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Dead Island: The Book
Dead Island: The Book
Mark Morris | 2011 | Horror
8
8.0 (2 Ratings)
Book Rating
Contains spoilers, click to show
Welcome to the paradise island of Banoi, a luxury, tropical island where you can relax and not worry about anything. That is until a mysterious epidemic started to spread, an epidemic that brings the dead back to life as flesh eating zombies.
Dead Island: The Book is the novelisation of the video game of the same name (Dead Island).
The first couple of chapters introduce us to the four main protagonists of the game: Sam B, Logan and Purna meet on the plane one the way to Banoi and Xian Mei is the receptionist who books them in to the hotel. The we are treated to the first of many scenes that will be familiar the anyone who has played the game, a concert with Sam B as the main act, followed up by a zombie outbreak.
The story follows the four main protagonists and the people they meet as they travel around the island in search for help, a cure or a way off the island. On their way they must work out who they can trust and how to deal with those they can't.
Dead Island the book almost follows the first game but not riptide so the ending is slightly different, there also seemed to be more guns but that may just be because the narrative is more compressed in the novel as there are a lot less side quests.
  
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Darren Fisher (2447 KP) rated the Xbox 360 version of Dead Island Riptide in Video Games

Dec 21, 2020  
Dead Island Riptide
Dead Island Riptide
Shooter
The Dead Are Back!
More or less the same as the first Dead Island game. There are some minor tweets and improvements but after 10 minutes of playing you'll struggle to distinguish between the two games. Not that that is an issue for me as I love Dead Island's game play. Solid, addictive and (occasionally) scary, this is a great game. Just don't be expecting any fancy upgrades from the first and you won't be disappointed.
  
DM
Dead Man's Island (Henrie O, #1)
8
8.0 (1 Ratings)
Book Rating
Henrie O gets a call from her old lover that he needs help, so she flies to his island. Once there, she learns he fears for his life, and sure enough he is murdered during a storm. Trapped on the island with a killer, can Henrie figure out who done it? A good puzzler that would make Christie proud. My only complaint was the ending was rushed, and the book deserved better.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/02/book-review-dead-mans-island-by-carolyn.html">Carstairs Considers</a>.
  
DC
8
8.0 (1 Ratings)
Book Rating
I had the pleasure of meeting [J.J. Parsons] at the Savannah Children's Book Festival. I told her I had picked up her book [Dead Chest Island] at a local book seller. She kindly gave me the second book. That said, this is an unsolicited and honest review.

[Dead Chest Island] is a throw back to the mysteries of the 1950's. It made me think of The Hardy Boys and Nancy Drew. Young children getting into adventure after hearing a story about an island that leads to solving a international crime, or foiling it, rather.

[Parson's] writing has a good flow and is well thought out. The characters are well developed. I am looking forward to reading the second book and hearing more of Edison'd adventures and see if his sister is still a pest. Highly recommend this book to school libraries.
  
Seashells , Spells and Caramels
Seashells , Spells and Caramels
Erin Johnson | 2017 | Mystery
7
7.0 (1 Ratings)
Book Rating
40 of 250
Kindle
Seashells,Spells& Caramels ( Spells & Caramels book 1)
By Erin Johnson

Once read a review will be written via Smashbomb and link posted in comments

A magical French island. A dead contestant. An aspiring baker must clear her name before she gets burned.
Imogen Banks has dreamed her entire life of opening her own bakery in Seattle. But when she accidentally sets fire to her apartment and loses all her possessions, her dreams get toasted. Still coping with her loss, she receives a cryptic invitation she can't possibly refuse: entry into a mysterious baking competition on a beautiful French island.

When Imogen realizes the island village is magical and the bake-off’s participants are witches and wizards, she’s not sure her fledgling powers will be enough to win the coveted contest. In the midst of trying to cast her very first spell, a competitor drops dead and Imogen finds the psychic judges' mystical fingers all pointing at her. Can Imogen unlock her own magic and stop the killer from coming back for seconds or will she jump straight from the frying pan and into the fire?


This was a bit predictable but an easy pleasant read! She has a very entertaining relationship with a living flame and budding sweet friendship with a baking witch. This is British bake off with princes, villains and lots of magic!
  
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Mothergamer (1546 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.
  
Purrder She Wrote
Purrder She Wrote
Cate Conte | 2018 | Mystery
8
8.0 (1 Ratings)
Book Rating
Purrfectly Fun Return Visit
It’s opening day for Maddie James’ new cat café on Daybreak Island. However, the day has hardly started when Adele, one of her volunteers, gets into a shouting match with socialite Holly over one of the cats. When Holly turns up dead, naturally Adele becomes a suspect. Maddie is sure the police are missing something. Can she figure out what it is?

I love the setting of this series. Daybreak Island is a place I’d love to visit – between the murders, of course. The mystery gets a bit sidetracked early on here due to some strong sub-plots, but I was enjoying those sub-plots as well, and things get back on track before too long with a surprising ending. The suspects are all strong, but it’s the main characters who made me excited to return to this series. They are all fantastic, and spending time with them was as enjoyable as spending time in the setting.
  
Dying Light
Dying Light
2015 | Action/Adventure
Awkward parkour (2 more)
Terrible story
Disappointing loot
Mutton dressed as lamb
This game came out in January last year, so it’s now more than a year old, but honestly it feels much older than that. I can remember when this came out to glowing reviews and I was pleased, because I was a big fan of Techland’s first open world, first person zombie game, Dead Island. Plus this looked really cool as it added free running and a transformation of zombies. I bought the game in about September last year, but I have only recently gotten around to actually playing it, so I figured I’d give my thoughts on the game so far. To be honest I am very disappointed, after the glowing reviews and audience praise I was expecting a game that was a lot better than this. I honestly think I may prefer the original Dead Island to Dying Light and although I may be looking at Dead Island through rose tinted glasses, it was only a couple of years ago that I played it, so I’m not so sure.

The big gimmick in this game is the free running. I went into the game expecting Dead Island meets Mirror’s Edge, but instead I got something more akin to Shadow Fall or Far Cry’s janky free running. The player character honestly feels so heavy and clunky and there is no coherent flow to the free running at all. The other gimmick is the idea of ‘drops,’ which are basically supply drops that are dropped in various locations throughout the map. The controller will vibrate, the blue icon will appear on the map and you haul ass across the environment towards it, in the awkward parkour motion that you are forced to endure throughout the game. The first couple of drops are difficult when you don’t yet really know what you are doing, but after a while you know what to expect and as soon as you feel the controller rumble and the icon appear on the mini map you know to just run as fast as possible towards the icon and everything will be straightforward. Also, while I am aware that players don’t tend to love this game for it’s immersive story, what story they attempt is garbage delivered by poor voice acting, in addition it makes absolutely no sense that you are just some random guy that the people from The Tower find out on the street and within spending a day or two with them they declare you to be the best free runner in the whole tower, it is all just far too convenient. The game also attempts to force you to change your play style at night, some of the zombies transform into hulking, hard to kill beasts with super speed, but their field of vision also appears on the map, so as long as you can avoid that, everything will be hunky dory and even if you do get seen you can just run away for a bit and climb onto a ledge and they will soon forget about you. I actually think that the virals that attack you during the day are more dangerous as they don’t have a specific field of view and are faster than the night time virals. Now while all these minor gripes do add up to my dislike of the game, the biggest let down in this game is it’s loot system. The loot in Dead Island was so good and when you had a great weapon, you knew it was great because it was so effective and felt so good to use in combat, there was just a charm to the weapons you could find in that game. The loot in Dying Light is much more generic and the effectiveness of the weapons has been neutered. The game starts you off with flimsy blunt weapons, which is expected, then you either find or save up your money and buy a sweet new axe or machete, you think that this is going to help you take out everything so much easier, but there isn’t much more of an effect, like maybe instead of dying after 18 hits a guy will die after 15, but that still doesn’t exactly feel effective to me. Also, the weapons degrade quickly, but that doesn’t matter because there is a good amount of weapons to buy and find, but since they have all been nerfed anyway it renders the whole process totally pointless, the loot system is really redundant and has no impact at all on the game. Also the guns are overpowered as all hell. The big guys with the heavy weapons will take you around fifty smacks with a hammer to bring down, but if you have a pistol and jump over a three foot wall, they can’t follow you and so they just stand still, so you just pop two or three caps into their skull and they go down in a couple of seconds. I also dislike how the damage you inflict on an enemy is the same no matter where on the body that you hit them. You can whack a guy repeatedly in the head or the legs and he will fall down in the same amount of time either way.

Overall, this game tries to be the next gen version of Dead Island, but what it delivers is a game that looks and feels like it came out at the same time as its predecessor and in a lot of ways it is even less intuitive than the first game. I know that I keep comparing this game to Dead Island, but I honestly believe that if you are looking for a first person zombie survival game, you should save yourself the cash and go pick up Dead Island as it plays better than this one and is graphically on par. However even though I have torn this game apart for the duration of this review, it is still a good game and I can see why people like it, I just don’t understand the massive amounts of praise it gets when Dead Island was a better game.
  
Ibiza Undead (2016)
Ibiza Undead (2016)
2016 | Comedy, Horror
5
3.8 (5 Ratings)
Movie Rating
Watchable to pass the time...
It is like a less funny version of the Inbetweeners mixed with the Walking Dead on a party Isle...
If you are a gamer think of Dead Island with nightclubs...

I didn't expect much from the story and if I'm honest I was right, the humour worked in places and there were some good bits, but not enough to save it. The intentionally irritating friend was very irritating, in a way that I'm sure wasn't the writers hadn't intended. One character disappears midway through the film for a large chunk and it makes you wonder why the character was there in the first place only for him to reappear near the end.

Not enough was done to make you care about the characters - It didn't really make a difference if they would make it off the Island or end up as Zombie fodder, you didn't really find yourself willing them on - I know it's a 'comedy,' but whatever you are watching you should feel something for the characters.

That being said, it passed the time with something I didn't have to think about, after watching a couple of series that required subtitles recently I just wanted to Zombie out in the chair to wind down.

I've seen definitely seen better but I have also seen far worse...
  
Pirates of the Caribbean: Dead Man&#039;s Chest (2006)
Pirates of the Caribbean: Dead Man's Chest (2006)
2006 | Action, Comedy, Sci-Fi
8
7.2 (50 Ratings)
Movie Rating
The creations of the pirate lore brought to life (3 more)
Original Cast return for the sequel
The addition of new incredible casting choices such as Bill Nighy
It maintains the franchises humour in new ways
Not quite as charming as the first one (0 more)
Giving Pirate Lore a new image
Since I have reviewed the first, fourth and fifth films of this franchise, I thought it to be necessary for me to review the second and third installments as well.

Disney created something truly entertaining when they brought to us 'The Pirates of the Caribbean: The Curse of the Black Pearl', and I know that i personally could not wait to see what journeys these characters would take us on. Jack Sparrow should probably be, and probably is, the highlight of all the films, because let's face it, Johnny Depp is ridiculously talented and this role helps us see him as something other than a Tim Burton creation. (Not saying I dislike Tim Burton or Johnny's roles in his films, but he is obviously in a lot of Tim Burton films, and he seems very typecasted in my opinion.)

But the later installments brought us talent that drives our attention away from the drunken idiot pirate captain, and draws us in by bringing to life the one name that all pirates fear; Davey Jones!

Davey Jones, to my knowledge, was never really given a true figure in the minds of pirates. He was always just a name to be feared, more so for the fact that the famous Davey Jones' Locker represented the bottom of the sea, and is used as a euphemism for drowning. When ships were wrecked in battle, or a sailor could not be retrieved after being thrown overboard, resulting in drowning, they would say that these sailors were now in Davey Jones' Locker. However, one thing that crossed my mind when I heard that they were bringing Davey Jones is as a villain (of sorts) to the film, was the bewilderment of who might play such a devilish character. Since there was never a figure before now, anyone could be cast. So the choices were almost endless. When the news came that Bill Nighy would be portraying him, I thought back to his role of Victor in the Underworld franchise, and I couldn't have chosen a better actor myself if I'm honest. His voice is different to many others and has a certain threatening spark to it, but one which didn't have to shout or change fully in tone to express anger or disgust. His voice, just is what it is and it's one that sticks in your head, and one you'll not forget anytime soon.

Two other famous lore based aspects, brought to life in this film are the Kraken, and of course the thing that the film is named after, the Dead Man's Chest. The Kraken would have been easier to come up with, because everyone knows the tale of the fearsome Kraken, the giant squid that can drag and entire ship down in one and make many a fierce pirate cower at the warning sign, known as the black spot, most often told to be placed upon the hand of the one it hunts.

However, I was really intrigued at the creators take on the famous Dead Man's Chest, and before I continue, here's a fun fact that'll give you a clue as to why it intrigues me so.

Fun Fact: Dead Man's Chest is actually an island called Dead Chest Island. The reason it is called Dead Chest Island, is because it is uninhabited, has no fresh water or trees and only sparse vegetation. However it is not entirely certain if this is the same island that the original Pirates of the golden age spoke of, but since there is no other island with a name that even closely resembles Dead Man's Chest, then this would seem to be the legendary island where it was told that Blackbeard used as punishment. Leaving his men stranded on the island with nothing but a cutlass and a bottle of rum each. When he returned after a month, there would be less men alive on the island than when he left. This inspired Robert Louis Stevenson's fictional sea shanty "15 Men on the dead man's chest, yo ho ho and a bottle of rum..".

So, the aspect that intrigues me is making this legend, and actual chest and connecting it to Davey Jones himself. In the film the chest contains the still beating heart of Davey Jones, and whoever pierced the heart becomes the next Captain of the Flying Dutchman, Davey Jone's famous ship. The look of Davey Jones himself is incredible, and the choice of giving him a squid face really adds to the fantasy of these films, and actually makes him terrifying, though not as much so if you were to read this. "Squid for a head...sounds silly" some people have said, yet when I show them a picture, they respond with something like "That's actually terrifying but awesome"

Overall, this installment has great casting choices and great visual effects, as well as an entertaining take on Pirate lore and as always, it is brilliantly funny.