, you complete these three steps: Select pane pieces of one color from a factory or the middle of the table, place the pieces on one of your pattern strips, and check to see if the pattern is complete. Easy enough! There are a few placement restrictions to keep in mind, and they are detailed in the rulebook. Moving on, after placing your tiles, if the pattern strip is not yet full, your turn is over and play continues with the next player. If you have successfully filled the entire pattern strip, you get to immediately score that window, and then your turn ends. Specific steps for scoring are found in the rulebook. The other action available to you on your turn is to move your glazier back to the left-most pattern strip. Once you do this, your turn is over. Play continues over six rounds, and the player at the end of the game with the most points is the winner!
So how does Azul: Stained Glass of Sintra hold up? I think it’s a pretty great game. It’s very mechanically and thematically similar to the original Azul, but there is enough of a difference in gameplay that keeps it interesting. It doesn’t just feel like the exact same game to me, even if there are many similarities between the two. There definitely is a good amount of strategy involved, and I think the addition of the glazier (which can sorta restrict your placement options) adds a new level of complexity to the game. Do you dare ‘waste’ a turn to reset your glazier, or do you risk the points and try to complete your current pattern strip?
Another great thing about this game is the variability of it. Each player receives 8 double-sided pattern strips to begin the game. The strips can be placed with whichever face up or down that you want. So no two players will ever have the same setup, just as you will probably never have the same setup yourself between plays. One wrong placement could maybe end up costing you the game! There is no ‘right’ setup, and the fact that everyone’s setup will be different makes the game a little more unique.
Of course, the components are great and the tiles are so much fun to handle. Unlike OG Azul, these tiles are semi-transparent and crystalline, giving them the semblance of actual glass. The pattern strips/palace boards are good, sturdy cardboard, and can definitely withstand the amount of manipulation they see each game. My one qualm is with the score tracker. Instead of moving linearly, the score tracker moves kind of zig-zag-y around the board, and it takes me a minute sometimes to read the points and move my marker quickly because my eyes have to figure out the score line. Yeah, it looks cool, but its just a little inconvenient for me while playing.
Overall, I think Azul: Stained Glass of Sintra is a great ‘sequel’ to Azul. It feels familiar in mechanics and theme, but different enough in overall gameplay that I think it is a good stand-alone reimplementation. And guess what? Another Azul game is in the works! Titled Azul: Summer Pavilion, it is yet another game of tile drafting/placement and set collection. Since I have high praise for Stained Glass of Sintra, I am definitely looking forward to this newest version of Azul, coming soon! Purple Phoenix Games gives Azul: Stained Glass of Sintra, a colorful 9 / 12.
For many years you have worked as a tile layer, creating uniquely beautiful mosaics that adorn walls all around the world. Taking your expert skills, you’ve decided to hone your talent into a new form of mosaic decoration – stained glass windows. Select the most colorful glass combinations to create elaborate and beautiful designs, all while being careful not to waste or break any of your supplies in the process! Years of tile-laying have resulted in a steady hand, but glass is a different story. Does your talent and eye for design transcend materials, or are you better left to your familiar ceramic tiles?
Disclaimer: I do not intend to rehash the entire rulebook in this review. I will briefly go over the turn order, but will leave the specifics for you to discover in the rulebook! – L
Like Azul, Azul: Stained Glass of Sintra is a game of pattern building, set collection, and tile placement. To set up, each player receives a palace board, 8 double-sided pattern strips, and glazier (pawn) in their chosen color. All players need to select the same side, A or B, for their palace boards, but the pattern strips can be placed with either side face-up. Place your glazier above the left-most pattern strip, and you are ready to go! The designated score-keeper sets up the score board – placing each players’ scoring cube on the score track and broken glass track, as well as randomly placing 1 tile of each color on the round tracker. Much like OG Azul, a certain number of factories are in play, each populated with 4 pane tiles. Now the game can begin!
On your turn, you may do one of two things – Advance a pattern, or Move your glazier to the left-most pattern strip. If you choose to advance a pattern, you complete these three steps: Select pane pieces of one color from a factory or the middle of the table, place the pieces on one of your pattern strips, and check to see if the pattern is complete. Easy enough! There are a few placement restrictions to keep in mind, and they are detailed in the rulebook. Moving on, after placing your tiles, if the pattern strip is not yet full, your turn is over and play continues with the next player. If you have successfully filled the entire pattern strip, you get to immediately score that window, and then your turn ends. Specific steps for scoring are found in the rulebook. The other action available to you on your turn is to move your glazier back to the left-most pattern strip. Once you do this, your turn is over. Play continues over six rounds, and the player at the end of the game with the most points is the winner!
So how does Azul: Stained Glass of Sintra hold up? I think it’s a pretty great game. It’s very mechanically and thematically similar to the original Azul, but there is enough of a difference in gameplay that keeps it interesting. It doesn’t just feel like the exact same game to me, even if there are many similarities between the two. There definitely is a good amount of strategy involved, and I think the addition of the glazier (which can sorta restrict your placement options) adds a new level of complexity to the game. Do you dare ‘waste’ a turn to reset your glazier, or do you risk the points and try to complete your current pattern strip?
Another great thing about this game is the variability of it. Each player receives 8 double-sided pattern strips to begin the game. The strips can be placed with whichever face up or down that you want. So no two players will ever have the same setup, just as you will probably never have the same setup yourself between plays. One wrong placement could maybe end up costing you the game! There is no ‘right’ setup, and the fact that everyone’s setup will be different makes the game a little more unique.
Of course, the components are great and the tiles are so much fun to handle. Unlike OG Azul, these tiles are semi-transparent and crystalline, giving them the semblance of actual glass. The pattern strips/palace boards are good, sturdy cardboard, and can definitely withstand the amount of manipulation they see each game. My one qualm is with the score tracker. Instead of moving linearly, the score tracker moves kind of zig-zag-y around the board, and it takes me a minute sometimes to read the points and move my marker quickly because my eyes have to figure out the score line. Yeah, it looks cool, but its just a little inconvenient for me while playing.
Overall, I think Azul: Stained Glass of Sintra is a great ‘sequel’ to Azul. It feels familiar in mechanics and theme, but different enough in overall gameplay that I think it is a good stand-alone reimplementation. And guess what? Another Azul game is in the works! Titled Azul: Summer Pavilion, it is yet another game of tile drafting/placement and set collection. Since I have high praise for Stained Glass of Sintra, I am definitely looking forward to this newest version of Azul, coming soon! Purple Phoenix Games gives Azul: Stained Glass of Sintra, a colorful 9 / 12.

Becs (244 KP) rated Song Of The Sparrow in Books
Oct 2, 2019
Genre: Historical Fiction, Young Adult, Fantasy, Poetry, Romance.
Type: Stand-alone
Audience/ Reading Level: 12+
Interests: King Arthur and the Knights of the Round Table, Historical Reads, Lyricism, Poetry, Retellings.
Point of View: Third person
Promise: A tale of love, betrayal, and war.
Insights: I have no idea where or when I received/ got this novel. But ever since that day, Song of the Sparrow has been one of my favorite retellings of King Arthur and the Knights of the Round Table. My copy is very beaten up, so it’s gotten it’s many of read-throughs in. It also makes me think that I use to be pretty rough with my books. (what in the heck is wrong with you Becca! smh) I remember reading through SotS and thinking of myself as Elaine, the MC. Does anybody else do that? Because it hasn’t gone away with me.
I loved every aspect of this little novel. My favorite part was not only the retelling of King Arthur and the Knights but also how the novel was written in a sort of lyricism way, a lot like poetry. Novels written this way have always drawn my attention and I find them quite refreshing to read when in a slump or trying to get out of one.
Favorite Quotes: “I am Elaine daughter of Barnard of Ascolat. Motherless. Sisterless. I sing these words to you now, because the point of light grows smaller, ever smaller now, even more distant now. And with this song, I pray I may push back the tides of war and death. So, I sing these words that this light, this tiny ray of light and hope may live on. I dare not hope that I may live on too.”
“So long ago now. But you remind me of her, you know. Sometimes I forget that you are not she. Sometimes I forget that I should not blame you for leaving me. It was her. I was her.”
What will you gain?: A new telling of what life back in the olden days was like for a female in an all men village.
Aesthetics: Everytime I read-through Song of the Sparrow, I always stare at the cover. Something about it is just very appealing, not only to the eyes but also with the mind. Another aesthetic I found that I loved was how the story was written like lyricism/poetry.
“And at that moment, a lilting melody lifts to the moon as a single sparrow sings.”
Type: Stand-alone
Audience/ Reading Level: 12+
Interests: King Arthur and the Knights of the Round Table, Historical Reads, Lyricism, Poetry, Retellings.
Point of View: Third person
Promise: A tale of love, betrayal, and war.
Insights: I have no idea where or when I received/ got this novel. But ever since that day, Song of the Sparrow has been one of my favorite retellings of King Arthur and the Knights of the Round Table. My copy is very beaten up, so it’s gotten it’s many of read-throughs in. It also makes me think that I use to be pretty rough with my books. (what in the heck is wrong with you Becca! smh) I remember reading through SotS and thinking of myself as Elaine, the MC. Does anybody else do that? Because it hasn’t gone away with me.
I loved every aspect of this little novel. My favorite part was not only the retelling of King Arthur and the Knights but also how the novel was written in a sort of lyricism way, a lot like poetry. Novels written this way have always drawn my attention and I find them quite refreshing to read when in a slump or trying to get out of one.
Favorite Quotes: “I am Elaine daughter of Barnard of Ascolat. Motherless. Sisterless. I sing these words to you now, because the point of light grows smaller, ever smaller now, even more distant now. And with this song, I pray I may push back the tides of war and death. So, I sing these words that this light, this tiny ray of light and hope may live on. I dare not hope that I may live on too.”
“So long ago now. But you remind me of her, you know. Sometimes I forget that you are not she. Sometimes I forget that I should not blame you for leaving me. It was her. I was her.”
What will you gain?: A new telling of what life back in the olden days was like for a female in an all men village.
Aesthetics: Everytime I read-through Song of the Sparrow, I always stare at the cover. Something about it is just very appealing, not only to the eyes but also with the mind. Another aesthetic I found that I loved was how the story was written like lyricism/poetry.
“And at that moment, a lilting melody lifts to the moon as a single sparrow sings.”

Pretty Ballerina Dancer
Games and Entertainment
App
~~> Be the Prima Ballerina in the best dance company & make your ballet dreams come true! ~~> Create...

GIFs Against Friends
Games and Entertainment
App
Playing GIFs Against Friends is seen as the #1 cause for contracting GAF - a highly infectious...

Bookapotamus (289 KP) rated Baby Teeth in Books
Jun 8, 2018
CREEP AF and FANTASTIC!
This book is CREEPY AF! And I gobbled up every deliciously freaky disturbing morsel of it.
Hanna is Looney Tunes - she's like the Poltergeist girl, Firestarter and The Shining twins all wrapped into one with a hearty dash of Chucky. I loved every minute. What is creepier than a cute little kid who wants to kill her mom? I dare you to find something more disturbingly fantastic. Serious anxiety and massive doses of weird are peppered throughout in just the right amounts. I didn't want it to end, but I thought it was flawless from start to finish.
Suzette and Alex seem to be super cool modern parents. I picture them as hipster artists, living in a gorgeous modern home designed by Swedish green architect Alex. Suzette's incredible drawings hung on the walls and her beautiful interior design skills evident throughout. They are so in love and seem to have a perfect little beautiful girl named Hanna. She's adorable and so smart and oh, maybe just a smidge of BAT SH*T CRAZY.
Her "quirks" start pretty tame - she doesn't speak. And 6 years old - not a peep. Cue the creepy child music... soon, she's writing weird, angry messages to her mom, and getting kicked out of schools. Her mom has taken her to endless doctor appointments and had her development skills tested to no avail, but is still convinced there is something wrong with her child. And slowly, with every act of rebellion towards her, Hanna is beginning to scare her. Like, a lot.
The fact that Hanna ADORES Alex, and will do anything for him, is Suzette's biggest struggle. How does she get it through to her husband that the child he thinks as a sweet loving little girl, is trying to kill her? Everything Hanna does is when it's just the two of them. She is calculated, and devious. Is she a witch? Possessed by the devil? Psychopathic? Suzette is losing the battle trying to figure out what is wrong with her child. It's only a matter of time before she plunges a knife through her mother's heart!
There's a lot of talk about this book. I think if you don't like creepy murderous kids, it's probably not the book for you. But this books takes risks, and for us thriller/horror fans, they are applauded. Zoje Stage is at the top of my list of new favorite writers. The marketing campaign behind this book is smart and you can even follow one of the 'characters' adventures on Zoje's Instagram - which is hysterical!
I loved every minute of this book. I will be first in line when Zoje Stage writes the next one.
Hanna is Looney Tunes - she's like the Poltergeist girl, Firestarter and The Shining twins all wrapped into one with a hearty dash of Chucky. I loved every minute. What is creepier than a cute little kid who wants to kill her mom? I dare you to find something more disturbingly fantastic. Serious anxiety and massive doses of weird are peppered throughout in just the right amounts. I didn't want it to end, but I thought it was flawless from start to finish.
Suzette and Alex seem to be super cool modern parents. I picture them as hipster artists, living in a gorgeous modern home designed by Swedish green architect Alex. Suzette's incredible drawings hung on the walls and her beautiful interior design skills evident throughout. They are so in love and seem to have a perfect little beautiful girl named Hanna. She's adorable and so smart and oh, maybe just a smidge of BAT SH*T CRAZY.
Her "quirks" start pretty tame - she doesn't speak. And 6 years old - not a peep. Cue the creepy child music... soon, she's writing weird, angry messages to her mom, and getting kicked out of schools. Her mom has taken her to endless doctor appointments and had her development skills tested to no avail, but is still convinced there is something wrong with her child. And slowly, with every act of rebellion towards her, Hanna is beginning to scare her. Like, a lot.
The fact that Hanna ADORES Alex, and will do anything for him, is Suzette's biggest struggle. How does she get it through to her husband that the child he thinks as a sweet loving little girl, is trying to kill her? Everything Hanna does is when it's just the two of them. She is calculated, and devious. Is she a witch? Possessed by the devil? Psychopathic? Suzette is losing the battle trying to figure out what is wrong with her child. It's only a matter of time before she plunges a knife through her mother's heart!
There's a lot of talk about this book. I think if you don't like creepy murderous kids, it's probably not the book for you. But this books takes risks, and for us thriller/horror fans, they are applauded. Zoje Stage is at the top of my list of new favorite writers. The marketing campaign behind this book is smart and you can even follow one of the 'characters' adventures on Zoje's Instagram - which is hysterical!
I loved every minute of this book. I will be first in line when Zoje Stage writes the next one.

Mythic Battles: Ragnarök
Tabletop Game
In Mythic Battles: Ragnarök, take control of Norse divinities and command their forces in the...

Lyndsey Gollogly (2893 KP) rated Before You Sleep in Books
Jul 7, 2020
124 of 200
Kindle
Before you sleep: three horrors
By Adam Nevill
A trilogy of horror stories from the award-winning writer's first collection of short stories - SOME WILL NOT SLEEP - and an introduction to the nightmarish visions and ghastly spectres that have been disturbing the sleep of readers for years. In this book you'll find two ghost stories and a tale of ancestral demoniac horror.
In the big white house on the hill angels are said to appear . . .
When the children left the house, their toys remained . . .
A confused and vengeful presence occupies the home of a first-time buyer . . .
1. Where Angels come in
So reading this in the dark is so bloody frightening but the only way to read it! This reminds me of all the creepy places we used to dare each other to go as kids. There are images from this story that are going to stay with me for a while! Brilliant short!!
2. Ancestors
Well that was bloody creepy as hell!! One I think I’m hiding all the toys in a locked box!! Also don’t go poking your nose in where it’s not needed!
3. Florrie
This sent shivers down my spine. I also felt a little sad at the lives just being left and florrie still being tied to the house. Think he would have listened to his mother though! A very strange story!
Overall!
I’m a huge fan of Adam Nevill’s work and have been for years his books truly terrify me. I find myself jumping at stupid noises in the house that I know are normal! I highly recommend his books!
Kindle
Before you sleep: three horrors
By Adam Nevill
A trilogy of horror stories from the award-winning writer's first collection of short stories - SOME WILL NOT SLEEP - and an introduction to the nightmarish visions and ghastly spectres that have been disturbing the sleep of readers for years. In this book you'll find two ghost stories and a tale of ancestral demoniac horror.
In the big white house on the hill angels are said to appear . . .
When the children left the house, their toys remained . . .
A confused and vengeful presence occupies the home of a first-time buyer . . .
1. Where Angels come in
So reading this in the dark is so bloody frightening but the only way to read it! This reminds me of all the creepy places we used to dare each other to go as kids. There are images from this story that are going to stay with me for a while! Brilliant short!!
2. Ancestors
Well that was bloody creepy as hell!! One I think I’m hiding all the toys in a locked box!! Also don’t go poking your nose in where it’s not needed!
3. Florrie
This sent shivers down my spine. I also felt a little sad at the lives just being left and florrie still being tied to the house. Think he would have listened to his mother though! A very strange story!
Overall!
I’m a huge fan of Adam Nevill’s work and have been for years his books truly terrify me. I find myself jumping at stupid noises in the house that I know are normal! I highly recommend his books!

Purple Phoenix Games (2266 KP) rated Breakdancing Meeples in Tabletop Games
Oct 18, 2021
I think that I’ve mentioned in some of my previous reviews that I rarely buy games without first having played and/or researched them beforehand. Enter Breakdancing Meeples. One fine day, I was perusing the fine stock at my FLGS. While I was wandering and debating whether I should buy Reef or 7 Wonders Duel, my gaze fell upon a small tin with some funny artwork – a game titled Breakdancing Meeples. It was a small and fairly inexpensive game, so I figured, why not? I picked it up (along with 7 Wonders Duel this time) and brought it home to my collection. Was my faith misplaced, or does the game deliver on its first impression of simple fun? Keep reading to find out.
Breakdancing Meeples is a real-time game in which players are trying to amass the most Crowd Appeal (VP) by directing their dance crews to perform the baddest and most impressive dance routines of all time. To setup the game, give each player 6 Meeples, 6 cubes, and their starting Routine cards in their chosen color. Shuffle the remaining Routine cards to form a draw pile, open up the Breakdancing Meeples app (or just get a one-minute timer ready) and the dance battle is set to begin!
Each round is broken into two phases – Dance Off, and Remix. In the Dance Off, players will have one minute to roll their Meeples (yes, you read that correctly – rolling Meeples) to complete as their crew’s Routines as many times as they can to earn Crowd Appeal. When rolling Meeples, there are 4 stances in which the Meeples can land: Feet, Side, Head, or Back. These positions correspond to stances on your Routine cards. If you roll a Meeple in a stance that matches one on your card, you may place that Meeple on that card, moving you closer to completing that Routine. Once all stances have been filled on a Routine, you earn a Crowd Appeal cube, placing it on the leftmost available square at the bottom of that Routine card. You may then pick up all the Meeples from that card, and they are back in play. It is important to note that once a Meeple has been placed on a Routine, it may not be removed until the Routine is finished! If you are unable, or unwilling, to place a Meeple on a Routine card, you may reroll any unused Meeples. Continue rolling and placing your Meeples in this fashion until the one-minute timer runs out. When time has been called, all players will count up their Crowd Appeal – the points listed at the bottom of their Routine cards that are covered by cubes, signifying a successful rep of that Routine. The Dance Off phase is now over.
Now comes the Remix phase. Reveal as many face-up cards from the Draw deck as there are players plus one. Beginning with the player who has the lowest Crowd Appeal, players will take turns selecting a new Routine card to add to their repertoire for the next round. Players may only ever have 3 Routine cards, so in future rounds, players can choose to discard from their play area in favor of a new card. A new round now begins with another Dance Off, and continues as above until the fourth Dance Off has been completed. Players then tally their total Crowd Appeal, and the player with the highest score is the winner! Dare I say, the Dancing Queen? No? Ok…
With a fun theme and simple gameplay, does Breakdancing Meeples hold up? I would have to say yes. First let’s talk about the simplicity of gameplay. All you have to do is roll Meeples and match stances to cards. It may not sound exciting when stated that way, but add in the one-minute timer and suddenly you’ve got a more engaging and action-based game. Throw the Meeples into the mix (literally, in this game) and their disproportionate limbs and unique silhouettes provide an extra challenge in getting them to roll and land exactly as you want them to.
Another neat element of this game is the addition of Rally and Special cards to the Draw deck. Rally cards are purchased (with Crowd Appeal) in the Remix phase, and are then attached to one of your existing Routines. In the next Dance Off, when rolling your Meeples, Rally cards can provide extra Crowd Appeal points once their conditions have been met. These cards may cost some end-game points, but they could earn you much more if the conditions are right. It’s a risk, and adds some suspense to the gameplay. Special cards grant the player a ‘wild’ dancer. If you roll 2 Meeples in the same stance, you may exchange them to a single dancer in your chosen stance. Rally and Special cards can be removed from the game for a more simple gameplay, if playing with younger players for example, but add in an extra twist to the chaos of the real-time limitations.
Is Breakdancing Meeples my favorite game? Nope. But it’s a cute, fun, and fast little game that I can see myself pulling out often as a filler, or even a game to introduce newer gamers to the hobby. It is lighthearted in nature, with a unique theme, and it just is fun to play. I am glad that I bought this game on a whim, and I definitely will be keeping it in my collection. With that said, Purple Phoenix Games gives it a hoppin’ 7 / 12. Check it out, you might be surprised!
Breakdancing Meeples is a real-time game in which players are trying to amass the most Crowd Appeal (VP) by directing their dance crews to perform the baddest and most impressive dance routines of all time. To setup the game, give each player 6 Meeples, 6 cubes, and their starting Routine cards in their chosen color. Shuffle the remaining Routine cards to form a draw pile, open up the Breakdancing Meeples app (or just get a one-minute timer ready) and the dance battle is set to begin!
Each round is broken into two phases – Dance Off, and Remix. In the Dance Off, players will have one minute to roll their Meeples (yes, you read that correctly – rolling Meeples) to complete as their crew’s Routines as many times as they can to earn Crowd Appeal. When rolling Meeples, there are 4 stances in which the Meeples can land: Feet, Side, Head, or Back. These positions correspond to stances on your Routine cards. If you roll a Meeple in a stance that matches one on your card, you may place that Meeple on that card, moving you closer to completing that Routine. Once all stances have been filled on a Routine, you earn a Crowd Appeal cube, placing it on the leftmost available square at the bottom of that Routine card. You may then pick up all the Meeples from that card, and they are back in play. It is important to note that once a Meeple has been placed on a Routine, it may not be removed until the Routine is finished! If you are unable, or unwilling, to place a Meeple on a Routine card, you may reroll any unused Meeples. Continue rolling and placing your Meeples in this fashion until the one-minute timer runs out. When time has been called, all players will count up their Crowd Appeal – the points listed at the bottom of their Routine cards that are covered by cubes, signifying a successful rep of that Routine. The Dance Off phase is now over.
Now comes the Remix phase. Reveal as many face-up cards from the Draw deck as there are players plus one. Beginning with the player who has the lowest Crowd Appeal, players will take turns selecting a new Routine card to add to their repertoire for the next round. Players may only ever have 3 Routine cards, so in future rounds, players can choose to discard from their play area in favor of a new card. A new round now begins with another Dance Off, and continues as above until the fourth Dance Off has been completed. Players then tally their total Crowd Appeal, and the player with the highest score is the winner! Dare I say, the Dancing Queen? No? Ok…
With a fun theme and simple gameplay, does Breakdancing Meeples hold up? I would have to say yes. First let’s talk about the simplicity of gameplay. All you have to do is roll Meeples and match stances to cards. It may not sound exciting when stated that way, but add in the one-minute timer and suddenly you’ve got a more engaging and action-based game. Throw the Meeples into the mix (literally, in this game) and their disproportionate limbs and unique silhouettes provide an extra challenge in getting them to roll and land exactly as you want them to.
Another neat element of this game is the addition of Rally and Special cards to the Draw deck. Rally cards are purchased (with Crowd Appeal) in the Remix phase, and are then attached to one of your existing Routines. In the next Dance Off, when rolling your Meeples, Rally cards can provide extra Crowd Appeal points once their conditions have been met. These cards may cost some end-game points, but they could earn you much more if the conditions are right. It’s a risk, and adds some suspense to the gameplay. Special cards grant the player a ‘wild’ dancer. If you roll 2 Meeples in the same stance, you may exchange them to a single dancer in your chosen stance. Rally and Special cards can be removed from the game for a more simple gameplay, if playing with younger players for example, but add in an extra twist to the chaos of the real-time limitations.
Is Breakdancing Meeples my favorite game? Nope. But it’s a cute, fun, and fast little game that I can see myself pulling out often as a filler, or even a game to introduce newer gamers to the hobby. It is lighthearted in nature, with a unique theme, and it just is fun to play. I am glad that I bought this game on a whim, and I definitely will be keeping it in my collection. With that said, Purple Phoenix Games gives it a hoppin’ 7 / 12. Check it out, you might be surprised!