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Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games
Sep 4, 2021
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.
I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.
However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.
So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.
The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.
The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.
The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.
However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.
So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.
The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.
The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.
The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.

Mark @ Carstairs Considers (2346 KP) rated The Blessing Way (Leaphorn & Chee, #1) in Books
Nov 22, 2023
Interesting Debut
Anthropology professor Bergen McKee is going to spend the summer on the Navajo Reservation working on his book on witches in the Navajo culture. That means reconnecting with his college friend Joe Leaphorn, who is a Navajo Tribal Police Lieutenant. Leaphorn is trying to track down a young man who is hiding on the reservation, and he uses taking McKee around to try to learn the man’s location. Then the young man turns up dead miles from here Leaphorn thought he was. Meanwhile, McKee finds danger he never imagined while conducting his research. Is everything connected?
I’d been interested in starting this series for a while, and I’m glad I finally did. It took a bit to get fully immersed in the book, especially since it didn’t unfold like I thought it would. McKee is more of the main character and the better developed of the two, although I did like Leaphorn and want to learn more about him. The plot also seemed a little disjointed at first, although it came into focus before too much time had passed. Once I did get invested, I was truly hooked with plenty of suspense to keep me interested. I enjoyed learning a bit more about Navajo culture. While definitely a cross between a police procedural and a thriller, it still doesn’t have much of the content I would associate with the genres. The book came out in 1970, so keep that in mind when you go to start it. I’m glad I finally started the series, and I’m looking forward to getting to know Leaphorn better as the series goes along.
I’d been interested in starting this series for a while, and I’m glad I finally did. It took a bit to get fully immersed in the book, especially since it didn’t unfold like I thought it would. McKee is more of the main character and the better developed of the two, although I did like Leaphorn and want to learn more about him. The plot also seemed a little disjointed at first, although it came into focus before too much time had passed. Once I did get invested, I was truly hooked with plenty of suspense to keep me interested. I enjoyed learning a bit more about Navajo culture. While definitely a cross between a police procedural and a thriller, it still doesn’t have much of the content I would associate with the genres. The book came out in 1970, so keep that in mind when you go to start it. I’m glad I finally started the series, and I’m looking forward to getting to know Leaphorn better as the series goes along.

Hazel (1853 KP) rated The Secret Diary of Hendrik Groen, 83 Years Old in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
Think <i>Adrian Plass</i> but with octogenarians and this is the result. <i>The Secret Diary of Hendrik Groen, 83 ¼ Years Old</i> is a years long journal beginning on 1st January 2013. Hendrik hates old people, an unfortunate predicament as he live in a home for the elderly. He set himself the task of writing a daily account about the “life of the inmates of a care home in North Amsterdam,” with the purpose of it being read after his death by readers, or “inmates” who wish to know what to expect in their old age.
Whether the contents of this diary are true or exaggerated does not matter, as what it produces is a laugh-out-loud story, a pleasure to read. From cake in the fish tank, to complaints about leaky nether regions, Hendrik provides a brutally honest account of the highs and lows of being an OAP.
<i>The Secret Diary of Hendrik Groen, 83 ¼ Years Old</i> encompasses a selection of unique and presumably real characters. Readers are bound to discover someone who reminds them of an elderly relative, or even themselves! There is the diabetic, rude, gin loving Evert – Henrdik’s best friend of many years – who is never without a witty comeback for the bossy, self-important director of the home. On the other hand, levelheaded Eefje, who Hendrik is rather fond of, shows a completely different view of elderly mentality. Despite the stereotypes associated with care home patients, Hendrik and friends still have as much fun as possible; after all, they may be Old but not Dead.
Speaking of dead, Hendrik makes a number of jokes and references to euthanasia, which may seem like poor taste to some readers. However, when all the friends around you are literally living the final years of their lives, why not joke about it instead of worry? Naturally there are sad diary entries about the inevitable deaths of his contemporaries throughout the year, but Hendrik does not let it get him down for long. Hendrik and his close friends make the most of the time they have left, and if that involves speeding along the roads of Amsterdam on their souped-up mobility scooters, then that is exactly what they will do.
<i>The Secret Diary of Hendrik Groen, 83 ¼ Years Old</i> is a gem of a book and comes highly recommended to readers of all ages. Hendrik ‘s effortlessly funny, sarcastic remarks stress what the average citizen is too polite to voice. Once you begin it is hard to put down. Unfortunately a year is not long enough and you will end up wanting more. Whatever the future holds for us, let’s hope we become someone like Hendrik Groen.
Think <i>Adrian Plass</i> but with octogenarians and this is the result. <i>The Secret Diary of Hendrik Groen, 83 ¼ Years Old</i> is a years long journal beginning on 1st January 2013. Hendrik hates old people, an unfortunate predicament as he live in a home for the elderly. He set himself the task of writing a daily account about the “life of the inmates of a care home in North Amsterdam,” with the purpose of it being read after his death by readers, or “inmates” who wish to know what to expect in their old age.
Whether the contents of this diary are true or exaggerated does not matter, as what it produces is a laugh-out-loud story, a pleasure to read. From cake in the fish tank, to complaints about leaky nether regions, Hendrik provides a brutally honest account of the highs and lows of being an OAP.
<i>The Secret Diary of Hendrik Groen, 83 ¼ Years Old</i> encompasses a selection of unique and presumably real characters. Readers are bound to discover someone who reminds them of an elderly relative, or even themselves! There is the diabetic, rude, gin loving Evert – Henrdik’s best friend of many years – who is never without a witty comeback for the bossy, self-important director of the home. On the other hand, levelheaded Eefje, who Hendrik is rather fond of, shows a completely different view of elderly mentality. Despite the stereotypes associated with care home patients, Hendrik and friends still have as much fun as possible; after all, they may be Old but not Dead.
Speaking of dead, Hendrik makes a number of jokes and references to euthanasia, which may seem like poor taste to some readers. However, when all the friends around you are literally living the final years of their lives, why not joke about it instead of worry? Naturally there are sad diary entries about the inevitable deaths of his contemporaries throughout the year, but Hendrik does not let it get him down for long. Hendrik and his close friends make the most of the time they have left, and if that involves speeding along the roads of Amsterdam on their souped-up mobility scooters, then that is exactly what they will do.
<i>The Secret Diary of Hendrik Groen, 83 ¼ Years Old</i> is a gem of a book and comes highly recommended to readers of all ages. Hendrik ‘s effortlessly funny, sarcastic remarks stress what the average citizen is too polite to voice. Once you begin it is hard to put down. Unfortunately a year is not long enough and you will end up wanting more. Whatever the future holds for us, let’s hope we become someone like Hendrik Groen.

Dubliners
Book
James Joyce's Dubliners is an enthralling collection of modernist short stories which create a vivid...

LeftSideCut (3776 KP) rated Species: The Awakening (2007) in Movies
Nov 4, 2020
I can quite comfortably say that Species: The Awakening - the fourth and thankfully last entry in the series to date - is one of the worst films I've ever put myself through.
Cheap horror films can occasionally find salvation in having a sort of charm to them, shitty yet endearing if you will, but unfortunately, there's more charm in my left testicle than in Species 4.
When I say cheap, I mean cheap as in they aren't even trying cheap. The whole film is drenched in a weird green lighting which makes it looks like a discount version of CSI. There's not even any practical gore to write home about. Not only is it seldom, but when things get violent, it looks like the blood was added using Microsoft Paint. It's dreadful.
I don't like to bash actors, they are only following directions after all, but Christ, no one on screen seems remotely invested in what they're doing. The dialogue is lazy, and half of the characters are just creeping around pulling "scary" faces whilst wearing "spooky" contact lenses. You know when a load of people on your Facebook friends-list update their profile pictures at Halloween with whatever costume they've put together, and they're pulling a cringey dead eye scary face just to add to the illusion - this film is basically that but for nearly two hours.
Talking about the runtime - fuck me it's gruelling. I'm pretty sure I drifted off at one point, but everything that's happening is so damn boring that by the time the credits roll, it becomes clear that Species: The Awakening is in fact an edurance test, designed to see how much dogshit the audience will take. At least, it feels that way.
It's abysmal, and I'm now in a bad mood, thanks a lot Species.
Cheap horror films can occasionally find salvation in having a sort of charm to them, shitty yet endearing if you will, but unfortunately, there's more charm in my left testicle than in Species 4.
When I say cheap, I mean cheap as in they aren't even trying cheap. The whole film is drenched in a weird green lighting which makes it looks like a discount version of CSI. There's not even any practical gore to write home about. Not only is it seldom, but when things get violent, it looks like the blood was added using Microsoft Paint. It's dreadful.
I don't like to bash actors, they are only following directions after all, but Christ, no one on screen seems remotely invested in what they're doing. The dialogue is lazy, and half of the characters are just creeping around pulling "scary" faces whilst wearing "spooky" contact lenses. You know when a load of people on your Facebook friends-list update their profile pictures at Halloween with whatever costume they've put together, and they're pulling a cringey dead eye scary face just to add to the illusion - this film is basically that but for nearly two hours.
Talking about the runtime - fuck me it's gruelling. I'm pretty sure I drifted off at one point, but everything that's happening is so damn boring that by the time the credits roll, it becomes clear that Species: The Awakening is in fact an edurance test, designed to see how much dogshit the audience will take. At least, it feels that way.
It's abysmal, and I'm now in a bad mood, thanks a lot Species.

Natacha (374 KP) rated The Kiss of Deception (The Remnant Chronicles #1) in Books
Jun 29, 2019
A nice easy read
This was another book that I wanted to pick up when I got back into reading but I ended up reading The Name of the Wind instead. I should have picked this one up...
This was an easy and interesting read. We have a strong female main character and we see that through her actions and not just because the author tells us so.
Things that I liked:
-Lia. She is strong, stubborn and she cares a lot about her friends.
-The mystery of who is the assassin and who is the prince. I thought that was a nice idea, it kept me guessing for a little but if you pay attention to a couple of details you'll guess who is who.
-Love triangle. Yes, that's an unpopular opinion but well-done love triangles are my guilty pleasure.
-Lia's actions have consequences that she needs to deal with.
Things I didn't like:
-This is the first of a trilogy so this was mostly to get to know the characters. The majority of the book is Lia getting on with her new life in Terravin and getting to know Kaden and Rafe, and falling in love. So not too much action.
Worth mentioning:
-If you like complex magic systems in your fantasy book this is not it. There is not magic as see in epic fantasy. The gift that some people have in the book, is another way to say that they are some kind of psychic. They can see into the past and future, sometimes with the help of the dead. And that's all we get magic wise., so don't go in expecting complex magic systems.
This was an easy and interesting read. We have a strong female main character and we see that through her actions and not just because the author tells us so.
Things that I liked:
-Lia. She is strong, stubborn and she cares a lot about her friends.
-The mystery of who is the assassin and who is the prince. I thought that was a nice idea, it kept me guessing for a little but if you pay attention to a couple of details you'll guess who is who.
-Love triangle. Yes, that's an unpopular opinion but well-done love triangles are my guilty pleasure.
-Lia's actions have consequences that she needs to deal with.
Things I didn't like:
-This is the first of a trilogy so this was mostly to get to know the characters. The majority of the book is Lia getting on with her new life in Terravin and getting to know Kaden and Rafe, and falling in love. So not too much action.
Worth mentioning:
-If you like complex magic systems in your fantasy book this is not it. There is not magic as see in epic fantasy. The gift that some people have in the book, is another way to say that they are some kind of psychic. They can see into the past and future, sometimes with the help of the dead. And that's all we get magic wise., so don't go in expecting complex magic systems.

Kristy H (1252 KP) rated The Chalk Pit (Ruth Galloway, #9) in Books
Feb 13, 2018
Dr. Ruth Galloway is called in to investigate some bones found underground: local architect Quentin Swan is building a large center, and he worries the bones will delay his plans. Ruth fears he is correct, as she quickly realizes the bones are human (and not ancient). Meanwhile, members of DCI Nelson's team are looking into a missing "rough sleeper" (homeless person, in American parlance). Others in the community are saying she went "underground." Is this a figure of speech, or really true? After all, a geologist at Ruth's university says that there is web of chalk mining tunnels beneath King's Lynn. Nelson is also dealing with a new boss, who is putting pressure on him from all sides--from driving more safely (as if) to focusing more on strategy and less hands-on investigation. Can Nelson put aside this new distraction and solve these cases?
It's hard to believe this is the ninth book in Elly Griffiths' fantastic Ruth Galloway series. I'm sure all my reviews are starting to sound somewhat similar by now, but these books are just so wonderful, and I love them so. Ruth is a great character: she's well-written and completely herself, and the cast of characters that surround her in each book (Nelson, his wife, Judy, Cathbad, Clough, Tanya, etc.) are also their own people. Each are so fully developed that you feel as if you know them as intimately as friends. I love Ruth and her antisocial nature, her sarcasm, and her fierce devotion to her daughter, Kate (who can be so different from her mother). I love gruff Nelson. I love all of Nelson's subordinates on the force. They seriously do feel like friends, and while I loved this book, I felt bereft when it ended, because it means I have to wait again for another one (I will be so sad when this series ends).
I have no complaints with book #9. I enjoyed the plot and while it wasn't a total page-turner, it kept me guessing, and I didn't figure out everything ahead of time, which I always appreciate. There are some interesting developments in the whole Ruth/Nelson/Michelle saga and while I wish I could just flash forward to find out everything that happens, I was intrigued by all of them. This little love triangle is a great backstory to the novels, and the tension between Ruth and Nelson is so achingly portrayed in the books: Griffiths is doing a wonderful job of depicting it as Kate ages and new complications emerge with the dynamic.
In the end, as I always say: if you aren't reading this series: you should. It's wonderful, engaging, and I truly think you will fall for Ruth and her world. You don't necessarily need to read these books in order (novel #9 and its plot will stand on its own), but I think starting at the beginning will certainly enrich the experience. Meanwhile, I will be patiently waiting for #10 and secretly dreaming of a world where Ruth and I are the sort of friends where we can eat food together without judgement and occasionally get together without any social pressure.
You can read my reviews of book #8, THE WOMAN IN BLUE, <a href="https://www.goodreads.com/book/show/25897794-the-woman-in-blue">here</a>; book #7, THE GHOST FIELDS, <a href="https://www.goodreads.com/book/show/22749744-the-ghost-fields">here</a>; and book #6, THE OUTCAST DEAD, <a href="https://www.goodreads.com/book/show/18222687-the-outcast-dead">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>
It's hard to believe this is the ninth book in Elly Griffiths' fantastic Ruth Galloway series. I'm sure all my reviews are starting to sound somewhat similar by now, but these books are just so wonderful, and I love them so. Ruth is a great character: she's well-written and completely herself, and the cast of characters that surround her in each book (Nelson, his wife, Judy, Cathbad, Clough, Tanya, etc.) are also their own people. Each are so fully developed that you feel as if you know them as intimately as friends. I love Ruth and her antisocial nature, her sarcasm, and her fierce devotion to her daughter, Kate (who can be so different from her mother). I love gruff Nelson. I love all of Nelson's subordinates on the force. They seriously do feel like friends, and while I loved this book, I felt bereft when it ended, because it means I have to wait again for another one (I will be so sad when this series ends).
I have no complaints with book #9. I enjoyed the plot and while it wasn't a total page-turner, it kept me guessing, and I didn't figure out everything ahead of time, which I always appreciate. There are some interesting developments in the whole Ruth/Nelson/Michelle saga and while I wish I could just flash forward to find out everything that happens, I was intrigued by all of them. This little love triangle is a great backstory to the novels, and the tension between Ruth and Nelson is so achingly portrayed in the books: Griffiths is doing a wonderful job of depicting it as Kate ages and new complications emerge with the dynamic.
In the end, as I always say: if you aren't reading this series: you should. It's wonderful, engaging, and I truly think you will fall for Ruth and her world. You don't necessarily need to read these books in order (novel #9 and its plot will stand on its own), but I think starting at the beginning will certainly enrich the experience. Meanwhile, I will be patiently waiting for #10 and secretly dreaming of a world where Ruth and I are the sort of friends where we can eat food together without judgement and occasionally get together without any social pressure.
You can read my reviews of book #8, THE WOMAN IN BLUE, <a href="https://www.goodreads.com/book/show/25897794-the-woman-in-blue">here</a>; book #7, THE GHOST FIELDS, <a href="https://www.goodreads.com/book/show/22749744-the-ghost-fields">here</a>; and book #6, THE OUTCAST DEAD, <a href="https://www.goodreads.com/book/show/18222687-the-outcast-dead">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>

Amanda (96 KP) rated The Tattooist of Auschwitz in Books
May 29, 2019
“If you wake up in the morning, it is a good day.”
So I thought about it, and I’ve decided to write my review for this book. I’ve never read books that center around The Holocaust. I never thought I would, because I’ve seen several movies and just the sheer graphics of it alone made me sad. I know this was supposed to be based on a true story, but I went into it with the mindset that it wasn’t true, because most times, some of those stories are fabricated for drama purposes. I’ve read that even Heather Morris added some things to the story for that reason, so again, I saw it as just another story.
The story centers around Lale who is transferred to Auschwitz, but is given the job as a tattooist. From the descriptions, he has to use a really awful needle and has to press down hard enough for the numbers to be seen and never removed – a highly painful process that he has to perform even on children. Then one day, he tattoos a lady that catches his eye, Gita, and from then on he plans to love her and marry her WHEN they get out of Auschwitz.
Off the bat, something about the writing kind of bothered. I couldn’t quite pin point what it was. I read somewhere that this book was originally written as a screen play and I think that was it. To me, the style had a vagueness to it that made it feel like some parts I was reading something from an old story book from when I was in high school. I’m not saying that style was terrible. This particular writing style is not my favorite to read.
I liked the premise of the story. I can’t begin to imagine what it was truly like in those camps. I can’t comment on it either, but like I said, I also didn’t go into this book thinking it was all a true story about these two people. So, there were some bits of the story that I had a hard time believing, but then again, I’m not sure if it was a true part or a fabrication part.
All in all, the story wasn’t bad. I felt so horribly for Lale having to have that job, but he survived, and Gita. The remembering of their families and wondering if they are alive or dead struck me a bit. I know I’ve said this, but I can’t imagine that kind of pain. I feel horrible whenever Lale thought of his mother.
“His mother he can see perfectly. But how do you say goodbye to your mother? The person who gave you breath, who taught you how to live?”
You can’t, that’s the answer.
The book didn’t live up to the hype, in my opinion, but Morris wrote a nice and moving story in the end. I know there are some other stories like this. One of my Twitter friends recommend the Librarian of Auschwitz, so perhaps I will see about that book.
I don’t believe I’ll be seeking out the sequel to this book. I do hope it’s better than the first, but the story is still good.
So I thought about it, and I’ve decided to write my review for this book. I’ve never read books that center around The Holocaust. I never thought I would, because I’ve seen several movies and just the sheer graphics of it alone made me sad. I know this was supposed to be based on a true story, but I went into it with the mindset that it wasn’t true, because most times, some of those stories are fabricated for drama purposes. I’ve read that even Heather Morris added some things to the story for that reason, so again, I saw it as just another story.
The story centers around Lale who is transferred to Auschwitz, but is given the job as a tattooist. From the descriptions, he has to use a really awful needle and has to press down hard enough for the numbers to be seen and never removed – a highly painful process that he has to perform even on children. Then one day, he tattoos a lady that catches his eye, Gita, and from then on he plans to love her and marry her WHEN they get out of Auschwitz.
Off the bat, something about the writing kind of bothered. I couldn’t quite pin point what it was. I read somewhere that this book was originally written as a screen play and I think that was it. To me, the style had a vagueness to it that made it feel like some parts I was reading something from an old story book from when I was in high school. I’m not saying that style was terrible. This particular writing style is not my favorite to read.
I liked the premise of the story. I can’t begin to imagine what it was truly like in those camps. I can’t comment on it either, but like I said, I also didn’t go into this book thinking it was all a true story about these two people. So, there were some bits of the story that I had a hard time believing, but then again, I’m not sure if it was a true part or a fabrication part.
All in all, the story wasn’t bad. I felt so horribly for Lale having to have that job, but he survived, and Gita. The remembering of their families and wondering if they are alive or dead struck me a bit. I know I’ve said this, but I can’t imagine that kind of pain. I feel horrible whenever Lale thought of his mother.
“His mother he can see perfectly. But how do you say goodbye to your mother? The person who gave you breath, who taught you how to live?”
You can’t, that’s the answer.
The book didn’t live up to the hype, in my opinion, but Morris wrote a nice and moving story in the end. I know there are some other stories like this. One of my Twitter friends recommend the Librarian of Auschwitz, so perhaps I will see about that book.
I don’t believe I’ll be seeking out the sequel to this book. I do hope it’s better than the first, but the story is still good.

Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games
Jun 19, 2019
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/

The Other Side
Book
How do you start an investigation when you have no evidence that a crime has been committed? When...
Mystery Police Procedural