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Kara Skinner (332 KP) rated The Princess of Aenya in Books
Jul 20, 2020
Genre: Fantasy
My rating: 4 out of 5 stars
Princess Radia is struggling to rule Aenya, a once-mighty kingdom now all but cut off from the rest of the world. But her adopted brother, Zaibos, leader of Aenya’s army, rebels against her until she’s forced to go into hiding while he rules as a sadistic tyrant. Now Radia and her bodyguard Demacharon have to hide until they can take back Tyrnael. But Radia isn’t all that she seems. She might possess power greater than anything she or her allies imagined.
The Princess of Aenya by Nick Alimonos was a good book, but I think I would enjoy it more reading it a second time. From the beginning, there’s an onslaught of action and story coming from multiple characters at once. The main storyline follows Radia and Demacharon as they fight to survive. But Hugo and Esse, a soldier and a servant, are introduced, as well as Ugh, a Bogren, and Eros, an assassin hired to kill Radia.
Through alternating chapters, the reader has to follow all of these storylines before they eventually intertwine in the end of the book and, for me at least, this was difficult. Don’t get me wrong, I still enjoyed the individual storylines and characters.
Hugo and Esse deserve their own book. I would love for a companion novel to be made about them leading the rebellion in Tyrnael while Radia had to be in hiding. Esse was bred to be a servant, someone designed to not stand out or aspire to anything more than serving others. But she fought against that lifelong training to lead a rebellion against a sadistic tyrant. Before Zaibos, Tyrnael was at peace for a thousand years. No one had any experience protesting or rebelling because there wasn’t a need. But Esse stepped up and started to lead! Honestly, her story is just as fascinating as Radia’s, and a lot more relatable. I love stories about people who take their fate into their own hands so Esse’s story would be a great one.
I really liked Eros as well. He represents the dark side of Tyrnael. Just because there was peace doesn’t mean everyone was happy. Sexual intercourse is forbidden in Tyrnael. Eros was born from sexual intercourse so he and his mother were branded and ostracized. He was forced to become an assassin to support and protect his mother. Honestly, I wanted him to fail and succeed at the same time because succeeding meant killing Radia but it also meant the brand getting lifted from his mother.
However, while I enjoyed the characters and could follow and enjoy the plot overall, there’s still a lot I’m confused about. There are five storylines to juggle, six if you count Demarchon’s flashbacks. Not only are we following Radia, but we are also following Eros, Ugh, Esse, and Zaibos through their stories. It’s a lot to take in and keep straight.
The Princess of Aenya was an enjoyable read and the ending was satisfying. However, I would get a lot more out of the story if I reread it.
Get The Princess of Aenya on Amazon.
My rating: 4 out of 5 stars
Princess Radia is struggling to rule Aenya, a once-mighty kingdom now all but cut off from the rest of the world. But her adopted brother, Zaibos, leader of Aenya’s army, rebels against her until she’s forced to go into hiding while he rules as a sadistic tyrant. Now Radia and her bodyguard Demacharon have to hide until they can take back Tyrnael. But Radia isn’t all that she seems. She might possess power greater than anything she or her allies imagined.
The Princess of Aenya by Nick Alimonos was a good book, but I think I would enjoy it more reading it a second time. From the beginning, there’s an onslaught of action and story coming from multiple characters at once. The main storyline follows Radia and Demacharon as they fight to survive. But Hugo and Esse, a soldier and a servant, are introduced, as well as Ugh, a Bogren, and Eros, an assassin hired to kill Radia.
Through alternating chapters, the reader has to follow all of these storylines before they eventually intertwine in the end of the book and, for me at least, this was difficult. Don’t get me wrong, I still enjoyed the individual storylines and characters.
Hugo and Esse deserve their own book. I would love for a companion novel to be made about them leading the rebellion in Tyrnael while Radia had to be in hiding. Esse was bred to be a servant, someone designed to not stand out or aspire to anything more than serving others. But she fought against that lifelong training to lead a rebellion against a sadistic tyrant. Before Zaibos, Tyrnael was at peace for a thousand years. No one had any experience protesting or rebelling because there wasn’t a need. But Esse stepped up and started to lead! Honestly, her story is just as fascinating as Radia’s, and a lot more relatable. I love stories about people who take their fate into their own hands so Esse’s story would be a great one.
I really liked Eros as well. He represents the dark side of Tyrnael. Just because there was peace doesn’t mean everyone was happy. Sexual intercourse is forbidden in Tyrnael. Eros was born from sexual intercourse so he and his mother were branded and ostracized. He was forced to become an assassin to support and protect his mother. Honestly, I wanted him to fail and succeed at the same time because succeeding meant killing Radia but it also meant the brand getting lifted from his mother.
However, while I enjoyed the characters and could follow and enjoy the plot overall, there’s still a lot I’m confused about. There are five storylines to juggle, six if you count Demarchon’s flashbacks. Not only are we following Radia, but we are also following Eros, Ugh, Esse, and Zaibos through their stories. It’s a lot to take in and keep straight.
The Princess of Aenya was an enjoyable read and the ending was satisfying. However, I would get a lot more out of the story if I reread it.
Get The Princess of Aenya on Amazon.
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Phil Leader (619 KP) rated Art of Hunting (The Gravedigger Chronicles #2) in Books
Nov 8, 2019
I read the first installment of the Gravedigger Chronicles, Sea Of Ghosts a little while ago and the sheer imagination really grabbed my attention. While waiting for the second book I read Campbell's first trilogy and this confirmed a grasp for creating very different, if very dark, fantasy worlds.
The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.
Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.
The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.
The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.
Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.
As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.
The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.
After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.
Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.
Overall, a fantastic second part and I eagerly look forward the the third installment.
Rating: Some slight swearing and crude references
The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.
Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.
The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.
The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.
Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.
As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.
The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.
After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.
Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.
Overall, a fantastic second part and I eagerly look forward the the third installment.
Rating: Some slight swearing and crude references
Acanthea Grimscythe (300 KP) rated The Ill-kept Oath in Books
May 16, 2018
Actual Rating: 3.5 Stars
Set in the early 1800s, The Ill-Kept Oath is a cross between historical fantasy and paranormal romance, though it leans heavily in the latter of the two genres for the majority of the novel. Prudence Fairfeather and her brother Edward are orphans taken in by Lord Middlemere. Raised as nobility, Prudence has nothing to her name and must wed well for her future. Her cousin, Josephine Weston, is Lord Middlemere’s only child and, a couple years younger than Prudence, also finds herself in the path of a relationship that, though she desperately wishes, is beneath her. As if the stress of needing to marry wasn’t enough, the two discover that they have the Inheritance, which is, more or less, magic that has been passed on through the generations. Both girls are also recipients of Talismans that once belonged to their mothers and these items appear to have a gravitational pull that neither girl can withstand, which lands them in trouble on more than one account. In addition to romance and magic, there are trolls, rebellious magic users, and a very real reason for Prudence to fear for her very life, lending a sense of urgency to the book.
That sense of urgency is not dealt with in a timely manner though, it seems. While I adored reading The Ill-Kept Oath, I can’t help but feel that there were moments in which the book simply dragged on. Granted, I’m not much of a fan of romance and what truly piqued my interest in regards to this book was the idea of magic and rebellion, two topics that I am most definitely a large fan of. These two subjects, though largely used in the book’s description, are almost minor elements in comparison to Prudence’s debut for the London Season. In fact, the main conflict of the book itself seems to take a backseat to the romance side of the story which, while bittersweet in its telling, might strike the reader as something that ought to come second to the fact that there are trolls rampaging around the countryside.
It isn’t until near the end of the book that things begin to pick up and start falling into place. Here we learn that the romance side of things play a very important, unseen role in a vile plot to rebel against laws put in place several years prior. Without giving away spoilers, the parts of the book that we slag through are all, despite how mundane they appear, vital to the situation that unfolds. Every element finds a way of coming together, and there are certainly moments that, as I read them, I was able to appreciate the earlier, seemingly pointless interactions of characters. In that regard, I must commend C. C. Aune’s ability to implement small pieces of seemingly pointless knowledge that are, in fact, pivotal to the story. With that in mind, even without being a fan of romance, I was able to at least appreciate Prudence’s involvement in the Marriage Mart.
One of the things I actually liked about The Ill-Kept Oath is the depth to each of its characters. Unlike many of the books that I’ve read lately where the characters are one-dimensional with no point of existence except to fill a certain role and none other, the characters that Aune has breathed life into are colorful and real. Josephine is sixteen, on the cusp of adulthood, and bears the qualities of a teen-aged girl, soon to be woman, that we expect to see, from immaturity to accepting the changes in her own feelings and emotions. Prudence has just crossed into adulthood, and as a reader I was able to sense and truly feel her reluctance to accept a marriage out of necessity, rather than love. Her frustration, and her way of deflecting offers, are not merely glazed over, but written with depth. Even Edward, Prudence’s brother, shows the awkwardness to be expected of a young man still in university that has, unfortunately, developed some less than favorable emotions.
I really wish that more had been explained about the Inheritance and that there wasn’t so much left open to guessing. I assume this is something that will be more fully addressed later on, assuming there will be a sequel, and if that is the case I certainly look forward to reading it. What The Ill-Kept Oath gives us is a mere glimpse into a dark, dark world with many secrets left to be uncovered. A place where things happen with little care for the results, as long as an end is obtained. Overall, I enjoyed the book, though I feel that the story could have had a heavier focus on the magical side of things, along with a quicker pace.
Finally, I would like to offer a heart-felt thanks to Netgalley, Wise Ink Creative Publishing, and C. C. Aune for an advanced copy of The Ill-Kept Oath in exchange for an unbiased review.
Set in the early 1800s, The Ill-Kept Oath is a cross between historical fantasy and paranormal romance, though it leans heavily in the latter of the two genres for the majority of the novel. Prudence Fairfeather and her brother Edward are orphans taken in by Lord Middlemere. Raised as nobility, Prudence has nothing to her name and must wed well for her future. Her cousin, Josephine Weston, is Lord Middlemere’s only child and, a couple years younger than Prudence, also finds herself in the path of a relationship that, though she desperately wishes, is beneath her. As if the stress of needing to marry wasn’t enough, the two discover that they have the Inheritance, which is, more or less, magic that has been passed on through the generations. Both girls are also recipients of Talismans that once belonged to their mothers and these items appear to have a gravitational pull that neither girl can withstand, which lands them in trouble on more than one account. In addition to romance and magic, there are trolls, rebellious magic users, and a very real reason for Prudence to fear for her very life, lending a sense of urgency to the book.
That sense of urgency is not dealt with in a timely manner though, it seems. While I adored reading The Ill-Kept Oath, I can’t help but feel that there were moments in which the book simply dragged on. Granted, I’m not much of a fan of romance and what truly piqued my interest in regards to this book was the idea of magic and rebellion, two topics that I am most definitely a large fan of. These two subjects, though largely used in the book’s description, are almost minor elements in comparison to Prudence’s debut for the London Season. In fact, the main conflict of the book itself seems to take a backseat to the romance side of the story which, while bittersweet in its telling, might strike the reader as something that ought to come second to the fact that there are trolls rampaging around the countryside.
It isn’t until near the end of the book that things begin to pick up and start falling into place. Here we learn that the romance side of things play a very important, unseen role in a vile plot to rebel against laws put in place several years prior. Without giving away spoilers, the parts of the book that we slag through are all, despite how mundane they appear, vital to the situation that unfolds. Every element finds a way of coming together, and there are certainly moments that, as I read them, I was able to appreciate the earlier, seemingly pointless interactions of characters. In that regard, I must commend C. C. Aune’s ability to implement small pieces of seemingly pointless knowledge that are, in fact, pivotal to the story. With that in mind, even without being a fan of romance, I was able to at least appreciate Prudence’s involvement in the Marriage Mart.
One of the things I actually liked about The Ill-Kept Oath is the depth to each of its characters. Unlike many of the books that I’ve read lately where the characters are one-dimensional with no point of existence except to fill a certain role and none other, the characters that Aune has breathed life into are colorful and real. Josephine is sixteen, on the cusp of adulthood, and bears the qualities of a teen-aged girl, soon to be woman, that we expect to see, from immaturity to accepting the changes in her own feelings and emotions. Prudence has just crossed into adulthood, and as a reader I was able to sense and truly feel her reluctance to accept a marriage out of necessity, rather than love. Her frustration, and her way of deflecting offers, are not merely glazed over, but written with depth. Even Edward, Prudence’s brother, shows the awkwardness to be expected of a young man still in university that has, unfortunately, developed some less than favorable emotions.
I really wish that more had been explained about the Inheritance and that there wasn’t so much left open to guessing. I assume this is something that will be more fully addressed later on, assuming there will be a sequel, and if that is the case I certainly look forward to reading it. What The Ill-Kept Oath gives us is a mere glimpse into a dark, dark world with many secrets left to be uncovered. A place where things happen with little care for the results, as long as an end is obtained. Overall, I enjoyed the book, though I feel that the story could have had a heavier focus on the magical side of things, along with a quicker pace.
Finally, I would like to offer a heart-felt thanks to Netgalley, Wise Ink Creative Publishing, and C. C. Aune for an advanced copy of The Ill-Kept Oath in exchange for an unbiased review.
Mothergamer (1546 KP) rated Puppeteer in Video Games
Apr 3, 2019
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.
Kutaro exploring the first level of the game.
The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.
Talking with Ezma Potts, one of the many characters in Puppeteer.
The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.
Avast! Hanging out with pirates.
The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
Goddess in the Stacks (553 KP) rated Bright Smoke, Cold Fire in Books
Apr 15, 2018
Fantastic Shakespeare retelling (3 more)
Excellent characters
Interesting worldbuilding
Romeo & Juliet + Zombies!
I read the description of this book somewhere and immediately requested it from the library - a re-imagining of Romeo and Juliet in a dying world with necromancers? SIGN ME UP. And it did not disappoint!
Hodge has written a few other books - Cruel Beauty, a retelling of Beauty and the Beast, and Crimson Bound, a retelling of Little Red Riding Hood. (She also has a novella that spins Cinderella.) You all know how much I like my redone Fairy Tales! Bright Smoke, Cold Fire, is a little different in that it's a Shakespeare play, instead of a fairy tale. I recently read and reviewed Miranda and Caliban, another Shakespeare reskin, but this, I think, is much better.
The Capulets have become the Catresou, and the Montagues the Mahyanai in this dark fantasy. The Ruining has killed every human outside the city of Viyara/Verona - only stopped by the mystical walls put up by a long-dead priestess and maintained by a mysterious cult of nuns.
My favorite characters in this book - and arguably the main characters - are Runajo (Rosaline) and Paris, rather than Romeo and the Juliet. (It's a title, not a name - her name was stripped from her as an infant when the magic was worked to make her "the Juliet.") The original play doesn't give either of them much time, and they are both fascinating characters in this novel - Runajo a little more than Paris, in my opinion. Runajo is a member of the Sisters of Thorns - the cult of nuns keeping the walls of Viyara up against The Ruining. When she accidentally brings the Juliet back from death, she becomes - or at least thinks she becomes - that which she and the city fear the most. A necromancer. Runajo and the Juliet both believe they will (and should) die for this crime, but still use the time they have left to try and save the city from the necromancers operating within.
Meanwhile, Paris and Romeo have found themselves bound by the magic that should have bound Romeo and Juliet, had it not gone terribly wrong. They can feel each other's emotions, see each other's memories, hear each other's thoughts. This is understandably awkward for Paris as he feels Romeo's grief for the Juliet's supposed death, and occasionally catches flashes of more intimate moments between the two. They decide to take on the city's necromancers in memory of the Juliet.
I liked how, similar to the play, Romeo and Juliet both operate for the entirety of the book under the assumption that the other one is dead. They both take risks and agree to things they would not have done if they didn't each welcome death in their own way.
I also very much enjoyed a side, non-binary character who I really want to see more of!
The book ended on an upsetting cliffhanger, which is really my only problem with it. The sequel is due out this summer (Endless Water, Starless Sky) and I will definitely be picking it up.
Great book, but you may want to wait a few months so you can immediately follow it with the sequel!
You can find all my reviews at http://goddessinthestacks.wordpress.com
Hodge has written a few other books - Cruel Beauty, a retelling of Beauty and the Beast, and Crimson Bound, a retelling of Little Red Riding Hood. (She also has a novella that spins Cinderella.) You all know how much I like my redone Fairy Tales! Bright Smoke, Cold Fire, is a little different in that it's a Shakespeare play, instead of a fairy tale. I recently read and reviewed Miranda and Caliban, another Shakespeare reskin, but this, I think, is much better.
The Capulets have become the Catresou, and the Montagues the Mahyanai in this dark fantasy. The Ruining has killed every human outside the city of Viyara/Verona - only stopped by the mystical walls put up by a long-dead priestess and maintained by a mysterious cult of nuns.
My favorite characters in this book - and arguably the main characters - are Runajo (Rosaline) and Paris, rather than Romeo and the Juliet. (It's a title, not a name - her name was stripped from her as an infant when the magic was worked to make her "the Juliet.") The original play doesn't give either of them much time, and they are both fascinating characters in this novel - Runajo a little more than Paris, in my opinion. Runajo is a member of the Sisters of Thorns - the cult of nuns keeping the walls of Viyara up against The Ruining. When she accidentally brings the Juliet back from death, she becomes - or at least thinks she becomes - that which she and the city fear the most. A necromancer. Runajo and the Juliet both believe they will (and should) die for this crime, but still use the time they have left to try and save the city from the necromancers operating within.
Meanwhile, Paris and Romeo have found themselves bound by the magic that should have bound Romeo and Juliet, had it not gone terribly wrong. They can feel each other's emotions, see each other's memories, hear each other's thoughts. This is understandably awkward for Paris as he feels Romeo's grief for the Juliet's supposed death, and occasionally catches flashes of more intimate moments between the two. They decide to take on the city's necromancers in memory of the Juliet.
I liked how, similar to the play, Romeo and Juliet both operate for the entirety of the book under the assumption that the other one is dead. They both take risks and agree to things they would not have done if they didn't each welcome death in their own way.
I also very much enjoyed a side, non-binary character who I really want to see more of!
The book ended on an upsetting cliffhanger, which is really my only problem with it. The sequel is due out this summer (Endless Water, Starless Sky) and I will definitely be picking it up.
Great book, but you may want to wait a few months so you can immediately follow it with the sequel!
You can find all my reviews at http://goddessinthestacks.wordpress.com
Alice (12 KP) rated Skullsworn (Chronicle of the Unhewn Throne #0.5) in Books
Jul 3, 2018
<i>Many thanks to the publisher and Netgalley for providing me with a copy of this book in exchange for an honest review</i>
<i>Skullsworn</i> was the first book by Brian Staveley that I’ve read and it has made me want to read his others for definite - I’ve got the <i>Chronicles of the Unhewn Throne</i> already lined up but this review is about Skullsworn. From what I’ve gathered over the internet this is a standalone prequel to the Chronicles as the main character Pyrre is featured in the original trilogy.
Skullsworn follows Pyrre, a priestess-in-training to the god Ananshael, a god of death. The whole concept of the story is Pyrre’s Trial to become a fully-fledged priestess of Ananshael – she has to kill 7 people in 14 days, all of whom are tied to a song including “the one you love/who will not come again.” Failure to complete all seven deaths will result in her own death at the hands of her two witnesses Ela and Kossal.
I’m going to on about Ela and Kossal for a little bit here – Ela is an incredibly motivated, true-believer in life, love and death, skilled fighter and devout priestess of her faith to her God; she’s comfortbale with all levels of intimacy and she has got a laidback view of everything which is in stark contrast to her counterpart Kossal – an aging priest with stooped shoulders and a gruff demeanour who says what he means and means what he says; he plays his flute to stop himself from killing patrons but gets irritated at their applause – it’s a catch 22 like no other. The two of these together shouldn’t work in any way, shape or form but Brian Staveley has made it work to greatness.
Pyrre’s story is one of conflict all throughout and her biggest road block is going to be that she’s never been in love. She travels back to Dombang in order to try to fall in love with Ruc Lan Lac who becomes her target – a pit fighter from her past who has been given command of the Greenshirts by the Annurian leaders. He’s a staunch disbeliever in all things myth and legend and has no patience for spiritual leanings and prefers to focus on the reality of any situation.
Pyrre doesn’t feel that she is worthy of being a priestess of Ananshael but her journey to Dombang from Rassumbur and through the Trial shows that really, she is. We get a big blast from the past in that Pyrre recounts her first meeting with Ruc Lan Lac to Ela who finds great joy in teasing Pyrre mercilessly about the situation and about her supposed inability to love.
The writing style is perfectly bleak but brilliantly enjoyable with great humour in the banter between Ela and Kossal but they’ve also got a great dryness to their humour which gives a stark contrast. The descriptions of the delta and the Csestriim and Nevariim were full of otherworldly fear and ancient horrors, a dark fantasy of epic proportions!
The ending had twists and turns that I didn’t expect in the slightest, gave Skullsworn a perfect ending and it has made me want to get into the world of The Annurian Empire even more; the epilogue was fantastic!
Expertly written and highly recommended.
<i>Skullsworn</i> was the first book by Brian Staveley that I’ve read and it has made me want to read his others for definite - I’ve got the <i>Chronicles of the Unhewn Throne</i> already lined up but this review is about Skullsworn. From what I’ve gathered over the internet this is a standalone prequel to the Chronicles as the main character Pyrre is featured in the original trilogy.
Skullsworn follows Pyrre, a priestess-in-training to the god Ananshael, a god of death. The whole concept of the story is Pyrre’s Trial to become a fully-fledged priestess of Ananshael – she has to kill 7 people in 14 days, all of whom are tied to a song including “the one you love/who will not come again.” Failure to complete all seven deaths will result in her own death at the hands of her two witnesses Ela and Kossal.
I’m going to on about Ela and Kossal for a little bit here – Ela is an incredibly motivated, true-believer in life, love and death, skilled fighter and devout priestess of her faith to her God; she’s comfortbale with all levels of intimacy and she has got a laidback view of everything which is in stark contrast to her counterpart Kossal – an aging priest with stooped shoulders and a gruff demeanour who says what he means and means what he says; he plays his flute to stop himself from killing patrons but gets irritated at their applause – it’s a catch 22 like no other. The two of these together shouldn’t work in any way, shape or form but Brian Staveley has made it work to greatness.
Pyrre’s story is one of conflict all throughout and her biggest road block is going to be that she’s never been in love. She travels back to Dombang in order to try to fall in love with Ruc Lan Lac who becomes her target – a pit fighter from her past who has been given command of the Greenshirts by the Annurian leaders. He’s a staunch disbeliever in all things myth and legend and has no patience for spiritual leanings and prefers to focus on the reality of any situation.
Pyrre doesn’t feel that she is worthy of being a priestess of Ananshael but her journey to Dombang from Rassumbur and through the Trial shows that really, she is. We get a big blast from the past in that Pyrre recounts her first meeting with Ruc Lan Lac to Ela who finds great joy in teasing Pyrre mercilessly about the situation and about her supposed inability to love.
The writing style is perfectly bleak but brilliantly enjoyable with great humour in the banter between Ela and Kossal but they’ve also got a great dryness to their humour which gives a stark contrast. The descriptions of the delta and the Csestriim and Nevariim were full of otherworldly fear and ancient horrors, a dark fantasy of epic proportions!
The ending had twists and turns that I didn’t expect in the slightest, gave Skullsworn a perfect ending and it has made me want to get into the world of The Annurian Empire even more; the epilogue was fantastic!
Expertly written and highly recommended.
Hazel (1853 KP) rated Deep Blue (Waterfire Saga, #1) in Books
Dec 17, 2018
My rating: 3.5
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
Mermaids are perhaps one of the least written about mythical creature in novels. On the occasions that they are referred to they are often represented as evil siren-like females luring sailors to their deaths. The mermaids in Jennifer Donnelly’s <i>Waterfire Saga</i> are not like that at all, in fact their lives are not dissimilar to that of humans.
<i>Deep Blue</i> is the first novel in this saga but felt like it was mostly setting the scene for the yet-to-be-published sequels. It begins with Serafina, the Principessa of the House of Merrow, preparing for the Dokimí or betrothal ceremony occurring that evening. Although her songspell, a particularly difficult task, goes perfectly, assassins gatecrash the ceremony. The black-clad mermen fire poison arrows at the crowd, killing Sera’s father and fatally injuring her mother, the Regina.
Along with her best friend Neela, Serafina flees the city but it is not long before their assailants catch up with them. Throughout all this destruction the two mermaids discover that they have been having the same dream about being summoned by the Iele – a legendary group of river witches – and with no where else to go they head to the river Olt in Romania in order to find them and discover what they are being called upon for. As it turns out they are not the only girls heading that way. Six mermaids in total have been having the same dream and they eventually meet up on their way to the Iele.
Although the end of <i>Deep Blue</i> revealed the girls’ purposes, it will not be until the second book that this task is carried out. Due to this it feels as though the main storyline of the <i>Waterfire Saga</i> is yet to begin properly. Having said that, <i>Deep Blue</i> was still an entertaining read. It may take a while for readers to get into the story but the later half is full of action and even contains the odd humorous pun, which prevents the book from becoming too dark.
It must be difficult to write about mermaids as the setting is, naturally, deep under the surface of oceans, seas, rivers and lakes. The writer would need to think carefully about what is possible underwater, and remember to use words such as “swim” instead of “walk”. Even though Donnelly did a fantastic job there were occasions where the characters could easily be mistaken for humans with legs rather than fish tails.
There were lots of made up words and names used in this book which some people may find confusing thus making it difficult to keep track of who is who. The author has helpfully included a glossary of these terms and names which readers can refer to as and when they need to. It does not, however, include a pronunciation guide, which is a shame as some of the words have an Eastern European look to them and readers unfamiliar with those types of dialects may struggle with some of the expressions: for example, Baba Vrăja.
Overall this saga has the potential to become a magnificent set of books with a uniqueness setting them apart from other popular fantasy stories of today.
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
Mermaids are perhaps one of the least written about mythical creature in novels. On the occasions that they are referred to they are often represented as evil siren-like females luring sailors to their deaths. The mermaids in Jennifer Donnelly’s <i>Waterfire Saga</i> are not like that at all, in fact their lives are not dissimilar to that of humans.
<i>Deep Blue</i> is the first novel in this saga but felt like it was mostly setting the scene for the yet-to-be-published sequels. It begins with Serafina, the Principessa of the House of Merrow, preparing for the Dokimí or betrothal ceremony occurring that evening. Although her songspell, a particularly difficult task, goes perfectly, assassins gatecrash the ceremony. The black-clad mermen fire poison arrows at the crowd, killing Sera’s father and fatally injuring her mother, the Regina.
Along with her best friend Neela, Serafina flees the city but it is not long before their assailants catch up with them. Throughout all this destruction the two mermaids discover that they have been having the same dream about being summoned by the Iele – a legendary group of river witches – and with no where else to go they head to the river Olt in Romania in order to find them and discover what they are being called upon for. As it turns out they are not the only girls heading that way. Six mermaids in total have been having the same dream and they eventually meet up on their way to the Iele.
Although the end of <i>Deep Blue</i> revealed the girls’ purposes, it will not be until the second book that this task is carried out. Due to this it feels as though the main storyline of the <i>Waterfire Saga</i> is yet to begin properly. Having said that, <i>Deep Blue</i> was still an entertaining read. It may take a while for readers to get into the story but the later half is full of action and even contains the odd humorous pun, which prevents the book from becoming too dark.
It must be difficult to write about mermaids as the setting is, naturally, deep under the surface of oceans, seas, rivers and lakes. The writer would need to think carefully about what is possible underwater, and remember to use words such as “swim” instead of “walk”. Even though Donnelly did a fantastic job there were occasions where the characters could easily be mistaken for humans with legs rather than fish tails.
There were lots of made up words and names used in this book which some people may find confusing thus making it difficult to keep track of who is who. The author has helpfully included a glossary of these terms and names which readers can refer to as and when they need to. It does not, however, include a pronunciation guide, which is a shame as some of the words have an Eastern European look to them and readers unfamiliar with those types of dialects may struggle with some of the expressions: for example, Baba Vrăja.
Overall this saga has the potential to become a magnificent set of books with a uniqueness setting them apart from other popular fantasy stories of today.
The Bandersnatch (199 KP) rated The Lord of the Rings in Books
Nov 7, 2019
Lord of the rings is written by professor J. R. R. Tolkien and began as a squeal to the Hobbit but evolved over time into its own stand alone book. It was Published by Allen and Unwin (who also produced the hobbit) on July 29th 1954 in three segments; The Fellowship of the Ring, The Towers and The Return of the King. Structurally the book can be separated into six books with an appendices at the end. The book was intended to be one volume of a two volume set (Partnered with The Silmarillion). The title refers to the main antagonist the dark lord Sauron, who had in an earlier age created the one ring to rule them all and use it to conquer and rule Middle-Earth. The story starts in the shire at the 11th birthday of Bilbo Baggins and follows the journey of Frodo Baggins – Bilbos relative and heir as he ranges across middle-earth all the way to the fires of mount doom to destroy the magical ring (which Bilbo found during the Hobbit) during what ended up as the War of the Ring. The story is seen through the eyes of several characters including Frodo, and fellow Hobbits Sam Gamgee, Merry Brandybuck and Pippin Took.
Now I own a copy of the lord of the rings and have done so since I've left school. The copy I own however is the single whole copy as such I've always struggled to read the book in one go. Its always taken me a long time to read it and as such I only re-read it every two years or so. Whilst I'd known of the hobbit and read it numerous times as a child and young adult. I wasn't aware of the Lord of the Rings until the movies came out and as such I came to LoTR through the movies instead of the book. If you want to know a brief history of Professor J.R.R Tolkien and my opinion of him have a look to last weeks book blog on The Hobbit.
The book was turned into the popular movie franchise by Director Peter Jackson, Weta Workshop and New Line Cinema. The movies followed the pattern of the books and were subsequently released under The fellowship of the Ring (2001), The Two Towers (2002) and The return of the King (2003). Lord of the rings is widely regarded as one of the most influential and greatest film trilogies ever created. Its ended up being both a major financial success and is amongst the highest grossing film series of all time (earning over £2.9 billion in worldwide receipts). When award season came around each film was critically acclaimed and heavily awarded they won 17 out of their 30 nominations. An extended copy of each movie was released on DVD after the theatrical release.....I still have my extended copies after 13 years.
I was introduced to the Lord of the Rings Movies during Secondary school and had spent a good chunk of my time out of school watching the movies. By the time I left school a knew a plethora of random knowledge of the Tolkien legendium at large and as I said earlier in this post I saw the movies first before I read the books and as such It does make it harder for me to read the books. Thanks to these movies however I now own several LoTR related books and have a healthy love of Fantasy and fiction at large.
Now I own a copy of the lord of the rings and have done so since I've left school. The copy I own however is the single whole copy as such I've always struggled to read the book in one go. Its always taken me a long time to read it and as such I only re-read it every two years or so. Whilst I'd known of the hobbit and read it numerous times as a child and young adult. I wasn't aware of the Lord of the Rings until the movies came out and as such I came to LoTR through the movies instead of the book. If you want to know a brief history of Professor J.R.R Tolkien and my opinion of him have a look to last weeks book blog on The Hobbit.
The book was turned into the popular movie franchise by Director Peter Jackson, Weta Workshop and New Line Cinema. The movies followed the pattern of the books and were subsequently released under The fellowship of the Ring (2001), The Two Towers (2002) and The return of the King (2003). Lord of the rings is widely regarded as one of the most influential and greatest film trilogies ever created. Its ended up being both a major financial success and is amongst the highest grossing film series of all time (earning over £2.9 billion in worldwide receipts). When award season came around each film was critically acclaimed and heavily awarded they won 17 out of their 30 nominations. An extended copy of each movie was released on DVD after the theatrical release.....I still have my extended copies after 13 years.
I was introduced to the Lord of the Rings Movies during Secondary school and had spent a good chunk of my time out of school watching the movies. By the time I left school a knew a plethora of random knowledge of the Tolkien legendium at large and as I said earlier in this post I saw the movies first before I read the books and as such It does make it harder for me to read the books. Thanks to these movies however I now own several LoTR related books and have a healthy love of Fantasy and fiction at large.