Daniel Boyd (1066 KP) rated Dying Light in Video Games
Jul 19, 2017
The big gimmick in this game is the free running. I went into the game expecting Dead Island meets Mirror’s Edge, but instead I got something more akin to Shadow Fall or Far Cry’s janky free running. The player character honestly feels so heavy and clunky and there is no coherent flow to the free running at all. The other gimmick is the idea of ‘drops,’ which are basically supply drops that are dropped in various locations throughout the map. The controller will vibrate, the blue icon will appear on the map and you haul ass across the environment towards it, in the awkward parkour motion that you are forced to endure throughout the game. The first couple of drops are difficult when you don’t yet really know what you are doing, but after a while you know what to expect and as soon as you feel the controller rumble and the icon appear on the mini map you know to just run as fast as possible towards the icon and everything will be straightforward. Also, while I am aware that players don’t tend to love this game for it’s immersive story, what story they attempt is garbage delivered by poor voice acting, in addition it makes absolutely no sense that you are just some random guy that the people from The Tower find out on the street and within spending a day or two with them they declare you to be the best free runner in the whole tower, it is all just far too convenient. The game also attempts to force you to change your play style at night, some of the zombies transform into hulking, hard to kill beasts with super speed, but their field of vision also appears on the map, so as long as you can avoid that, everything will be hunky dory and even if you do get seen you can just run away for a bit and climb onto a ledge and they will soon forget about you. I actually think that the virals that attack you during the day are more dangerous as they don’t have a specific field of view and are faster than the night time virals. Now while all these minor gripes do add up to my dislike of the game, the biggest let down in this game is it’s loot system. The loot in Dead Island was so good and when you had a great weapon, you knew it was great because it was so effective and felt so good to use in combat, there was just a charm to the weapons you could find in that game. The loot in Dying Light is much more generic and the effectiveness of the weapons has been neutered. The game starts you off with flimsy blunt weapons, which is expected, then you either find or save up your money and buy a sweet new axe or machete, you think that this is going to help you take out everything so much easier, but there isn’t much more of an effect, like maybe instead of dying after 18 hits a guy will die after 15, but that still doesn’t exactly feel effective to me. Also, the weapons degrade quickly, but that doesn’t matter because there is a good amount of weapons to buy and find, but since they have all been nerfed anyway it renders the whole process totally pointless, the loot system is really redundant and has no impact at all on the game. Also the guns are overpowered as all hell. The big guys with the heavy weapons will take you around fifty smacks with a hammer to bring down, but if you have a pistol and jump over a three foot wall, they can’t follow you and so they just stand still, so you just pop two or three caps into their skull and they go down in a couple of seconds. I also dislike how the damage you inflict on an enemy is the same no matter where on the body that you hit them. You can whack a guy repeatedly in the head or the legs and he will fall down in the same amount of time either way.
Overall, this game tries to be the next gen version of Dead Island, but what it delivers is a game that looks and feels like it came out at the same time as its predecessor and in a lot of ways it is even less intuitive than the first game. I know that I keep comparing this game to Dead Island, but I honestly believe that if you are looking for a first person zombie survival game, you should save yourself the cash and go pick up Dead Island as it plays better than this one and is graphically on par. However even though I have torn this game apart for the duration of this review, it is still a good game and I can see why people like it, I just don’t understand the massive amounts of praise it gets when Dead Island was a better game.
Vegas (725 KP) rated Ibiza Undead (2016) in Movies
Oct 24, 2018
If you are a gamer think of Dead Island with nightclubs...
I didn't expect much from the story and if I'm honest I was right, the humour worked in places and there were some good bits, but not enough to save it. The intentionally irritating friend was very irritating, in a way that I'm sure wasn't the writers hadn't intended. One character disappears midway through the film for a large chunk and it makes you wonder why the character was there in the first place only for him to reappear near the end.
Not enough was done to make you care about the characters - It didn't really make a difference if they would make it off the Island or end up as Zombie fodder, you didn't really find yourself willing them on - I know it's a 'comedy,' but whatever you are watching you should feel something for the characters.
That being said, it passed the time with something I didn't have to think about, after watching a couple of series that required subtitles recently I just wanted to Zombie out in the chair to wind down.
I've seen definitely seen better but I have also seen far worse...
Thimbleweed Park
Games and Entertainment
App
A brand new adventure game from Ron Gilbert and Gary Winnick, creators of the classics Monkey Island...
Connor Sheffield (293 KP) rated Pirates of the Caribbean: Dead Man's Chest (2006) in Movies
Jun 5, 2017
Disney created something truly entertaining when they brought to us 'The Pirates of the Caribbean: The Curse of the Black Pearl', and I know that i personally could not wait to see what journeys these characters would take us on. Jack Sparrow should probably be, and probably is, the highlight of all the films, because let's face it, Johnny Depp is ridiculously talented and this role helps us see him as something other than a Tim Burton creation. (Not saying I dislike Tim Burton or Johnny's roles in his films, but he is obviously in a lot of Tim Burton films, and he seems very typecasted in my opinion.)
But the later installments brought us talent that drives our attention away from the drunken idiot pirate captain, and draws us in by bringing to life the one name that all pirates fear; Davey Jones!
Davey Jones, to my knowledge, was never really given a true figure in the minds of pirates. He was always just a name to be feared, more so for the fact that the famous Davey Jones' Locker represented the bottom of the sea, and is used as a euphemism for drowning. When ships were wrecked in battle, or a sailor could not be retrieved after being thrown overboard, resulting in drowning, they would say that these sailors were now in Davey Jones' Locker. However, one thing that crossed my mind when I heard that they were bringing Davey Jones is as a villain (of sorts) to the film, was the bewilderment of who might play such a devilish character. Since there was never a figure before now, anyone could be cast. So the choices were almost endless. When the news came that Bill Nighy would be portraying him, I thought back to his role of Victor in the Underworld franchise, and I couldn't have chosen a better actor myself if I'm honest. His voice is different to many others and has a certain threatening spark to it, but one which didn't have to shout or change fully in tone to express anger or disgust. His voice, just is what it is and it's one that sticks in your head, and one you'll not forget anytime soon.
Two other famous lore based aspects, brought to life in this film are the Kraken, and of course the thing that the film is named after, the Dead Man's Chest. The Kraken would have been easier to come up with, because everyone knows the tale of the fearsome Kraken, the giant squid that can drag and entire ship down in one and make many a fierce pirate cower at the warning sign, known as the black spot, most often told to be placed upon the hand of the one it hunts.
However, I was really intrigued at the creators take on the famous Dead Man's Chest, and before I continue, here's a fun fact that'll give you a clue as to why it intrigues me so.
Fun Fact: Dead Man's Chest is actually an island called Dead Chest Island. The reason it is called Dead Chest Island, is because it is uninhabited, has no fresh water or trees and only sparse vegetation. However it is not entirely certain if this is the same island that the original Pirates of the golden age spoke of, but since there is no other island with a name that even closely resembles Dead Man's Chest, then this would seem to be the legendary island where it was told that Blackbeard used as punishment. Leaving his men stranded on the island with nothing but a cutlass and a bottle of rum each. When he returned after a month, there would be less men alive on the island than when he left. This inspired Robert Louis Stevenson's fictional sea shanty "15 Men on the dead man's chest, yo ho ho and a bottle of rum..".
So, the aspect that intrigues me is making this legend, and actual chest and connecting it to Davey Jones himself. In the film the chest contains the still beating heart of Davey Jones, and whoever pierced the heart becomes the next Captain of the Flying Dutchman, Davey Jone's famous ship. The look of Davey Jones himself is incredible, and the choice of giving him a squid face really adds to the fantasy of these films, and actually makes him terrifying, though not as much so if you were to read this. "Squid for a head...sounds silly" some people have said, yet when I show them a picture, they respond with something like "That's actually terrifying but awesome"
Overall, this installment has great casting choices and great visual effects, as well as an entertaining take on Pirate lore and as always, it is brilliantly funny.
Hawaiian Folklore: Encounters with the Supernatural
Book
Join author Timothy Befus on his 13-year tour throughout the Hawaiian Islands gathering firsthand...
Mark @ Carstairs Considers (2200 KP) rated Deadweather and Sunrise (The Chronicles of Egg, #1) in Books
Mar 9, 2018
This is an inventive middle grade series. It's not our world but not fantasy either, and I had no problem jumping into that world. There's lots of action for guys with Egg always on the run from killers and pirates. Definitely planning on reading the next one myself soon.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/09/book-review-deadweather-and-sunrise-by.html">Carstairs Considers</a>.
On the Edge
Book
Catherine MacGregor spends life daydreaming her way out of the perils of a dead-end job, and a...
Women's Fiction Romance
The High Tide Club
Book
When ninety-nine-year-old heiress Josephine Bettendorf Warrick summons Brooke Trappnell to Talisa...
Mark @ Carstairs Considers (2200 KP) rated And Then There Were Nuns (League of Literary Ladies #4) in Books
Mar 9, 2018
I was thrilled to return to South Bass Island and Bea and her friends. They are a delightful group, and I enjoyed spending time with them as always. While borrowing nicely from the setup of the Christie classic, this mystery takes off in some fun new directions. One aspect of the setup is never fully explained, although I can guess what happened as why. That’s a small quibble and my only complaint with this wonderful book.
NOTE: I received a copy of this book in exchange for my honest review.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/03/book-review-and-then-there-were-nuns-by.html">Carstairs Considers</a>.
Virals (Virals, #1)
Book
Fourteen-year-old Tory Brennan is as fascinated by bones and dead bodies as her famous aunt,...